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Kithros

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  1. Well, if you're looking for one team to beat everything, as opposed to shuffling team members around - I would strongly recommend having a sturdy Magnezone with flash, thunder wave, and then 2 other moves plus a setup sweeper with substitute (preferably a pokemon that can buff both speed and attack or special attack, Blaziken would probably be the choice). Use thunder wave then flash as many times as you can, then spam substitute on your setup sweeper until they miss/get paralyzed, then setup (using substitute as necessary) and sweep them. If necessary use healing items on your setup sweeper to spam substitute more (probably won't be though). This strategy also works for boss fights. The other 4 team members can be devoted towards 2v2 fights as those 2 pokemon can beat pretty much every 1v1 fight in the game on their own, so just go with whatever effective 2v2 strategy you want. You could probably do some kind of shenanigans by using the water/fire/grass pledges to create a field and then demolish enemies with field boosted attacks if you were inclined to. This kind of team wouldn't be completely optimal for anything, but it would be good enough to easily get you through the game - you might occasionally lose a fight if you get bad RNG, but I don't think there are any fights you'd have a <50% chance of winning.
  2. The reason I call it cheap is that it only works because the AI is awful. All the AI needs to do to prevent it is just switch out its badly debuffed pokemon to not give you the opportunity to setup - it's really not an effective strategy, it only works because the AI is just plain stupid, and it works almost regardless of what pokemon or moves the AI has or even what level their pokemon are(because they don't use their moves properly). It honestly trivializes every single 1v1 fight if you play this way and it makes the game really boring.
  3. Sand attack/flash etc.., in particular in combination with substitute. It's a kind of cheap strategy, but it honestly trivializes almost every difficult 1v1 fight in the game. Decrease accuracy, spam substitute and setup moves and then sweep. In PvP there are countless ways it could be countered (.. the most obvious being just switch out the debuffed pokemon), but the AI isn't intelligent enough to deal with it.
  4. Unless there's a big narrative reason why it's necessary I really don't think it's a good idea. A large part of pokemon has always been about giving players the freedom to choose which pokemon they want to use etc. - the people who wanted to use their starter pokemon regardless don't care about this feature because it doesn't change anything for them, and the people who didn't want to keep using their starter pokemon will be annoyed because they're being forced to use a pokemon they just don't want to.
  5. I've beaten it many diffeernt ways.. my most recent time I switched to an intimidate pokemon a bunch of times before switching to a Chesnaught, then used leech seed, tanked 1 attack and then alternated between spiky shield + substitute until it died. No focus sash used and I didn't level any pokemon I wasn't already using beforehand.
  6. iirc. the odds of getting a specific jackpot starter is 1/903, and the odds of getting any one of the 3 is 1/301 (mind you, I got these numbers a long time ago and I can't say with certainty that the odds are the same as they used to be).
  7. If you really just want to steamroll through the game even on intense mode, then using magnezone with thunder wave + flash and sturdy, and any setup sweeper (preferably one that gets both +speed and +attack/special attack) with substitute to beat almost everything. Magnezone can paralyze + accuracy debuff pokemon, then your setup sweeper can substitute until the opponent misses and then setup sweep them. It's made more consistent with some extra accuracy debuffs on top of the magnezone or leech seed before switching to the setup sweeper, but even just magnezone usually suffices. The AI just doesn't know how to deal with this kind of strategy and you can easily get to +6 attack/speed before sweeping them.
  8. I feel like it's kind of meaningless to argue over which typing is the best - I mean, if you're talking strictly about typing then the only thing that would be relevant are the type matchups, but that completely disregards the abilities, stat totals etc. which have a much greater impact on a pokemons performance than just their typing (that isn't to say that typing isn't a big deal, but it's pretty secondary - nobody would want to use a luvdisc no matter what types it had..). If you're talking about the typings in the context of the obtainable pokemon, then obviously fire/fighting because blaziken is just broken for pokemon reborn and is easy to obtain - but then, it isn't really broken by virtue of its typing but rather its ability, stat distribution and moves that it learns naturally. Blaziken would probably be broken regardless of what typing it had (provided that it had appropriate STAB moves and was otherwise the same) even if it were a bit better/worse as a different type. I don't think any pokemon trivializes the game the way Blaziken does (and again, you can get it from the beginning).
  9. Woobat is actually a really good pokemon for in game use in my experience - simple + calm mind makes it a really strong setup sweeper (and if you're feeling cheesy you can give it substitute too and debuff the enemies accuracy before switching to it, and then use substitute until the opponent misses, heal it with an item and repeat as long as you want until you calm mind 3 times.. granted it's significantly harder to use this strategy in a nuzlocke because usually when I did this I just suicided the accuracy debuffer). There aren't a lot of pokemon that get good setup moves without TMs (and the TMs mostly aren't available in game yet), which gives woobat/swoobat a niche that few other pokemon have.
  10. From a gameplay standpoint, I don't think the self leveling thing is a good idea. I've played some pokemon game that did something similar and it was kind of silly - in that particular game the pokemon would be your average pokemons level, which made the by far optimal strategy (even moreso than usual) to have 1 overleveled pokemon and the rest of your team level 2s - leveling up the rest of your team would actually make the game harder. You could make it based off of the players highest level, but that kind of has the reverse effect where you're really penalized heavily for not having all of your pokemons levels exactly equal. There are also some kind of silly things like incentivizing players to get all of their pokemon just barely away from leveling up before a difficult fight so they level up as soon as you KO anything. It can get even worse when there are factors that influence how strong a pokemon are other than its level (EVs for instance) where you can potentially put a player into a position where they're incentivized to train in a way that deliberately gives them as little exp as possible while EV training them or somesuch (the reason this comes to mind for me is because of a final fantasy tactics mod actually, but in that one I felt like I was being punished for doing anything that gained experience without giving me extra skills because the skill system was mostly separate from leveling up - that was one of the main reasons I really didn't like playing that difficulty mod even though I didn't mind the difficulty in itself). I mean, I get the motivations for having a system like that in place, but in practice I've never seen it really work out well - it has a lot of awkward problems with it and honestly I think just having level caps or something similar to level caps to rpevent people from overleveling works better from a gameplay standpoint. .. As far as the learning AI goes, I hope you know what you're getting into. Making an intelligent AI at all is difficult enough, making a learning AI is extremely difficult to do (especially without requiring sample sizes in the millions before it becomes any good, which will never happen during a single pokemon game), and especially making one that can't be exploited by the player doing silly things (.. if I intentionally make really stupid decisions against random trash trainers will that make the difficult fights easier because the AI learned to play stupidly from me?).. honestly I'm not sure there's enough of a reason to have something like this in the game considering how difficult it is to do well, but if you can get it to work I guess it would be kind of cool.
  11. I don't think a game needs to necessarily have high quality (in regards to performance requirements and the like - if a games graphics are so bad that it's actually painful to look at then there's of course a problem, but even low quality graphics can still look okay) graphics and the like so much as the graphics just being consistent within the game - ie. you don't want to try to have high quality graphics if you're going to have some parts of the game with low quality stuff because the difference is really jarring and immersion breaking. Essentially, a graphics improvement definitely can help a game.. but only if it's done right, if you have a half-assed improvement where some things are 'improved' and everything else is left the same it often does more harm than good. Honestly the same could be said about a lot of things in game development - if you aren't willing to put the effort into designing something properly chances are it shouldn't be put in the game at all.. and keep in mind that you should be applying that to virtually every aspect of the game, not just the graphics, and you probably won't have time for everything you want to do so you'll usually have to prioritize and skip over some things (generally this means if you don't have a big budget that you can forget about having high quality graphics with 3D and all because there are so many more important aspects to work on)
  12. I'm pretty sure the creator never intended for the game to be taken seriously from the beginning - it's a game meant for people who just find things that are utterly stupid hilarious.
  13. There's a 4th place you need to talk to him at the burnt down tower where the team xen base was, iirc. you could only find him there at the morning.
  14. It's still harder to catch than anything else in the game - there's very little that's more difficult to catch in general really (except arguably pokemon that run away I guess but there are none in reborn). Beldum has the same catch rate as Arceus and all of the other endgame legendaries just by the way.
  15. More or less the same team I had before. The gym leader was pretty anticlimactic - his rotom used leaf storm for some reason so i just switched in to volcarona and setup sweeped him.
  16. There are a number of ways of doing it - probably the most reliable would be to get any pokemon with sturdy, use reverse candy to reduce its level to level 1 and just use the cheapest healing items that heal it to full over and over again until the mewtwo dies of hyper mode. A level 1 geodude that doesn't have high HP IVs can have 11 health which can be healed with an oran berry, and oran berries only cost 20 each so it's not that expensive either. I'm not sure if quick claw is still available in the early game or not, but if it is then you can reload until quick claw works and poison or leech seed it or something which makes the fight pretty easy too.
  17. I found him pretty easy, but then, I don't actually know what most of his pokemon do. His Fire Rotom spammed leaf storm (I'm not sure why he has leaf storm but he does) and then I just setup sweeped against his -6 special attack rotom.
  18. Ok I've finished the chapter - the gym leader's first pokemon is a Fire Rotom.. but as it turns out it doesn't seem to have any fire moves at all. Instead, he uses leaf storm on his fire rotom, and I feel like I have to assume that's a bug (I don't think it's even possible for a fire rotom to know leaf storm).
  19. I kind of gamed the system a little bit in order to get this team - I took a save in which I found a Larvesta, and then I loaded the autosave from when I picked my starters since the mystery egg pokemon is picked before you pick your starter and then save scummed until I got Axew. I also have my tried and true cheese team ready for any difficult fights (stored power woobat + substitute + accuracy debuffs + baton passes)
  20. Since all the HMs are reuseable infinitely the only way it's even possible to screw yourself over in this way would be to actively release your pokemon - basically, it can't happen unless you're *trying* to make it happen (even then I'm not actually sure there are any pokemon centres that you can't reach a rebattlable trainer for money and wild pokemon that can learn every HM)..
  21. For me the gym fight more or less came down to just killing everything with Sinestro (I think I may have butchered the name, I forget what its name was, the dark/bug evolved pokemon) on my first attempt - it got overleveled during the fight which was a bit of a nuisance but it almost soloed the fight for me (I had to switch out to another pokemon against what I think was a ghost/fairy and then I debuffed it a bit and then healed before finishing it off with Sinestro again). It probably didn't help that my other pokemon were all underleveled (pretty much all level 9-10) other than Sinestro, so I kind of had to rely on it, but most of her pokemon couldn't do much damage to sinestro while it could 2HKO most of her pokemon (or OHKO if it gets a fell stinger off). One of the unusual things that's been giving me some difficulty this time is that I just don't know what types everything is - I'm not really used to this at all since I know the types of all canon pokemon off the top of my head, but simply not knowing the typing of everything I'm fighting against makes the game just so much more difficult to deal with, and on top of that I have no idea when (or if) my pokemon my evolve or what abilities they learn etc. so I can't really develop strategies other than just picking 6 pokemon almost randomly and then leveling them up.
  22. It says the grass catches on fire any time any fire move is used - it gives some % damage increase to fire moves (don't remember off the top of my head how much it increases by). His hidden power is a fire move so it benefits from the field effect.
  23. Forgot about the steel tpying for some reason (but I didn't even mention will-o-wisp) - but really, it's not that hard to just beat up a single slow pokemon by just spamming your strongest attacks against it with 6 pokemon. I mean, you only need to do 1/6 of its health per pokemon to be able to beat it - that's not very much. It only becomes a big problem when they can just kill you before you move typically. Stat reductions + optionally a setup move, curse, simply brute forcing it, destiny bond, or even just using a tank of your own and PP stalling it if you were desperate (grass+steel isn't very strong coverage so it wouldn't be that hard to find something that resists both). You could also use endeavor on pretty much any pokemon that can get it since you'll outspeed it anyway (you can reduce your pokemon to 1 health either before the fight or with substitute), and I'm sure I could come up with a dozen other possibilities if I spent time thinking about it - when you're in a 6v1 situation there's all kinds of stuff you can do, especially when speed isn't a concern.
  24. Flash Fire Ferrothorn still wouldn't be that bad because it's a slow pokemon (if it were a 'boss fight' at least where you can use all 6 pokemon against it). The boss fights are usually only particularly troublesome when they outspeed and OHKO your pokemon - you could still whittle it down with several pokemon using generic attacks, or you could poison it and then substitute spam, or you could reduce its accuracy to hell with sturdy magnemite/roggenrola, or you could still trivially destiny bond/perish song it (wouldn't even need prankster against a pokemon as slow as ferrothorn) etc. etc..
  25. There are some pokemon that can have a ton of utility in fights and make things much much easier - I recommend getting a sturdy magnemite ASAP and using common candy to reduce it to a low enough level to learn thunder wave. A sturdy magnemite with thunder wave (+ flash ideally too if you got the TM at the game corner) can cripple many of the pokemon that normally give you a ton of trouble. You can get that right before you deal with the Deoxys spam and it really trivializes the Deoxys fights (it doesn't even need to really be leveled up - it just needs sturdy and thunder wave). If you also went through the effort to get the substitute TM from the game corner, then a magnemite + a high speed setup sweeper can beat almost every 1v1 fight in the game pretty reliably by using thunder wave + flash on the magnemite and using substitute until the enemy misses enough (and optionally you can use items to heal your pokemon too).
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