its ya boy spade, aka dmetri aka the black tai kamiya, aka the greatest digimon tamer in the history of history you already know what is
lets just get right into ok so you know i cant play anything that's not hyper offensive so instead of making some sort of balanced offense or anything smart or logical i built a team that lets me start with rampardos and click head smash :]
really though, i tried a new thing where i get together a few mons i like that hit hard and see what I can do. im willing to change things and whatnot but only to make this team work better for itself
are you ready???
LETS
GET IT!!!!
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Ice Punch
- Waterfall
- Play Rough
Azumarill is here because its one of my favorites and it hits hard. I cant deny that huge power aqua jet, and it's nice to have priority for revenge killing etc. also its a nice switch in for all that bulk, but this team really thrives off of letting things just drop so
Staraptor @ Choice Band
Ability: Reckless
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- U-turn
- Quick Attack
banded reckless strats, staraptor is one of my favorite mons to use. brave bird is really the only move that benefits from it here, i could run double edge over quick attack but since my mons tend to drop i decided to run QA. priority never helps
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Return
- Fake Out
mega lopunny, one of my faves because of it's crazy speed stat and how it manages to have all that coverage + priority in the form of fake out, and outspeeds the entire tier. and it's strong as fuck. jolly nature for speed ties with m mane if push comes to shove, and lets it outspeed a lot of other mons.
also it's cute.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Strike
- V-create
- Zen Headbutt
- U-turn
victini is a lord. banded bolt strike and v create make for really good coverage. u turn so i can use it as a lead incase there are rampardos resists and with enough speed to get the upper hand most of the time. also zen headbutt for stab, and also flinches.
Rampardos @ Choice Scarf
Ability: Mold Breaker
EVs: 36 HP / 216 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Head Smash
- Pursuit
- Zen Headbutt
the star of the show himself, my boy rampardos aka hit hard. when it comes out, it gets a kill. something is dying. that fucking 165 base attack and base 150 power stab move makes rampardos something that does not need to exist in the way it does. ive never used anything other than head smash and pursuit on it, just due to circumstance. Mold breaker because sheer force doesnt effect head smash, which is the move i use most often. best case scenario i end up ohkoing a skarmory due to a crit and moldbreaker bypasses sturdy :]]]
S H O F U (Darmanitan) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Flare Blitz
- Superpower
- U-turn
nothing really to say about this big guy. it's got so much going for it's flare blitz and with a choice scarf it's fast enough to take out unsuspecting opponents. jolly nature to outspeed some big threats, like m manectric, and specs/orb keldeo. not that it runs coverage for keldeo but best case scenario i can get u turn damage and go to azu or otherwise.
idk if im supposed to have anything else. thoughts? comments? suggestions???