Hi there, Commander here with an interest check for something some of you may not know. A long time ago, I hosted an RP on here and it was an interesting experience. Unfortunately, there were many problems with it as it fell apart near the end of the first chapter. Now, I'm reviving the idea in a little bit of a new way.
For those of you not familiar with FE, don't worry too much. I use many elements from the games, but as long as you can read and know how to use a spear to kill people, you'll be fine. I'll be able to explain the rest to you if you don't know what certain terms mean or how something works.
Since I have a bit more freedom this semester, I'll give this a second go. This will be a series of short rerolls given I don't have the time to do a full fledged one anymore (and maybe someone can take over in time). There are two different options I considered:
Option 1: This is more of a refined version of the old RP idea. Players will all be on one side and go through missions on a battlefield. Bosses will have unique capabilities no one else can have (such as skills like Luna and Sol). I will usually assign people characters and death will play an important role. One slip-up could cost you your life. In this one, I'm more in control since I control the enemy side of things. (See battles and bosses from here to get a better idea how this will work.)
Option 2: If I get enough people, this will be players against players. Fire Emblem is a strategy game so planning your moves will be vital in order to survive (or you could charge straight into enemy fire if you wanted to). Teamwork may also turn a fight from a losing to winning position. Everybody will be randomly assigned to teams (unless I have reasons not to) so you never know who'll be on your team. I'll likely play more of a moderator in this to keep things under control such as when a stalling happens and I may throw things at you once in a while. Other than basic things such as powerplaying and metaing, anything goes. I'll basically just give you a run down of each players character stats to them (You won't know too much about your opponents data though up until right when the RP starts...however, you will be able to see a basic layout of the map).
I'll go into greater detail once I see which one people are interested in more. I've taken notes from the RP experience before and now know how to better handle these things.