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About SJMistery

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  1. If they do it, I'll keep posting it with anonymous profiles in random places of the Internet. Troll FrEAk deserves no respect from us anymore. They are on a crusade to destroy everything we love about this game and emphasize everything we hate about it (case in point, they released a new ability that is essentially Quick Claw).
  2. Flight of the First Dragon (Z-move, base Outrage and/or Fly, Dragonite-exclusive) BP:180, Dragon*, physical Special effect: Applies Flying type damage if target is a Fairy Type. Floral Field (Z-move, base Aromatherapy, Meganium-exclusive) BP:N/A, Grass, status Special effect: heals status and HP of the whole team including the user, activates a 10 turn Safeguard and Grassy Terrain, and grants +1 to all stats to the user and allies in double battles. Crushing Fangs (Z-move, base Liquidation, Feraligator-exclusive) BP:190, Water, physical Special effect: sets the enemy's def stat to -1, and his evasion stat to -6 before attacking ( this effect can't be negated by Sheer Force, but you get the damage boost). Volcanic storm (Z-move, base Eruption, Typlosion-exclusive) BP: 220, Fire, special Special effect: Activates a 10 turn sun, 50% of the damage dealt is returned as health. Tidal Wave (Z-move, base Water Sprout, Wailord-exclusive) BP: 220, Water, special Special effect: Activates a 10 turn rain, fully heals the user. Soul of the Desert (Z-move, base Earthquake, Flygon-exclusive) BP:160, Ground, physical Special effect: Activates a 10 turn sandstorm, applies a Smack Down effect. Lights of the South (Z-move, base Blizzard, Aurorus-exclusive) BP: 200, Ice, special Special effect: Activates a 10 turn hailstorm, super effective on Water-type pokemon. (hail change: doubled damage, +50% defense on ice type pokemon.) Time Dilation (Z-move, base Trick Room, Azelf-exclusive) BP: N/A, psychic, status Special effect: Activates a 10 turn Trick Room and dual screens, and switches out automatically Future Vision (Z-move, base Trick Room, Mesprit-exclusive) BP: N/A, psychic, status Special effect: Activates Protect, switches to friendly pokemon, and then fully heals HP, PP and status of a the target pokemon (entry hazard damage never triggers). Past World (Z-move, base Trick Room, Uxie-exclusive) BP: N/A, psychic, status Special effect: All enemy pokemon receive a -2 stat drop on every stat as well as the Tormented and Taunt status, and switches out automatically. Genesis Supernova change: Psychic Terrain lasts 10 turns, applies a Miracle Eye effect on target before attacking.
  3. What the crap is all of this?
  4. Sheer paranoia of some day a special clone of Foul Play being created, when I breed my mons in-game. In the simulator, I put it solely to be consistent with the actual team. Right now it's mostly an artifact because I no longer play in-game after my 3DS got broken. If there still existed a semi-competitive Reborn community, I'd considering to take the Reborn MMO and restart my breedings there.
  5. Redesigned for Gen 7 Battle Spot Singles, the only tier I enjoy these days: Remember, the main gimmick of this team is that, as the name says, when you face it, you have to outplay my coin flip. Two near-identical looking teams, but with completely opposite counterplay: First, we will take a look at the defensive variant, with my good old SubDDnite as it's ace: Belgabad (Dragonite) (M) @ Flyinium Z Ability: Multiscale Shiny: Yes EVs: 156 HP / 144 Atk / 36 SpD / 172 Spe Adamant Nature IVs: 0 SpA - Fly - Dragon Dance - Roost - Substitute For the new blood that doesn't remember (and rage at the first sight of) this set, the idea is to basically be an unkillable pain in the ass that will set up to +6 in your face, and you won't be able to do much about it. The speed investment offers enough speed to get the jump on Serperior at +1, and enough atk to annihilate Salamence with a +1 Z-Fly. The rest is meant to survive a Choice Band Outrage from Garchomp, or a boosted Double Edge from Mega Salamence, as well as a Choice Specs Draco Meteor from Latios and Naganadel, and lets me substitute stall Aegislash reliably. Revenge! (Ditto) @ Choice Scarf Ability: Imposter EVs: 248 HP / 252 Def / 8 SpD Relaxed Nature IVs: 1 SpA / 0 Spe - Transform Self explanatory, really. HP Ice for little to no reason. Clefail (Clefable) (F) @ Leftovers Ability: Unaware EVs: 248 HP / 252 Def / 8 SpD Bold Nature IVs: 0 Atk - Moonblast - Wish - Heal Bell - Protect To ensure Dragonite stays alive for longer Tempestad (Empoleon) (M) @ Aguav Berry Ability: Torrent EVs: 228 HP / 84 Def / 196 SpD Calm Nature IVs: 0 Atk - Scald - Icy Wind - Whirlpool - Yawn Traps and sleeps dangerous pokemon, especially fairy types Sniper (Dugtrio) (F) @ Focus Sash Ability: Arena Trap EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 0 SpA - Earthquake - Sucker Punch - Reversal - Fissure Helps Empoleon with the trapping role Albitr (Aegislash) (F) @ Spell Tag Ability: Stance Change EVs: 192 HP / 60 Atk / 252 SpA / 4 SpD Quiet Nature IVs: 0 Spe - Shadow Ball - Shadow Sneak - Sacred Sword - King's Shield Breaks through defensive cores and lures and cleans up Tyranitar on a pinch. And here is the heavy-offense variant, remade from the previous "stall" variant after reconsidering how little offense the original team had: Belgabad (Dragonite) (M) @ Dragonium Z Ability: Multiscale Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Outrage - Fire Punch - Extreme Speed - Dragon Dance Redesigned to be able to come early and get some damage in before Clef or Aegi come to clean up Revenge! (Ditto) @ Focus Sash Ability: Imposter EVs: 248 HP / 252 Def / 8 SpD Relaxed Nature IVs: 1 Atk / 1 SpA / 0 Spe - Transform Meant to be used as a lead more than a revenge killer, as well as improve sweep capabilities with some additional support Clefail (Clefable) (F) @ Leftovers Ability: Magic Guard EVs: 248 HP / 248 Def / 12 SpA Bold Nature IVs: 0 Atk - Moonblast - Moonlight - Thunderbolt - Calm Mind The only thing that really worked on the "stall" variant, the EVs are intended to ensure Thunderbolt breaks Gengar's Substitutes Tempestad (Empoleon) (M) @ Choice Specs Ability: Torrent EVs: 216 HP / 228 Def / 64 SpA Modest Nature IVs: 0 Atk - Hydro Pump - Grass Knot - Ice Beam - Sleep Talk Without a cleric, I need a solid answer to sleep spam teams. Sniper (Dugtrio) (F) @ Groundium Z Ability: Arena Trap EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 0 SpA - Earthquake - Stealth Rock - Memento - Stone Edge Suicide rocks user, still able to trap some things and capable of luring flying types that expect the sash variant wich is easy fodder for them. Albitr (Aegislash) (F) @ Life Orb Ability: Stance Change EVs: 252 HP / 252 Atk / 4 SpD Brave Nature IVs: 0 Spe - Swords Dance - Shadow Claw - Shadow Sneak - Gyro Ball Designed as an all-out cleaner
  6. Then my friend let me ask you, why it wasn't like that in previous generations, why it does not happen when someone uses Mentronome while Encored, and why Transform never has had and never will have this problem? This is a glitch, through and through. End of story
  7. Nah, it does not, it cannot. Any other "call other move" attack in any other generation to date that executes multi-turn moves has made it work perfectly, regardless of item equipped. It's silly to think GF would intentionally do such a specific and dumb thing.
  8. That has to be the most stupid glitch in recent years. Why GF never even bothers to patch them? Seriously.
  9. Ditto administers some karma: https://replay.pokemonshowdown.com/gen7battlespotsingles-755990722 My best hard reads since a long time https://replay.pokemonshowdown.com/gen7battlespotsingles-755985409
  10. Forum Name: SJMisteryPreferred Character: (which character would you want the most.) : Corrin (F), Hoshidan NobleLeast preferred Character: RinkahFavorite Fire Emblem Character/Characters: Too many to list.Your Favorite Fire Emblem Class/Classes: Any class with healing staves. Especially Hoshidan Noble, Butler/Maid or Bride.
  11. If we should get rid of one staller, it should be the combination of Eviolite+Chansey. Mega Sableye can be taken down by indirect status like Scald's burns or Sludge Bomb's poison. But Chansey can undo in 1-2 turns all damage caused to the team, and can consistenly make any special attacker unusable. Chansey is even more centralizing than Aegislash, if you think about it. But I recommend to simply pack your own cleric and a strong wallbreaker that can consistently threaten Sableye, Skamory AND Chansey. EDIT: and why you MUST only have to have generation 6 or 7 pokemon? why are things like Defog Empoleon disallowed?
  12. VERY interesting. I would love to help in every possible way. I miss having our own tiers a lot. But if you ask me, the Metagrossite is totally overrated, it does not deserve a ban at all. And... would a forum vote about wether allowing Pheromosa, Greninja, Tapu Lele, Genesect, Landorus (both forms) and Aegislash or leaving them banned be outside the question? I personally have serious doubts on them being banned. In a perfect scenario, I would split Ubers for those dudes, for Shadow Tag and Arena Trap, and for anything else we end up having to boot out of Reborn OU, in particular, U-turn that is in my opinion the main reason Pheromosa and Landorus are so annoying and the main reason Shadow Tag and Arena Trap are so potent in this generation. But as long as we get a metagame gets decent, I totally won't complain.
  13. Welcome, goodbye, and I hope some of the new auths are into competitive. That section has gone downhill lately.
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