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  1. Samyam


    whenever I open the game, it states that script is hanging.
  2. Alright so I'll probably make a few of these topics as writing is a fun little thing, but it can be a bit daunting on what and where to begin. Those might all be in one place, but I feel this one deserves it's own topic as it's one of the more important ones. Anyways here we go: So writing is one of those simple things with zero rules, but due to implied rules is overly complicated to figure out where your boundaries and strengths lie. So the obvious answer is that you want to ask people how good of a writer you are. I really like being an anonymous writer as people are more willing to be honest which is a good thing about communities and writing communities. A friend might just say it's good to not hurt your feelings or he's not an experienced writer. Why Feedback is so important When reading a story online that you like, the number one thing you can do to hurt them is not comment at all. The second worst thing you can do is say something along the line: "I liked the story. Will keep reading." Those two things are just as bad, if not worse than: "Ermagawd! You're story is so bland. Couldn't you write deeper characterz or sometingz!" Now that you're done looking at me with a funny face, I'll explain myself. Saying nothing is almost no different than saying you didn't like the story. It more or less means you didn't care for it and don't feel like it's worth the effort to say anything. Silence is the worst thing for a writer as it fills them with doubt and kills their self esteem and motivation. Short one lined comments are a tiny bit better, but not that much. To me, it feels like I failed as a writer for not getting you engaged to say anything more than you liked it. Why did you like it? If anything, it could be that you didn't like it and wanted me to feel better. You don't have to be a critic or even really good at giving feedback to really motivate a writer. A little bit goes a very long way. I love it when people give me a small paragraph and reasons why they liked it as it makes me want to do more. Seriously, 3-4 sentences to the writer goes a long way and more is better. As a writer, I've gone back through both criticism and feedback many times when I feel down or I am struggling to write. Both are just so important and make me feel like I'm not wasting my time. I suppose I can give a comment someone gave to me a while back to show what I mean:
  3. Yep, it's back, and this time I'm not faking it. PokéNations, one of the community's favourite (and most controversial) events! And it's back for its third season! Now let's get right into it! So, what's PokéNations? PokéNations is a battling competition for all of reborn, where anyone can enter! Participants are divided in six groups, the Nations, and they'll get to vote on a leader! After that, they'll go into the PokéNations 2018 Type DraftTM (more on this in a second). After the types are chosen, the Nations will get to pick their name. The goal of PokéNations is to have participants work, teambuild, practice, and strategize with their Nation comrades members, in order to lead their nation to victory over the others as often as possible. The competition will go on for 10 weeks, and after those, the 2 Nations that won more weeks will face each other in The Grand FinaleTM , and the nation that comes out on top will win this edition of PokéNations! The rundown The Draft After all nations voted for their leader, the PokéNations 2018 Type DraftTM will begin. This'll be a snake draft until 12 types are picked. For those of you that don't know, in a snake draft, after all the sides have made their first pick, the picking order is reversed. So in this case, every Nation will pick one type, in a randomized order, and after all Nations made their pick, the picking order is reversed, and the Nation that was the last to pick will be the first to pick their second type. The picking order will be changed after every Nation has 2 types, to an order picked by the committee. This order will take the types that were already picked into consideration, and will be made in order to balance all Nations. The Challenges Every week, the same teambuilding challenge will be issued for all Nations. The challenges will be revealed every Saturday at about 6 PM (GMT +1): a thread will be posted, and there the challenge of the week will be explained, and every Nation will know who they're facing, in the following format: Nation A v. Nation B Nation C v. Nation D Nation E v. Nation F The challenges are designed for you to carefully build your team, in order to have the best possible matchup against your opponent, and, of course, for every face off to be equally fair for both sides. Committee members and leaders should make sure every battler follows the challenge's rules. Each nation has to come up with the required number of battlers for every week. After decided, the leader must submit the rosters to each Nation's staff member. The matches will be randomized, and the challenge thread will feature them the next Sunday, at 6 PM GMT +1. Any questions about the challenge go in the thread, but they have to be highlighted in green, like this. The questions must be highlighted, since replays of every match will be posted in that thread, so they can be reviewed by staff, to keep track of each Nation's wins/losses (this will be added to the thread), and for staff to judge whether all rules were followed. So make sure you save those replays. The staff There will be at least one staff member in every nation. The staff members are the following: myself (Hycrox), DW, Personthing, Nick Crash, pyrromanis, Kurusu, Odybld and Xiri. Now Ironbound too. Feel free to contact us on forums, or on Discord (more on that in a bit). Rules All Pokémon used by a Nation must have at least one of the Nation's three types. If a Pokémon is a dual-type with only one type belonging to the Nation in question, it's still allowed. Teambuilding should follow the rules of the weekly challenge. All players must abide by the deadlines. If a player is unavailable for a week in which they're on their Nation's roster, they must be replaced by a sub. All players may battle three weeks in a row ONCE, and after that they're cut to two weeks in a row. Breaking any of the rules above may result in disqualification of the battle. Be nice, and have fun! (Yes, fun is mandatory) FAQ Are Megas allowed? As long as the mega maintains a type your Nation controls. Example: A nation with the Flying-type, but without Water or Dark, can use Gyarados, but can't use Mega Gyarados. Similarly, nations can't use a mega that has one of their types, but with a base form that doesn't have any of their types. What about Pokemon that use nonconventional means to change types? Transform, Protean, Color Change, etc. They'll be counted as their base type. What does being a Nation leader imply? The leader will speak on behalf of their Nation during the Type Draft, voicing the final decision on each type. They also have to submit their Nation's roster, and contacting the committee, if there's ever a need to. What's the prize? Brag rights. And a multitude of nice boons in the future! So better wait and see Wow, this is so cool, and you're so cool Hycrox! Where do I sign? Soon enough, a sign up thread will be up. There will be an initial period of about 2 weeks that's exclusively for sorting players by Nations, according to their interests type-wise. You can sign up even if you're not sure whether you'll have time for this every week, due to the flexible nature of PokéNations. Signups will be open until the grand finale, so newer members to the server and forums are able to participate as well. The battles will occur on Reborn's Showdown server: reborn.psim.us . There's also a dedicated Discord server for Nations talks: https://discord.gg/CX54mtg Lastly, you CANNOT select the Nation you're placed in. The participants will be sorted to above all ensure equality and fairness across all Nations, so there are no guarantees of you being on your bestie's nation. Signups are here:
  4. Before I begin off I want to clear some things up and out of the way beforehand. I am a firm believer that you have to play a game from beginning to end in order to give it a proper review, however, I do also believe it is completely fair to review a game at least 20-30 hours into it as a player generally has a firm idea how much they are enjoying it and the problems and issues that arise. The best way to put it: you can't say a game is bad only playing halfway through it, however, you can say it is unenjoyable and you don't recommend it. Do not take that as a subtle jab or anything as I want to be fair and professional here unlike in my run where I let my mind just go wild. I'll also just mention the scoring system now because most people just read that and believe nothing else matters. I like scoring systems as it lets you gauge how this game compares to other games in a quick glance. Rejuv is an odd game where comparing it to a majority of fan created content is kind of disgracing all the hard work and effort into it. That's why I'd judge it as a low budget game giving it a 5/10 from what I played (Version 9 through Blacksteeple) from how I review games. From my own experience though, I don't think Rejuv deserves that low of a score so I bumped it up to 6/10. For everyone about to throw angry comments at me, that's not a bad score from me. I've played games that I scored really low as games I absolutely love such as Fire Emblem Radiant Dawn which is probably a 7/10 from me. For me at least, a score like this simply means that a game has many faults which could turn a lot of people off, but if you are willing to overlook those faults it is worth checking out. I've actually had a hard time trying to think of the positive things in the game like I'm actually able to do for most games I've dived many hours into. The game is not bad at all and I really, really want to get into and praise it. I loved my experience with Reborn and would love to experience it all over again. Pokemon Rejuvenation does many similar elements and inclusions that I loved about Reborn which I kept asking myself, "Why don't I like it as much as Reborn?" There are three answers I came up with: my experience with Reborn dampened any other experience with similar "inferior" game, my interest in Pokemon is significantly weaker than it was, or my judgement has changed due to having more games I played under my belt. So I truly believed it was the first one that was most likely the answer and while it is part of the issue, it's far from being the full reason. I think this video really does explain my thought process and really is a great watch for any developer or anyone: It's a really, really long video so I'll highlight one point he made. When he went to a video game store such as Gamestop (I don't remember if he specified) he talked about all these higher quality games then the ones he played, however, he's not excited or really into them as in a sense, it's the same as it's always been and nothing new or engaging to him. His video then goes into a full discussion about how the game is not the most important part of the game, but the experience and feeling that's left in the player's mind. It's worth watching the whole thing if you're interested, but we're here to talk about Rejuv and how this ties into why I feel the way I do. I have almost no emotional attachment to this game. Many of the aspects of this game I experienced first with Pokemon Reborn so they don't leave as much impact as they could, but I've played games similar to one another and even similar systems to a predecessor, if not the same, and still felt something. Most of the attachment I have comes purely from the run I'm doing as honestly having the power to do almost anything and letting my mind go free is fun to me. It's actually kind of sad and embarrassing that when I think on this game in retrospect of what I've played, I've forgotten nearly everything even boss battles I fought the day before I'm writing it in the run. I do remember some things about the game, but I can't deny I have little attachment to this game. It's a truth I've been denying and I hate having to accept it. I doubt I'm alone on this aspect. If you one of the people angered, annoyed, or ticked by anything I said up until this point, this is your time to speak. I've bashed out this game to oblivion nitpicking and almost always pointing out the negatives. In a sense, I want you people to tell me why I'm wrong. You can't tell me there aren't people who love and adore this game and get excited for every bit of news. It's a very popular fan-game. I'm just really interested in seeing what the fans of this game see that I don't. It being your first game or not playing many games like or better than it is valid reasoning for your thoughts. Some of my first games I played I could write a short essay about my enjoyment including an old Mary Kate & Ashley game for the Game Boy Color. Yes, I did like that game. I really encourage sharing as it gives me a different perspective to look at and discuss stuff both here and in the Rejuv run. Heck, it could change my thoughts on stuff. I'm saying this all in a review because there's just so many untold thoughts and opinions and people who are silent because there's no good place to talk about your thoughts on the game. Believe me, you don't want to have no emotional attachment to a game. The only time I had that feeling was playing Sword Art Online Re: Hallow Fragment which I said "I can't believe I spent money on this" before closing the game after an hour and never touching it ever again. You honestly just feel not compelled to even think about and talk about or really into it. It's simply a hollow feeling where all you can think about is "Why can't I enjoy this game? Is it really that bad?" So that's why the remainder of this review (or actual review) will be me centering around this ideology talking about the positives and the negatives in groups. I'm also going to try to avoid skewing towards the pessimistic side or the minor details since I cover a majority of that in the run. I may change, add, and rewrite portions of this review when I reach further into the game as I am heavily analyzing it and could find things later in the game worth discussing. And forewarning, there will be spoilers. Overview Pokemon Rejuvenation in a simple sense is simply Pokemon with an actual plot or at least deeper than anything the developers of the actual series are willing to dive and get into. Game Freak has improved over the years, but that's a very long discussion best saved for if they ever aim to make a full engaging plot. It was heavily inspired by the main fan-game of this site, Pokemon Reborn and first started development a few years back. After a lot of feedback, this game actually drastically changed and improved upon many of it's faults. In fact, there are changes in the game I still haven't touched or even experienced due to the changing nature of this game. Maps have been redone and even new areas have risen in place of older ones. Story/Scenarios The story goes that you are a 10-year-old boy who might actually be 16 who was moving to Aevium on a ship with your mom, Nancy. If that name sounds familiar, it's actually an older version of the canon character from the Black and White 2 games. I believe that the player character, who is a silent protagonist, was from Unova supposedly. It's not really that important where there from. Suddenly the ship gets attacked and everyone is killed (or believed to be dead) from an evil terrorist group called Team Xen leaving you as the only survivor before it's capsized. Then you go to Jenner's lab where you meet Jenner acting a bit suspicious before getting your first Pokemon and him asking to find his daughter. After some miscellaneous events, you'll be attacked by Team Xen where you learn their goal is to capture Melia but she manages to escape their grasp only to die shortly after. You then infiltrate the Team Xen Shadow Pokemon Lab where your Snag Machine broke which the only way to fix it is to go to Akuwa Town and find a girl named Saki. After more roadblocks to this goal, you eventually reach the town only to find out it's abandoned and get captured by Team Xen and thrown into a castle-like prison. That is a very light and watered down version of the early segments of this story, but it's both good to give new readers a quick read on what the game is about and people who haven't played these segments a refresher. Now I do actually have one belief which I feel is true to a degree: there is no such thing as a bad story. What that means is simply that an event or scenario in a story isn't bad purely because of the idea it's based off of. The story overview of this game is not that bad and pretty simple: a boy is traveling through the region to become stronger to help people and search for his mom while doing his best to stop and evil organization. A simple storyline is great to work with and easy to always keep a big focus on. This is Rejuv's downfall as it often forgets its setup often leaving very choppy plot transitions. I know this is an RPG without a lot of resources and someone who probably is a novice meaning it's likely that they can only design a very linear RPG. This simply means that story will have one path and one solution to progress. That's no issue as most RPGs are designed and created with that in mind. The issue is behind the reasoning and execution. The first city of the game, Gearen City, actually does this decently and rather well...up until the boss fight in Goldenwood. It turned out Melia has the power to instantly teleport anyone with her to a place she's been before which she magically doesn't use until the moment where there was no possible way to escape from the bad guys. It's never used again after the first episode either. Then you meet another character who warps issue characters into the void simply because she can which saves your butt soon. My favorite one is the fact that you can't into town simply because the only possible way to break the fence and get through it is to find a girl two residential areas back. This game likes making you move back and forth...a lot. All of these plot (in)conveniences happen at least all the way up until the 8th gym as that's as far as I know when it comes to the story. I think my favorite to talk about is Ren and the fence as for some reason someone thought it was a good idea to design a route with a boss at the end to the next path, then force them to go all the way back to the first main area with really no significant reason. Ren's dialogue has improved as it's not as forceful, but there's an obvious answer to make this less jarring. I even said in the run I didn't understand why Ren couldn't simply say he got a message from Venam asking for help. The player knows they can't go forward so they may as well check it out. The obstacle from nowhere trope happens all the time so it's not so jarring for me. It's more of an annoyance than an issue but when it happens a lot (or in short amounts of time) it really irritates players when so many are so easy to fix. This is more of a gameplay issue than a story issue so I'll explain that one deeper later. Something I don't see get talked about really is the lore. There is an early civilization who I think founded and developed life on Aevium called the Garufa. Basically, these were people who were able to steal powers from Pokemon and use them for themselves. This power difference lead to them being both arrogant and dominant over normal humans. They were a very advanced race at the time being able to create a hidden library to store many archives of their knowledge including a way to understand their language. The most important piece they left behind was a prophecy which...you know you'd think I'd remember the most important piece of Rejuv better. From my memory, it basically tells of five souls determining the fate of the land. If they are good, salvation will be brought, but if they are bad, it'll bring ruin. The introduction to this lore is spectacular through a sidequest just giving a quick impression what they were like along with all these statue texts around. Then when you get to reading them you realize there's not much else to them as it's all about the prophecy. The hidden library doesn't even have any books you can read on them (nor do I think the normal library either). The little bit we have from the sidequests is honestly pretty interesting and worth doing to learn about, but then it centralizes on the prophecy. There's actually other history and customs sprinkled out about other towns and places, but it's just enough to bring a story together. This is not a boring world not meant to be explored. There's little things to uncover to the point one of the most interesting and most well written character isn't even alive and makes a physical appearance in the game. I love it when games reward me with information about the world for going the path less traveled or being curious about certain things and touching them. There's even a tale about Aevium being a kingdom (aka a castle you visit) with a short tale of a knight fulfilling his duty to protect his land. The way it was designed and set up is great and probably one of the few things story and plot you'd be interested in reading and learning...unfortunately, there's just so little of it. I've told you almost everything I've found lore wise through the game. I know there's more due to seeing spoilers but I thirst for more than I see. I don't care if it's relevant to the main plot or not which most of these probably are only there due to being so. I just feel having a bunch of optional history and even interesting tales really deepens a game's world which Rejuv was really onto something. There is one thing I'm very mixed on though. This game has taken some inspiration from anime works which many games do for good reason, but it does them using over the top elements such as Venam exploding in anger whenever someone says her real name. Some of this humor is absolutely hilarious and you'll get a kick out of it, but at the same time it does bother me and dampen the game. With a bunch of nonsensical humor going on, I general get the impression a game is being written for a fun and light-hearted adventure. If Rejuvenation was designed like that, I think it'd be a great ride, but it's actually something else. Pokemon Rejuvenation wants to be taken seriously as it does incorporate mature themes and depth which a lot of it is hit or miss, but I feel these two styles clash with each other. Can you really take a prison situation seriously when a little girl chucks a giant piece of machine 100 feet in the air? There's nothing wrong with humor in a mature game, but I feel it's more distracting when it really shouldn't. That's all I'm going to cover in regards to overall story but we do have a topic that ties into it next. Characters Remember how I said a character who wasn't even in the game was one of the best characters. The name of that character is Sirius who was the husband of the Ghost Gym Leader Narcissa. We actually get to see through the eyes of one of his coworkers a man who went from being a good person to doing questionable actions based on reaching out to the impossible. It was stated he didn't go insane, but he was hungry for power and change and believed he had the means to obtain it. He kept it a secret to his wife Narcissa to the point she's in disbelief and not willing to accept the truth after so many years. We find out all of this from four books and less screentime than nearly every single character of the game. I wanted to start with him as he's one of the very few exceptions of fleshed out characters and what I tend to expect out of them. Writing and designing characters can be a complex thing, but for right now, I'm going to focus on the internal aspects of them. I could make it look super convoluted or complex, but when it comes down to it there's really only two important things to designing characters. For every action, there's a reaction and there's always a reason as to why someone does something. That's the secret to designing a good character. Since this game is inspired by anime, I get the feeling that a bit too much Shonen style influenced the making of it. The best way to put it is that the scenes themselves and how they are presented are more important than the characters themselves generally meaning they lack depth. Dragon Ball Super is a good example and I know many people have at least seen or heard of a Dragon Ball episode. While we all may not be the biggest fans or even hate it, there's no denying that it's very popular and well know if not straight up very successful. Remember how I was treating this as a low budget game? With the little resources available, it's really hard to pull off an action based plot and rely on it. I would say Rejuv pulls it off decently, but this style becomes very apparent at Blacksteeple. I feel that area is viewed as the worst because it's the most boring area in the game. I haven't reached the end of it in my run, but it's surprisingly one of the most interesting areas and I could write a lot about it looking at it in retrospect. I feel it's only boring because the cast is flat and lacks depth. The unimportant NPCs have very uninteresting dialogue and the important NPCs like to talk a lot. You're likely supposed to be really attached and feel awful about the situation Aelita is in which is the main driving force, however, I really just did not feel anything for her. You're then inserted into a group you just met making a plan for escape probably within an hour total with most of that dialogue being fluff. The biggest issue here isn't the issues here but everything that happened before. Characters are nothing more than strangers we have yet to meet. You have no connection to them so you don't feel anything about them. I have a good example: my dog died a few years back. You probably didn't really feel much when I said that. Now let's change this a little bit. A few years back, I had a dog who had diabetes leading her to be a glutton and fat. She was a cheerful and determined dog who didn't let her weight determine what she could and couldn't do. Every single morning, she'd run down the hallway to jump up and cannonball right onto my stomach. And every time she'd have that little smirk while I hollered in pain. Of course, she was always smiling because she was a happy dog. She also played favorites always waiting for my mom to come home holding one of her slippers in her mouth to comfort her. In due time, she became really sick where all she would do is puke, have severe diarrhea, and just lie still. In a week though, she did start feeling better and moving around. Coincidentally, I was playing a nuzlocke where I named a Chimecho after a Disney Character who was also the name of my dog. By the time I reached the champion, my dog was in very bad condition but there was at least a chance it would pass for good. When facing Wallace, I had to make a risky play and send out that Chimecho against a Gyarados due to my weakened team. She was wearing a focus band so there was a 10% chance she wouldn't get killed. Luck was not on my side as the band did not activate and she died and part of me knew what was about to happen. I won the battle, but the game was not done with toying with my feelings. The images of all my mons showed up on the screen and the very last one...just had to be that Chimecho. The following day, my dog died. If she lived a day longer, it would've been her fourth birthday. As you can guess, that's a true story (seriously, you can't make up stuff like that). It wasn't as effective as I spoiled the ending in my first example, but imagine if I didn't. I feel like too many of Rejuv's cast fit my first story, but not all of them do. We're introduced to these characters and they don't really react to the story all that much or sometimes act out of character with not explanation such as Venam. One of the best plot building points was completely ignored which was Melia dying. It's so important to build off of these early events to help establish characters and get to know them. Not every character needs to, but getting to know a character and seeing emotion and reactions out of them helps build up, no, drives to their future actions. Over the parts that I played, there's only one character I saw do this effectively on screen and that's Narcissa. So does things better in a quarter of time characters with plenty of buildup time and scenarios do. I'm not asking for mastery level writing on it as again, it's just a little bit goes a long way. You also don't need a deep backstory or even a backstory at all to do this. That video I showed really tells it all when it comes to this. You take a scene further into the story and jump backwards to give the information needed to connect to them. Let's actually flip that Aelita scene. What if in the Shadow Lab, Aelita was killed and Keta lived. We then jump to an angered and saddened Keta not able to save the one thing most important to him. He then swears that he will do whatever it takes to destroy Team Xen and takes your snag machine planning on finding someone who can fix it (he doesn't want to force you to get involved). I'd say seeing Keta getting tortured would honestly make me more emotionally invested then the guy's daughter because all she does is charge ahead, say things without thinking, and almost die twice. That's just me as I feel Keta was way more fleshed out and interesting. While that covers most of my issues with characters, there is one last thing. There is a lot of fluff and exposition dumping in this game. Exposition is sometimes required as there's things the player needs to know to understand the plot, but Rejuv does it...a lot. If you want me to fall asleep, just make a scene of a character explaining stuff for 15-20 minutes. The areas around the second gym leader are the biggest culprits of this. Then there's the fluff. Fluff is a term I use to refer to dialogue or events with 0 benefits. Dialogue not relevant to the plot or the world isn't always fluff as sometimes it can be used to flesh a character out. Having two characters chat with one threatening to put spiders in the others hair just to see them freak out establishes that the first character is likely a bit of a troublemaker and the other kind of is a wuss. Blacksteeple is one of the worst areas I noticed this as dialogue is repeated minutes after it was said (sometimes exposition as well). There is something that did slip my mind. The main character is a silent protagonist but there is something unusual about them compared to the typical Pokemon silent protag. They are actually portrayed to show emotions quite a bit as well as the contradictory speak and don't speak character. While I'm not really a fan of the silent protagonist, I can't say it's awful nor good here. I do have a bias towards skewing the character as being a person instead of an "immersion" tool so I'm always for showing characterizations and feelings and even throwing a silent thought bubble if someone really felt like it. The character is fine as is though and there's really nothing that can be done to change it being so far into development. Gameplay If you've played Pokemon, you know half of what Rejuvenation has to offer already. It's a game designed with the inclusion of all Pokemon but restrictive so you have to learn to strategize with unlikely options to overcome powerful foes. It's simple, fun, and it works. For the glory seekers there's even an intense mode and for the weaker players there's an easy mode, but this game is best played on normal as you get some of the difficulty, but not enough to bang you head against the wall...bar a few I've experienced before. There's often rebalancing to help solve this so my information on it is likely outdated. There are some changes as Rejuv brings in Reborn's field effect system to change up how battles can play out by nerfing and buffing moves, items, and Pokemon on certain fields. Rejuv even brings in some of its own custom ones. One key thing to note is that Rejuvenation does have a deeper focus on a linear design. While there are always some twists and turns and secrets, the game's maps are generally small and straightforward. You will be getting quite familiar with these areas as there are many hidden Pokemon and events to collect, but the biggest and most notable sidequest system is the Help Center. This are tasks designed to help random strangers and the selection is very diverse. One quest could have you searching for a lost bird while another may have you face a very, very difficult trainer who'll probably kick your butt multiple times if you face her too early. There are so many fun distractions that are almost always worth looking into. That is one thing I do feel Rejuv should get a lot of praise on. Despite its limitations, it manages to really mix things up on the journey. While the puzzle aspects are generally on the easy side, every goal and task in the main story is handled different. One of my favorites that was axed was the escape mission from Goldenwood as all the townsfolk were chasing after you to try and recapture you. There are some rough spots with this diversity such as the Blacksteeple Castle, but the objectives there besides talking to NPCs are still fun in my opinion as the issue had more to do with story and dialogue. Almost every area in the game is great to explore and from what I saw, some older areas even recieved bigger additions. Now there are many bells and whistles to this game I have yet to explore though. There's the password system for additional features as well as multiple difficulty modes which really make it great for replays. This game I feel is easier to pick up and replay over Reborn due to many of its designs from a gameplay perspective. There's multiple characters to pick from which the options got even bigger with the addition of redesigns as well as the old designs to pick from. It's even nice enough to even be able to switch difficulties for a small fee...though I do kind of wish this remained a menu option. There's also a complete redesign of the level pacing progress. I can't speak on this matter that much since I have not played the newest version, but grinding and slow level progression are not so much an issue with the game anymore. There's a similar design to something I began designing with the mod Pokemon Reborn Hardcore I made where Pokemon can only gain exp and level up only to a certain level until a new badge is acquired. In most Pokemon games, it's very difficult to keep an even leveled team and usually a Pokemon or two on your team fall behind. In Rejuvenation, I've heard people running rotation teams of 12 for certain areas just fine without even needing to grind. I'm personally all for this philosophy as less time spent fighting boring enemies means more time spent doing the fun aspects. It's most likely a significant improvement over the old system, but I still haven't tried it out so I can't say for certain. The old system though did have some grinding issues as many of my Pokemon were slightly underleveled when swapping or replacing them with an older team member. This did not help with a certain boss being very difficult forcing me to grind like an old school RPG. Graphics This is going to be a weird one to judge because of how Rejuvenation uses other assets other than the ones it created. I'm only going to say this once but taking and using someone else's stuff is always going to be a slight degree of stealing even if you do not claim it as your own. It also leaves a message you lack the skills and confidence to do it yourself showing signs it's probably a terrible game. I say that as a mere warning and not really about debating it. The best way to put it is that the Graphics are 80% good and 20% really bad. The art itself made for Rejuv is honestly really good and most stuff looks really well polished and great. The vs sprites are spectacular and a lot of the trainer sprites look crisp. The game is really nice to look at and still puts the Gen III styled sprites to shame as that Gen's best looking art looks bad compared to Rejuv's best. The animations are easily the highlight of this game though. Rejuv is able to break a lot of that normal stiffness of characters standing idle talking by having them do things. One of the Xen grunts even does a facepalm. It's so vivid and fun to look at and stand out so well. Then there's the 20%. There's actually two things you need to look for when judging the graphics on something seriously: art direction and art consistency. I know there are multiple people who design and created things for this game however most actually remain rather similar in terms of direction, but you will start noticing jarring graphics. Some of the borrowed assets were not designed to function as certain things which if you look very carefully you can see sloppy and jarring tiles. One of my favorite from V9 to point out is the stripe under the Lilligant Hair Saloon. This is mostly early areas though as later areas it becomes less apparent. One thing I have noticed is some of the newer overworld sprites, tiles, and designs. I have a feeling that these are designed by Jan or someone not with high level skilled spriting. These actually remind me of Earthbound styled sprites as they have little shading and look flat. They aren't flat, but they are jarring, but usually see much worse, and it's definitely worth a game looking jarring for custom tiles because those usually end up more appealing, praised, and liked over generic and free ones. There is one thing I really don't like though and it's this: (I just took an image from Discord. If for some reason you want it taken down I will and replace it with one I'll make) Okay, it has kind of grown on me a little more after seeing it enough times, but the player side looks and feels blurry to me. The white outline really stands out and is a little blinding in this picture, but the light blue is my biggest gripe. I don't even know what those are even supposed to be. It could be plasma, a coil, but I think it's supposed to be striped lines. I'm not going to dive in more as I'm probably in the minority here as it seems a lot of people on discord mentioned really liking it. I also have a strong bias for simplicity especially in design. Putting heavy details and adding components to something I feel usually ends up cluttering the original idea to the point it's those little things that distract you taking away from the entire design. That's why if I'm being honest I prefer the old design and even really liked Gen III's basic design. I don't really care for the modern Pokemon battle UI's that much (though Colosseum and XD are my favorite) (Also, I gotta say that background looks really cool) I will say that despite all those little things, Rejuv certainly is one of the best fan-games graphic wise and most of the areas generally look really nice and well mapped that they feel kind of unique in its own way. I'd even argue that it's better than Reborn visual wise. As long as you don't mind minor graphical errors or some art inconsistencies, it's a pretty looking game. Music Something I overlook and feel that gets overlooked in games sometimes is the soundtrack. Music is a very powerful tool and way stronger tool of immersion than a silent protagonist. It's such a great tool to enhance the experience. Something that is not exactly hidden is that Rejuv uses music created mostly by remixers such as GlitchxCity. I'm having a hard time judging it because the soundtrack is pretty forgettable to me bar a couple songs. I have no idea why, but I loved the theme used for Goldenwood City. I guess it is a good thing they are rather forgettable as it's better than being jarring. There is one theme I felt very unfitting. I think it's GlitchxCity's version of the Team Skull theme used for the Xen admins and it just felt off and unnatural. Just imagine Sephiroth walking into the first with that theme going on. That's kind of how I feel about it. I know there have been stereotypes such as GlitchxCity's music is used in every fan-game and that remixes aren't the best option to do so. This is probably the nostalgia talking, but I really don't agree on either of those. I have not played that many fan-games or hacks, but I've played enough to say I haven't seen that many people do so. Most notable fan-games I think used a variety, but there really aren't that many to note. I do feel like bringing up Reborn as I feel so many of the tracks filled the roles of the place they were used. Even after long periods of time some of those songs are still stuck in my head such as Coral Ward's mysterious sounds. So I guess it is possible if you find the right tune for the right atmosphere. I really only praise and not criticize fan-game for their music choice unless it's really blaring because it's hard. The "It" Factor Normally, I'd never make a category like this, but I feel this is my biggest issue with Rejuv and not its characters or any other complaint. Video games are all different no matter who makes it and for what purpose. Companies with franchises make changes as they continue on to the next game in the franchise to simply keep it fresh and enjoying. What players usually enjoy the most is what I call the "it" factor. The best way to put it is the one thing that a video game can provide that no other video game can. This can range to anything from a method of storytelling, a new game mechanic, and even an art style. Often, this is the central focus and emphasis when creating and designing the game. It's almost always the thing that everybody talks about. I've seen it in Zeta/Omnicron, Reborn, Insurgence, Full Moon, and even in Raptor Ex. We are not talking about those games. We are talking about Rejuvenation. So what is Rejuvenation's "it" factor. I don't know. I just want to make something clear: this has never happened to me before. It's not because Rejuv is simply a poorly made game or rushed. There's a lot of time, effort, and heart put into it. The weird thing is that I've played games far, far worse and could answer this question. This hasn't been something I sat down and though about for five minutes either. It's something I've spent days trying to answer and came up blank. I did technically come up with one answer which was "It's similar to Reborn" which is a valid reason, but that's not good enough for me as that's using a game to justify playing a game and not something standalone. I'm not even sure if I should blame the development team or myself on this one either. I'm leaning towards myself as what right do I have to criticize this game if I can't give you one really good main reason to pick it up and play it. So this ended up having me think about a lot of games throughout my entire life and what I could say about them in a quick brief. Rejuvenation brings much to the table in what it has to offer. There's a very large cast, an abundance of sidequests, and many little features to enhance the game. I really don't feel the cast is a good representation of what the "it" factor would be for me as I feel they aren't built up or feel fleshed out as a smaller cast in other RPGs making not as lovable or endearing. I can't call something that focuses on simple fun and enjoyment because it steps into darker and more mature moments but not enough to call it an engaging and emotional story. A lot of features and inclusions such as Shadow Pokemon feel forgotten about or even shooed in for fanservice. The graphics are great, but the art style isn't one of a kind or breathtaking. Zumi, I'm not trying to bash your work as it's really, really good, but I'm thinking of games like Okami with unique art styles when speaking on that front. I'm not deep enough into this game yet to say there isn't one because maybe it gets established or some area really improves and becomes a focus later on creating this factor, but that doesn't mean I can't have opinions and impressions after playing a good chunk. The best way to describe it is that I see something really good, but it feels like it's set back and steps out of the water to play it a little safe. The closest one I see to it is the lore I talked about earlier. You don't see someone try something so contrasting to what we expect from Pokemon or a sub-genre like that everyday. The Garufa I'm sure will turn many, many people off and I've seen complaints about it all the time. I've even complained about it before, but as time went on, I'm more intrigued towards the idea and the history of these people. The problem is that there's not enough to adventure more in depth on it when I wish there was. There is one other aspect of Rejuvenation I could see being argued for Rejuvenation's "it" factor. It has to do with its sidequests and variety of tasks in each episode. It's pretty good and one of the best things about Rejuvenation. There's just one problem: I feel that's normally what a good RPG should focus and strive to do to keep people engaged. It's really hard to place something I feel should be there for something included or representing its uniqueness. Why is this a big issue for me? Well, it's not the fact that not having one is necessarily bad nor makes the game bad, but it does place an issue for it when I judging. I feel when I can't really pull something specific out and go full in depth about it, it means the game can only be average or just good at its best. In the olden days, achieving this was a lot easier than it is in modern days as there were so many unheard of things. It's also scary to think the Rejuv may simply be forgotten about due to this as well. It's also possible I'm not seeing what a lot of people see as everyone's perspective is different. Conclusion Pokemon Rejuvenation is quite an unusual game. While it may come off as simply a clone of the most well known fan-game on this site, I feel it does enough to separate itself from all the other aspects it attempts. I've said before that "The best parts of Pokemon Rejuvenation is when it's not trying to be Pokemon Reborn" and I do sincerely mean that. That's actually a compliment and not an insult either. When I look back at all the previous Generations of Pokemon up until Generation VI, there's so much I love about those games including the sprite style. I don't feel like I'm the only one who feels the generations after V feel more hollow and less exciting. It's so easy to assume that it's because I'm always getting older and Pokemon feels more like a game designed for very, very young people or those deep into the competitive aspect. Pokemon still has been as strong as it always has, but it just hasn't felt the same. With some toning back, Pokemon Rejuvenation is actually what I felt Generation VI should have been. If you look at the progress of Pokemon from Generations I to V you can see the evolution and improvements going on. The games became more vivid with more features and ideas added upon it. They didn't just create a game, they jammed packed it with as much as they could just because they loved doing it. Now imagine people designing and putting that much effort into a game similar to Rejuvenation. It'd blow anything any Pokemon game both real and fan out of the water. It'd have hiccups, but it'd be an absolute blast. It'd be a full scale adventure game with multiple levels of difficulty reminiscent of the sprite styled games, but more expressive and animated like the Gen VII style (despite one being sprites). I doubt that day will ever come though given the direction they are taking the series and it still generates just as much revenue with half the effort and inclusions as previous generations did so the second best thing is fan-games which are well done which Rejuvenation is. If you really like Pokemon this game is probably the fan-game I'd try to pick up as it's less dark and grim compared to Reborn and more visually pleasing on the eye with its light colors. The world is not too big and there's plenty of places to explore especially after getting the HMs to unlock even more areas. The biggest gripes I have are that nothing really stands out to give a very unique feel and experience and the story, while not bad, has a lot to be desired especially for an RPG which is quite long. If you're on the fence, I'd give it a try as you'll know whether or not you'll enjoy this game pretty quickly as the segment up until the first gym gives you a good taste of everything. -------------------------------------------------------------------------------------------------------------------------------------------------------- And that's the end of the review. So one thing I know what a lot of people are thinking is asking why would I review a game only reaching a short segment of it and not to the current release. It's actually pretty easy as Rejuvenation just finished an episode and I'd rather give out some feedback now than wait a year or a year and a half later to be caught up. Likely when I get further into the game (likely the end of act 1) I'll make another post showing if my thoughts have changed on some aspects or if new issues I felt rose up instead of editing this one because I don't think I need to make it any longer than I did. And before anyone asks if I'll do one for Reborn, I'm waiting until the final version is released before doing that. And the last thing is that I'm not a big fan of scores because of how warped the perception of them is. If you guys really want them I can do that because I like seeing scores too as it's a quick analysis of how someone views something. Mine is just different from the usual as a warning.
  5. COGA: Once Upon a Time... Before I begin with the article, I want to start out with an analogy. There are 10 people in the room who are asked to complete a project over the year, but it is not for a grade and doesn't effect them at all whether or not they complete it. Two people leave the room without even thinking about it. Another two read what they need to do before leaving the room without ever attempting it. Four of the remaining people try to make a bit of the project before dropping it within a month. Of the two remaining, one eventually has to drop the project due to burnout and needing to work on other things. One person makes it to the end which surprised the professor believing nobody would finish it. The professor first asked, "Why did you see this project through?" The student responded, "I wanted to accomplish something that nobody before me could." The professor still in disbelief then asks, "How were you able to accomplish such a massive task alone?" And the student replied, "Oh I didn't do it alone. I had the engineering club help me." Not only did that student pass the class, they later on got a high paying job out of it due to the impressive work of the project. It's a simple story, but this is basically what a fan-game is to a degree. Those ten people represent people with fan-game ideas, but the two who left knew it'd be too much work and not in their interest ie the people who know their limits. The two who followed after seeing what they need to do are what I'd call the incompetent people who don't believe they can do it but were interested. Just picture four out of ten video game ideas are never even spoken. The next four are people who pitch in an idea and even may release a beta, but they don't reach very far usually do to lack of motivation. The last one is the saddest who drops out because it is someone who is really committed and has gotten very far, but just stops for one of many different reasons. Look at Reborn, Rejuvenation, and Desolation. It's a scary thought, but one of them has a high chance of never being completed. Now let's talk about the single person who completed the project. There's a reason that the professor is in disbelief. He has a mindset that completing this project brings no benefit to a student at all since there's no grade assigned to it. Most fan-game makers have a net loss in terms of the game since their only income of it is donations. Even Ame was taking a net loss at a point for Reborn. The professor here also represents a fan in a sense because the student doesn't get the respect they deserve. Instead of cheering the students on and pushing them, he kind of just expects them to fail and ignores it. If he did, perhaps two or even three of those students would've successfully completed the project. I really don't think certain developers get the amount of respect they truly deserve when it comes to these projects. (You could read more on those thoughts in writing 101: the importance of feedback for more information on this). So now back to the student. What did the student do to be successful? The most important thing is that they had a mindset that they wanted to do this. This was something the student know was a lot of work, but they also knew the payoff of creating this. Having something you can call your own is a much bigger deal than you think. They also could obtain many skills in which they could refine if not master so that they could work on similar projects and make them better. They could not do it alone. In fact, you cannot make a fan-game by yourself. You have to build connections with people so the student decided to see if the engineering club wanted to help, which they did. This success lead to the student having connections and they used those connections later down the line to be very successful in life. Fan-game making and its rewards depend on what the developer wishes from it though. Sorry for that story, but I wanted people to get a good picture of what fan-game making is and why you may want to create one. Today's focus will actually be on where to start which is very, very different from person to person. For me personally, I would start with the story, but it actually goes a bit before that. Most of you probably don't even know how a fan-game is made. Not to call anyone out, but it's kind of funny when someone announces a game idea and they have no idea how to even do anything. It's kind of like asking a painter who doesn't know how to paint to make a portrait of you. So I'll go a little bit into getting experience for the game before going into my personal belief where you should start when designing your game. There's really only one good way to get experience in anything: practice. You can first learn stuff by watching tutorials, but those are to learn the concepts. For me personally, I could watch hundreds of spriting tutorials and not learn a single thing other than some new tools to work with (Yes, I actually can sprite believe it or not...I just really dislike it as it takes me forever). Art is the hardest thing to pick up on so learning about that is vital because you will be doing art as the head developer of a game. This is pretty easy to do yourself as you just need paint.net or a free art tool to start spriting. As for everything else about a game, the best place to start learning is to work under somebody. That's very, very difficult in this day and age because most people drop their projects way before they are even close to finishing. If you do get to be part of someone's project, try to learn bits and pieces of what they do that makes them successful and not successful. Some projects are full commitment while others are short term but if you wait a year learning the parts of making a fan-game, you are much better of than starting with nothing. If you can't afford to spend six months helping someone out or just learning all the basics before starting, then you shouldn't really be making a fan-game because it's going to take a couple years to see the whole thing through. Now that we have previous experience out of the way, now we get to starting and creating your own fan-game. For me personally, I start with creating the story first. Instead of trying to explain how it works, I'm going to show you how I start my storyboarding instead. I choose to challenge myself a bit so I'm using someone's answers in an interview as my restrictions. Below is the interview which I will break down little by little before combining it all together: Now the first thing I asked were favorite RPGs. I got the answers Kingdom Hearts 2.5 (I'm going to refer to II for this) and Final Fantasy X. These games have both a mix of Sci-fi and Fantasy but skew much more on the fantasy side. They are also lighthearted only slightly touching on darker themes so we're going to go for a T for teen age range will be my focus. There's not much I need out of this, but it's a good idea for resource material later on. Next we have Zeref Dragneel from Fairy Tale. I personally have seen a grand total of one episode of Fairy Tale so I needed an explanation of this character. Immortality is a little hard to play here so instead we'll use a theme of fear of death. A man who lost everything yet is afraid to die pushes him to be a sheltered hermit. We do have a fantasy theme so perhaps he did try to kill himself in the past but was reincarnated into someone else as someone who retained his memories. Something people mistake is that you can't use other characters for inspiration, but I do it all the time putting my own personal twists on them like this. I believe he'll fit better as a side character in out story. Now the two places: Hiroshima (Japan) and Earthland (Fairy Tail) are not my source of expertise so I will spend about ten minutes doing a bit of research on them...this is quite a tricky one. Earthland is kind of more medieval setting while Hiroshima is modern time. Perhaps we could have a festival reviving some old cultures of the past to help with a broken city after being nearly destroyed by a devastating attack from a monster (Hiroshima was bombed by a nuclear warhead). This could lead to an interesting conflict for a setting. The situation I gave with the little girl who was a bearded old man was a tale of role play. Perhaps this would be a good scene for our main protag to experience and I do know how he would react in such a scenario. Being quick to help the helpless, but he's quick to judge something disturbing as well. You may not see the connection yet, but I see a character who greatly fits this role. When I asked for activities, I got league and sleep. The latter would most likely be for a lazy main character who doesn't like doing much, but the league would be for competitions. This sounds like a character who is always ready for a fight, but only for a reward otherwise he cares very little about it. When I asked if this avy looks fat? That was kind of a silly joke question. It could be implemented into a little humor seen if I wanted. The last question I asked actually has a lot more meaning to it. Something I think a lot of people have a misconception is that a likeable character has to have a really good backstory or fantastic personality. Looks do matter for a character and characters such as Laura from LoH Cold Steel is a very shallow character, but she's really well liked due to her looks and that bloody giant sword. I got a mix of both so I'll implement both factors in which our main protag judges people. So here's what I got from all of that stuff: We have our protag (not a full design but I know he at least would have a grin when talking trash) coming into a town with many tall white buildings. Our player eventually crosses paths with a little girl sobbing on the streets. He then decides to offer some bread he bought at a nearby stand in which she turns and reveals that she's actually a full grown man in a dress. This startles our protag causing him to back up and bump into a tough looking guy. This pisses the guy off telling him to watch where our protag is going. Our protag then sasses the guy by mentioning he was a little busy experiencing something that would scar him for life. This pisses the guy off even more as he's about to duke it out with the protag, but his partner stops him saying to save his energy for the tournament. Our protag is interested saying he'll gladly kick this guy's ass in one. The PO'd guy then smirks saying that this is a tag team tournament and that there was no way a jackass like him could find any friends in this town. This causes the bearded man (in a dress) to walk up and say that he and the protag we'll beat them together telling the protag to come along before walking north. The two jerks begin laughing saying that they're going to get a kick out such an easy win. Meanwhile, the protag is still in disbelief at what had just happened. The tournament is actually part of a Renaissance fair which celebrates some old cultures and also where the protag can buy some unique items. The tournament itself has sort of a castle design with a big open ring for battling. During the tournament phase, we actually would learn that the bearded man actually was a young lady who supposedly died in a house fire, but she woke up the next day as a man to her disbelief (also makes a joke how old habit die hard as she wore dresses all the time). At first the protag is weirded out by this guy, but over the tournament the two ended up becoming friends before winning it. After the tournament, our protag gave all the prize money to the man since he deserved it more to the protag (also says he should consider a change in wardrobe). So there's a lot of good stuff that could be taken from this idea even if it's not used. We made a decision to use a talking protag over a silent as well as decided a bit about the setting. If this was a non-Pokemon RPG, I probably would make that bearded man a party member as it would lead to a lot of interesting scenarios (and people claiming identity fraud because...y'know girl trapped in man's body). The most important thing is that we have a starting point in the middle of the story. That way you can move both backwards and forwards expanding it rather than have a permanent starting point. I know one of my ideas started with a scene 12 chapters in the book yet it doesn't even exist anymore due to me developing it more and more. There are three things I didn't do and for a Pokemon game I'd use these three when first developing a story: 1. Avoid implementing Pokemon when first brainstorming 2. Start out with realism 3. Look into other media for inspiration In a sense, all three are saying the exact same thing. Notice how I avoided mention Pokemon at all when throwing that scene idea out. Pokemon is actually a bit of a distraction which adds noise to the base concept. You should only include Pokemon if they express emotion or are a necessity for the scene. The latter case is actually rare as it would involve concepts like animal abuse otherwise Pokemon battle could be temporarily changed with human fighting for the moment being. This helps with removing useless facts and details (I like to call noise) so that you can really focus on what you do. You could interchange Pokemon with gameplay as well. Now we get into realism. I could make a COGA just on this simple idea. Something you will need to learn and develop while writing is setting rules and laws for your world which cannot be broken. These laws are ones that do not abide by the laws of realism which is the idea that this could happen in real life. When you get more experience with writing, you will always skew towards realism with the only thing stopping your are the laws of the world. This helps set a story foundation before you get into the crazy and weird stuff. The last one is one that someone probably is using without even knowing. Inspiration doesn't come out of thin air, but a spark of ideas after an experience. One of my favorite Commanderisms is "Just because I don't like Romance novels doesn't mean I shouldn't read one." The more you open yourself up to new things, the more experiences and wider range of knowledge you gain. Now many people will argue what your first steps to making a game and even when starting a story should be. My mindset and belief is that you start with a scene early on but not at the beginning. Here's why I like it: there's no template you follow when creating it and allows a large degree of freedom when building. You'd then dive into an experience and build your world using that slice as an inspiration. For some people that might work, but for others it might not. This is just a look of how I can make something up on the fly before fleshing it out. I may actually keep this and use it for future COGA's. I hope you enjoyed this little introductory article in story as this is a section I really like talking about. I may or may not have also named the bearded man Jenkins
  6. So it's pretty much tomorrow in some of Australia and I'm going to be possibly unavailable later since I'm leaving to see the eclipse. I don't trust someone not to beat me to this if I don't cheat a little. So here's a birthday thread for Sheep TBH, we still only really know each other because of shared birthday things, lol. But you make an effort to get these out for me, so I'm returning the favor ^^ Happy birthday, Sheep
  7. Worst decision Jan could ever have made. He's the devil. He killed off the best girl.
  8. i think this is pretty self-explanatory for example, i am currently winning
  9. Hey, Redemption here with some updates and clarifications. The League will be running from 12pm-3pm and 6pm-9pm EST every Wednesday, Friday, Saturday, and Sunday. League will also be running this Tuesday, January 31st. After this, we will not be running League on Tuesdays. Just to clarify how to challenge leaders for those who weren't around before, or may have forgotten... All activity including battles will take place in the official back channel http://reborn.psim.us/theredemptionleague Queues will be opened 30 minutes early, and will remain open the entirety of the session. During this time, use /leaguechallenge [leader name] to enter the Queue. The Queue shows up as one list of everyone who challenges a leader in the order that they challenged. The Leaders will follow their challenges in the order they appear on the Queue. If there are any issues, such as illegal Pokemon or using something that isn't on your Trainer Card without telling anyone publicly, you may be delayed in the Queue that day and possibly lose your right to battle that day. Exact action for these situations will be taken case-by-case, so PLEASE make sure to let us know if you make changes to your team prior to the Queue opening. The Leaders will challenge you when it is your turn. Please do not challenge the leaders to a battle, use the Queue provided. If you challenged the wrong leader, or want to change your choice for whatever reason, use /removeleaguechallenge, and you may challenge another leader. Keep in mind this will result in you being moved to the end of the Queue. You may only challenge once per day. Both the Early (12-3) and Late (6-9) times count as one day, so you may not challenge in both the Early and Late times. Retry Tokens, for those who have those, may be used once per day, at any time during League hours. You must re-challenge the same leader you battled that day, and you must have lost that battle that day. Retry Tokens cannot be "bought" but may be randomly rewarded for winning Redemption Tournaments. Members of Pokenation 2's Atlantis Nation start with one Retry Token for their victory. Hope this helps, good luck to all!
  10. Some of you may have been here for the Spookening's first arrival, but some of you may be new. If that's the case, prepare for the Sp00kiest time of the year, because October 1st is official here (maybe not for everyone yet, but it will be soon!). As such, the Spookening is back and ready for action. This thread is the Halloween version of the Hattening, which basically means that you post here if you want me to edit your avatar and make it extra sp00ky for the Halloween season. I like to think I've improved my editing skills since last year, so things will be extra sp00ky now. Last year I was unable to finish all the requests before Halloween, so this year I'm starting the thread earlier. I'm going to shoot for editing at least one avatar per day, maybe more if I have time, but I make no promises. That being said, I'll do my best and look forward to seing some spooky avatars around this place! Last year's edits (Example Projects):
  11. I was looking for a Pidgey or Pidgeotto for that 7th street quest but no matter where or how much I look I can't find one. First I tried headbutting in Chrisolya Forest. Not sure how much time I spent there but know I'm stubborn. Then in the in the Rooftop in Onix, even swutched for morningtime after but no Pidgey. And then there's Beldum. This is the 3rd time I restart the whole game, and I always managed to catch Beldum before but this time I can't. Same tatic, I get my Gardevoir to Hypnosis it when reaches the red tile in hp. I don't have Ultra balls, but I was expecting to get some pokemons before joining Cain but I've tried to get Beldum with a ton of nest balls (couln't find level balls for sale =/) and even found a freaking shiny but I've given up for now.
  12. With the game set to come out on October 21st, I just wanted to make a thread to see who will be playing it and a place to discuss the new leaders/game mechanics/engine and other aspects of Civilization VI. Also, if you are getting the game and would like to play Multiplayer when it comes, add me on Steam.
  13. Is it even time for this yet? I dunno, I'm kind of guessing atm because I'm lazy and can't be bothered to convert timezones but she's a pretty cool person so you should definitely wish her a happy birthday. Lexi, you have great taste in anime because you rate Fate/Stuff as a 10 on MAL and your signature still blows my mind. Have this cake and a very happy birthday!
  14. So this is one of those games where you post a part of a story type thing. Post a short-medium-ish sentence to continue the story. There's only two rules: #1: Follow all reborn forum rules #2: Your sentence may have absolutely nothing to do with the sentence above you. The goal of this game is to make zero sense I will start "Once up a time..."
  15. I've seen plenty of obsessing over how powerful Jumpluff is on these forums. But I've never found out why. I just got it from Zetta on my flying monotype run, and want to know if it even is viable. It sounds so good, but I'm not quite sure what makes it that way. So can someone explain it to me?
  16. I've seen the ongoing power struggle in this land, and only desire peace. That is why I have come to end the battle. I ask of you: Who do you follow? *Makes popcorn*
  17. This is me: And this triggers me: That is it. Have a nice day.
  18. REMINDER: When submitting reviews please state which section they go into. This just makes my life a lot easier! Reading is an activity that I've loved my whole life, and despite the fact that lots of people seem not to like books that much, I'm sure there are plenty of other people who have this in common with me. However, the age old struggle for readers is running out of books to read. Rather than making a thread where people post what they enjoy and get suggestions, I've decided to make a thread dedicated to reviews of books, sorted into categories based on what they're about. So if there is a book you've loved make a post here (I'll give specifications on how reviews should be submitted to help me keep the OP up to date). Then if you ever need inspiration for what to read next, look in the section dedicated to what you feel like reading and see if any reviews there interest you. Hopefully this will let us all share our reading preferences with the other avid readers and continue to enjoy doing what we love! I'm planning on having this thread run a little bit like the monotype threads where people write up reviews that get edited into the OP. So given this is going to be a thread with lots of books in it, reviews can't be too lengthy, around 200 words max if possible. If these could include a brief outline of the plot, what you thought the books strengths are, and why people should read it (also any other information you want- I don't want to be too controlling on this). I'm not going to incorporate rankings, as this thread is really only meant for books you enjoyed a lot, and I always feel like assigning a number to how good a book is oversimplifies things massively. If books do contain more mature themes that might be confronting, giving a bit of warning about this is appreciated. If books that are super sexually explicit (e.g. stuff like Fifty Shades of Grey) weren't written up that'd be great- obviously that isn't to say books with sex in them aren't allowed- just use your judgement and you should be fine. If you want to include key details of the plot that don't occur relatively early in the books using spoiler tags would be appreciated! The only other thing that should be included (other than author and title) is which of the categories below it fits into. If you feel like I should add a category feel free to let me know as well! I want this thread to be a community run thing, so if you feel like there is a way to improve it let me know! If a book fits more than one category then just chose one of them. I'm going to put who wrote each review, so if you're more interested in the book I'd encourage you to engage in discussion about it with them! So here are the reviews: Classics: Fantasy: Science-Fiction: Based on True Stories: Historical Fiction: Romance: Mystery: Horror: Emotional/ Character: Comedy: Religion/ Mythology: Fact/ Non Fiction Biography Action: Supernatural Adventure Graphic Novels: I've started it off with a few books, but will add more later and encourage everyone to add their ideas. I'm not doing any sort of quality judgement on whether I believe the book is good, or the review is good. This thread isn't mine, I'm simply going to be updating the post to reflect everyone's suggestions. I can't wait to hear what you guys have read and want on here!
  19. I would say charlotte would be the hardest gym leader so far.
  20. I bring to you all greetings, cookies and cupcakes, Pinkie Pie special recipe baked! A certain gemstone was going to make this topic to introduce me as latest Reborn Staff member- But when she actually logged on, she was more then overwhelmed by the awesomeness that shines in my manes- Nah I'm kidding. So hi, I've been around, you've probably seen me do my thing in the Bug Reporting/Troubleshooting section lately and was recently approached to be appointed as designated Staff member for this section, so here I am! No, I'm not an actual Global Moderator, I'll only be doing things around Bug Reporting and Troubleshooting. If things pop up in other sections, I'm not your pony-to-go-to. With that all being said, I hope we'll all have a great time together and if there's anything broken with your save or if you've found any bugs and/or glitches, you know where to find me! ~Dashie
  21. So my computer is in definite need of a new heat sink, as it is warm to the touch and, when I opened it up to spray it with compressed air, I saw that the inside of one of the parts of the case had scorch marks from burnt dust.
  23. Literally 1 person will get the topic name, but that's okay. Anyways, hey, what's up. I'm assuming most people know me from the "Pokemon Rejuvenation" thread, but if not, hi! I'm Jan. So you probably noticed that I have "Developer" under my group name. Make no alarm, My dastardly plans to take over Reborn has not yet come to fruition. (It's a WIP, watch your back, yo.) Basically, a few weeks ago Amethyst mentioned that she was looking for a spriter who could help her out with things including, but not limited to, the game, and the site itself. I stepped forward and fortunately I was chosen. This means I'll be in charge of certain graphical/visual aspects of Reborn. (Under the guidance/assistance of Amethyst of course.) While I haven't done much yet (With a striking number of 2 projects), I plan to really dedicate myself to this project not only to speed up development time, but to increase my skills as a spriter and use this to give back to all of you guys, because you guys are the best! That could mean anything, really. From giving past graphics in the game visual upgrades, to new items in the sprite shop. If you like that sort of thing. But really, I'm incredibly honored that I was chosen for this, and I am happy that Amethyst gave me this opportunity. I will do my best to uphold what is expected of this position. But that's all I had to say, really. Thank you guys for listening to my scatterbrained and rambling thoughts. - Jan step one of world domination complete.
  24. I have to say rayquaza he was cool at the beginning but I started to dislike him.
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