Jump to content

Alisae

Veterans
  • Posts

    600
  • Joined

  • Last visited

  • Days Won

    1

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Alisae

  1. shoulda just been a gamer and just git gud also i really like this theory where the Silver Surfers are Jan and Zumi, because (assuming Amanda is aligned with them), then Madame X knows where Melia is, so trying to take the Pyramid when they did isn't a bad move. It seems really tactical.
  2. i mean we know she lost and that person is likely who took over the account. Interesting ARG
  3. I haven’t exactly kept up, but uh yeah how did our guy manage to do a nuzlock w/o losing any blood except for like, his starter
  4. Pokemon hasn't seen a rival that has motivated me in years. Temtem's rival is a spoiled brat that I could not care for. The team in this game I kinda couldn't care about and I don't think any team was as interesting as Team Plasma (btw I didn't play the gen 5 games so I wouldn't know). Team Rocket was kinda the best imo. However, I know when I boot up a pokemon game, I am in for some kind of adventure. In Temtem the professor just tells you to go to this place to learn more about temtem which then leads into another person telling her to go to her town which leads to another person telling you to go here which then leads into encountering the evil team. You do that now you can take on the dojo so you do that and you go to the next place you're told to go. This doesn't change btw. "Hey, lets design an RPG" "Oh boy, what should we put in it?" "We're going to stuff it with the things that people hate the most in RPGs!" "Love it! Lets do it!" oh my god I hate Temtem trainers not only do I have to battle to every single one but I have to engage in conversation with every single one and ontop of that, what I say doesn't matter, its not going to make the trainer not want to battle me its literally wasting your time Like atleast a trainer in Pokemon walks up to you and gets straight to the point in this fucking game you have to talk to these people like why? If you're going to give me the illusion of choice, atleast give me a dialogue option that allows me to skip the battles. That would have actually been really cool! So, I'm going to describe what a toxic community is not like. A toxic community is not welcoming towards new members. A toxic community is does not remember that behind a username, there is a person A toxic community can but may not always be anti-semetic, racist, use the R word a lot, use the F word a lot. A toxic community may not be open to someone who has a different opinion as them A toxic community will always have drama within it. Like, shit you would expect from like gamer culture and the internet. There's probably more, but on my homesite, I would call that a good community. - They're welcoming towards new people and are probably the nicest people I have ever met on the internet. - They try to remember that behind a username there is a person with feelings. - They're mostly adults. Like, I feel like I'm doing a bad job at describing it, but the best way to find out is to explore for yourself. Just play league of legends with chat enabled, eventually you'll get flamed. Its bound to happen. EDIT: Ok so there is a lot of complaining about the 3rd island on the temtem forums, and I'm in that thread. And I am seriously reading people say "I think Tucma's was really enjoyable and well-paced and unique story for these type of games. While they took the risk of using unpleasant gameplay." This is actually a thing that I just read. What fucking sick shit will people make up for calling that area "good gameplay?" What the fuck is wrong with people? Like, literally you can have an enjoyable, well-paced, and unique story, and have good gameplay. Your game isn't a fucking art piece. People have to play it.
  5. Yeah, it was acceptable for things like Random Encounters, Quad Digit Stats, Pointless Backtracking, Stat Weapons, and Level Grinding back then. So why are these acceptable now? EDIT2: Also, here's the thing. Its okay to say that RPGs are the worst games ever made for the past 30 years. As a game designer, its your job to figure out "Ok, so these are the issues that plagued the genre, how do we fix them?" Paper Mario The Thousand Year Door does this. Turn Based Combat? Fun and is about the player's skill not about the player's free time. Random Encounters? Nope, they're in the overworld, you can run into them if you need to fight them Quad Digit Stats? Lol Stat Weapons? Outclassed by the badge system Level Grinding? Phased out due to the way you can approach enemies It didn't beat Pointless Backtracking, but thats a significantly easy fix. Anyhow, PMTTYD fixed most of these issues its a good rpg slap some good writing audio and visuals, and surprise you have a good fucking video game I know Persona 5 is also good but I haven't played it so I can't say for sure if it beats these issues. EDIT: No chat atm, so not much online experience aside from seeing a bunch of people running around with their temtems. I didn't play around with this tho mostly because I don't have friends. Also, something I really don't get is the community. In the discord I kind of mentioned a bit about how the high amount of battles really bothered me, and apparently in response to that I got told to play a different game if I am complaining about the high amount of battles, so if someone sees good in it aside from the Combat and the Temtem themselves, I would really like to hear why, but I get the feeling the community is fairly toxic.
  6. Not on the 3rd island! And even then, it feels like those are very far and in between, especially on the 2nd island. Yes I looked into this, Sparzy hits harder. Everything on the island is wind, 2 wind natures, 1 wind electric, and 2 pure wind. It hits pretty hard. It seems to be a good mon that hits hard and you can’t do much to it other then make it use up its stamina. I had the psychic starter so it was basically murdering my whole team. And RPGs have been the worst games ever made for the past 30 years.
  7. Aside from this fucker yeah, I will agree with everything you said about the combat and difficulty (this mon is the only real thing I would consider to be bullshit in this game because unlike Reborn where if you're struggling with dealing with a certain gym there's likely something you can pick up to help you, there is nothing you can pick up to help you deal with this thing except your starter). However you are wrong about one thing which is you can still kinda spam your strongest move Like, I was able to spam my main combo of Ganki and Nessla's Chain Lightning pretty easily But there's a lot of depth to the mechanic and I definitely was not thinking about how to make the most of it. Most of my problems of it come down from the fact that its still an RPG first and an MMO 2nd, and as an RPG, there are just so many things the game could have done better - It would have been nice to see the game make an attempt at tackling things like level grinding. sw/sh does this with xp candies. EDIT: I really wish this was the game that solved this issue where I could battle say, a couple of wild mons to see what the new ones are, a couple of trainers, and have that be a viable playstyle. This is not the way the game was meant to be played. The way the game was meant to be played was for you to grind your ass off so that you're a high enough level so you can proceed. I hate this. I don't want to grind XP for 6 hours. I would really like to just fight some harder enemies and then fight a boss. Instead, I feel like this game places a lot of trainers everywhere because the devs didn't know how to pace their game. - It would have been nice to see the game make an attempt at tackling the issue of random encounters. Temtem's grass is mostly mandatory and personally, I would like to see most of it being pushed to the side. I would also like to interact with temtem in the overworld and catch them. These are things sw/sh does. - It would be nice if atleast a 1/4th of the trainers that are mandatory could be avoided. I got yelled at in the discord by people who thought the amount of trainers were just right. Personally, I think 29/30 trainers (even with checkpoints where you can heal) is a huge fuck you sign the player unless you can make your combat fun. Speaking of which. - I do not think the combat is fun. Its improved, but I do not think temtem makes turn based combat fun. - I could not care about this game's story. I think thats just a me thing tho, but I still think sw/sh are better games then temtem (and I still have never played sw/sh) and this kind of boils down as to why. For sw/sh, I feel like I could have a good time with it because while I do have this clear objective of completing the gym challenge so I can be the champion, I can explore a wild area, I can do max raid battles, I can have fun without having a real objective. Like, as an adventure, sw/sh seems like it would be a lot of fun and the player character has a clear goal. I'm still kind of confused as to what the player character's goal is? Why are they doing the dojo challenge? Why is the dojo challenge important? The adventure isn't fun to me here because there's nothing driving it. I actually feel like I have no real reason to go to these places that I am going to aside from characters telling me to go to them and deciding to go to them because I have no real reason not to. The quests have mostly felt like busy work to me. I'm not sure how talking to multiple NPCs in a bar is supposed to be fun? Like, this game isn't Earthbound or Paper Mario The Thousnad Year Door, the npcs aren't that worth talking to. When I am questing or do anything to proceed with the main story, it just feels like busy work to me. And if I was playing sw/sh, I would probably be enjoying that because the adventure itself is enjoyable, and this is the reason why I love Pokemon and want it to be good. Like, I get Temtem is not an RPG but an MMO, but to fully experience the MMO, you have to play the RPG elements of it first, and the RPG elements suck and are even kind of behind Pokemon. The game has a good combat system. Its not one that I think is fun, but its siginificantly better then Pokemon's (Also, if Gamefreak decided their next mainline game was a doubles only game, then that game would be significantly harder then the previous games because difficulty itself comes from the doubles format) The game has a lot of really good monsters (I do feel like a lot of the fire ones all look the same but generally, these monsters are actually amazing and to me seem like the main appeal for me). Everything else kind of just sucks.
  8. see I'm not exactly sure what you're getting this impression from, because my opinion of temtem atm is that I think sw/sh is better
  9. queue times weren't really a problem for me.
  10. I finished this game and I think sw/sh is better then it tbh. Like the 1st island was great and I had a lot of fun there, especially after I got the surfboard. By the time I got the surfboard there wasn't any real clear objective and you can kind of just explore and do what you want. The 2nd island is kinda just whatever to me. I think the 3rd island kind of broke me with there being 29 or 30 trainers before any real story progress. I don't even care about the story, but having to go all of the way back, deal with these awful random encounters, heal, then redo all of my progress, deal with more awful random encounters, just to fight 2 trainers to then rinse and repeat it all over again? Then you progress through the story and while you are there are wild encounters EVERYWHERE you go, and also there is more trainers with more backtracking because you have to go back and heal. Like these are things that even SW/SH gets right. in sw/sh there isn't any pointless level grinding random encounters still exist but its not that big of an issue and there isn't any pointless backtracking
  11. Yeah basically. Everywhere where you really would kind of need to prep for a battle, you can do so pretty easily since its all near by. Love it Zumi keep up the good work!
  12. Will Rejuv v13 have gen 8 mechanics and changes to things like speed.
  13. can we just spam his comments to tell him to play on Set.
  14. I looked back at a previous video to confirm what I was seeing and it was indeed correct Ttar has been playing on shift this entire time, so thats basically like, reborn on easy mode no?
  15. Dracovish seems like its going to be pretty fun! I already have the prio tailwind to make it work
  16. everytime I see a new screenshot I think "how can a video game be this good" literally every screenshot thats posted just reminds me how good this game is.
  17. Omg ty so much I can suggest some tracks for some team den executives/admins, Erin (or whatever her name is I forget). Does it strictly have to be pokemon battle themes or could it be like anything thats like from an rpg
  18. the last part I forgot to mention is that it will DEFINITELY work our voices will be heard and gamefreak will make sw/sh better games
  19. If this was a new rotom form I would have probably get a switch just to get these games.
×
×
  • Create New...