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Everything posted by wcv
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Spore the pink blob. Attack the other one. Shroomish can be found on Route 4 in places you melted the snow IIRC. They are fairly rare, but in the 80s, so training shouldn't be too hard.
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Yeah, that's why I recommended Breloom and Metagross to lead off since both learn priority moves, and both should have high enough attack to finish Ribombee off, especially with a big level advantage.
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Right off-hand, delete psychic off of Metagross and replace with Zen Headbutt. Remove Bulldoze from Donphan and replace with...uh...something else. Toxic or Stealth Rock maybe. Maybe replace rollout with stone edge too. Delete venoshock off of Drapion and replace with either Toxic or a physical move. Also, swap up Charizard's moves. If its a physical attacker dump flamethrower for bulldoze. If special then drop shadow claw and flare blitz for other special moves. On Walrein I'd prefer Toxic to Hail since you aren't running a hail-based team. In terms of Pokemon...hmm...if you have it I'd swap Aegislash for Donphan, since Aegislash is bonkers good. Also possibly Manetric with Poison Heal Breloom (with Spore). Also, have a steel type with bullet punch in your first two Pokemon. You'll thank me later. In terms of strategy: Lead by bullet punching the ribombee, and then trying to finish it before it gets a move off. You don't want that thing getting sticky web down. Then try to disable the Marowak with another Pokemon (sleep if possible so Breloom would be good for that), then focus on tearing up Shelly's team before turning your attention to Cain. Taking them out two Pokemon on one is much easier than fighting fair. So...lead with Breloom and Metagross. Start off by Bullet Punching and Mach Punching the Ribombee so it can't get a Sticky Web down. If Breloom survives the turn (which it might not since Marowak might attack it) use it to Spore Marowak in that case, while utilizing Metagross to bash Shelly's team down. Heal up whiel Marowak's asleep and try to keep it asleep as long as possible by sporing it anytime it wakes up. Once Shelly's down the battle is basically won since Cain will be fighting against two Pokemon at once while only one of his is out. Then...uh...have fun with the rest and use a similiar strat later, but this time aimed at the big pink blob.
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Plenty of mainline teams utilize those strategies, though less so now. Back in Gen. I's Yellow Version Koga's Venomoth would routinely set up double team a couple times and make you miss repeatedly throughout the battle. These moves are utilized heavily in the early battle towers as well, to the point that I'd say its suicide to go into one of them without an always hit move such as Aerial Ace. Serra's battle is no different than any other. You are expected to learn what her strategy is and come up with counters. Whether that be smashing the mirrors to negate it completely, abusing your own special moves to get up higher power and blow her back, etc. What you have described such as flexibility, countering, and competitive strategies utterly crush Serra.
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Swampfellow’s right. Ame was asked about it, and the answer was that the sandstorms were the map boundary. There’s nothing past it, and there isn’t going to be anything. Now, Ame’s a liar so she might add something up there just to screw with us, but until and unless that’s the case it’s just the edge of the map.
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Not a matter of knowing how, its a matter of not bothering. And honestly I kinda get it. Like when I download mod updates for various games I play I don't bother reading the changelog or really anything else the person making it says. I just see "update", and do it. Sure sometimes there's another one that I don't see that would have fixed bugs, but if you haven't looked its not obvious yet. They even say in the episode the issue has probably been fixed (and to be clear it WASN'T fixed in the public release due to a mix-up, so it wouldn't have mattered if they updated or not.)
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Usually they are three episodes ahead of whatever has been posted is what Nappy's said is the rule. And tbf if you don't pay attention to the forums its hard to realize that when Ame does the community release the episode isn't actually done, its just being released for wider testing.
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Teach Metagross Bullet Punch to replace Meteor Mash, Stomping Tantrum, or Hammer Arm. (I'd choose Hammer Arm personally). Lead with it as well since that will allow you to smash Weavile in the second battle and (more importantly) Ninetales in the third. If you can stop that Aurora Veil from going up you are going to have a much easier time. I'd also drop Sceptile for either poison heal Breloom (with Spore, and Mach Punch) or Aegislash for this battle since Sceptile is just bad against Cain's poison types and the later ice types. Also, take the Umbreon in the third battle as an oppurtunity to heal up by sending out a Pokemon resistant to Dark moves and revive your Pokemon. Any Pokemon still standing at the end of that battle will be healed.
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You need to melt to snow and then climb the mountain. You'll also need a Pokemon with Blizzard later.
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Episode 18 starts after Amaria, so you'll know when you get there.
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The rules say they only lose when all 5 have whited out. Per those rules they lost at Shade.
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Teddiursa is an event in the first Ward that can be enountered during the day. You will initially find it in the southern part of the ward. It will run from you, and you have to chase it to several different hiding places before getting a chance to capture it. There's also the Zigzagoon/Pachirisu event on Opal Bridge.
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You get a reward for every 100 entries. I don't know what order you get them in.
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Kay. I'll be able to look at it in about an hour. Edit: Done and sent.
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If you post your save file I can finish it for you. Most likely you are more or less at the solution but need just a couple moves to finish.
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It’s on Route 4 IIRC.
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Mawilite is one of the many rewards you get from the Pokedex quest in Agate City.
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Flygon's bad in this section. Real bad. So is Gardevoir unfortunately. I'd swap those two out (and did actually since they were also on my team when I got to that point.) Aegislash is great, and Poison Heal Breloom was my MVP. Breloom totally wrecks the second battle almost unassisted, and is amazing in the double battles as well due to Spore allowing you to put one Pokemon to sleep, wipe the other team out, and then battle 2 vs 1 against the remaining Pokemon. For your other Pokemon: Manectric does not need three electric type moves. ESPEICALLY not one physical and two special. That's just asking for trouble. Teach it flamethrower or something to give it more staying power against the bugs and...other things. Charizard meanwhile does not need Flare Blitz and Flamethrower (nor does it need Roost since you can heal an unlimited number of times anyway). Remove one of those and give it...something else. Some other special (or physical if you are building that kind of mon) to give more coverage. Sharpedo doesn't need three HM moves either since you can delete and reteach them anytime you want. Delete at least one and replace it with ice fang or protect would be the best choice probably.
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The Tower is endless. There is an exit hidden in one of the rooms.
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And I did not realize Medicham learned no psychic moves by level up. Shows how long its been since I trained one. Also, here's a pair of moonstones. I have extras. A lot of extras. Game.rxdata
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The Poison Jab TM is in Teknite Cave. You'll need Power Gem, Earthquake, and I think Blizzard to get to it. Also, Manectric's Mega Stone is available through a side-quest in Agate City. There's a lady lookin' for a password. Other than that, your Pokemon look fine IMO.
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Those wouldn't have helped. More or less any physical ground move is reduced to something like 25% on the Wasteland field. So yeah. That said there ARE ground types that do well here. Specifically Nidoking and Nidoqueen. You can grab Nidoran male at the game corner, and Nidorina from Beryl Cave if you have the Silver Ring. Both Pokemon learn Earth Power by level up, and Earth Power's...uh...power is not reduced by the field. You should have found a Moon Stone in the South Obsidia slums, and can find another by mining. You can also get a Meditite from Apophyll which is a powerful psychic type assuming it has its pure power ability. Based on your team I'd remove Charizard, Ampharos, and Dusclops for this battle and replace them with Nidoking, Nidoqueen, and Medicham. If you don't feel like training up three new Pokemon I'd say replace Ampharos with Nidoking (Sheer Force would be nice). Then Charizard with Medicham or Nidoqueen, depending on whether you feel like looking for another Moon Stone.)
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199 for Mienshao assuming it has a neutral nature and 252 speed evs. For Hawlucha...uh...much higher. Assuming a neutral nature and perfect speed evs it has a speed stat of...438. Yeah... That Unburden plus seed is some fucked up shit. If you can force it to switch out its speed drops to just 219. Teach Nature Power to any of your physical attackers that can learn it. It becomes Acrobatics on the Big Top Arena and on said arena that move always does double damage. Plus the boost to fighting types.