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Amethyst

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Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Amethyst

  1. I remember you! You know, I don't remember details but I don't think you were that bad... but I can understand feeling that way. It just shows how much you've grown, in a sense. Welcome back! I hope you'll stick around for a while again despite everything then. Unfortunately we left PO and Showdown is quiet these days, but Discord is roaring.
  2.  

    more friends! well, victims.

  3. i would never kill anyone off. how could i? when i'm already dead.
  4. I wondered about that as I posted it. Unlucky. Okay, then y'all can ask an admin
  5. I used to have a Paypal for that kind of thing but it seems they only do those donate buttons for business accounts anymore which????? So yeah I suppose something like ko-fi would be a thing worth looking into, though I haven't yet. Thanks for the suggestion, and , well, you know, for chipping in as is anyway Everyone who's helped has together made a huge difference for the episode, so thank you all so much <3
  6. I want to clarify this cuz you're not the only one who reached my conclusion and it's kind of my bad for including it. My computer's data was wiped in July so I lost all my save files. At some point I popped into Discord and just asked some people to shoot me theirs to test with. The save file that had Garchomp was one another player sent me, so it was added to that file through means of questionable legality.
  7. This is probably an unintentional result... It doesn't double in Rainbow alone. We'll change this.
  8. Since a game like this exists, I'll go ahead and clarify this Deino thing... Even though it can be gotten by trading, it is not the intended way to get it within a single save file so in Episode 16 we consider Deino to not be available. Whether that's changed in E17 or not, you are free to guess.
  9. I've set that topic to unarchive, so you can use it again! It will just take a few minutes after this post. If there are other topics like that please feel free to ask a mod to unarchive them. ^^
  10. Moved to Mod Market, since even though it isn't technically a mod it's still a downloadable accessory for the game, and I think it'll have a bit more visibility there.
  11. gotta meet the new ultimates!!

     

  12. upupupupupu

     

    1. blk145

      blk145

      H Y P E 

      T R A I N

  13. you know for a while my todo list got up to like 5000 lines. but that's what i get, i suppose my side of the function code crawl is done, which is basically just writing out the logic for our 120 function codes that we've selected as this episode's lucky winners. for the most part these are common moves like status, set up, recover, etc... plus certain things i know gym leaders use. so i'm hoping for high mileage with these. they've all been written out and now marcello is just finishing up putting them into the script properly. meanwhile it's up to me to tie up loose ends in the misc update category, which is nearly entirely limited to bug fixing by now. historically that does not take very long, but i also have not gone through the forum for bugs basically all episode, so i will be doing that over the next week. we'll then start testing. we're doing it a bit different than we have in the past, so i'll go over how it's structured this time to inform newcomers and illustrate changes. in the past our test sequence has been ...where the supervised test is one where one person (hi ikaru) plays through the episode and all with me watching so i can closely see any problems with how it plays or things that need to be tweaked. this has just been called alpha in the past. the beta has been done by ace members, community is a release available to all forum members, and the public release is open to everyone finally. unfortunately many bugs have still passed to the community and public releases despite this. that's because we would find bugs in beta or community, and then take a pass at fixing them, but sometimes that fix fails or breaks something else, and we dont find out until the public release because all the testers had already played the originally broken version. for this reason starting this time, we'll have more waves than before: i just mentioned the supervised testing was considered alpha before, but we're now calling it that. instead the alpha testing will be done by the supporter group here on the forums privately. internal testing likewise will be done by the dev team as a whole amongst ourselves. we didnt do this before due to having a smaller, more inconsistent group, although it somewhat happened less formally anyway. my hope is that taking it through these different waves will give us plenty of time to fix as many bugs as possible. of course there are some things that just won't statistically present themselves until swarmed with a certain number of new players, so it's not as if we can promise a bug-free release. i ask for your understanding as always. in order to compensate for the increased number of waves, i'll be shortening the time of each one as well. in the past the beta and community tests have not had a fixed timeframe, but usually ended up being around two weeks each. with more waves now, i'll be limiting each one to a single week so that we can move through it in a similar amount of time. the supervised test should not require a week anyway... anyway, this all means that if there are no especially time-consuming problems, the episode will publicly release four weeks after the internal testing begins. since we are reaching this stage, it also means this will be my final post here for this episode. from here on out, i hope you can wait for it patiently. although the story content of the episode will be somewhat light, there is plenty to explore, and especially with 7th gen being added there are many new pokemon to catch too. in fact, as of the end of E17 only six non-legendary lines are still unavailable. and as for legendaries... maybe you'll even get some action with them too. until next time ≮̕3҉
  14.  

     

    Huge shout out to O Colosso for working with me on Reborn's new title music. Enjoy, and check out his other stuff!

    1. Wolfox

      Wolfox

      this sounds really awsome.

    2. Zander

      Zander

      Damn , amazing dubstep. But this sounds kinda dark. My prediction is that Team Meteor is going to mess up reborn city again, no way all the greenery will last.

  15. I've just updated and restarted our own server, so please let me know if there are any more problems with it. Mentioning or private messaging is probably best since I'm likely not to remember to check here though >~<
  16.  

     

    i dont much care for baseball, but if it's a bunch of cute girls doing it and they're all a little bit in love (or hate, whatever) with each other, i can be convinced. you should too!

  17. this would be conceptually difficult for a lot of reasons, such as how pokemon only seem to be discovered or researched much in the modern era, and how to work around new technology like pokecenters not necessarily existing. also we know from the 4th movie that pokeballs even 40 years ago were fundamentally different so there are many problems to sovle-- in addition to the graphical burden of making period-appropriate resources but i'd be so for it. someone please hit me up with that electro swing OST. i'm counting on more games using that style. thanks bye
  18. sad reacts only but not really, because this is one of those like, six lines i mentioned on the right. basically it's the AI section. cuttin' into it like a rotom-c. so a few things that have generally been done recently: tv dialogue for new epsiode is , furfrou forms are and the groomer is in glamazonia salon-- actually i guess i can post those here. and uh. weather is ! we fixed the bugs with E16's systems. it turned out to be super simple. it'll rain less now. rain is fake news anyway. wait i'm-- well ok. have some frous. i refuse to accept that that 'frou' is pronounced like 'true' though. that's the real fake news. okay so stepping forward i train my laser sights on AI specifically function codes because that stuff is incomplete and also largely never existed in the first place. its basically the thing that tells it when specific move effects are a good idea. it doesn't have no idea-- but it has bad ideas most of the time, and no idea the rest of the time. there are ~350 function codes in the game, and for E17 we will be choosing to focus on 118 of them. the rest will be finished in E18. so basically i have my work cut out for me if i want this to happen soon. guess i had better get started ^^
  19.  

    after like a million years actually a new public video what's up come see one of my favorite games from my childhood

    1. pyrromanis

      pyrromanis

      I know you are the master of forgetting things, but I didn't expect you to remember you had a youtube channel! :o

    2. FairFamily

      FairFamily

      Well thank you Ame for the video.  It is nice to see such an old game. I can clearly see some elements that have seeped through and have been polished in of my favorite games grandia 2.

  20. oKAy hi so what's up all my fresh fellas lovely ladies and enchanting enbies we're here with another episode of not Pokemon Reborn cuz that shit ain' ready to release yet BUT the story is pmuch done "but ame if story is so done why come it not full hunder persent on right tab???" an excellent question, hypothetical asker who's typing style belies the validity of their question. that's because although i've gone through and done all the story parts that i can so far, there's still a few minor holes i need to go back and fill in. i couldn't do that before due to things like the maps not being completed, or some script issues we're just now getting sorted out. there's also a bit more eventing stuff that i'll need to do when all the maps are finished too. then there's sundry things like the tv dialogue, bug fixes... oh, also i'm making sprites for all of the furfrou forms after deciding to care noticing that we didn't have anything for that yet. plus AI... so- there's still a significant handful of things to do before release. however, once those few things are knocked out, we're going to have a grand old time. do not hype yourselves yet though; the time for that will come yet.
  21. that was actually me mocking marcello tbh dont tell him
  22. this is my favorite response tbh
  23. if nothing else we'd probably want to make it so that it just always produces eggs with the moves it was deposited with i think that's how it was in... 6th gen? maybe? but yeah it can definitely be improved from where it is right now, can't promise that's something that'll happen soon tho
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