Normal: Facade. Allow for hax to be used to your advantage? Yes, please!
Fighting: Power-up Punch. Builds its own momentum, despite being weak af.
Fire: Inferno. Ironically, I hold a 82% hit/miss ratio with this move. Makes a bit more sense why I like it, given that context, no?
Water: Scald can go burn. Fourty-someodd consecutively (multiple battles) on Sylveon (aka, every time it got hit while not statused). Give Hydro Pump and Aqua Jet.
Grass: Seed Flare. I like Shaymin-S, and I like Seed Flare's effects. Nothing else to say.
Electric: Charge Beam. Builds its own momentum. Sensing a theme?
Flying: Tailwind. Offsets my tendency to use slower (90Base) Pokemon.
Ground: Earthquake. Just enough power, with 100 accuracy, and available as a TM.
Rock: Ancient Power. I like the stronger moves, but the chance of being able to basically sweep everything YES YOU TAKA. +5 ALL IS NOT REMOTELY FAIR
Steel: Shift Gear. But I do not care for Gear, Gigear, or Gigigear, so Metal Burst instead.
Psychic: Psyshock. Breaks the rules.
Fairy: Draining Kiss. 75%damage healing is nice, even if the move itself is weak.
Ghost: Destiny Bond. Even death has its use.
Dark: Night Daze. 95% accuracy, but provides a decent chance to allow for unexpected victories. Besides, Zoroark is my main battling Pokemon.
Bug: Fell Stinger. Wimpy move, but when placed right, builds momentum on its own.
Ice: Freeze Dry. I like breaking the rules, and Freeze Dry does just that. Otherwise, Ice Shard.
Dragon: As a fan of Bravely Default, I can confirm the effectiveness of Meteor.
Poison: Sludge Bomb. Good attack overall, and provides a check to fairies on a few mons that need it.
Shadow: Shadow Sky. Now I want a Castform forme for it. (and Castform buffs)
Clown: All of them. It is impossible to call any of them better than the rest. #blameBibs2k16