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Commander

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Everything posted by Commander

  1. To be honest, this deserved to be pinned. I suppose I could give some more valid points in how to create the story since that seems to be the only front that has barely scratched the surface. Here's just a few points to consider when drafting up the plot: 1) Make sure that the player is involved in the story Nothing is more boring than just have your character sitting there watching text wall after text wall with no say in it. Giving the yes and no option really helps. You can even go beyond that making alterations in the story and easy to miss dialogue that only occurs under certain conditions. It gives an incentive to explore and talk to more people instead of just trying to grind through the game as fast as possible. Story branches are rare, but I do not recommend huge ones unless the game is pretty short because it's rare for people to play a game more than once after it's beaten because it'd take to long to do the other branches. 2) Having knowledge in other areas of game making helps with the story planning If you don't know anything about programming, it's kind of hard to create a story for a game. I've had to throw out ideas in the Revolution project solely because it'd be way too time consuming and a waste of time. Also with that programming knowledge, I'm able to have backup ideas just in case something doesn't work out. Field Effects too hard to make? I have a few alternatives to replace it. Even music knowledge can help as you can sync scenes directly to fit the song and timing. 3) Don't just throw a character in, incorporate them into the story I'm going to be honest here: I'd rather play a game with 8 difficult gyms and a very strong, crisp story, than to have one with 18 gyms with most of the characters being nothing more than empty husks. The more characters you have, the more difficult it is to balance and implement them well. I know it's easy to make a plot with a lot of characters, but it's hard to do it well and give each leader a chance to shine and stand out. 4) Make sure you and your partners "equally" contribute to the plot Some people are better at making a plot than others so it's never going to be equally be split equally. What I mean by it is that everyone should be contributing to it if they are working on the game. Obviously, the programmer should barge and be able to turn an idea down if it's not something they are willing to deal with and the director/leader should also have the power to turn something away if it's either against his vision or makes a huge plot hole. Make sure the group you choose to make an outline with is getting along otherwise, it'll either end up or mess or maybe someone vital might leave. I'll also add that the more people collabing on something mean more conflicts will arise as everyone will not agree on everything. 2-3 people is a very good number as it can cover one person's weaker areas with their strengths. 5) Be originally unoriginal Let's be honest: it's next to impossible to make a completely unique and original plot. Use that to your advantage. People have certain expectations when it comes to a story and when something happens that they didn't expect, it'll catch their attention. I'll give you an example: almost all Pokemon games start with a professor giving out the starter. If you do something besides this, they're going to remember it as it's against the norm. 6) Realism is the key to a good story Just because the story is fiction, doesn't mean everything has to. People are still people so they are still going to act in a certain fashion due to the situation. Half the reason Reborn is so good of a story is that it's based on real people and how they acted on the league. Often when crating any story, I try to think of how a character would react to a certain situation to get a better feel of their characters. 7) That Atmosphere is Important Some of you may remember that old Pulse Tangrowth forest event that was scrapped for Episode 2's section. Why were so many people upset about it? It may have been nonsensical, but it had a fantastic atmosphere. Literally, you are walking through this forest alone, giving a feeling of dread...then you see Amaria and Florinia tied up by the vines. It gave a sense of fear for something bad coming. It was a well done build up for a pretty tense fight. 8) Don't create a dark story for the sake of it being a dark toned story I'm not saying you can't make a dark story, but make sure there are lighter parts to it. If at every point in the story, you make something bad happen, you'll become a bit predictable. The simple, nice, and sweet points can make a bigger impact than even a surprise genocide if done well. 9) The story should be your best kept secret The first time you read a story is completely different than any other times. For the Revolution project I'm working on, I often get criticized why I'm so secretive and don't share my ideas with the whole group. It's because I don't want to until they're finalized. Protect this thing at all costs especially the plot twists. 10) Limit you References If you make a reference to some work or figurative person (let's say George W. Bush for example), not everybody is going to get the reference. I mean it's also fun to reference something (even GF does it once in a while), but splattering too many will just confuse people.
  2. I hope you don't need to know all that. I know for II it was kind of nice to have played CoM as it explained so much of the start, but...there's like 8 games between II to III (or something close to that). At this point, I'm not really sure what to think of III.
  3. I didn't realize Ame did that, but I suppose it's something interesting. I know there's been quite a few dialogue changes between the versions of the game. One example off the top of my head is the Kiki Lecture. In previous versions, she used a jar of rocks and sand to demonstrate fullness of the jar. It'd take forever just to list every set of dialogue that's been changed over the different versions. I do know that selecting different options changes what characters say about a few scenarios. IIRC, not rescuing all of the Police before Cradbury will result in the cop not appearing right away (though I do think he shows up still if you rescue all the cops after the event...though I haven't tested it). I think gender may also do something in a couple rare situations though I can't remember off the top of my head.
  4. I prefer the classic they don't bother us, we don't bother him instead of a collaboration. Unlike Mario, there's too many elements really needed to make a Pokemon Game which would turn a lot of people off. If anything, I'd want them to bring difficulties and possibly a game designed to challenge the formula like Colosseum did. Seriously, bring back challenge mode and make it better. I really doubt it. The anime has done this countless of times before like the Crystal Onix and it's never been released in any Pokemon game. They are advertising more for the Zygarde forms that are coming to Gen VI. Maybe even Az's Floette and Volcanion will get featured finally. Now back to Zygarde, the dog form interests me even more. I could see it being used quite a bit in the RU and UU tiers as it looks like a better Houndoom from the description. Complete Form might get a Mega Raycraycray treatment as normal Zygarde is 50%. I'll say that again: normal Zygarde is at 50% power level. Likely it'll be very slow which could be an awesome Pokemon for Trick Room.
  5. For a moment I thought the Budew was going to explode. Another nice looking animation I should say.
  6. To be fair, I never really thought about the fight and figured it'd be a pushover because bitchtoria Victoria. Be warned that the next few rival fights are quite difficult. Victoria gave me the hardest time due to how well she used her team and that Emboar. That thing just hits so hard as you saw. However, Orderly Johnathan got a team vamp since he is in a way a mini boss. Unlike the regular game, partners are very useful and sometimes even a necessity. I know I should do something about it, but Cain destroying Sirius is like one of the best feelings ever after having so much trouble with him in the past. Like I can't describe how beautiful a feeling it is.
  7. (Has Showdown Room Item in inventory) Well, I suppose it is for a good cause. Not like I'm going use it for anything else.
  8. Benefactor, nope, definitely not me at all. Probably the opposite if you ask me. Though I do suppose it's nice after the #VinnyEffect had emerged. Wait...there's a limit on how many rep points we give in a day. I probably didn't even realize it because I don't even give 20 rep points in a month.
  9. I remember that and I was excited about being able to use a Gengar...and GF pulled a middle finger on that one. I don't despise trades, but I don't embrace them either. I see no reason to make trade evolutions in this game. Maybe if you had a master programmer and had a huge community anticipating the game, maybe then you could consider a small, no a smidge chance of making a couple trade evolutions, but my god you better know what you're doing or they'll be hell to pay. The only thing worse than trade evolutions is roaming legendaries...without a tracking device. Though I swear GF is trying to find more ways to torture us with these legendaries recently.
  10. Megas aren't nearly as threatening in practice as they are on paper though I do suppose that's reasonable enough. I would know because for the Hardcore mod, I had to give each Reborn leader after Shelly a Mega...and I don't think any of them are the strongest on their teams. Maybe Kiki's, but I think that's it. Losing the item hurts more than you think, but this isn't uber competitive or difficult which is probably why it'd be more difficult to balance.
  11. How the bloody hell are you people able to make annoucements that fast? What's next? Some of these Pokemon have Mega Evolutions?
  12. I updated the openings in Revolution on my last post. Also, I'm not sure if it's a good or bad thing I'm writing the storyline again.

    1. Show previous comments  1 more
    2. Commander

      Commander

      ROFL, no, no. I was writing it, left, and now I'm continuing where I left off. Though I do suppose I am rewriting what my replacements did to my Episode 1 draft.

    3. BlueMoonIceCream

      BlueMoonIceCream

      Was the draft not useable or needed tweeking?

    4. Commander

      Commander

      The one I made wasn't finished nor polished. The newer draft they created has way too much irrelevant content mixed in. Obviously, it'd be easier to work on my old draft only considering some of the new changes to implement.

  13. Sorry to double post, but there's been a lot that's been going on. Basically, I'm resuming the role of writer, but most of it will be left in the dark. You see all that stuff that you guys have access to, most of it will be irrelevant when I'm done here. Thankfully, nothing major has been revealed so everyone should still be surprised by the end of this. But as for roles, there's still quite a few opportunities to get involved in game making should you be interested. I'll just list a few and if you leave a message Jacob or I will get back to you. Here's the ones I know we could use: Spriters - At this point, we'll take almost anybody. You don't have to have experience but the more the better. If you already are one or are interested, PM me and I'll get you started right away. While Episode 1's planning isn't complete, we've got a general idea what we need. Peer Reviewer/Writer - Right now, Jacob and I are the only ones with access to the plot. If you are interested in story making, I could let you into this group, however I'm only going to take a look at people who are not part of this project as of right now. If you have quite a bit of writing experience, you can PM me, but be warned I am very picky on who will either replace me or work for me. Sub-Scenario Writers - Kind of hard to word this, but basically, this is all that filler stuff. Currently, we offered this to 3 of our members so I don't know whether or not we'd need any more. You can PM Jacob or me if interested, though you won't usually be working under either of us if accepted. The topics you will be working on will range from anything from references to event Pokemon. Programmers - This is Jacob's territory, but we could always use another one of these guys to help out. I'm always thinking of ways to torture challenge the game's capabilities so the more the merrier I suppose. You'd have to PM Jacob for more details onto this. What we really aren't accepting are Team Creators and new Characters. Ideas are still open, but don't expect anything or everything you suggest to be implemented. I'm a picky person when it comes to this.
  14. Yeah Huk for explaining things. Yeah, I meant it in a good way. I mean it's everything I'd want from a Pokemon game except maybe that one gimmick GF brings each gen. And it's not some dark or challenging game like most I've seen on here which is why it stands out.
  15. 3 field effect ideas down...only 22 more to go. fml.

    1. Show previous comments  4 more
    2. Commander

      Commander

      18 for the gym leaders, 5 for the elite four and champ, and 2 for the evil organization leaders.

  16. Don't you just love it when people ignore you. In a way, I know the feeling. I know I really haven't said much (actually, have I even said anything at all? Probably not), but this project intrigues me more and more as it keeps going. It's really the black sheep of the game ideas on here and kind of fresh. Likely I'll try to pick it up when you release a demo or something as it really does intrigue me.
  17. I don't know why you people are wishing for Fern to die. I mean yes he's easily despised but he already got some payback with Blake, Sirius, and Florinia just slamming him so hard for the mansion fight. I mean he was the laughing stock of the group. If anything, I feel kind of bad if he did die. Blake, on the other hand, can go die in a hole. Fern is all talk but Blake...is just cruel. He threatened Shelly, let people starve to death, and pushed his own brother off a mountain all while trolling you all the way up the mountain.
  18. Solaris getting stabbed in the back by Sirius with Taka having to see him die right in front of his face. The man may be ruthless, but he doesn't deserve to go out that way.
  19. You don't even want to know the horror stories I've had with that Scoliopede. It has swept my teams before. Believe it or not, that was on the Corossive Field, but Mega Beedrill was way too powerful for this point in the game with is why I swapped Beedrill (non-mega) for Scolipede. That thing got 2 nerfs and it still is borderline difficulty as it could just shred through a Venusaur in 3 hits. But yeah, Corey's main gimmick is still poisoning you and slowly killing you off. If you take away the poison moves and affects, there really isn't that much left for him to do. Swalot might get Acid Armor, but that's supposedly it. His other team contains: Trubbish, Vileplume, Haunter, Beedrill, Skuntank, and Crobat all with a more defensive maneuver. Stupid Vileplume with your Sleep Powder Giga Drain Black Sludge tactic. Just a spoiler alert: most of the Episode 4 fights are kind of anticlimatic (Shelly is on and off) except for one. Her difficulty really took me by surprise because you wouldn't think it'd be as hard as it is.
  20. (Looks at 1,000 Arrows) Yeah, Zygarde might be going into Ubers with that move.

    1. Show previous comments  3 more
    2. Azeria

      Azeria

      Thousand Waves is quite interesting too..though not as good as Thousand Arrows.

    3. Raindrop Valkyrie

      Raindrop Valkyrie

      Free for Alls though... you could keep an opponent from fleeing while destroying them at the same time.

    4. Raindrop Valkyrie

      Raindrop Valkyrie

      Correction... you can hit the enemy side and prevent both og them from Fleeing. So it hits both and stops them from switching out.

  21. I doubt this'll be an HP thing, but more of a Kyurem scenario if anything. There probably will be an item in order to change Zygrade's forms, but that last one might be an equivalent to a Mega (and that's the only one I know they'll make for the game). If you've also looked at Zygrade's data, he has a few special moves that are very well hidden among his data which may be a move that is altered by the forms like Kyurem's is.
  22. What I'm supposed to be thinking: What I'm really thinking:
  23. Even though I'm a huge Pokemon fan, I hate to admit I feel this is going to flop hard. I mean people said the Wii U was a flop (still love that thing more than the Wii), but I have a feeling this would be worse. If you look past all the advertisement, this is just a glorified Poke Walker...with less features and uses. It could just be me as I'm not really into all that freeware and Iphone stuff.
  24. Actually, they both only have four this fight. Inconsistent...maybe, but it's more or less the same fight as before. My advice it to take either Taka or Zel out then 2v1 against them. Worse comes to worse you can grind to about 30-32 range to defeat them. If you have a toxic spikes user, set them up at the start and take a defensive approach. Espeon is your biggest enemy so make sure you can take that thing down fast. Once Zel is out of the way, it shouldn't be too bad (Taka is no where near as scary as he was in the forest). Venusaur will come in handy in this fight with sleep powder as well. Literally, do whatever you can to keep him alive until one of the two are down. Also, bring a lot of Super potions.
  25. Honestly, I'd rather push away from HMs then to make more of them, but that's honestly just me. I mean there are other ways to create puzzles such as key items and scripting in which you wouldn't have to force a move on a Pokemon. __________________________________________________ Now for the whole choice option things. Begrudgingly, I have to agree with Kuro on all xyr points. The whole silent protagonist thing is something I could make for a huge debate, but it is a tool of immersion no matter how effective or not it is. Giving personality to the protagonist with those choices would "take away" from that supposed personality. So it is best to leave it as the yes or no options. I suppose it would be possible to edit those choices and texts rather easily and alter the dialogue a bit for Hardcore if someone put it up for suggestions. The mod is a bit different as most people would've already played the game and would probably prefer having the option to be a complete dick to Fern and other different choices because they already made their choice once.
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