Now I want to talk to you guys about the whole story and Pokemon games. Let's look at the sales of a few games that had a bit more focus on story instead of good old gym badge and run...Pokemon Colosseum and Pokemon XD. Those games both sold over a million copies. That's about 10% of what a new gen Pokemon game sells. Now let's look at one of my favorite indie series: Legend of Heroes, Trails of Cold Steel to boot. Combining the PS3 plus the PSV, it's roughly half a million, which is considered really good. So yeah, those side games were still selling really well, especially given it was during the Gamecube era.
What? You still don't think that's enough evidence to merit this. Super Mystery Dungeon and Gates both sold just in the millions as well so if you're going to make spin-offs, you can't say there's not enough demand to an Orre type game. The data shows that people are really looking for a story deep Pokemon game and it'd definitely could be very profitable. You can even see each Gen (bar Gen VI) actually improves storywise and the writing is getting better. Gen VI also finally broke the "nobody dies in Pokemon" trope so there's not much holding them back.
All of what I just said has reason behind it. Most of the fan-games are getting popular is due to having a decent or really good storyline (due to Pokemon having such a weekly sowed plot) so time and time again I just wish for a console game especially given how even more shallow the single player experience is becoming. Gen IV, V, and VI brought so many good things to bring a challenge into the Pokemon series and now they can do so much more than back then especially in the graphics department (since XD was the only good looking 3d adventure game for Pokemon back then).
So instead of saying I want GF to do something fan-games do, I want them to make a game to blow them out of the water which they have the resources to do so. Hire a studio to do an RPG adventure that reaches probably the +60 (I suppose 40+ would also work) hour mark that uses the 20 years worth of mons you built along with some really, really good story writing. Even if it was a profit loss, which it wouldn't be, that would put more pressure on fan-game makers to make a game like yours instead of fans wanting you to make games like theirs (which in return reduces the amount of fans making games). The rest I don't care either way as there's an unlimited amount of options.