UPDATE 11/17: 2.0 is out and here are your links:
Mega
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Hello all, I'm sure most of you don't know, but I had a little challenge mode on here before with a lot of rulesets to kind of make the game harder. I kind of stopped that because it got to be such a grindfest for something that wasn't so much a challenge because I've gotten a little too good at it. What we have here is kind of another test run so that I can alter the leaders a bit due to some AI problems that arose. I'm not going to fix everything, but I'm going to try and make things a little bit less painful or a bit more challenging/balanced.
Part 1: Boomies Galor
So skipping all the boring stuff aside, I decided to go with Treecko this time. I totally should've picked Chikorita, but both grass starters don't get the love they deserved so we'll just settle with this. Cain had his infamous unlucky Nidoran who kept missing letting me claim victory, but I had to waste a potion on Victoria.
Not much happened at the start. I slipped by Techie Johnathan to pick up the Exp Share and Lucky Egg items (seriously, I couldn't even play this mod without them) and caught a Bidoof to help me out. A little bit later, I picked up a Pachirusu nicknamed Chichi who pretty much is deadweight for the Exp Share. I did a lot of events, but my Julia team consisted of Grovyle, Whismur, Gulpin, Pansear, Pachirusu, and Espurr.
Fern was kind of pathetic in the face of Leon's fury cutter. Pretty much he couldn't even touch me once I had Fury Cutter set up on Lotad. I'm already loving Grovyle. I will say that the trainer levels aren't too bad until you hit the areas around Fern. I might up them a tiny bit to help with grinding that additional five levels.
Mosswater Factory is more or less an excuse to grind. I really need to raise the team Meteor levels a bit because Fern kind of just devours them with his evolved Pokemon. Aster and Eclipse are definitely getting some move enhancements because they are kind of easy, but they can take hits pretty well. (Curse you dumb AI). After that, I still had to grind a bit...on level 12 Pokemon. Unfortunately on my version, I didn't raise the levels of the wild Pokemon so...hopefully that'll be the most I ever have to grind (though 20 minutes isn't bad tbh). Now on to the main event, Julia:
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Summary of the battle: I got to say, Julia is the perfect difficulty. If you know what you're doing, she's not hard, but if you charge in there like a fool, she'll devour you. I've seen it time and time again. Anyways, I lead with Flare (Pansear) who made Julia waste her potions on Magnemite (thank you Gluttony for once) until it died the next turn. With that down, she sent in her Emolga. The World Champ came in and tanked two Acrobatics and even with 110BP, it only took down half it's health before OHKOing Emolga with Bide.
In my first attempt, I thought Voltorb would use explosion which would heal Pachirusu, but it turns out Explosion causes not very effective damage killing Pachirusu otherwise I would've won that time. Anyways, I sent out Leon (Grovyle) and this Voltorb was having a very bad day and kept missing Sonicbooms and Charge beams while Leon KO'd it with Mega Drains. Next came Chinchou who pulled off a T-wave Electro ball combo, but Leon managed to pull through and shoot it down with two Mega Drains.
This is why I put some of my tricks to use. Helioptile come out next and I sent out my Gulpin. On my first turn, I used Poison Gas while it used Rain Dance. It started using Parabolic Charge, but due to Liquid Ooze, it actually took damage instead of healing it. While this was going on, Shaggy (Gulpin) spammed Amnesia to set up and then started to attack with Sludge. I did use a potion near the end to make sure Gulpin had over 20 HP. When electrode came out, I had Shaggy poison it with poison gas before being KO'd by Sonicboom.
Espurr came out next and I used Covet on it to steal its Sitrus Berry while the Electrode used Charge. Espurr died on the next turn. It was game set and match now. I sent out Flare as a trick to try and have electrode use Charge Beam. When I switched into Pachirusu, it unfortunately used Sonicboom. I switched Flare back in as fodder, then into Wubs (Whismur). Due to its ability, I switched back out into Pachirusu while the Electrode was forced to use Charge Beam to heal my Pokemon. I kept Pachirusu in while the Electrode died next turn not killing Pachirusu with Sonicboom.
Changes in Julia: Once again, her AI worked marvelous against me, but I saw some of those AI problems with Electrify. Her Heliolisk now has Eerie Impuse so that should fix that problem. (If anyone experiences major issues they can post it here, PM me, or post it in the Hardcore topic in the Fan-Game Expose).
Current team: