Jump to content

Amethyst

Administrators
  • Posts

    11236
  • Joined

  • Last visited

  • Days Won

    572

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Amethyst

  1. haHA foiled again!!! ....just kidding, that's totally fair but i saw this topic by chance. tagging me in topics you guys want me to see is probably the best way to get my attention in the forum though. i dont spend as much time browsing these days. so side quests. firstly, ICSW is right, things like the shiny charm will not be permanently missabale, you'll just get them early. A lot of the early game sidequests have become the same way as of E16. police quest used to be the only way to get growlithe and it was missable after a point but now you can find them in the wild. the reward is still there in getting things early + more game content, but it doesn't have long term consequences to not do it. this is what i shoot for for sidequests. also what 50???? in E16??? no way. is there a list????? man i made the stuff and i'd struggle to believe it's that many ok so as for if i want a player to see it all or not-- sure. that'd be great. but i know many people dont care, and many people do care but cant be arsed to comb the gameworld to find everything, and many people who do care and do comb the gameworld still won't find everything. ....but that's not a bad thing, right? speaking as a player some of the things in games that have fascinated me the most haven't existed at all have been the things that are ridiculously esoteric or hard to find or that you'd think "there's no way this is going to lead to anything" but then it does lead to something and it's like woahh... so a lot of times when i'm thinking about what i want the player to experience i end up exploring those "there's no way" things and building on them to reward the players who do go out of their way to explore, or try different things, etc. i enjoy hearing about players who've spent hundreds hours on this game and then are reading and they're like "there's a what in chrysolia forest" because you know their world view just got shaken and they gonna be on their toes again for a while. in E16's case a lot of the sidequests were made with the intent of making sure there'd be enough to explore and discover in the new city to potentially last through the rest of the game in the early game it was about making the city feel lively in E17 it's about rewarding exploration and also somethings were just draw onto the map to begin with so i had to relaize them l o l but idk like different sidequests serve different purposes and im trying to leave options open to players while making sure that it feels like there's plenty to do also worth noting i dont generally think in terms of "at the end of the current episode"-- im looking more at how people will play through the game as a full. i imagine some people will do everything and others will strategize and find out what they need to do to get the things they want and go for it-- also why i've been packing multiple rewards into sidequests more and more lately so that the same game content can be valuable to more different players and not just whoever happens to want to use mega camerupt this is a very rambling post and sorry for that that's just where my mind is that rigght now but hopefully it can answer a ffew questions about how im looking at things
  2. The older development content should still be there at least for the people who want to read it but I don't think pushing out old things is so bad. Most people coming here will be looking to see the latest updates every time, and older development will be less and less relevant as time passes.
  3. Let's bring this dev blog back to life. Remember when I was doing daily updates in the clusterfuck threads? Well, I've got the those going on elsewhere still, but that doesn't mean I need to keep you guys in the dark too. From now on my plan will be to collect and summarize the updates from there in weekly or semi-weekly posts here. This is suppose to be a dev blog after all, not just an announcement zone, so no point in keeping it hush hush for weeks at a time. That said, I actually do have an announcement today. Some number of weeks ago back in the droll march through Tourmaline's development, I realized that the mapping side of things has been reliably taking approximately way too fucking long. So I decided to get some help on it. I asked a couple of friends to take up some loose ends on the desert map, allowing me to go work on other areas in the mean time. And after clearing their trial by fire in Cliff Hell (seriously. you don't even know) I'm officially announcing them as part of the team. Please say hello to @JazzyFur and @Sazane! They'll be the project's new mappers and will allow me to move through making areas much quicker. With the desert finished per example already, they'll be starting on some of the other yet-unfinished-areas in E17 while I charge ahead to eventing and other horizons. They've already saved me a huge amount of time on Tourmaline, and I'm sure they'll continue to be invaluable. As for other goings-on, the only area I have left to map is one that I've been looking forward to for a long time, but I'll keep the details of that to myself for now... Just know that we are ever-quickening and closing into progress here. ^^
  4. Well this is heavy. Even in a situation with no way out, you won't get anywhere until you learn to be kind to yourself. Conversely being hard on yourself doesn't help. Do you really want your internal voice to take after your mother's? In any case, stay strong. Sometimes going through the motions is what it takes.
  5. h-hey... i. look. in my defense uh, i, uh i suck at this game s-so there!!!! yyeah. gotm. hi inuki. i'm out of sentimental words cuz that's really just not where i'm at at this particular moment so please accept the below meme and know that it contains all of my love for you
  6. Looking to clean house around the community, we're adding a new rule for our servers. It's a pretty standard chat-etiquette deal: No flooding. It's important to keep other users in mind in environments like this, and dropping Berlin-size walls on a chat can have the effect of isolating other people from joining in. We're probably over-do on this one, since most communities have some form of this inherently. We decided against it in the past when we were concerned it might needlessly restrict things, but as the community continues to grow, so does its import. For the purposes of this rule, flooding is considered to be any 15 consecutive lines of text by a single person, applying both to showdown and discord. Paragraphs and image previews count as one line each. Ideally this isn't something most user should have to worry about, but please be cautious about typing like this over long periods of time. Thanks for understanding!
  7. im just going to cling to the promise of more lusamine and let that pull me through.
  8. if there's a correct answer, i don't know it
  9. to be clear i was only talking about the pokeshrink, not changing the breeding process. that's a canon mechanic so it won't change.
  10. don't remember tbh but probably i didn't want it to be just straight-shot one-and-done. put a little effort into it, you know? but soft-resetting is so zzzzz i was really hoping people wouldn't just do that but that was naive.
  11. I'm actually not 100% satisfied with the current system since it does encourage soft-resetting and RNG is succ, and I'd rather do something with a bit more deliberate gameplay than that--- but I don't currently have any plans for the matter. It might be a late change.
  12. it's worth noting that granbull has EQ to take out steel and poison types but it never uses it because the AI doesn't know what gardevoir's telepathy is and it doesn't want to hurt its own teammate so this will need to be reassessed after E17's AI updates
  13. Pokemon Reborn's online server has been restarted and should now be functioning normally again!

  14. Amethyst

    Boxes?

    It isn't, but the answer's pretty much the same with that. I can keep it in mind. Does that exist in main series games now? I don't recall it and i'm not 100% sure how it would work
  15. i hate permissions

    1. Show previous comments  3 more
    2. Maelstrom

      Maelstrom

      Well sure, we all hate things that don't work out right... but what can you do about them?

    3. Amethyst

      Amethyst

      nuke them from orbit

    4. Lord Drakyle

      Lord Drakyle

      No No ame, you are FAR too soft and lenient, you have to become the God/Goddess of Existance and erase what you hate from time and space so it never EVER existed or shall ever exist

  16. After receiving and reassessing a rather resilient romp of recommendations to retain a region on the forum for rousing refrain, Reborn's reconsidered a room for more remarkable recitation. But rather than reaffirm a rhetorical rally (which regrettably refuses rationality and reconciliation in favor of refutation and rivalry) we realized that we could reroute the request into a relatively rewarding rendition where residents are reassured and recompensed for rethinking their ramblings, be they resentments or reflections, for whoever's receptive. And so we relay Rant & Rapport, an area relegated to under General Discussion, where refugees of reality's reign can release and receive replies of relief and recommendation. Remember, in Rant & Rapport, respect rules the roost. Resistance may be reflexive, but retain reverence regardless, as R&R remains a place of revitalization and rebalance. (tl;dR it's a subform in general discussion for venting and emotional support) Remain regal, Reborn, and always reinforce reason and recovery!
  17. i appreciate the last couple posts before for bringing it back to the thread since i don't think anyone was looking to get hung up on a detail like that :x anyway, it's this has always been a pleasure of mine, but it's always a little craycray to me that it's come to mean so many different things to many people. and i always enjoy hearing about them. i'm very glad that it was able to be a part of something to bring you back. <3 life gets better once you have autonomy. hang in there!! when you're an adult no one will tell you you cant just chill and play games all day. ...on a day off at least. ;;
  18. Amethyst

    Boxes?

    It won't be a priority but I'll note it down in case we have extra time for it.
  19. wait there are people who do milk first?? why???? it'll splash..... -2
  20. Close. It's not that that there are 7 maps-- there are 7 areas to make for E17. Each one will probably be multiple maps. The desert alone will probably be around eight maps? It's still the biggest though, as it contains most of those places.
  21. Awh, are sadists really so bad? I get called that a lot too, you know. Maybe Lin and I aren't so different. Except for one of us still being alive.
  22. https://youtu.be/TWnNJVrVCck i'm a temporal wreck, but i occasionally have good advice. here's 5 tips for effective time management.

    1. Wolfox

      Wolfox

      most of the time the ones that are the biggest wreck have the best advice.

    2. Amethyst

      Amethyst

      you get me

  23. i'm Infinitely Non-logical, Frivolous and Jovial i think most of the internet being introverted is almost tautological though.
  24. https://www.youtube.com/watch?v=0Kh5tcflxRs another episode of CIMA: The Enemy, core gameplay and wow i get thrashed by these bosses

  25. Yes. Most of them aren't really relevant, security fixes, mod stuff, etc. I just picked out what members might care about. The others can be seen on Invision's Release Notes site if you're really interested.
×
×
  • Create New...