Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 03/09/25 in Posts

  1. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    17 points
  2. I posted this on Reddit a few months ago, but I thought I'd share it here as well. I've managed to find all versions of Rejuv and saved all of them to my own Google Drive to make sure they're archived. Thought some of you here might be interested in trying out old Rejuv and see how far the game has evolved. 1. https://drive.google.com/file/d/1FtbfenFuUL_ff-E3nAZ4Ceexbgm6bGGR/view?usp=sharing 2. https://drive.google.com/file/d/1wYLzGvjXk4gmNmwxk6aB66SdGbo375Et/view?usp=sharing 3. https://drive.google.com/file/d/1LDiW3cuhuPjcdkfJkXIdr4sHdm5f-heL/view?usp=sharing - (Credit goes to MoonPaw for digging this one up) 4. https://drive.google.com/file/d/19boRjZ0_PbRzL_pQS8Fwk8p0x44x6SqI/view?usp=sharing 5. https://drive.google.com/file/d/1HBdGbwg5IxOAsKT-OWwI-1j-IEn7IYxW/view?usp=sharing 6. https://drive.google.com/file/d/1S3x9ktKr3SR16byDlPK28ufHODo3Bjrd/view?usp=sharing 7. https://drive.google.com/file/d/1g9FmMfiXSaG3mPEk2H8089LU4Ln1kjUl/view?usp=sharing 8. https://drive.google.com/file/d/1r9HDCZEigPNfrFonGcsO_ZQBEy74a_Kt/view?usp=sharing 9. https://drive.google.com/file/d/13KYoKIvlTJFOMzm2mo-0GI_vOci-xIOg/view?usp=sharing 10. https://drive.google.com/file/d/1arnJn5IaIQXLAZ0WTQdepmiEG4MJfY5X/view?usp=sharing 11. https://drive.google.com/file/d/1pOwQQUUgjRFmvWow5DJbleAfz1FTn23s/view?usp=sharing 12. https://drive.google.com/file/d/1lfUV-qajIEYrNqN-tMNjZ6MrHjkg5a7o/view?usp=drive_link 13. https://drive.google.com/file/d/1O7f89eOvRHPoeZ2HjzuEIz4GRIWz2nTl/view?usp=sharing
    9 points
  3. After 4 months of work (and a year since the first version released), LAWDS version 2.0 is finally done! LAWDS is a difficulty/enhancement mod for Pokemon Rejuvenation aimed to provide a challenging yet satisfying journey through the Aevium region. With multiple difficulty modes, adjustments to Pokemon, and universal changes, LAWDS offers a fresh, original, and challenging Pokemon experience. If you read more and like what you see here, make sure to join our Discord server (linked at the bottom) for updates! Difficulty Overhaul Every single major battle in the game has been heavily reworked to be much more difficult. Other throwaway battles have been retooled into challenging fights, populating the game with many more bosses than in vanilla. These fights are designed to be challenging, memorable, and flavorful, having great variety in Pokémon and fields while staying true to the story and lore of Rejuvenation. Mon Reworks & Custom Crests LAWDS features Pokemon from Gen 9 not available in vanilla. Additionally, every Pokemon has been adjusted in some way, providing new ways to strategize and construct your teams. These changes come in the form of: type changes, moveset additions, different abilities, custom crests, and even full on reworks for some of Pokemon’s forgotten few. Learnsets have been designed with new level caps in mind to create a feeling of smooth, continuous progression throughout the entire game. Battle Mechanics With enhanced difficulty and more engaging gameplay in mind, many battle mechanics have been adjusted for the better. Abilities (as well as moves and items) that were underwhelming or frustrating in the vanilla game have been made more useful, balanced and fun. A handful of original moves and abilities have also been added, enabling new strategies. Custom Aevian Forms We've added several brand-new Aevian forms, each located in a specific part of the region. Each one of these forms gets a completely unique signature move or ability, as well as beautiful custom sprites. Definitely consider using them! Extras We've made heavy changes to many of the game's fields that make them more enjoyable to battle on using a wider range of strategies, adding more variety to battles. These range from adjustments in specific mechanics to revamps of a field's identity. Finally, most fights in LAWDS feature Pulse-3 Pokemon, which have all of their abilities active at once. You'll also be able to find Pulse-3 Pokemon of your own hidden throughout the region! That's all I wanted to cover in this post. Download LAWDS below and join the Discord server to ask questions or chat! Documentation, Discord, Download Download LAWDS v2.0 here: https://drive.google.com/file/d/16hbI-t7dlKbQFNSSX0M9LZZfeyWcmUCv/view?usp=drive_link Full mod changelog (except for mon changes): coming soon (the one on this post was outdated, will replace with current version when I have the time) Discord (with download link): https://discord.gg/AWGgcgmCXB Credits LAWDS - Credits (POTENTIAL SPOILERS!).txt If anything in the credits is wrong or missing, please let me know immediately!
    7 points
  4. 08-26-2025 Dev Blog Firstly, sorry for the 3 month delay in posts. Pretty much everyone has been extremely busy with either school, work, or other circumstances, and I myself have been utilizing pretty much every free hour I have to work on story development. For this post, we will be going over some more collab information with Vanguard, a redesigned Aevian form, and some pretty important information on the future of development. Starting with the collaboration, as you probably already saw today in the Discord. Almost a year ago, we announced a collaboration with Pokemon Vanguard, where we traded forms from both projects, as well as added a custom sidequest, and protagonist from Vanguard into Overseers. I am glad to announce that we are once again collaborating, and adding more content to both projects. Project Vanguard will be implementing Aevian Thievul, and Aevian Swanna (known as Overseer Forms in Vanguard) Overseer Files will be receiving Ayreian Hatterene, a Bug/Dark type form. (I don't have art so I'm stealing your banner Ayrei) This form will be available from an exclusive sidequest within the Overseer Files mod. Overseer form locations in Vanguard are to be determined. Continuing on with our redesigns, we have another form redesign to showcase. This form being Aevian Deerling, and Sawsbuck. While Deerling itself hasn't drastically changed too much, Sawsbuck has received a glow up, and is looking fancier than ever. Thank you Omens for the art & redesign. Typing, statline, and moveset will not be changed, this is purely a design overhaul. > Now for probably the most important part of this post, so please read. < To start, when I started Overseer Files, I didn't expect it to grow as large as it was, or contain an overly fleshed out story that we have in the works. Its intended release time was supposed to be a few months, if not a little bit longer. As you can see, that didn't happen! And we are now a year and a half into development. It has been in discussion lately on how we want to handle releasing the mod with how development is going. As mentioned previously, a lot of us have been extremely busy. I myself, am working 5-6 days a week, and 40-45 hours, on closing shifts. I go to work at 11:30am, and come home at 8:00pm, almost every day. Needless to say, I don't have a whole lot of time with these hours! And my job will fire me if I change them (pretty cringe). So! We have devised two solutions, and are leaving it up to the community to decide how to handle releasing the mod. Below will be two options, each with pros, and cons, and a poll you can vote on. Additionally, you can leave a comment if you'd like. If you say anything mean, I'll just delete your vote, and pretend you don't exist. As of now, we have guaranteed that the story for both Paragon, and Renegade, will be split into 4 Acts. 3 main acts, and a postgame. You all have the choice to determine if we release all 4 Acts at once, or split it into 2 parts (Act 1 & 2 for Part 1, Act 3 & Postgame for Part 2). Pros of 1 Part release -Experience the full story and postgame all in one go -Every sidequest, feature, etc. planned for implementation will be present at launch Cons of 1 Part release -Will release much later than a 2 parter release, an ETA cannot be feasibly provided at this time -Later public feedback of cNPC dialogue, fights, navigation etc. -Far more demanding of retained audience hype, which is unreliable given the premise of Overseer Files is a mod within a fangame. As for 2 Part Pros of 2 Part Release -Experience half of the full story sooner -Access every currently revealed Aevian sooner -Earlier public feedback into cNPC dialogue, fights, navigation etc. -Much sooner release expectancy and an ETA public release of 2026 post v14 can be provided -Every cNPC up to tier 3/4 will be fight-able by the end of Part 1 Cons of 2 Part Release -Public/Beta testing periods would effectively have to happen twice, which can drag out all-around dev time -Non-required sidequests planned to be included in the full release will be absent in part 1 -Other miscellaneous features and additions will likely be absent from being obtainable in part 1. Such as boss rematches, certain planned areas, and etc. You may vote on this Google form. There is no set end date at this time for voting. We mainly want to hear what the community has to say. https://forms.gle/SBKGARHKJ27nRurZ7 Now that that's done, have some various screenshots from the Paragon story as a little treat for reading all of that. And finally, as per usual, the next Aevian form reveal Aevian Houndour / Houndoom Art & Design by Chrys Ground / Fairy Type Houndour: They are difficult to spot in their natural desert habitat, since they camouflage easily and are adept at creating illusions. Houndoom: Aevian Houndoom haunt the ruins they used to protect, misleading intruders with their illusions. The sand that makes up Aevian Houndoom's body is said to bring restful sleep. This concludes the post Please check out the poll, as it will really determine how we handle development, and releasing the mod. Also check our Discord for further updates, teasers, and other info. Overseer Files Discord
    7 points
  5. Pokemon Reborn has one-thousand, one-hundred, and seventy-nine battles. Now, while a few of these are only available through illegitimate means – such as Tham the Tench Engine and Mr. Meow Mix – and many more are random trainers with no distinguishing features whatsoever, knowing your enemy and knowing yourself can carry you to victory through all of them. About three weeks ago, I decided to start a mono-Bug run, and – inspired by watching Run and Bun videos – wanted to go for as few faints as possible with clear, clean lines. As such, I would need to understand the AI's behavior. However, while the basic information about the AI – it works based off scores for each action it can take – I couldn't find a full document detailing how these scores were calculated anywhere (for good reason), so I (someone with poor reason) decided to make it myself. Anyway, here's a 125 page document detailing the 12676 lines of code that make up the Battle_AI.rb file in the Pokemon Reborn code as of v19.5.26. It's broadly organized into 3 parts: Item AI, switching AI, and move AI, with the vast majority of the doc taken up by move score calculations. I hope it's understandable, please tell me if anything is not, and I damn hope this document helps at least one other person. (Feel free to port this to Google Docs or something, I'm just a "torture myself with Microsoft Office" type of girl). Pokemon Reborn AI.docx
    7 points
  6. [Mod] Nero Learn Menu – Advanced Move Relearner Integration Overview: This mod significantly upgrades the default Move Relearner system by making it more powerful, flexible, and user-friendly. It introduces a new “Learn Moves” option directly in the party screen and tracks a wide range of move types beyond just level-up moves. (Optional) Added change EVs/IVs/Nature/Ability in party menu See the comment below. --- Features: New: Added menu for (Optional)Edit EV/IV/NATURE/Ability See the comment below. Improved code of the learnpatch and util Significantly reduced the loadtimes. *added comments in the code * Adds a Learn Moves command to the party menu for quick access to move relearning. Includes relearnable moves from multiple sources: Level-up moves up to the current level. Starter / first moves. Egg moves (learned or compatible). Tutor moves previously taught to the Pokémon. Any unlocked tutor moves from a global trainer list ($Trainer.tutorlist), filtered by compatibility. Supports pre-evolution level-up moves by referencing the immediate pre-evolution species. Avoids listing moves already known or duplicates. Modular and form-aware — designed to integrate cleanly with custom tutor/egg systems. --- Dependency Handling: Requires nero_learnmenu.rb and nero_util.rb to function correctly. If either is missing, nero_learnpatch.rb will crash the game with a clear error message, prompting you to install the missing file(s). --- Installation: 1. Drop nero_learnmenu.rb, nero_learnpatch.rb, and nero_util.rb into your Patch/Mods folder. 2. Launch the game — no additional configuration required. --- Check out my other mods: nero_learnpatch.rb nero_util.rb nero_learnmenu.rb
    6 points
  7. Hi this is me again with another nonsense xD This mod makes gardevoir transform when fainting (works like a battlebond) - There are 2 Gardevoir forms you can choose from Celestial Form: Psychic/Fairy, enhanced Moonblast (100 BP, hits Steel/Fire for super effective) Harbinger Form: Ghost/Fairy, enhanced Shadow Ball (90 BP, hits Fairy/Dark/Fighting for super effective) Item you need: Just use the following on Gardevoir items: Blue moon ice cream for Celestial Awakening Blue moon lemonade for Harbringer Awakening Installation: Just drop the folders in reborn dictionary patch folder. Credits: I do not own any sprite that used in this mod @Fervis for the sprite sheet. Rejuv team for the Harbringer sprite And A spriter in InfinityFusion which i still trying to reconnect with if any of this creators disagree with this I'll remove it from this mod. patch.zip
    5 points
  8. ________________________________________________________________________________________________________________________________________________________ Hey everypony. If you’re here you probably want news on the games development, and what has been happening behind the scenes. It’s been half a year since the release of E1: Auld Lang Syne, so I decided it’s time to talk about the game in general, past, present and future. ________________________________________________________________________________________________________________________________________________________ First things first, I got good and bad news. THE GOOD: I am working on E2! The current goal is to reach the 4th Gym (just so you remember, E1 went up past the 2nd Gym). I feel like every update will try to aim for 2 Gyms minimum, but of course it's not a guarantee as it will fully depend on the quantity of content I add. THE BAD: I’m slow, like really slow, and I have to juggle more than I feel capable of. Mapping, eventing, general coding, plus, I don’t want to go to work, and then come back home and only focus on Divulgence. It would quickly start feeling like a job and it's the reason why I had a burn out a few years ago and didn’t touch the game for a year. I love mapping in specific, it’s the one thing I really like doing. But I am a bit too detailed and I like adding more and more, and I refuse to back down on that. As such, I am still searching for general coders (new moves, abilities, maybe a bit of AI, or anything of sort), Trainer/Pokemon Sprite artists, a second mapper, and an eventer. I despise eventing, it’s the worst thing ever. Oh! And I also recently updated the game to Essentials v21.1 which came with a BUNCH of new problems to deal with, it was worth it to fix the frame drops but man some of these errors make me mad. So yeah in general what I mean is, the game is being developed, but it’s still slow and I am sorry for that. But don’t expect E2 in 2026. ____________________________________ Here’s two random screenshots of some stuff I worked on: (dont mind the text not being positioned correctly) E2 still has no name, it’s something I’ll figure out before release since it has to fit the theme/story of that segment. ____________________________________ So about Divulgence, it’s weird to see so many people actually like the game! Honestly I was a bit worried since E1 did come out in a shaky way and lacked one or two things that I added in patches. Fun fact, Divulgence was actually named Divine Flux until 2019? The game is really old, conceptually I mean, I originally had the idea to make a fangame back in 2014, and then started on it in 2015. It’s been over a decade now, the game got corrupted three times forcing me to redo everything, and then I hated everything I was doing so I restarted twice. Divine Flux still has a thread on these forums, here you go: Up until 2020 when I finally released the original Tech Demo as Pokemon Divulgence, which I changed and made it go up to the 2nd Gym and released in 2025. The current story ideas I have were improved over the years and more interesting, in the original Divine Flux version, Will didn’t even exist as a character and instead it was mostly about Synea. Keren was also not the weird emo guy we know now, but instead an asshole rival that liked to do graffiti in every area you visit (his old sprite was re-used for the Hoodlum you fight in Steeplin City). But the basic premise of the player going out to find their mom has remained true. The story has evolved, more characters were added, some relationships became more developed and more complex and I think that’s for the better. ___________________________________________ Speaking of story, I probably have said it before but I’ll repeat myself. I do have the general idea of where the story goes, what big story moments happen and how the main game ends. Post-game I don't know much about yet. What I don’t know is exactly the order of these events, some can happen at any moment, I would just have to write dialogue and extra moments for the characters to talk about them. Other moments I have to decide when the player would be the most affects and interested in them while not fucking with the normal Pokemon gameplay. But I’ll figure it out. ___________________________________________ In extra extra news, E2 will have some tiny edits to early game (I promise I won’t do a Rejuvenation and remake the starting area fully). These edits will simply add a bit more of a presence to some of the friends that were present at the birthday party. Russel and Kevin in specific, I never intended for the friends to have a super big role, but multiple people have asked me to give them more and to not just suddenly drop them, so, I will do so! The player's dad will also have one or two extra events. And because of that, all of these characters got some tweaks to their designs. I still don’t have any Trainer Sprites for them, but I hope to get some one day (if you want to help it would be great, otherwise Ill probably commission). CREDITS TO: clairemelle Adding these new scenes and tweaking the early game will be something that will probably be done a bit later. I prioritize new content over old one, so you won’t get any screenshots of these scenes for now. There’s still some characters that need designs, like the next two gym leaders, the bodyguards, Courtney, the drunk pirate and Sonnus. I’ll update you whenever I get new stuff. —------------------------------------------------------ Route 10 Again, if any of you are interested in joining the team for any reason I’ve mentioned above: Coder Eventer Mapper Trainer/Regional/Fakemon Sprite Artist or even something as simple as rebalancing Pokémon Please DM me here, on Discord, or find me in the street, whichever you prefer! Peace hoot. PS: I got addicted to Deadlock, send help.
    5 points
  9. 12-15-2025 Dev Blog Checks calendar Oh. It's been awhile... Whoops. Don't worry though, there hasn't been any delays in development, and everything is continuing as planned. The holiday's have definitely slowed some things down, but that is to be expected. Now, this post is going to be pretty big, and so some things will be split into a separate post. And that's because the mod is now 2 years old. Crazy. This is by far the longest project I have ever worked on/developed, so thanks for sticking around while we've worked hard on everything. Rest assured, we will have this ready for you all soon enough! v14 will open a lot of opportunities for us in terms of development, and gameplay, and will hopefully not break when porting to the new version begins. Now, as for actual content. The Overhaul v3 Continuing on with the prior posts, we have a hand full of redesigned content to share today. That of which includes two character updates/redesigns, and some form updates as well. So, starting with the major ones: Symfora & Asura Updates: Symfora art made by: Halcy Asura art made by: Nym Symfora still sticks to the original concept, with some updates, and polishes to her clothing, and general design, where as Asura has received an entire redesign in the clothing, and polishing department. Both will have updates in-game sprites, and other assets, of course. Additionally, two of our forms have been redesigned, and finally have official art for them as well! Tempest Wing & Iron Seraph updates: Art made by: Nym Both forms have received an overhaul in terms of design, with Tempest Wing being just as fluffy as ever, and Iron Seraph looking like it's going to ruin your day. Typing, and other form details have remained the same, only sprites & art have been updated. Overworld cNPC Showcase & Story Snippets Almost every cNPC is currently placed somewhere in the mod right now, with a handful being in shop locations, or other special places that are unique to certain characters. Additionally, your interactions with certain cNPCs may also have some impact on the story itself, with the current segments of the story heavily relying on said concept. Here's a few screenshots showing some story content, and general interactions with your characters. Have an item teaser while we're at it. Moving on to the next part of this post! Community Events As per usual, we are hosting a few events for the anniversary of the mod. The first event is a slideshow event, similar to last years, where the other is a poll. Slideshow Contest: This event is what is shown to be a community favourite, and allows plenty of opportunities to pick up new team members, and to just have fun over all. As per last time, members that participate are to create a Slideshow of any length, going over changes you want to make to your team. This can include regular Pokemon, Aevian Forms, and even Legendary/Mythical Pokemon. (Do note that Aevian Forms & Legendaries should have adequate lore to justify them) All submissions are to be posted in the event channel of the Discord. Full list of rules can also be found in the event channel The following Aevian forms are banned from submissions: Noivern, Flygon, Tempest Wing, Iron Seraph, Mega Aevian Mawile, Mega Aevian Lopunny. Submissions will close in 1 week! All team building rules must be followed for changes made to your team. Additionally, we are opening the option for current Legendary/Mythical holders to submit for a second Legendary. This will require extensive lore, and reasonings behind it, and will be more difficult to obtain compared to users who don't have one already. Carl Courier Election: This event more so focuses on the Lore/Story side of the mod. Everyone will have the opportunity to vote amongst a handful of Aevian Noibat, to be the communities selected Courier throughout the two routes in Overseer. As the poll mentions, all 6 will still be present in the mod, the winner that is chosen will be showcased as your fast-travel Noibat. Additionally, each form will have their own custom OW sprites, and art in game. Do be sure to check the event channel in the Discord for descriptions of the forms. Vote Here! New Forms & New Artist We have brought yet another talented artist onto the Overseer team, being SadieMK! Many who are active within the server probably already know this, so consider this the official announcement. Additionally, we have a new Aevian form to showcase, made none other than by Sadie herself. Aevian Swablu / Altaria Art & Design by SadieMK Normal / Grass Type (Mega) Fire / Grass Type Swablu: Aevian Swablu tend to seek out recently cleared or burned forests to build their nests. The feathers they shed stimulate plant growth to a remarkable degree. Altaria: The evolution of Swablu into Altaria is a sign that a forest is growing healthily. They will use their heat-resistant wings to shield smaller Pokémon during forest fires. Mega Altaria: Its newfound flames grow hotter the louder it sings. It has exceptional control over the spread of its fire, able to clear half a forest's dead undergrowth while leaving living plants mostly unharmed. Additionally, here's a second form for showcase. Aevian Buneary / Lopunny Art & Design by MoonPaw Flying Type (Mega) Flying / Ice Type Buneary: The white spots on its body mimic falling snow, which becomes a useful camouflage as it slowly falls down snowy mountainsides to forage for food, steering clear of any foes. Lopunny: A temperamental Pokemon, it waits for the wind to pick up, and then relentlessly barrages any perceived threat with a flurry of attacks while using the momentum of the present wind speed to bolster it's ferocity. Mega Lopunny: Now able to generate favorable wind currents completely on its own, this Mega Pokemon would be any meteorologist's dream if it wasn't so focused on dispatching of any target it believes has slighted it. Conclusion Concluding this post, I want to thank everyone yet again for sticking around for this project. As mentioned, this will be a two-part post, due to how much is being posted. So, for the next post, look forward to the final update to the Demo mod, which will add more forms than previously added, new crests, quests, and more. Additionally, we will have more story footage to share as well. Be sure to check out the Discord for event information, and future updates / posts to mod content. Overseer Files Discord
    5 points
  10. ───────────── TIMELINE CASE: AEVIUM-SWAP ───────────── "Scanners for dangerously close parallel dimensions have been going haywire. A parallel universe is on course to colliding with our own. The source of this chaos? None other than the dangerous region of Aevium. No one else is up to the task with correcting the course of this world and ours, so it's up to the ATRU (Alternate Timeline Research Unit) to get to the bottom of it, and learn just what this alternate reality really is. Good luck team! ...What's that? You're an "Interceptor"? I have...... absolutely no clue what that is, but hey! All hands on deck!" ───────────────────────────────── What is Rejuvswap? ───────────────────────────────── Rejuvswap is an AU (Alternate Universe) roleswap AU! It takes every existing character in Pokemon Rejuvenation and swaps their placement in the story with another character! This is a mod that has been in development for quite some time, focused more on story and content! This mod seeks to add: - An entirely parallel league with 15 gym leaders! - A chapter's worth of post-karma files story content! - Story splits based on Paragon/Renegade! - New Aevian Forms! - New Crests! - New Rift Battles! - New Music! - Over 50 new battles! - Multiversal Dread! - And more! Currently, this mod is still in development. However, we have just finished our public release demo for you to try out! Download the demo here: https://drive.google.com/file/d/1zUYI14Sex5IRJphzcimezYq6BwZ6LmeH/view?usp=sharing Please note that this demo is its own game installation. Make a copy of your existing post-karma files save that you wish to use for the demo in order to prevent your save file being unusable when future updates to vanilla Rejuvenation release. Don't load your save on the following maps: - Any Goldenwood Forest map - Chrisola Hotel - Gearen Park - Gearen Lab - Deep Terajuma Jungle - Mynori Coral Reef - Fort Rysterine - Scholar District - Dream District - Tower of Theolia Want to get more updates on the state of the mod? Join our Discord Server! https://discord.gg/jJHZvKUSbG Happy Swapping!
    5 points
  11. While this has been pinned in the rebornevo discord server, I also think it’s wise to post here. I made a new damage calc! https://reborn.rebornversecalc.com !! Go check it out! Should have every trainer, main game and postgame, various changes to the damage calculation formula to make it more accurate to how it will work come 19.6 (the current formula is very somewhat to canon), and more features I hope will help in calcing. There’s also plans for a rejuv and deso calcs, though those are extremely under construction and I don’t have personal plans to do significant work on them. If you want to help with developing them - or adding to the reborn calc - feel free to reply!
    4 points
  12. Isaac patch for DDL. Please put in "Graphics" Folder.
    4 points
  13. Reuploaded DDDL and Spork DDDL: -added a postgame bonus event with Isaac -Delicia has a new VS sprite to match her DDDL overworld sprite (made by Steffi) -learnsets and TMs are now up to date to ZA SPORK: Updates: -10th anniversary intro screen image made by Vince&Sylveon and shaded by Steffi -four different custom shiny Hippopotas and Hippowdon made by Steffi -custom shiny Hoothoot and Noctowl made by me -added Mega Meowstic (sprite made by KingOfThe-X-Roads) -custom shiny Mega Meowstic made by me -the cotton candy Mega Ampharos Delicia has is now obtainable by the player (it's the shiny mega) -Shiny Club update: there are now four trainers (all Team Portal agents) that use teams of some of Spork's custom shinies -for Pokemon that have custom shinies in Spork, you can now choose to have a shiny one at starter selection -separated Shiny Scouting into three rooms to prevent lag -can now choose between male and female Burmy and Hippopotas at starter selection -added expanded choice menu for the NPC that can change which Poke Balls your Pokemon are in at the Department Store -Shellos forms are now random on encounter instead of determined by map -Isaac's Key Stone item changed from Mega Ring to Mega Bracelet -team updates: Felicia now has Mega Meowstic at Team Portal HQ and the Battle Stage Draga's Flygon is now shiny Mother's Day and Father's Day Meowstic now Mega Evolve in their Tapu Lele quest battle Barker has two more Pokemon in his first battle now, Snubbull and Yamper Three of the Mega Maids now have some of Spork's custom shiny megas: Garchomp, Snorlax, and Kangaskhan (the other one stayed the same for now) Fixes: -removed Rototiller from learnsets since I couldn't figure out why it sometimes gave a (non-game crashing) error -Thick Club now works with Alolan Marowak -at Shiny Scouting, Meloetta is now grouped with Spork's custom shinies instead of the legendaries -the Dream Ball and Ceolis Ball party screen icons now appear (previously they were showing as regular Poke Balls) The art we mentioned for the 10th anniversary is now here! It appears just before the title screen when loading up the game. Vince made it a few months ago after he read that Spork's development started in 2015. It has a multi-layer birthday cake like the one at Crolea's birthday party! Thanks to Vince for making it, and for still looking forward to Spork's updates after all these years! The art is very cute, and Delicia was the perfect character to have next to the cake! The hippos are based on Hungry Hungry Hippos! The main bodies are the colors of four of the hippos from the board game, and the blue sand is the water. Steffi had this idea around this time last year, and made the sprites for them this week. Thanks to Steffi, the hippos are cute and making all of those in a little under a week is impressively fast for how many there were! On the topic of Ground-type Pokemon with multiple shinies in Spork, here's an image Steffi made showing the current progress of the Phanpy line shinies! Phans = Phanpy, Evo Phans = Donphan, Ancient Phans = Great Tusk, and Neo Phans = Iron Treads. If you're wondering how you'll go about finding the Hippos now, and the Phans in the future when they're finished, since they're Pokemon that have one form but more than one shiny: They're added in as forms. Similar to how some Pokemon like Burmy and Oricorio can appear in the wild with any of their forms, you'll be able to encounter any of the shinies in the wild as well. And if you choose Hippopotas as your starter, you'll be able to choose any one of the four shinies you want. There's also of course Shiny Scouting. While the hippos have been planned for a year, the shiny Hoothoot and Noctowl came about this reupload. I was wondering what Pokemon I could give to Isaac in DDDL, and I thought about a drawing Steffi made of Hoothoot a few years ago that had the words "Moon Friend" on it, so I based the shinies on the Moon Ball colors. As for the Pokemon in the DDDL Isaac battle, they're not part of Isaac's team that you see in Spork, but are friends ey made that are willing to battle alongside Isaac. Steffi brought up that Isaac may be less confident here, so I imagined that this is closer to the time Isaac moved to Ceolis. Isaac also has a different VS and overworld sprite in DDDL, with a black shirt and no hair highlights. Shiny Mega Meowstic matches the colors of Mother's Day and Father's Day Meowstic! For the eyes on the ears, the left eye matches Father's Day Meowstic's eyes, and the right eye matches Mother's Day Meowstic's eyes. I wanted to have more opportunities for people to see the custom shinies we've worked on, which is why you can choose to have one guaranteed as a starter now, and why the Shiny Club in Tullborn City was updated. I'm really happy with how all the new shinies turned out, and with everything that Team Spork has accomplished overall!
    4 points
  14. Hello all, it's me Not Steffi. I'm a Leader, Dev, and more on Team Spork. I thought I'd take this opportunity to thank each and everyone one of you, the ones who have worked on Spork, and the creator herself. Isaac is a very special character to me personality as well as represents calamity and consideration in chaos. Through experiencing eir's story I hope to paint some representation as well as the influence a person can make on other's lives simply by being there. As Miss ICSW said, I am currently working on this massive shiny haul know as the Phanpy Project. In the Pokémon cannon, there has been regional forms discovered. The Phanpy are something just like that, and their variants in this context are Ceolis forms through shinies! There are going to countless colors, as well as references to the Sonic Team, so please look forward to our project coming the new year! The title screen is in the works, which may or may not appear by the New Year. Regardless, we still celebrate Spork's 10th Anniversary! If you would like more Development News and Easter Eggs about Pokémon Spork, please either PM me or Ice Cream Sand Witch for a link to our secret News Letter. Thank you, and enjoy your vacation on Ceolis!
    4 points
  15. Reuploaded Spork: Updates: -added a new character, Isaac! Isaac as a concept comes from Steffi, and Isaac's sprites were made by Palletite with feedback from Steffi and Ame -custom shiny Armarouge and Ceruledge made by Palletite -custom shiny Skitty made by Steffi -custom shiny G-Farfetch'd made by Steffi -added all ZA Mega Evolutions I could find sprites for so far, specifically: Meganium, Emboar, Feraligatr, Chesnaught, Greninja, Clefable, Dragonite, Victreebel, Malamar, Skarmory, Chandelure, Falinks, Starmie, Excadrill, Froslass, Hawlucha, Scrafty, Floette, Zygarde, Absol Z, Staraptor, Scovillain, Glimmora, Chimecho, Heatran, and Magearna -added Eternal Flower Floette (has no special lore; it's a wild encounter in Aliora Greenhouse on the overworld) -many team changes: Jim: Mega Staraptor in postgame rematch Dylan: Mega Scrafty in postgame rematch Arnalda: now has Mega Chesnaught instead of Mega Heracross, and Crabominable changed to Urshifu Rapid Strike (Heracross is still on Arnalda's team, it's just no longer the one that Mega Evolves) Orange: Mega Dragonite at Victory Road battle and postgame rematch Lime: Mega Meganium at Victory Road battle and postgame rematch Strawberry: Slowbro changed to Clefable (nickname Pompompurin) and is Mega Clefable at Victory Road battle and postgame rematch Ivan: Mega Starmie in postgame rematch, and Palafin's held item changed from Leftovers to Punching Glove unrelated to new Mega Evolutions, DJ Ultra Beats: Emolga changed to Toxtricity Amped (nickname Yukari) -updated levelup and TM learnsets to the ZA DLC -updated Planet Spork ZA character simulation teams to the DLC and Mega Evolutions that were added so far -added Comet Punch, Sing, Silver Wind, Shadow Punch, Ominous Wind, Ancient Power, Poison Fang, Mimic, Magnet Bomb, Circle Throw, Storm Throw, Double Hit, Fake Out, First Impression, Skull Bash, Razor Wind, Petal Dance, Fissure, and Sheer Cold as tutor moves -changed name of obtainablepokemon notepad file to pokemonlocations -added text to brochure/pamphlet shelves at Tourist Info Center and P.I.E. Tours Fixes: -removed white space on DJ Ultra Beats' VS sprite between the hair and shirt on the right side -Hoothoot and Noctowl's shiny sprites are now consistent -resized several shiny Mega Evolution backsprites that were twice the size of other sprites -Floette now gives 2 Special Defense EVs instead of only 1 -the Urbain and Taunie simulations on Planet Spork now have genders set for their Meowstic -the starteritemgifts notepad file now mentions the Metronome for Falinks -display location data on the region map is now correct for Mt. Spoon Peak Spork has a new character! This is what I meant with Steffi hoping for me to add by Christmas. Isaac wasn't originally created for Spork; Steffi created Isaac in 2015 during a low mental health point and recently has been wanting to reforge Isaac into a more positive direction. Steffi even created custom sprites for Isaac's team! One of them is in the screenshots above. "Not Absol" looks like a regular Mega Absol with Mega Absol Z's color scheme, and Mega Evolves into the latter. Another of my favorites is "Halves", an Umbreon whose eyes and rings are a mix of the regular and shiny! Also, a fun fact is that the pattern on Isaac's shirt is based on Mega Ampharos' tail fluff. Isaac's current appearances are at the Vitamin Factory, the Bombirdier quest where you team up to battle the Bombirdier, Crolea's birthday party, the Volto quest at the Sea Star Society, and Opaque Valley for the Absolite Z and a postgame battle. I have a couple other possible ideas for Isaac events sometime that I need to flesh out more first, and Enigma has also added Isaac to the final battle with Team Portal for the next batch of map revamps (which will include a completely new map)! There are lots of new shinies too! Armarouge and Ceruledge are based on X and Zero from Mega Man X, Skitty was based on a Skitty with the same colors that Steffi drew for Huevember in 2019, and G-Farfetch'd is a continuation of the Farfetch'd Miku shiny from a couple months ago. Sirfetch'd will be coming in the future! 2025 was a really big year for Spork! It's also the 10 year anniversary of when I started working on it. Spork started development in the summer of 2015. By the end of that year, I had made all the (old) maps for episode 1, which went up to the 5th Gym, but I stopped working on it for a few months. I think it was some combination of lacking confidence on whether I'd actually be able to finish it, and just doing other things. I got back to it in the spring of 2016, and released the first episode in July that year. There were a lot of bugs, the maps were wide and empty, and the character sprites were recolors. Thanks to other team members that have joined to help, and to players giving feedback and reporting bugs, we've come a very long way since then. Thanks to Enigma, the region looks completely different from how it was originally, and we're approaching the final stretch to having the entire game's maps updated. The Team Portal HQ raid is currently in progress, with a new set of events and puzzles, and the screenshots I've seen of the new Lightning Lounge look amazing! Thanks to Palletite and Steffi, Spork's characters have their own unique designs, and there are even some custom shinies! There are some currently in the works, along with the Phanpy project I mentioned earlier this year which has continued progress. Vince&Sylveon actually made art for the 10 year anniversary, and Steffi is shading it, after which it will appear after the title screen! Happy holidays! Thanks for sticking around, and thanks to everyone who's helped out with Spork in any way over the years! I'm grateful for every one of you!
    4 points
  16. Early Spork reupload to fix an error that made Knock Off not work Updates: -Kayla's Scizor now Mega Evolves -Angela's Xatu changed to Hisuian Braviary (nickname still Labradorite) -added Rock Smash and Power-Up Punch TMs to the game -updated TM and tutor move learnsets for Pokemon in Legends: Z-A -added Whirlwind, Discharge, and Night Slash as tutor moves Fixes: -Knock Off now works again -the player is no longer layered over the tall grass at Western Waterway -capitalized a lowercase Marble in the tmandtutorlocationlist notepad file While I mentioned that the Z-A Mega Evolutions aren't in yet, I did add their Mega Stone items in advance last reupload, and a typo related to those made Knock Off not work. For the script section that handles items that can't be removed in battle, this is how those items are written, and with Starmie's Mega Stone, I forgot the colon before Starminite, which made an error message pop up when Knock Off was used. The error didn't crash the game, but it made Knock Off do nothing, essentially skipping the Pokemon's turn. I discovered this when I was doing a test battle against Kayla and her Mega Scizor used Knock Off. On the topic of Kayla and Mega Scizor, it seems like an oversight that she never had it before. As one of the most powerful trainers in the region who helped found the League and has a Pokemon capable of Mega Evolving, I can't think of a reason why she wouldn't. For Angela's team change, in addition to being born in Hisui during that era, H-Braviary fly travelers up to the Cloud Spire, so it definitely feels like she should have one. It only took 3 days to update all the TM learnsets for Z-A! For the SV DLC, updating them took a lot longer, and also felt very draining physically and mentally. Z-A does have a shorter dex and less TMs. I was considering waiting until after Z-A's DLC to do it, but I figured it would be better to get the existing ones out of the way now to have less work later. If I knew in advance that I'd update the TM learnsets that quickly, I would've waited to do the last reupload until I updated them. So even though I had to reupload early to fix Knock Off, I think this works out for the best!
    4 points
  17. Reuploaded DDDL and Spork: DDDL -added ICSW VS sprite made by Palletite Spork: -ICSW VS sprite made by Palletite (with feedback from Ame!) -new custom shiny Kangaskhan based on Dragon Tales, made by Steffi -Team Chaotix now have sprites based on their Sonic characters, made by Steffi -Toy Robot and Fountain Pen item graphics made by Steffi -added Legends: Z-A character simulations to Planet Spork (the Z-A Mega Evolutions aren't in yet, so they don't Mega Evolve at this time). Additionally, returning characters from XY have been updated to have their Z-A teams -updated level up learnsets for Pokemon in Legends: Z-A -for the Kalos quiz, changed the question about Terminus Cave to a question about which company is in charge of Lumiose City's redevelopment plan -changed Mega Toxtricity's ability from Technician to Punk Rock -added Headbutt and Heal Block as tutor moves -updated URLs for the Crystal Caverns screenshots in the puzzleguide notepad file since Imgur no longer displays in the UK -added Inkay to evomethodsandotherchanges notepad file, as it only needs to be level 30 without being upside down or any alternatives for that I have a VS sprite in the game now! I really like how it turned out, and Ame even gave feedback on it, which led to updates with the shapes and shading of parts of the hair! The shiny Kangaskhan is based on Dragon Tales, with the main one being Ord and the baby in the pouch being Cassie. I think the baby is really cute, especially in the mega form! The Team Chaotix sprites and the item graphics have been in the works for a while! I checked to see when Steffi first showed me Espio (which is my favorite of the three sprites!) and it was in 2019. I didn't know Vector and Charmy had been made too until a few days ago I did know about the items though, as Steffi's had a goal of making graphics for all of Spork's custom items, with Gummy Teddiursa, Frontier Pass, and Soup or Potion having previously been completed a few years ago. The Toy Robot's face is adorable, and the pen looks nice! Thanks a lot to Palletite and Steffi for all the new art in this reupload! Also, thanks to Ame for the ICSW VS sprite feedback, and to Vince&Sylveon for helping us resize the Team Chaotix sprites! In the last reupload post, I mentioned that I was going on a trip on October 18, and that I wasn't sure how long it would be. That trip actually got canceled, but there could be another one coming up. This one would just be for a few days, so it wouldn't be a super long absence if anyone needed save file help during that time. It's been a very eventful year for Spork! There have been map revamps, VS sprites, updated as well as completely new trainer sprites, a lot of new custom shinies, a new region map, the Memories of Ceolis, our own Game.exe icon, among other updates. Some of them have been wanted or planned for years, and we're making a lot of progress for future plans as well. And the year isn't over yet. There's something Steffi has been hoping for me to add in time for Christmas, so hopefully I'll be able to deliver!
    4 points
  18. This a small script which repurposes an old essentials function which let you take pixel perfect screenshots. I modified it to change the keybind tthe 'P' key when ingame. The screenshots are stored in the game's root directory in the Screenshots folder. To use, put this file into patch/Mods (create the folder if it doesn't already exist and run the game. System_ScreenshotFix.rb Report any bugs (there really shouldn't be any) here on ping me @paradoxvault in the #reborn-mods channel in the server.
    4 points
  19. Reuploaded DDDL and Spork: DDDL: -added Natalie VS sprite -added new Game.exe icon Spork Updates: -added Ceolis, Rania, Brutus, Kayla, and Natalie VS sprites made by Palletite -several new custom shinies made by Steffi! Bidoof line, Farfetch'd (based on Hatsune Miku), and Articuno -new Game.exe icon made by Steffi -Tapu Lele quest has been changed: instead of backtracking to each Holiday Pokemon and placing them on all the panels in Isabelle's Gym, now the panels will take you to a small arena in the Distortion World where you battle each Holiday Pokemon and they have teams based on their holiday. (the second part of the quest with the Espurr is still the same) -Cresselia quest has been changed: it's still at Lunar Lake at night, but now interacting with it takes you to a dream with Delicia, Sushi, and Carol. There is no battle, and you get Cresselia after the dream -expanded on how Triston came upon Hoopa's bottle. Previously he said a guest gave it to him for decoration. Now, it was the sailor with the submarine that takes guests between Inoset Island and the Underwater Hotel. He found it in his submarine one day and didn't know how it got there, and gave it to Triston -Litwick has a small appearance sitting at a table in Gina's Gym. Speaking to Litwick is optional and it will be gone after the Gym battle with Gina Spork Fixes: -Rania's postgame rematch at her Training Gym now has a Yes/No option like the other postgame rematches There's a new batch of VS sprites! This time we have Ceolis and the Frontier Brains (aside from Felicia, who already had a VS sprite). I was especially amazed at how Ceolis turned out! The techniques that Palletite and Steffi used for his trainer sprite didn't seem to be available on Windows 11, so they experimented with new styles. The VS sprite definitely gives final battle vibes with all the effects, and that's probably close to the level of challenge it was to create it. I think it came out amazing! There's a batch of new shinies too! Farfecth'd is based on Hatsune Miku because they both have a leek (Galarian Farfetch'd and Sirfetch'd will be coming in the future!). Bidoof and Bibarel were inspired by cotton candy and Danganronpa. I forgot to ask what Articuno was based on (maybe the Galarian form?) but I like the purple! Finally for new graphics, Spork has its own Game.exe icon now! Previously it used the RPG Maker's default sun icon, now it has a spork icon! The Delicia sidegames also have it. I'd always wanted Spork to have its own icon before, and now it does! Here's what it looks like: Thanks to Palletite and Steffi for all the new art for this reupload! 5 VS Sprites, 3 custom shiny lines, and a new Game icon is a lot! Sidenote: I learned yesterday from a PM conversation where I was helping someone with the Crystal Caverns puzzle that Imgur images don't display in the UK anymore, so I've switched to using the snipping tool (thanks to that user for the recommendation!). I had heard about the UK having new policies with regards to Internet access and age verification recently, but didn't know the exact details or that Imgur was affected. I apologize if any of the images in the posts here weren't showing up for anyone. All the images on the first post for Spork and the Delicia sidegames threads have been redone with the snipping tool, and all of the images in this post use it too. I might also redo the images for all the previous reuploads from this year in the next few days. Starting on October 18, I'll be away again for a while, and I'm not sure for how long. Probably longer than the other two trips this year that were around a week, but I don't know the length of time for sure. I won't be able to help anyone with save file issues during that time, but I'll be able to log in occasionally on mobile. I'll see you when I can, and thanks for sticking around!
    4 points
  20. Reuploaded Spork to fix a game-breaking issue where entering the Battle Cloud would get the player stuck. The player now enters one space above the previous entrance on a passable tile. Additionally, Leafeon Sign autoheal has been added to Legend Dairy, the cave in Weather Wonderland, Norall Mountain Base, the part of Cool Cave where Kyurem is, the first Raila Jungle map from the Sea of Knowledge entrance, and Victory Road
    4 points
  21. ________________________________________________________________________________________________________________________________________________________ Hey everyone! This is the last blog post before the release of the game. So for this final blog post I want to talk about some last minute features that got added, well, only 1 really big one. The fast travel. I was unsure if I wanted to add one, and then I was unsure how I wanted to add it, but I think we got a decent way of doing it. As I mentioned previously, after this release, there will be some more patches, bug fixes, pokemon rebalancing, custom shiny sprites, maybe some new additions, from suggestions, to things we put in the back-burner because we didn't find them necessary to add right now. Game is definitely not going to be perfect, but I do want to try to listen to as much feedback as I can (there's a limit to how much Ill listen though lol). This does also mean that I will finally start searching for more people to join the team. Spriters (Trainer and Pokemon), Concept Artists and Coders mostly. But of course theres other roles to fill, it would help a lot. If any of you are interested tell me, though I would prefer you play the game first. Now without further ado, the title of the update! ________________________________________________________________________________________________________________________________________________________ EPISODE 1: AULD LANG SYNE ________________________________________________________________________________________________________________________________________________________ It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember. Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide. But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as it's known today and the history of its current King and Queen. As the hidden secrets become divulged, the dots to your missing mother connect more and more. A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic new and old all collide in a clash that shakes everything you have ever known. Join up with new friends and rivals, as you find your way through unprecedented challenges and enemies. Do everything you can to protect the ones you love. Never back down.
    4 points
  22. I am currently on a testing phase for a 19.5 version. we comb through the game and look for errors and evaluate difficulty of trainer battles. There is still a lot to do though, and since minor reborn updates come out sporadically there is always an uncertainty that it might crash something. 19.5 also has a small event for terapagos, but the currently released version its a Gift Pokemon that just sits around in the Ogerpon Cave (atop Ametrine Mountain), but I am unsure when it's obtainable in terms of postgame progression currently.
    4 points
  23. Hey Everyone! I've been loving the game so far, and I saw a mod request for an always mega patch. Not sure if this is needed or something people need, i play on controller and when i press the evolve button the game tends to not cooperate with me. All mods i make will be posted in this thread. Compatibility: All Gen 19.5 Decat Menu Multiple mega mod. Unsure at the moment, I'm working on compatibility for All Gen and I've made some good progress with adjusting the compiler to sideload specific mods that modify text files so they don't conflict with major mods or replace base game files. !!!Back up your save before using!!! ME FR jbd - alwaysmega.rb
    3 points
  24. While Miss ICSW is away, please do not hesitate to ask me, Dev Steffi, for an assistance! Enjoy your time away in Ceolis.
    3 points
  25. What should you expect from Extremejuv? 100% Completed and reworked up to the end of the current version! Tons of custom content, including events, quests, and new areas! Difficulty is handled with password!!! "extreme" "normalmode" "casualmode" EVERYONE CAN PLAY!!! Documentation: Mechanical changes, Mods, QoL Pokemon Encounter Locations/Changed Evo methods -Catch every legendary Pokemon, ultra beast, paradox variant etc. 50+ NEW Aevian forms (not counting pre-evos)! 20+ Reworked Pokémon! Megastone/Z-Crystal/Crest/Item Locations Custom Moves/Reworked Moves/Custom Abilities -Every mega stone obtainable, 20 exclusive megas! 25 new crests obtainable! -89 Custom Abilities! 80 Custom moves! Loads of useless moves - reworked! CUSTOM Field Manual -56 Fields in total every field is used throughout! (3 Custom fields) Major battles guide order -300+ UNIQUE FULL FLETCHED BATTLES WITH MANY TWISTS AND CREATIVE IDEAS!! TM Locations -Every TM is obtainable (160 in total) || Move tutor has changed, moves unlock automatically after badges!!! __________________________________________________________________________________________________________________________________ Some of the new forms and custom shinies: DOWNLOAD THE GAME: WINDOWS (MEGA) WINDOWS (MEDIAFIRE) LINUX MAC: Download a Mac version of Rejuvenation (regular), download any version of Extreme, drag and drop the updater.yaml from your extreme folder to your mac version folder, and run the updater! If you need help/support regarding bugs please only ever contact me on discord @.staynight. in the rebornevo discord! This mod is a complete overhaul, you should NOT play it if you havent had some experience and complete runs in the base game! __________________________________________________________________________________________________________________________________ This mod is a stand-alone game, you dont need a clean vanilla file you just download - unpack, update your game and start! Please dont add any mods or anything else, the game got drastically edited, adding mods could heavily impact the games performance! -Engage in cool battles with chracters across rebornverse! (Deso and Reborn) -Allgen eeveelutions obtainable in the game post angie (all of them) -More field interactions! 3 complete unique from scratch made custom fields! (Stormy field and Battlefield of Gods + new field Dojo) -New field overlays: Volcanic, Starlight, Corrosive, Dark crystal cavern, Swamp, Icy, Desert, Stormy (new field as overlay). -Polished base game adding massive Qol to make repeat runs more feasable. (Fast travel teleporter, story skips, quest skips) -Mono/Dualtype challenge lobby that presets your starting roster and simply adds the pokemon for free. (Terajuma Shipyard) -Legendaries obtainable as early as Chapter 7,8 and forward -New accessable custom areas with more fights and high tier rewards throughout the entire game. -Starts with Terajuma password for a better experience skipping the low power creep and jumping right into the action! (Reworked every Terajuma team!) Aevian Nightclub inspired by Reborns! README Extremejuv CREDITS.txt
    3 points
  26. So, I’d like to start by saying that it should be obvious I don’t intend to play the game with any online features. I just really enjoy using Debug because it lets me have my whole team in a specific type of ball (Reborn Ball, for anyone wondering). While experimenting with Debug in my latest run, I noticed the “Form” option for Pokémon and saw that their forms could be changed into their Mega Evolutions! Naturally, I got excited about the idea of trying an all-Mega run with basically every difficulty-altering password enabled. However, I noticed that after leaving battle, the Pokémon always reverted back to their base forms, along with a pop-up message. I’m not sure if anyone knows a way to disable this, or if there’s a mod that allows permanent Megas? This is just for fun, guys, so please don’t eat my soul. <3
    3 points
  27. ¡Versión 0.8 del juego en 19.5 en español! Es una recreación hecha en colaboración con JuanJsar, basada en el mod original que tradujo el juego entero en la versión 19.0. A diferencia de esa versión, esta tiene sus extra-complicaciones y faltan aún cosas que no se han traducido siquiera debido a cómo interacciona el código. Por esto y motivos personales, he decidido llamarlo una beta en versión 0.8. Version 0.8 of the Spanish version of the game. It is a self-made recreation of the original mod that translated the entire game in version 19.0. Unlike that version, this one has its extra complications, and there are still things missing that have not even been translated due to how the code interacts—for this and personal reasons, I decided to call it a beta in version 0.8. Este mod traduce lo siguiente/ This mod translate the following: - Todos los diálogos/All of the dialogues - Tipos de Pokémon/Pokemon Types - Características del Pokémon/Pokemon Stats. - Habilidades/Abilities - Todos los ítems/All the items - Movimientos/Moves - La mitad de mensajes a mitad combate/Half of the messages mid combat - LA POKEDEX - Pokegear: Notas de campo/ Notefields in the pokegear - Diálogos en mitad combate, a veces/Mid combat dialogues Foros españoles: https://whackahack.com/foro/threads/pokemon-reborn-19-5-en-espanol-re-creacion-del-mod-de-everson.69132/ ¡AHORA INCLUIMOS CUATRO VERSIONES! ¡El juego base y el juego con ALLgen mod, para PC y movil! NO ACTUALIZEN EL JUEGO UNA VEZ DESCARGADO. Tráiler de presentación/ Teaser: Enlace de descargas/Downloads Espero que lo disfruteis en todo lo que se pueda. / Hope you enjoy this mod as much as you can. PD: Por favor, reporten todos los bugs que encuentren por aquí./ Please report all bugs you find here.
    3 points
  28. Reuploaded DDDL and Spork DDDL: -another Delicia VS sprite update made by Palletite -Isaac trainer sprite updated by Steffi (is the one in Steffi's post above!) -the Hippopotas at the pie-eating contest is now the green shiny one (overworld sprite made by Steffi) -added a few more guards at the Party District, along with a small dialogue addition about the trespassers waiting until the guards were changing shifts to try getting in (I thought it was weird I only put one guard there) -all uses of Trainer(s), and Ability/Abilities when referring to Pokemon Abilities are now capitalized SPORK: Updates: -new Elite Four and Champion rooms made by Enigma -all ZA Mega Evolutions are now in (includes a new Isaac event for Eelektrossite, and a new Brutus event for Lucarionite Z) -custom shiny Lunatone and Solrock made by me -custom shiny Relicanth made by Mr. Fahzy -Genesect quest rewrite: you find Genesect while exploring the Classic Park cave with Lime; Anthony shows up to explain Genesect's situation and asks you to retrieve the drives; after doing so, you obtain Genesect after a battle where it uses all four of its drives -all Planet Spork simulations for ZA characters now have their Mega Evolutions -added more NPCs and items to Tullborn City -added missing party/summary screen icons (most Mega Evolutions, some female Pokemon for ones that have gender differences, Cosplay Pikachu, Primal Kyogre and Groudon, Origin Dialga and Palkia, alternate forms for Arceus, Silvally, Castform, and Vivillon; also added canon shiny icons for the Zubat and Sandile lines) -added Tatsugiri NPCs to the Sea Star Society Meeting Section that can change Tatsugiri's form -added expanded choice menu to the X Items ingredient mixer in the Vitamin Factory, and the game now mentions not needing any items if you picked the Flareon Sign -added text to the statues in front of Ryoko's Castle and the Hydreigon statues in the throne room -added a link to the wiki in the game folder -all uses of Trainer(s), and Ability/Abilities when referring to Pokemon Abilities are now capitalized -team updates: Ashley: Litleo/Pyroar and Darumaka/Darmanitan changed to shiny Charcadet/Armarouge (nickname Robot) and Combusken/Mega Blaziken (nickname Swords) Wendy now has Mega Scolipede in her postgame rematch Professor Mangrove's Relicanth is now shiny Eva: Toxicroak changed to Toxtricity Low Key Fixes: -Fairy Arceus now has sprites -all Arceus and Silvally form sprites are now in the correct order; half of them were one off from what they were supposed to be because of an unused "QMARKS" form that I didn't know existed -Carnivine's shiny front and back sprites are now consistent -in Shiny Scouting, Blacephalon is now grouped with Spork's custom shinies instead of with the other UBs -can no longer walk on a few cliff tiles in Tullborn City -corrected typo for one of Silk Studio's trainers who said "sylish" missing the t in stylish -corrected wrong name in the player's Nosy Nosepass interview, where if you ask if you can adopt him, he mentioned Julian from "Alumia's birthday party" instead of Crolea's The new E4 rooms I mentioned last month have now been added! Arnalda has a wrestling arena with seating, Triston's is inspired by the Abyssal Ruins but with a gothic style, Seamus' room is based on the legend of leprechauns and the pot of gold at the end of the rainbow (with the different colored flowers symbolizing the rainbow), Peach's has a bunch of copies where you need to find the real Peach, and Agne's is surrounded by a space background. The battle with Emily is in a new hallway before a warp panel that takes you to Agne. A couple things to note: -For Peach's room, Surf is removed from your inventory when you enter and given back when you leave. This is to prevent the player from being able to surf in the room, as it has surf properties in order to use water reflections. -These are specifically the E4 rooms; the revamped Party City maps are ongoing. Enigma made these in advance last month while taking a break from the Team Portal HQ The "Next" signs you can see in one of the screenshots were inspired from the Arena modes in Kirby games that show your next opponent from the waiting room. Arnalda will also have one when the Starlight Citadel is mapped in the future. Thanks to Enigma for making these, they definitely give the feeling of a final challenge after a long journey! I think Arnalda's makes an especially strong (Fighting pun intended) impression with the wrestling arena, and imposing statues of the Machop line being the first thing you see when you enter the room! Shiny Lunatone is based on a strawberry micromoon! Once in a while, the moon will be visible in rare colors at certain times of the year. I looked at an image of which ones will happen this year and Steffi picked strawberry micromoon, so that's the one I did! Shiny Solrock is based on a total solar eclipse. For Relicanth, a community member named Mr. Fahzy posted a shiny Relicanth he made several years ago in the Creative Works section. I saw it back when it was posted and really liked the added treasure map details. I've been thinking recently that it would be perfect for Professor Mangrove with their treasure hunting hobby, and was able to reach out to Mr. Fahzy on Discord to ask if I could add it to Spork. Thanks to Mr. Fahzy for making it all that time ago, and for allowing me to add it! For Ashley's team changes, the shiny Armarouge is to match Kayla's shiny Ceruledge. I had been planning on giving her Mega Pyroar when ZA came out, but then I thought Blaziken fit her more, since it's known for footwork and can learn Swords Dance. I'm not sure what my reasoning was for giving her Pyroar in the first place. I did once read that lions can leap 36 feet, so maybe I thought leaping was kind of a related skill to dancing? Either way, I think Blaziken is a way better fit. I hope you all like the new E4 rooms as much as I do!
    3 points
  29. Isaac Patch! Please put in "Graphics" Folder.
    3 points
  30. Reuploaded Spork Updates: -Isaac (as Halves) added to Darkrai quest, with rubber Psyducks made by Steffi -custom shiny Sirfetch'd made by Steffi -custom shiny Delcatty made by me -updated Holiday + Adventure Pokemon VS sprites made by Steffi -Steffi updated Isaac's eye colors -added Isaac Data Vault files -Isaac's team now have set abilities (they were meant to, I just forgot to add them before) -Isaac's Pokemon are now sent out in Dusk Balls, except for Halves who's sent out in a Dream Ball -Elite Four battle theme changed to Kamex's Sky Tower remix -added some more NPCs -team updates: Mulder: Diggersby -> Great Tusk (nickname GranbyRoll) Quinn: Farfetch'd -> shiny Sirfetch'd (nickname still Airsports) Felicia's Delcatty is now shiny Kayla's Ceruledge is now shiny Fixes: -Fling no longer causes a (non-game crashing) error message because of a missing colon before Alcremite in the scripts (similar to the Starminite Knock Off error from November) -Stick now works with G-Farfetch'd and Sirfetch'd; previously it only worked with regular Farfetch'd -corrected inconsistency where you had to find a Glaceon for the Regice quest even though ICSW has one The Farfetch'd trilogy is now complete! While the two Farfetch'd were based on Miku, Sirfetch'd is based on Len and Rin. The body has the colors of their outfits, the leek is shaped like a banana because of a meme involving Len in a banana costume, and the orange shield is because the shape of Rin's bow reminds some people of orange leaves. For shiny Delcatty, I used the colors from the Skitty Steffi made. Hopefully I was able to do it justice! In the last reupload post I mentioned that I had more ideas for events to add Isaac to, and the Darkrai quest was one of them! Isaac appears in the dreams you go through as Halves. One of Isaac's hobbies is collecting rubber Psyducks, which is what now happens in the first part of Darkrai's dreams that you go through. In addition, there's now a rubber Psyduck near Isaac at the Vitamin Factory and the Sea Star University. Steffi made the rubber Psyduck graphics in a few different sizes and I think they're very cute! I hope I can think of new places to use them in the future! The Pokemon you can play as did have VS sprites before, but they were the same as their battle sprites. Steffi updated them, and a couple of them (Adventurer Cradily and Musical Corsola) even have new bases for a more unique sprite! Adventurer Cradily's base is combined from the TCG and banefulbunker, and Musical Corsola's is from treedragon. Steffi has plans to give Christmas Slowking a new VS sprite base too! The Elite Four having a new battle theme isn't the only E4-related news! Recently, Enigma took a break from the Team Portal HQ to make the revamped E4 rooms. The battle theme change was also Enigma's idea. A different remix of the Sky Tower theme is used for Gyms, so in addition to this theme giving final boss vibes, it's like a reminder of your journey facing the Gym Leaders! About the E4 rooms themselves, even having seen previews beforehand, I was still blown away going through them when I was given the maps to test! For clarification, these rooms are not in this reupload, as there's an idea Enigma had for them that we were considering revisiting, but I was excited to talk about them! I might be moving sometime in 2026 (this is what last year's trips were related to), so it's possible the reupload times won't be as consistent later in the year. I'll let you all know when I have further details. Still, we're starting off strong, and I'm excited to see how much we accomplish with Spork this year!
    3 points
  31. Scroll to the bottom if you're here just for the list Preamble Hello, my name is Siewek, welcome to my megathread about my long standing archival initiative. In this thread I plan to go in detail about my experience delving into the deepest nooks and crannies of the internet in search of past versions of Pokemon Reborn. The initial plan was to have an archive ready for Ame's patrons to download old clients as a curiosity rather than an intended means of experiencing what Reborn has to offer. I'll be sure to provide sources when necessary. It is also important to know that Ame, dev team and supporters are aware that this has been an ongoing project, and everyone has been nothing but supportive from the very beginning. I will also provide a list of whats recovered and whats missing at the end as a TL:DR because not everyone is interested in the entire process. Who am I? I'm Siewek, lost media is one of my passions, I joined Reborn forums in 2021 but have been a fan since high school years. Over the last couple of years in addition to restoring old episodes I've done more archiving work for the website. As of writing this post, I do have some limited moderation powers given to me with trust to take care of "The Vault". What is the Vault? I'm so glad you asked, It's a forum category available for Patreon supporters, containing an organised list of threads depending on the topics, for example Game history, History of the online league. It's nothing anybody cant find on their own, it's just compiled into an easily digestable way of browsing. I've mostly restricted my forum activity to finding old threads, pieces of information, artwork, anything worth archiving and putting it in the vault. The Easy part This archival initiative isn't anything new, there have been couple of people interested in finding working versions of past episodes of reborn, but Im pretty sure it was never done on such a massive scale as I am looking for them, the plan is simple, find at least one working client of every episode from 1-19 and safely store them somewhere, or better, have patreon supporters download them so they don't go missing again. So with hope in my heart, I went on looking. And to my surprise, it was pretty easy, with some minor experience looking for old things very quickly some old threads containing mega.nz links with past episodes emerged, so within couple of days episodes 9, 10, 12-18 were recovered. But for some reason, episode 11 was missing from that list, the links to it were dead or lead to websites that didn't have them anymore. I did eventually recover episode 11 too, although it wasnt as simple as the previous ones, it is safely archived. More on that later.... The not so easy part Unfortunately, this is where things started going downhill and will have to expand on the concept of how past episodes operated. In the very beginning, before Pokemon Reborn was a game, and when the first iterations of the online league were running, Rebornevo was known as Poke-Place.com, It was given the Reborn name because people would leave during school months and then the community would be "Reborn" and come back around summer time. The first community ideas to make a video game centering around Reborn appeared in November 2011, then couple months later Ame drew a map of the Reborn Region and game plans were starting to form, it wasn't just a wild idea anymore. Ame very quickly provided the community with the first build of the game on April 16th 2012 which contained about 4 hours of gameplay (Note: The 4 hours of gameplay back then, was very different than what 4 hours of modern reborn would be, but this post isn't about gameplay), then episode 2 couple months later on may 28th 2012, and that was happening all the way up to episode 8 on may 22nd 2013. All those episodes were available to download under link Poke-place.com/game (which will redirect you here to a website couldnt be found page, but the link is viewable on waybackmachine), and that's pretty much it, this was the only place you could download the game from officially and with every newer release the old files were swapped for new ones under the same link. So why don't you download from the wayback machine if the link is still there? I hear you dear reader, and unfortunately, wayback machine in most cases doesnnt store binary files, only snapshots, the link leading to files PokemonReborn.zip or PokemonRebornS,zip (animated and static sprite versions) doesnt lead anywhere and definitely doesnt lead to files. You can view the website, but no download will actually work (except for some reason episode 14, that could be downloaded through wayback machine, painfully slowly but it worked, but it Im getting ahead of myself). In 2013 the website swapped domains it wasn't poke-place.com anymore, but PokemonReborn.com, that's why wayback machine snapshots for poke-place.com cut off at around 2013 and anything afterwads will redirect you to the new website. Episode 9 and why was it easy to find and Episode 8 isn't In the late stages of episode 8 and later when episode 9 released the game files weren't just downloadable from one link - Ame had started out using mirrors. Episode 8 had been hosted on GameFront.com, while starting with Episode 9 mega.co.nz was added as another mirror. Its also importand to add that the game has started gaining popularity at that point so more and more people had the game and to this day when you ask a Reborn veteran about old clients, the most likely answer you'll hear is "The oldest episode I have i episode IX". Later in 2016 the website domain switched again to what we know and love now, Rebornevo.com. This is overall a good thing, but for an old post enthusiast like me, means that in every thread a link to PokemonReborn.com post goes nowhere, the linked thread does exist in Rebornevo the link is just different, and requires some knowledge of Decipher-Fu dark arts. For instance lets look at my profile, my user id is 100148, my profile on poke-place would look something like this: http://www.poke-place.com/forum/index.php?showuser=100148 (obviously this profile doesnt exist as I registered my account in 2021, long after poke-place became rebornevo), then similar story for pokemonReborn.com: www.pokemonreborn.com/forum/index.php?showuser=100148, but on rebornevo my profile would be: https://www.rebornevo.com/forums/profile/100148-siewek/ so if you found my hypothetical profile on the old domains, you would have to change the link to the rebornevo version to find me, this is the same story for every thread you can find on wayback machine. Okay, Siewek, but you said that episode XI was also gone? So what's with that if there's Mirrors and people dowloaded the game much more? True... and to be honest, I dont know why that specific episode was gone, at that point in time, in early 2014 the game was pretty huge in terms of popularity, some people did have it stored on their devices but for some reason, whenever someone posted a download link, it was broken. And here comes the absolute legend to save the day: MonkeyDog, owner of MonkeyPro.net MonkeyPro.net I cannot bring up MonkeyDog without calling him an absolute legend every time. MonkeyPro was an affiliate site to pokemonReborn, it was actually a community from which Ame started Poke-Place Reborn, the first iteration of the Online League was held there, back in late gen IV days, called MonkeyPro League, I can write a book about everything Online league related but this would be ramble of its own and I promise you Im trying to stay on the track as much as I can, it's just exciting talking about the League. From episode 10 onwars, MonkeyPro.net hosted one of the mirrors for Pokemon Reborn, When browsing old forums posts on MonkeyPro I eventually stumbled upon a post about a website steam group, I found it and joined it, made a post that Im looking for past reborn episodes and waited in the groupchat, not really expecting anything, after some time, Mr Legend MonkeyDog gets back to me, confirming that he did host the game on his website a while back and he should have some working clients somewhere, and surely enough, thanks to him, Episode XI is safely within the archives. Thank you MonkeyDog this is about as far as I'm gonna go into the future episodes, as all 9 onwards are archived and they're no longer relevant to the search, I will be focusing on episodes 8 and below from this point onwards. 10th anniversary of Pokemon Reborn There has been talks in the Chasing Selene patreon discord back in 2022, to ask Ame to rerelease episode 2, as she said she still had Episode 1 and Episode 2 (but not episode 3 onwards Smh my head Ame), and what better occasion than the 10th anniversary of Pokemon Reborn? Episode 19 was already out, most people completed it or were close to completing it, the hype was still very much there (I can argue ep19 hype never went away), It would be awesome to have a way of replaying an episode that's older than 9. On june 15th 2022 Ame made a patreon post containing a zip file with a dev version of episode 2 available for patreons. It is there and available, however since Ame's wish was to keep to to the patreons, I did not add it to the archives but consider it recovered. Why not episode 1 though? I'm gonna quote Ame as I think she said it best, taken from the patreon post: Which I think is fair, I officially drop episode 1 from the search. Also I would like to give special thanks to Cass who has been giving us impromptu performance updates to the episode 2 clients which made it more stable, it was pretty cool. Wait, did you say dev version? Ah, good eye, reader, yes, because it wasn't actually the episode 2 as released, they also had project files, and when playing through it, beating Florinia the game kept on going... and this is the part where normally episode 2 should've ended, and then it kept on going further, right until Taka encounter after which there was nothingness. Apparently this version of "episode 2" is actually partly into episode 3 development, which honestly is nothing to worry about, it was realeased as episode 2, it plays like episode 2 so Im counting it as episode 2. It's 2025 now though? That was 3 years ago Yes, and I wish I had better news, this is the time where pretty much all good news end, and it's just tedioussness and dead ends ahead. I've been doing this project on and off since very late 2021, Clawed through every bit of reborn on the internet I could find, visited every shady website, clicked on every safe or unsafe link, checked every archive, fan game pack, rom hack collection and there is no trace of episodes 3-8 anywhere to be found. I wish that the archive could be complete, but unfortunately I don't think tht will come to fruition ever, but that doesnt mean Im gonna stop trying, let me now talk about all the leads apart from the random websites that may or may not have had the link The best leads Remember when I said I wasn't the only one curious about the old episodes? There are couple of threads on the forums with people asking about them, some even provided some (now dead) links, but because episodes 3-8 were only available to download from poke-place.com/game and then swapped when new episode came out, the best chance for any episode to be recovered, is to start asking people who played the game in 2012-2013 if they still have any files to share, and that's what I've been doing for 2 years now (and continue to do so). I browsed old topics found users active in that timeframe. If you want to help looking for old episodes, please let me ask you to Not be contacting members of the community that are not your friends. Because there is a very high chance that I already contacted them, and it would get really annoying if someone gets multiple messages asking for the same thing, especially when they checked and replied that they don't have it anymore. A lot of people replied to me when I asked them, unfortunately nobody had any game clients I'm looking for, but a lot of other cool stuff unrelated to the game itself was recovered that way, and whenever that happens I count it as a win. There are also other communities that Ame posted about Reborn releases in, like PokeCommunity. Pretty much the same story there, I did manage to get in contact with couple of the people who replied to the Reborn thread on their website, some got back to me, some didint, but everyone who did had the same sad news that they did have it at one point, but not anymore. Sadly this is to be expected as those clients are 12-13 years old now and pretty much everybody swapped their main PC at least once in that timeframe. Sadly, there is nothing to be found on Pokecommunity Reborn clients related anymore, Thank you to everyone who replied to me though. It is unfortunate, but the best lead still is a very very slight chance that maybe, MAYBE someone kept the files on their device, just gotta keep banging my head against the wall and who knows, maybe I'll get lucky. Time unfortunately isn't on my side, as I have a real life that sometimes needs my attention (like a full time job etc etc), and also the older the clients get, the higher chance that they get removed if they werent already. This sucks. Gamefront.com I actually managed to get in contact with a GameFront dev, because there was that link to a file they hosted at some point... and maybe the links were just moved rather than files removed.... and it unfortunately turned out to be another dead end. He went into detail about what happened and why it's not there anymore, I will quote what he said when I provided the links where the files used to be: Unfortunately, episode 8 was stored as Ame's personal link, and it's gone forever. Youtubers Pokemon Reborn has started gaining popularity largely after Shofu started playing it back in episode 7, this is probably my biggest hope that at least episode 8 and maybe episode 7 are still findable, the problem is, people who were interested in playing the game without being part of the community... are kind of hard to find. I did email Shofu's buisness email at some point asking whether maybe he has it, unsurprisingly this email went unsanswered. Shofu has a subscription discord server, to which I have no access because I am not one of his twitch subscriber. I may be letting you down slightly dear reader, but this is I think the only lead that came to my mind that I didn't explore yet, I did not join that discord and I didnt ask... yet. There is a very very slim chance someone thete might have it, but there has been so many slight chances by this point that I will get my hopes up only when I see the files. But Shofu wasn't the first youtuber to play Reborn, there were couple of them before, mainly FrickingNick and TheGamersTree. where they have content that goes as far as episode 4, which is crazy. I am pretty sure Tristen from TheGamersTree is the earliers recorded lets play of Reborn, so there's the live proof that they DID have the game at one point, but like I said, I was out of good news, I talked to both Nick and Tristen and unfortunately they didn't have it anymore. Very cool guys though. As far as random videos go, there are some 12 year old guides on how to install pokemon Reborn, but they link poke-place.com/game as their source, and as we established already, the files are gone. Lost media communities This lead has some potential, but Im afraid not a lot, I did make a post on r/help_me_find and r/lostmedia which didn't get a single bit of attention, and even if they would, Im afraid that because the timeframe of the episode 3-8 is so short, at being only 1 specific year before the game got very popular, the actual audience was seasoned Rebornians who are in a lot of cases not active in the forums or on discord, the actual amount people who downloaded episodes 3-6 is pretty low. There is that slightly higher chance for episode 7 and 8, but considering that I had no luck finding episode 8 which is the latest one Im looking for right now, I don't think realistically this search can go much further by myself. The outcome looks bleak not gonna lie It has been around 4 years of searching for me, It's a very exciting journey and Im not saying Im ending it, I will continue to update this thread whenever something pops up. I dont think there has ever been a search conducted on such a large scale before, and the fact that going profile to profile asking "do you have an old reborn client" (more respectively than that ofc) is my best option doesn't fill me with much confidence, but every once in a while I get a new dose of inspiration and each time I come back to this, which I do more often than I thought I would, I discover something new, Reborn really is an endless source of curious info and I am never not impressed by the scale of this. Im getting towards the end I swear Okay, I wasn't entirely honest about that whole episode 8 thing, there is something I found, and it's pretty bizarre. When Episode 9 released, apparently there was a game breaking glitch with frames, and the solution for it was to boot up episode 8, change frames back to default and then update the game to episode 9. At one point Ame created a mockup version of episode 8 called FrameResetter, which was very very cropped version of episode 8 and I did find a stray link leading to it, because it wasn't hosted on the downloads page, but rather linked withint a forum thread. I do have the frame resetter, it does run you can technically play it, but there's no sound and I don't actually know how far it goes, since it was a mockup version of episode 8, Im not counting it towards restoration project but I thought it was important to mention this. So what's my point? I guess now that I wrote about the journey to right now, my point would be: If you played Pokemon reborn episode 3-8 at any point please please please check if you still have the files and reach out to me. This is the only realistic way the episodes may be restored, I've done all I can and it would mean the world to me if at least one more episode would resurface. Here's the list of what's archived and what's not: Episode 2: Archived Episode 3: Missing Episode 4: Missing Episode 5: Missing Episode 6: Missing Episode 7: Missing Episode 8: Missing Episode 9: Archived Episode 10: Archived Episode 11: Archived Episode 12: Archived Episode 13: Archived Episode 14: Archived Episode 15: Archived Episode 16: Archived Episode 17: Archived Episode 18: Archived Episode 19: Archived By Archived I mean that one OR MORE versions of that episode have resurfaced. Ame has greenlit publication of episodes 9 and up, enjoy. Link to the archives: Download Here Another important information about the old episodes, is that you DO NOT need the play through them to experience Pokemon Reborn as it was intended to be experienced, objectively the past episodes are worse in every way than the modern Reborn, and they should be treated as curiosities, a way to look at how things were back then and how good we have it now. Thank you so much for reading my post, I plan to be active within this thread and hopefully at least this was an interesting read.
    3 points
  32. For the last week I've been putting together a sprite pack that will add the Rejuvenation protags! It's a full pack, that includes sprites like, Tauros ride, Minecart, the Mewtwo quest, and the Labradora segment The sprites are set up to replace their corresponding protag (white boy replaces white boy, ect..), so please keep that in mind. Aevis (Replaces Vero) Aevia (replaces Alice) Alain (replaces Decibel) Axel (replaces Kuro) Ariana (replaces Lucia) Aero (replaces Ari) Ana (replaces Alice) Since there is an extra protag, Ana and Aevia both replace Alice! You'll have to pick one or the other if you're planning on installing more than one protag at a time (or you can rename the files yourself) So yeah, all 7 protags, 4 outfits each (excluding Ana, since her Xenogene outfit is the same as Aevia) making a whooping 27 sprites to choose from, go wild DOWNLOAD LINK 8/27/24 edit: 8/30/24 edit: -Added the Xenogene outfits! This gives another 6 outfits to choose from, bringing the sprite count from 21 to 27 (Ana's Xenogene outfit has not been added, since Aevia and her share the same sprite) -Tweaked the Installation instructions a bit, making it so the files can now be dropped in the patch folder in located your main Reborn folder, without overwriting the original protag sprites
    3 points
  33. Hi this is my first mod that i made and just wanted to share. This makes pokeballs from Gen1-Gen7(all reborn pokeballs) pokeballs to have absolute catch rate. It doesn't work with custom(modded) pokeballs Tested with All Gen beta(works completely fine) Check out my other mods: AllCatch_Reborn.rb
    3 points
  34. Sporktober Day 4 (Yesterday) Murky the crow at Forest of Feeling! 2 different styles, the second, being murky.
    3 points
  35. IceCream Sand Witch stealing Leon's Crown! Sporktober Day 3 Reference:
    3 points
  36. Wendy Weaving a bag! (Reference: https://www.deviantart.com/adorkastock/art/Desk-Pack-Free-Preview-629204369)
    3 points
  37. I drew Barker with a black mustache lost in a pumpkin lot!
    3 points
  38. Spork's POC Lady in a maid dress. Made with a Picrew!
    3 points
  39. Sushi created with a Picrew! (A character creator site)
    3 points
  40. I drew this this morning! Inspired by VS sprite.
    3 points
  41. DDDL: -added VS sprites for Delicia and Crolea -added item Jubilife Muffin (available at Olidroll Sweets Shop) -Frustration TM changed to Secret Power -fainting and herbs no longer lower a Pokemon's happiness Spork Updates: -added VS sprites for human player characters, rivals, Gym Leaders, Elite Four + Agne, Team Portal, and Smoothie; made by Palletite -new custom shiny Throh and Sawk; made by Steffi and based on Bert and Ernie from Sesame Street -added a way to keep track of guests you've already talked to at Crolea's birthday party -added item Jubilife Muffin (available at Olidroll Sweets Shop) -in some conversations, Raymond will now have dialogue acknowledging if the player has done any police quests -at starter selection, regional variants are now selectable both in the original form's region and in the region they're a variant in (ex: Alolan Vulpix was already in the Alola room, now it's also selectable through regular Vulpix in the Kanto room, etc.) -added a line of dialogue for Litwick at starter selection if you choose Buneary (wondering how it forgot since you and Emily both have one), and Staryu if you're playing as Sierran (referencing Sierran's Staryu hair clip) -added expanded choice menu to the Family Feud and Food Fight battle selection in Sushi's dream arena -added female Eevee sprites (made by Vince&Sylveon) -credits have been updated (VS sprites; Headphones Badge credit was missing for Steffi) -added the happiness changes from last reupload to the evomethodsandotherchanges notepad file Spork Fixes: -the Battle Frontier now unlocks when it's intended to; it's been inaccessible since the Serafew and Veyle map revamps because I used the wrong control switch for the door -Grim Neigh and Chilling Neigh now activate after an opponent faints instead of every time you attack -Belinda, Belladonna, and Ryoko's battles in Sushi's dream arena now play (they were still scripted with the Simulation trainer class from before they had their own sprites, and instead of activating the battles the game would ask if you wanted to add them as trainers) -player is no longer layered over the couches at the Ceolis Ranger Base -Feud is no longer misspelled as Fued for the Family Feud battles in Sushi's dream arena and when it's mentioned in the legendarysidequests notepad file -the display location data on the region map for Staryu Cove and Serenity Seaside is now correct (they were in the opposite places) It's exciting to have VS sprites in the public download now! They've been in the works for a while - the first batch was the Gym Leaders, which were started in February. Thanks to Palletite for making them, I really love how they all came out! The VS sprites I showed at the top of the post were a mix of some of my favorites and ones I thought would be fitting to place next to the players. In regards to the shiny Phanpy line I mentioned in the last post, it's still in development and has expanded beyond just shinies. Steffi wanted to do a post of her own when the time comes, so I won't go into many details about it here yet. However, Steffi did make shinies for Throh and Sawk this morning based on Bert and Ernie from Sesame Street! I was surprised to see them when I woke up, and I think it's a cute idea! Rejuvenation used to have Bert and Ernie shinies for Throh and Sawk too, but looking at the current version, it seems they've been changed. I guess we can keep the legacy going! While this is an emergency reupload to allow access to the Battle Frontier after the issue was reported yesterday, there's a ton of updates this time! Phanpy became more ambitious, and there are more VS sprites on the way (Enigma asked for Kelani and Alexander), but this still feels like a great spot to update on! Welcome to Spork Street!
    3 points
  42. Reuploaded: -added VS sprites for Delicia, Emily, Crolea, Gym Leaders, the Elite Four + Agne, Team Portal, and Smoothie -fainting and herbs no longer lower a Pokemon's happiness -Frustration TM changed to Secret Power
    3 points
  43. Dj Ultrabeats Dj Ultrabeats during Pride Month Felcia Strawberry Delicia Carol Chelsea
    3 points
  44. Pokemon Oblivion is a fangame that I have been working on, entirely solo, for about a year. It is loosely a Rebornian-style game, as it features field effects, but there are many new mechanical changes to many areas of Pokemon. There is a new "gimmick mechanic" in this game, similar to z-moves or dynamax, which is the Role system. More info about it in the video linked below. There is currently no released demo. I will be releasing video dev blogs on YouTube, the first of which is linked below. Join the Pokemon Oblivion discord server for updates: https://discord.gg/smC3yMS6re
    3 points
  45. Spade emote, art by Yoru91!
    3 points
  46. Reuploaded Spork: -new custom shiny Flygon line; Trapinch made by me, Vibrava made by Steffi, and Flygon made by Palletite -on Orange's team, changed Hariyama to Pawmot (nickname Kiriko) -changed Carol's birthplace from Cianosa City to Ballonlea, Galar -expanded the conversation where Emily meets Crolea for the first time in Ocean Coast -added a few NPCs A shiny Flygon line with trans flag colors was Steffi's idea! Each of us worked on a different stage of the line, and had different references and inspirations for the shades. I'm not sure what Palletite's references were for Flygon, but for Trapinch, I used shades from an image I saw of a keyboard with trans colors that I thought looked cool, and Steffi's Vibrava was partly based on the Transpinch colors and also directly from the trans flag. I'm happy we were able to finish it for Pride Month! Aside from the new shiny line, there isn't as much content in this reupload because it comes between two short periods where I was/will be away (I got back on June 6, and I'll be away for around a week or two again starting July 3), and was also playing Deltarune. The change on Orange's team is because I suddenly started wondering if there are any orange Pokemon in Gen 9 that could fit Orange, and Pawmot seemed perfect with its friendly expression and Revival Blessing (although I wasn't able to add it to Spork) while Orange likes to help people. The nickname isn't a perfect match because Kiriko is a more sinister doctor, but I wasn't able to find much in the way of 100% Orange Juice characters with electric attacks, and Kiriko seemed the closest match to Pawmot with the doctor/Revival Blessing connection (maybe Double Shock could also be seen as a defibrillator?). Happy Pride Month!
    3 points
  47. Reuploaded DDDL and Spork DDDL: -second half of Colorful Reupload Spork Updates: -second half of Colorful Reupload -added a nurse and Fly spot to Giggly Grove -did a rewrite of the BCC. Before, Quinn said that the BCC only returned what they had no use for, and that donations were made to undercover Team Portal agents. Now, the returns and donations were genuine. While the main purpose of the BCC was still to find the bottle, the volunteer work they did was now 100% real -added Eeveelution Zodiac signs to character section in Data Vault, in the stats/demographics part -the eeveelutionzodiacguide notepad file now mentions that the Espeon Sign automatically solves Angela's Gym puzzle -when speaking to Triston at the Underwater Hotel after it reopens, he now gives you a Room Service after he mentions the room service on the 4th floor room -added regional dialogue for Hoenn, Unova, Alola, Galar, and Paldea when the player meets up with Emily and Crolea at the entrance to Dyserean Desert; Emily mentions the deserts in those regions -added several NPCs Spork Fixes: -Belinda and Belladonna are no longer still in the Olidroll Department Store after Crolea's birthday party -can no longer walk through a plant in the back room of the Ceolis Ranger Base -can no longer walk up the Rap Battle House doors after exiting the building -fixed typo when Tomas gives you the Toxic TM after the Gym battle: "additon" -> addition -fixed typo when given the option for Wendy's postgame rematch: "(Postgame rematches?)" -> "(Postgame rematch?)" -fixed some incorrect and outdated information in the obtainablepokemon notepad file: the file said that Great Tusk is found in the Alumia's Appliances Temple of Time portal instead of the Mudslinger Pavilion portal the Paradox Pokemon found at the Mudslinger Pavilion portal still said the Marvelous Marsh portal, from before the Gym moved after the revamps I've mentioned the Colorful Reupload a couple times before. In 2021, I brought it up as a future plan where some regular trainer classes and NPCs would be getting new outfit and hair colors, and the first half was in a 2023 reupload. Now the Colorful Reupload is complete thanks to Palletite! Here are the trainers whose sprites got updated this time: Pokemon Ranger: their outfits are now different shades of green, green being a color associated with nature and matching Seamus's Grass-type specialization. Their hair colors also represent a different aspect of nature, with green (plants), brown (logs, trees, sand, and mud), pink (cherry blossoms), and blue (water) Lady: they have red hair for because they're rappers, and some of them have black dresses which I just thought looked cool with the red hair Maid: they have now the black and white colors usually associated with maid uniforms, and their hair is mint. I don't know if this was intended, but the hair color kind of reminds me of feather dusters which is fitting! Martial Artist: their uniforms are red and black Beauty: outfit and hair colors are based on Volcarona and Frosmoth Starting Wednesday May 28, I'll be away for an unknown amount of time. My understanding is that it seems like it'll be more than a week, but less than a month. And then I'll be away for some time at the start of July too. But it's possible for details to change. I only knew about this as of 2 days ago. During that time, I won't be able to be on as much to check if anyone needs help, and won't be able to do anything like fixing save files. I'm glad I was able to reupload before then. Thanks again to Palletite for the Colorful Reupload sprites, and I'll see you all again for the next reupload whenever I'm able!
    3 points
  48. ________________________________________________________________________________________________________________________________________________________ Welcome one and all! I am pleased to announce I'll be opening up positions for beta testing the game before it's release. As you can see below, it's done. the Shinys aren't completed but that was never a focus, they will be done one day. The game goes up to the second gym, and then there's a bit of story afterwards. It's not super long, but I think that there's a decent amount of content to play through! If you're interested in beta testing, you can DM me here on Rebornevo, EeveeExpo or even on discord! I am also on the RebornEvo discord, I talk often in the #pokemon-fangames, #game-development or #anime chats. I don't know how many people I will want to play test, but for now, its a free for all and I'll accept any number. I'll start adding people to the beta testing server from next week onwards, but you're free to contact me beforehand! ________________________________________________________________________________________________________________________________________________________ Now. I need to talk about what will happen after this releases, there will be of course a few bug fix patches, these bug fixes will contain the usual bug and typo corrections, but also Pokémon Rebalancing (I haven't finished doing that), Difficulty Tweaks and also one more side quest that I was too lazy to add. Afterwards it'll be just normal big updates etc. : )
    3 points
×
×
  • Create New...