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Everything posted by Lillietea
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This may be offtopic, but wow, how much negativity You don't pull your punches, do you? Not to take anyone's side, but while most of you say that this post is nitpicky, the first thing I thought was "Hey, this is so well thought-out, the person who has written this must have thought and cared about it a lot!" And where is the "insult of the playerbase"? Because honestly I can't see any.. Also about quests being optional, well... You didn't need to read this topic or write something about it ..Not very nice to read this, right? ((hot damn the world must be ending if I'm being the positive one))
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oh well at least you'll have lots of AP after all this.. walking bet MC's legs are hella buff But anyways, on a more serious note, when I first saw the title of this topic I was sceptical, but in the end came to agree with you While sometimes it is kinda logical and real life-like when some quests are got through the Help Center, such as various quests that are "formal", be it quests from companies (the stolen cargo quest) and missing persons quests (the missing mother quest), etc., the majority of the quests have a more "informal" feel and it would have been better if they were got from the NPC's asking for help themselves And the other issue from players checking off boxes is that they may spend so much time on the quests that it feels like a lot of in-game time (and I'm not talking about the number you see when saving, no, I'm talking about days/weeks/months that would've passed if it was in real life) have passed, despite the need to go on to the next main story objective ASAP, like, you know, saving Melia from team Xen? And also it may happen that after so much time neglecting the main story you even forget what have happened and what you have to do (I would know, I have personally experienced this) Overall, all your points are valid and I hope that the devs adress those issues when they have the chance (and knowing them I'm sure this isn't going to just get ignored (unlike how this seems to be the trend with another certain dev team cough cough game freak), seeing that this is probably the best time to point it out, there being a quest system overhaul and all)
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Music changes in v13
Lillietea replied to ThiroSmash's topic in Official Rejuvenation Club's Discussions
This: There's also another one, but personally I haven't used it In theory, you can make different characters have different themes by messing with trainer clases but I don't really know any details -
Music changes in v13
Lillietea replied to ThiroSmash's topic in Official Rejuvenation Club's Discussions
Also Rorrim B's battle music changed which is, well, okay, it kinda fits, but honestly I liked his old one better plus it was funny that he was basically a reference to Mirror B. with his name, battle music, etc. ((and i guess i just don't really like most of swsh soundtrack, which is not helping)) But hey, you can always change the music yourself and/or wait for an update of the Battle Music Pack And most of the time I like Rejuv's choice of music, and the new version has been great so far, so there really isn't much to complain about -
Damn, I'm so hyped I don't even know how to put yhis into words! Perfect, as always Btw to the guys who think that this is Freya/Rune at the end, I think that this is Madelis And while I may be wrong, didn't Flora kill Rune or something? Anyways, can't wait for the actual game! ((god looks like i aint sleeping tonight haha..))
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Ugh, it's hard to decide because all pokemon are cool, but if I have to pick one then I'd say Mawile, cuz it basically symbolises deception and not being what it seems, and I really like fairy types as well
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Eh, that's not that much of a challenge, creating a new save file and trying a 100% walkthrough with as little debug use as possible, though But if I were to pick out of those two options, then yeah, try building them up from scratch
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Here, tried to fix what you have pointed out
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Yep, greetings from Novokuznetsk
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So I've decided to try out this whole spriting thing, needed a lot of references though (oh and after this you can say that I.... stole Taka's pants pffft) Maybe I'll do all the sprites needed in the game (as in the vs sprite, walking, fishing, etc.) later, if I'm not lazy like usual Anyways, your thoughts? That's my first time drawing a new (if you can actually call it "new" after all the references I've used haha) sprite, rather than re-coloring an old one
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Zero (oh and um, don't mind the other sketch, I just have a tendency to draw lots of random stuff on a single sheet of paper, would've cut the image, but then the quality would've been even worse, and we don't want this, right?)
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Pokemon Reborn - Spanish Translation/Traducción al Español
Lillietea replied to Gastronely's topic in The Mod Market
Wow, that's good, personally, I don't speak Spanish, but I know that translating something, especially a game, is a lot of work. I've tried translating Reborn into Russian, but I know way too little about RPG Maker and such, soo.. Maybe I'll try again when e19 comes out, but right now I have other stuff to do and I'm kinda lazy haha, and that's why what you did is amazing, cuz I probably would've given up halfway. Anyways, keep up the good work when e19 comes out and good luck! -
Well I've used pickup in Rejuv and Deso and it seems that they use Reborn's pickup table, altough it would've been better if they changed it slightly, cuz you keep getting pokesnax which won't work with pokemon in overworld
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AMB: Dem's Modpack (check the Scripts folder for an archive): SWM (just in case, why not):
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Well, while it is not advised, you can use debug to change IVs and EVs, you can find it in AMB, which you can easily find in the Mod Market There is also a mod that makes all mons' IVs maximum by default (unless they are specified, such as shadow mons' IVs) This mod is called IV range mod and is a part of Dem's modpack that can be found in Scripts folder of Rejuv MKXP port (don't worry, it's compatible with Reborn as well as Rejuv (obviously) and Deso)
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Rejuvenation Resources?
Lillietea replied to ZoklyInkling001's topic in Official Rejuvenation Club's Troubleshooting
Well, it is very easy to find: all graphics are in the Graphics folder of the game, scripts in Scripts, etc. Pokemon sprites are in the Battlers folder of the Graphics folder and Terrains are in Pictures, if I remember correctly I know that right now I'm not very helpful cuz you ask for a zip with everything, but uhhh.. It's really, really easy to get, that's not a ROM or something, after all Hope that helps -
How do you get the archives key?
Lillietea replied to RogueEgg's topic in Official Desolation Club's Discussions
You must have completed the police quest that Rosetta gives you before that to earn her trust -
Zero, Eve and Lumi Adrienn and Arclight
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Zero, Eve and Lumi (yeah im bad at backgrounds 'n such stuff)
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I don't remember the exact choices, but they are made at the orphanage and Saphira, Laura and Charlotte's home In the end these choices make it so that Saphira is abducted by meteors and you are in tanzan depths with both her and Laura
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What do u think of my team
Lillietea replied to trogisfat's topic in Official Rejuvenation Club's Discussions
Well, overall it is a fine team, but magnezone can suffer from the fact that fire type moves are stronger during sunny weather, (as well as leafeon to some extent, but due to chlorophyll ability it doesn't really matter) I'd suggest using a mon that benefits from weakening of the water type moves due to sunny weather Also maybe you can replace oricorio's hurricane with icy wind or hidden power, depending on it's IVs, dunno -
I didn't lie, ALL of the pokemon except the shadow ones (which means stationary mons, wild mons, gift mons, mons from breeding, other trainers' mons, etc.) have 6x31 IVs in hard mode Maybe your game is outdated, maybe my game is broken, maybe it's cuz of the mods, I dunno But I definetely did NOT lie, why would I? And I am sure I am not mistaken as well EDIT: For reference, I play Rejuv V12.2 with MKXP port and Rejuvenation Modular Modpack I've also edited Scripts.rxdata to enable debug