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Lil' Sunny

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  1. in my experience Spellbreaker at least in skyrim is one of the best shields in the game. in past games it just gave a decent magic resist but in Skyrim it straight up gives you a free ward spell when you bring it out. which is strong enough to block dragon breath in some cases never mind rogue mages.
  2. 1. oblivion 2. shivering isles 3. assassin archer 4. sheogorath 5. Expanded Cities 6. sheogorath 7. knights of the nine final boss 8. single 9. Skyrim's Spellbreaker shield
  3. i will say Golem isnt the greatest rock type. i think by this point (or a short while later at least) you have access to Rhydon, who is better and you can (i think) have a Protector by this point to evolve it to Rhyperior for a far better rock/ground. also +1 to ability capsules, Bronzong loves levitate/heatproof (given your common ground weakness i think levitate) Heavy Metal isnt a great abil
  4. noibat isnt dragon type yet tho... also the field dosent let you soak up toxic spikes... are you guys even playing the same game? i do agree though a solid poison type can tank pretty much everything except seviper's bulldoze. Trubbish did it for me and acid spray allowed it to fight back and kill (Intense)
  5. is it just buffed levels or something more? i'm tempted to try a playthrough on intense sometime.
  6. one thing i seem to recall stating being added was Save Files. no more moving around your game.rxdata file, so that makes multiple playthroughs a lot easier if so. i'll finish my icemono but then i'll try again with a new type probably
  7. +1 to Hardy/Aya i also loved the brief interaction between Serra and Radomus too bad something as silly as dating or romance would be out of the question for Postgame content, too many legendaries to code lol.
  8. yeah iirc you can now max your EVs off vitamins. considering how scarce money can be in reborn at times this may end up actually taking longer than straight EV training so i see no problem with changing that mechanic.
  9. thats basically what i'm going to do. finish up my icemono then use the passwords for like, a different randomizer idk what.
  10. shamless plug but uhh. try this for some ideas i will say a couple of things here though. 1. Vanilluxe is underestimated as all hell 2. cryogonal is amazing early with dual screens, freeze dry and later aurora veil 3. Frost Rotom is amazing in doubles paired with mamoswine 4. Avalugg's wide guard can be very helpful in doubles. especially hardy's gym.
  11. Mandibuzz can work as a solid bulky offensive or even wall-ish pokemon that keeps Murkrow's typing. something like claydol or bronzong might be worth looking at too if ground and psychic are a problem Weavile. my usual suggestion to everyone actually fits this role well enough, immune to psychic and can hit both psychic and ground ludicrously hard especially with a choice band or life orb. its wicked fast too. can also learn taunt i believe which while not having priority is still useful. infernape wants thunderpunch or grass knot. the latter especially tears rock and gorund types a new one. granbull should not still be using headbutt and bite. Return is a better normal move and it learns fking crunch. can also learn elemental fangs if you want to consider replacing roar with coverage. Golem is honestly just, not good. Gigalith does the same job better and you dont even need stealth rock overly anyway. you'd be much better off with krookodile or mamoswine, rock isnt a great offensive typing. jellicent is fine though you may want to try and get it scald if possible. Roserade desperately wants sludge bomb. thats all remember even though reborn limits your OP tms and tutor moves. breeding is an option to get certain moves on certain mons
  12. You can literally solo adrienn with a duo of good steel types that resist/immune ground. bronzong, magnezone and metagross all come to mind (magnet rise/air balloon) poison types can also corrode the mist field. if you're really desperate there's a few moves like defog and tailwind that can blow the mist away for a fairy tale field, where you can destroy her with steel types.
  13. how tf did he get unown? did he count that one room as a new area or just go through the entire cave with repels on?
  14. i for one am glad the game is being handled with such care and treated this well. other devs might see clamour for a new update and rush one out the door half finished to appease the ravenous vultures rather than handle it as well as it deserves. i'm also looking forward to where the team goes from here. maybe a multi-year project as huge as reborn isnt on the cards again. but i'm sure if inspiration strikes, then something will happen.
  15. first: your mons get healed up and revived between battle 1 and 2, but they only get healed NOT revived between 2 and 3. so dont let luna ko anyone second: i see a metagross, bullet punch should put a sizeable hole in his mega garde, then if something else targets it on the same turn its either dead from that, or if it kills your other poke a 2nd bullet punch can take it down i would advise galvantula over drapion as discharge can wreak havoc with the field, as can something like thunder. sticky web is incredibly useful and it pairs well with krookodile with discharge not affecting it.
  16. FFR: Male Espurr is better as meowstic M gets prankster and a myriad of useful status moves like light screen and reflect among others to help your team.
  17. Throwing my hat in the ring for Vanillish getting the thing isnt hard, just run a pickup squad to find some ice cream and tell the kid in the shop to gtfo your way, It starts off average, but even that's good enough firing off icy winds for speed control and temporarily eliminating fields with the ever so useful (early at least) Mist. Mirror Shot can help with Serra once you get that far. and even before then it learns Acid Armor early enough to make Corey a joke, it also learns ice beam as soon as its ready to evolve, one of the best ice moves in the game. Once it finally evolves into vanilluxe (which for me was just before Kiki, i overlevelled and candied it back) it can get the ever so useful snow warning allowing nice chip damage and some nasty combos with alolan sandshrew and beartic as well as enabling something else to use aurora veil later (or immediately in doubles) but the coup de gracé is Mirror Coat. this thing has unexpected special bulk, good enough HP and that mirror coat can damn near one shot some incredibly scary mons. Again i bring up. this thing one shot Dittoceus when i played my ice mono run.
  18. i find sometimes the AI is a little random though, like they'll randomly bring in something to take a big hit and die the following turn, then bring in the first pokemon to die anyway. yes there's been times where it perfectly predicted my moves. but more often than not the basic strategies work and when you DONT try anything stupidly complex sometimes the ai just cant keep up with your braindead stubborness.
  19. Favourite: Factory field the strategy with the electric moves, choosing when to turn the field on and off alongside everything else makes this a fun field its incredibly abuseable and helpful almost any time it shows up. Least: Water Surface/Underwater if you dont have your own water type or a way to freeze/poison the field. you gon' have a bad time. slowed to a snails pace, some of the games strongest moves literally doing nothing. powering up some already stupidly strong moves. not even mentioning the underwater part where you get slowed even MORE and have to rely on the opponent using something to re-surface you if you lack something to do it yourself before you can even attempt to neutralize the field again. Amaria took me SO many tries first time i got to her. and the field was entirely to blame. in my Ice Mono i froze the field early and kept it frozen for 90% of the fight, it was MUCH easier.
  20. adding to the above, if you really want to give her a bad time, combine Fake out with a fire move capable of setting the forest on fire. i think Flame Burst can do so (Growlithe or Pansear)
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