Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 04/14/25 in all areas

  1. Hey everyone, Posty here, so this is a bit of a different post compared to ones we normally tend to do, but we always like to be transparent with you all about the state of development and how things have been progressing. Now with that said, today’s announcement is not the news we would be hoping to share with you, but here we are. After having a discussion with Caz recently, he has decided to step down and will not be returning to Desolation Development. This is something that we had felt would happen for a while now, but we are glad that he was able to be transparent and let us know. The reasons behind his departure are in large part due to personal and heavy hitting events that happened in his life that coincided with the years of Desolation's development prior to and post release of EP6, and he informed me that these dark times have been too close with Desolation for him to find a way to separate for himself. Even if he were to come back now, he feels that the progress he has made will be undone, and the last thing we would want is to see our friend fall back deeper into the abyss he is slowly climbing out of. We wish him nothing but the best in his future endeavours and want to thank him for essentially bringing us all together. Desolation was built off his foundation and the team we have built since myself and Ruby joining during EP5 development is one I wouldn’t change for the world. He is always welcome to come back if he ever wishes to do so and feels like he is able to, and that door will never be shut on him. Now after that bit of a bombshell, what’s next moving forward for Desolation? Well firstly, we will not be going anywhere, we have been manning the ship throughout his absence and will continue to do so. As I said previously, as long as the passion is there, Desolation will continue, but there will be a few changes. Effective immediately, I will now be removing the “temp” in my title and step up as the official lead dev for Desolation. Caz originally passed the reins to me when he was stepping back, and I’ve been leading the charge since then, so it only makes sense. On top of this, Ruby will now be stepping up as my co-lead. We both joined EP5 development around the same time, and she has really stepped up her game throughout this development cycle, expanding her skillset to doing more mapping to give me a hand, we’re basically like Jessie and James and Shelly is Meowth (Shelly is her cat). Moving on, I have been planning on how the team operates currently and what we would need to improve upon in order to ramp up development. I have begun to delegate some of my current tasks to others, one thing in particular is the gameplay, this is something I initially focused on when I came on the team back in EP5 and since then I got myself involved in every other aspect, yes, this includes art, recolouring some tilesets counts! Anyways, Dred and Omens have a lot of knowledge when it comes down to team building, encounters, and even balancing forms (in this case I mean Megas), I have been working alongside them to start mapping out how the gameplay will go for EP7, however this will be something I will look to fully pass down to them. Shoutout to Omens and all the lovely documents they have prepared for me to sit down and read… Yes that last paragraph was a ramble, but that is just a little bit of an insider scoop of some of the things I’ve been planning about how we can progress. So to end this post, let’s do a quick Q&A! My favourite. Despite the few things you mentioned, what does this change for Desolation? Development wise, nothing really, it will continue the same way it has done when Caz originally stepped back. However the biggest change to note will be the story, as Caz never provided us with key points for the “inbetweens”, we will now be continuing the story in our own vision. EP7’s story was already mapped out as this was explained to us at the start of this cycle, but EP8 onwards… We have little tidbits of information, but nothing concrete of “this is how the player will progress”. I know a lot of you played Desolation for the story, and we can never replace Caz’ way of telling a story, however as a team I feel like what we have been putting together through regular meetings and writing the script, is something I’m extremely proud of. Though I would completely understand if people decided to drop the game following this news, it’s one thing to start your own story and decide how it goes, but taking over someone else's story to then continue it in your vision is a different beast, these path will all lead to the same point, but the way we arrive at that destination will differ. Will you be expanding the team again? After breaking the news to the team, I came to the realisation that we will potentially need a few more team members to keep the ball rolling. These may be internal hires from connections (like how Rust joined us) or I will make another public development blog announcing that we are hiring. I’m going to see how the team fairs with the new changes I am putting in place, and then make that decision in the near future. So keep an eye out, you might be the missing piece to the puzzle. How is development going as a whole? Considering our circumstances, I would say it has been going a lot more smoothly than it once was a year ago. The new additions to the team have really stepped up and elevated the product, and we are now getting into a rhythm for development. That being said, I completely understand that this cycle has been… slow, a lot slower than myself and the rest of the team would have liked. Dev updates following this will start to expand upon more EP7 teasers and showcasing some more of the mapping work, gameplay updates, and other little events we have been working on. I do not want to set expectations, and the game is always on my mind daily about how things are going and what needs to be done. I hope now that with this shackle that has been lifted, that we can really go head first without sitting on the worry of “is this what Caz would have wanted”. I know that I have said this a LOT throughout this cycle but from the bottom of my heart, thank you all so much for the love and support you’ve given us throughout development. We will continue to develop and produce a game we can be proud of, and hopefully deliver you a final product that was worth the wait. This is essentially a new chapter for us, and we would love for you to join us for the ride. If you have any questions or inquiries then please don’t hesitate to reach out to me! You can find me on multiple platforms, I’ll just leave a few links below:: https://x.com/posty_hd https://www.instagram.com/postycollects/ I’m most active on Discord and we’re still based on the RebornEvo server, so feel free to drop me a DM there as well if you would like, just please refrain from asking anything… weird lol. One final thing, there will not be a development blog for May. However look forward to our post in June where I will start to showcase some of the gameplay updates we have been working on :) Posty
    47 points
  2. Hi, it’s Orsan here! Just a quick post for you all this time: We’re not dead! 19.6 is currently in the works. A ton of people are cooking up a ton of amazing stuff for this update! We can’t wait for you all to see it. Every time I look in the Community Cooperation Initiative discord, something new and wacky is going on. So much is being worked on, though, that 19.6 is going to take a while. Please bear with us! A few quick announcements about some of the people who have been helping out: We have a new developer on the team! Joining us from the Community Cooperation Initiative, it’s Karvanha! If you’ve played 19.5, you’ve probably already seen some of Karvanha’s contributions, such as the multiple rows of balls in multi battles and the move descriptions in battles, to name a few! Karvanha has also made an unfathomable amount of bugfixes and put a ton of work into the Gen 9 engine implementation for modders. We’re all glad to have him on the team! Returning from the old team, also, it’s Azzie! She’s been knocking it out of the park with her contributions as well, between ████████████ and █████████████████! Oh, I can’t show those yet, can I? Well, rest assured, she’s been doing great work– one of these two features wasn’t even initially planned, she just dropped in with it and we all immediately fell in love. Over on the Community Cooperation Initiative side, we recently pulled in several artists– Apophyll has been helping us with some sprites for a secret feature for a while now, and MoonPaw, bowle, meteors, Not_Aza, and inserobite102 have been helping us create many variants of existing sprites– such as our new protag sprites! These were shared on Discord a while back, but here’s a preview for you all here! They’ve been doing a great job! AiedalEclipsed, who made the initial updater for 19.0 and manages the links for the downloads of all three games, has also been cooking up an improvement to a feature of the game that’s been there since Episode 1! It’s been a little messy for a long time, and the new improvement to it is great! Thanks, Aie! Yeah, that’s… pretty much it! We’re all working hard to make this update great, between core developers and the Community Cooperation Initiative! I probably shouldn’t leave this off without a screenshot, huh… How about this? (yeah i know i don't have the updated protag sprite, it's on a different branch and i don't feel like switching) Thanks for all of your patience and support! See you all next time!
    13 points
  3. Caz will definitely be missed, but I wish him well in what comes next for him. Desolation has quite literally inspired me like nothing else had, I started writing again for the first time in years, rejuv is the only other game that comes close to how genuinely amazing fan games can be. I’m glad to see desolation lives on, I know I’m just some rando and my words probably don’t mean a whole lot, but I wish the remaining team all the luck and success in the world. And I wish caz the same. Looking forward to seeing what comes next. Sorry for my rambling. It’s 4:30 am and I just saw this. The game weirdly means a lot to me. The desolation characters (and the rejuv ones) are quite literally the closest things I’ve got to friends these days, pathetic as that sounds. And they’re one of the few things keeping me standing upright in this batsh*t insane world. So I wanted to say thanks to everyone involved. Even if my words are lost in the aether, I still needed to say them. Perhaps in hopes that they could be relayed to the proper recipients, or perhaps any number of odd reasons my strange mind could conjure. Aaaaaanyway sorry I have a bit of a habit of getting off topic and getting carried away. tldr: thank you caz for desolations existence and thank you deso team for keeping it alive!
    7 points
  4. Live your life well, Caz. We’ll all make sure Desolation keeps going until it’s fully complete. Thank you for giving us this amazing fan game, and thank you for inspiring all of us with our own stories. I wish you the best. And good luck to Posty, Ruby, and everyone else. We’re all rooting for you!
    6 points
  5. I just realised, that I never really wrote just how impactful these fangames have been in my life, and @GreyShadow's comment just really inspired me to share my experience as well (while also rambling too much, but I believe this to be a ramble friendly space) During 2020, I was quite effected by the pandemic, and as someone who's autistic and depressed, I tend to deal with stress through isolation. Of course this was the norm during the lockdown, but even afterwards, I had a hard time meeting people again, or staying in touch with the few friends that I had. Over the years, my mental health deteriorated significantly, until I finally decided to take a break from failing at life and focus on not failing my brain. These games have stayed by my side through every step of my life since 2020 and have always given me a safe space to explore, figure out, and despair at. I have very vivid memories of playing Rejuvenation while in a mental hospital. I have written a lot of fan fiction about extremely minor characters and my Pokémon team. These incredibly complex worlds that take the Pokémon formula and expand it to such extreme and just insane lenght, breadth, and depth, that YEARS after playing them for the first time I still find new things about them, or ways to love them. Nowadays my life is a lot brighter than it was when I needed these games. I've got a job that, I have a social life, and I've got a grip on my mental health (not really a tight grip, but a grip nontheless!) So a huge thank you to Ame, for creating a space and an environment where these wonderful stories can be shared, laying the groundwork for these games that mean SO much to me, and for putting in so much time and effort into a just plainly beatiful game. Thank you to Jan and the Rejuvenation team, for creating the very best Pokémon game I have ever played. Creating such a vibrant and expansive world that constanly feeds my own imagination and creativity. Thank you to Caz for having written the most impactful story I had ever had the pleasure of finding in a Pokémon game, and the second most impactful story in ANY game in general I had ever played (second only to Omori). From someone who knows how fickle a recovered mind can be, I fully sympathise with your decision to focus on maintaining your mental health. Take care of yourself! It is very hard to do so. And of course thank you to Posty and all the other incredible members who will continue telling this story in their own ways. It won't be the same, but nothing ever is. From the few images I had seen so far, it looks quite promising, and I'm sure you all will be able to create something new that will expand and conclude the story in new and exciting ways. It is always difficult to have a story be written by so many different people with differing visions, but it sounds like you all are a team that harmonises and values one anothers insight. You've got this! At least I (a random lurker you don't know and will quite possibly never hear from again) have full confidence that EP 7 will be something novel that may tell the story in a different voice, or tell a different story altogether, but it will be without a doubt enjoyable and lovely in ways I couldn't possibly forsee :D So yeah, uh, thanks for reading this monster of a comment. Y'all are great. Thanks for being so cool :) I'll go back to lurking now. Sorry if this was too long and/or disjointed
    5 points
  6. First, thank you for telling your fans about changes that goes through team Desolation, second I wish nothing but the best for Caz and hope he can overcome all the hardship he goes trough his life. He started an amazing game and he can be proud of that. I also wish you and Ruby the best as lead dev and co-lead in future of Desolation. So far you did amazing job (as well as the rest of the team) and I am excited to see you lead this amazing game to the end .
    5 points
  7. Pokemon Reborn has one-thousand, one-hundred, and seventy-nine battles. Now, while a few of these are only available through illegitimate means – such as Tham the Tench Engine and Mr. Meow Mix – and many more are random trainers with no distinguishing features whatsoever, knowing your enemy and knowing yourself can carry you to victory through all of them. About three weeks ago, I decided to start a mono-Bug run, and – inspired by watching Run and Bun videos – wanted to go for as few faints as possible with clear, clean lines. As such, I would need to understand the AI's behavior. However, while the basic information about the AI – it works based off scores for each action it can take – I couldn't find a full document detailing how these scores were calculated anywhere (for good reason), so I (someone with poor reason) decided to make it myself. Anyway, here's a 125 page document detailing the 12676 lines of code that make up the Battle_AI.rb file in the Pokemon Reborn code as of v19.5.26. It's broadly organized into 3 parts: Item AI, switching AI, and move AI, with the vast majority of the doc taken up by move score calculations. I hope it's understandable, please tell me if anything is not, and I damn hope this document helps at least one other person. (Feel free to port this to Google Docs or something, I'm just a "torture myself with Microsoft Office" type of girl). Pokemon Reborn AI.docx
    4 points
  8. Desolation has always been a glimmer of brightness for me amongst the darker moments in life, and quite frankly, it is a beacon amidst the absolute chaotic world-state we find ourselves in right now. As it seems for many others as well. It’s a game that holds a special place in my heart. It has given me a sense of solace in hard times. It has provided a story that has stoked my curiosity and resonated with me. It has rekindled my creative spark. And of course, provided many joyful weekend discord adventures with friends. You started something special that has touched many of us, which is a pretty amazing feat. I hope that instills in you a sense of pride. From the bottom of my heart, thank you for all that you have given us. All that being said, your mental wellbeing comes first and foremost. I hope you one day conquer the hardships. Maybe even find inner peace. You deserve that and much more. Please take care and farewell Caz! We wish you the very best! Now that the torch has been passed on, I have faith you guys will do a phenomenal job. It won’t be the same but that’s okay, it doesn’t have to be. Different perspectives allow for creativity to thrive and flourish. I’m sure your new vision will harmonize with the essence of Desolation thus far and inspirit a new and wonderful adventure for us to experience. That’s an exciting prospect to look forward to and I know I can’t wait to see what all of you have in store for us! Cheers to the start of a new chapter for Desolation!
    4 points
  9. ________________________________________________________________________________________________________________________________________________________ Welcome one and all! I am pleased to announce I'll be opening up positions for beta testing the game before it's release. As you can see below, it's done. the Shinys aren't completed but that was never a focus, they will be done one day. The game goes up to the second gym, and then there's a bit of story afterwards. It's not super long, but I think that there's a decent amount of content to play through! If you're interested in beta testing, you can DM me here on Rebornevo, EeveeExpo or even on discord! I am also on the RebornEvo discord, I talk often in the #pokemon-fangames, #game-development or #anime chats. I don't know how many people I will want to play test, but for now, its a free for all and I'll accept any number. I'll start adding people to the beta testing server from next week onwards, but you're free to contact me beforehand! ________________________________________________________________________________________________________________________________________________________ Now. I need to talk about what will happen after this releases, there will be of course a few bug fix patches, these bug fixes will contain the usual bug and typo corrections, but also Pokémon Rebalancing (I haven't finished doing that), Difficulty Tweaks and also one more side quest that I was too lazy to add. Afterwards it'll be just normal big updates etc. : )
    3 points
  10. ~ Excerpts from Patreon ~ Yeehaw partners! It’s your local cowboy Posty here with your monthly installment of Desolation development update . Okay you can see the theme of this post, but I will get into that momentarily, first a little life update on my side. Firstly, I have started a new job recently (we don’t talk about what happened to the last one)! If you don’t know, I’ve been really diving into content creation and digital marketing, and that is basically my job lol. It’s been going really well so far and I find myself in a better environment than I was with my previous position. On top of that with this job set up, I have more time to dedicate to Desolation (mainly since I’m not travelling an hour there and back 5 days a week… I’m working 3 days hybrid, happy days) With that said, I’ve been focusing on my job and had other bits to do outside of development, so the last month has been just taking time to adjust from having all the free time in the world, to working a nice little 9-5. Also, I’ve started to dive into other forms of content creation as well, involving TCGs (yes I like shiny cardboard), I started an Instagram for my content so if you wish to see what I’m getting up to outside of Deso, you can check it out here! Anyways, enough about all that side of things, let's get to some Deso content shall we? So today’s post is focused around a little gaff that has spawned outta the blue. We streamed mapping this new place on a recent Patreon Stream, but for more context… Fairbale has gotten a new attraction that the locals can go to spend some time to unwind after a long day of farming, or being run outta town by the Black Foxes. An interesting sign, what’s this place called? Ah, there we go Welcome to Drifblim’s Drinkery! A nice saloon that the locals can swing by, grab a drink and take the time to relax, it’s a hard life being a farmer… or a cowboy… yeehaw. So for a little bit of backstory as to why all of a sudden Fairbale has gained a saloon, uh, yeah. Darius felt like making a track that utilised Drifblim’s cry, I told him to do it, we initially thought about this for another area, but then I said “fudge it we ball, I’m adding a saloon to Fairbale”, so yeah. These things tend to happen on the Desolation team. I have many silly ideas (or others give me silly ideas) and I make them happen… I was given too much power when I was handed over the reins for leading the project. Moving on! The saloon has been closed due to the recent Black Fox attack that took place in Fairbale, but after the cleanup crew got to work, it has now reopened and will be available from the beginning of EP7, but that begs the question, what is so special about this place? There will be a sidequest, wow more sidequests! But more importantly, you will be able to buy a few drinks here. These drinks may come with some special effects, but we will reveal that in a later update. But these effects are unique to the Drinkery, so make sure to check it out! And that’s all I have for you for this monthly instalment of yeehawsolation, I mean Desolation. Things are progressing smoothly and I’ve been getting myself into a new rhythm balancing my new job, content creation and Desolation, and I’m really excited for how things are looking! I hope that you continue to join us on this ride of the EP7 train, coming to you… at some point eventually! But since I only really showed off the Drinkery, I guess I should give you all one more little teaser as a treat, and yes this one is an EP7 story spoiler… More to come in the upcoming months, so stay tuned! Anyways, thanks for reading and I will see you next month. Take care folks! Posty
    3 points
  11. Are they talking about fire types or about family issues? Old sketch I decided to finish (mainly for my monthly Cal quota.) Not to happy about this one, but still nice enough to post.
    2 points
  12. Then go play the Spanish games.
    2 points
  13. Hey hey, it's my first time using this forum so idk if it is the right place to post this kind of stuff or not. After few weeks on total of working on this project, it's finally done and I'm sharing it now ᕕ( ᐛ )ᕗ Before this, please keep in mind some of this stuff: The character obviously doesn't belong to me, so credit for the respective owner from reborn's developer Remember that this is a fan work, so don't expect it to be as good as the official one Might contain spoiler for Reborn This sprite takes so long to be made, idek how the developers manage to create thousands of sprites for the game (no wonder it takes years to be updated) so remember to appreciate our developer y'all ヽ(•‿•)ノ Phew that's all, here's a link from google drive so it'll be easier to access the sprite (I hope): click here! If you actually read all of my commentary and yapping, wow...thanks so much, I appreciate your attention a lot <3<3 much much love!! If V14 onward release new sprite for the protag, I would really love to provide update for this sprite as well, but I doubt that I'll even have free time from this point further. Sadly, it'll going to take much much longer to be updated :( If any of you discovered some weird stuff or problem, even as minor as a random dot or white bg or anything weird, please let me know so I can fix em in my drive ASAP (except the gearen news art, can't fix that). Also, feedback is welcomed! That's concluded my topic, have a great day and have fun playing with Lin! ᕕ( ᐛ )ᕗ
    1 point
  14. This mod is for version 19.16, it won't work for anything past that and the current version of Reborn is 19.5.28. It's also unneeded now, there's passwords (doubles/colosseum.blueberry) you can enter in-game (when prompted if you start a new game or at any PC if you have a Data Chip) to make every battle a double battle.
    1 point
  15. 1 point
  16. Hey everyone! What to expect, ye who enter here - Quality of life mods for debuggers - Mods to facilitate or make some challenges possible - Battle-style content mods - Madness Mods will be kept for 19.0 for a few months, then phased out and put in a zip with all mods in it if you still want access to them. Current mods will be slowly ported to 19.5 Mods and their features Decat - Advanced Debugging (Updated for 19.5) Battle Tower Species Rulebender (Not updated it, although it should probably work) Rogueborne Pandora Reborn World Tournament Hall of Fame full team Display How to Download and Install (19.5) Decat Menu & Pokepage - https://drive.google.com/file/d/1-1S9rSsgMkO-fNczXqNjOyvCLzcyx4Yf/view?usp=sharing Rogueborne & Pandora & Reborn World Tournament - https://drive.google.com/file/d/1JbjwFdwE7ets0apRs7n0PuWhSCApv-q-/view?usp=drive_link Hall of Fame Display - https://drive.google.com/file/d/1BLpZcV0S27ItFRl8ADNlwX4eYnBVIXDp/view?usp=sharing Non-Compatible Mods :doge: Troubleshooting Feel free to post if you have issues, but i'm much more available on the discord.
    1 point
  17. You are still planning on an update? Oh my!
    1 point
  18. Hi!! Glad you've been enjoying Yang, this is due to an external mod interfering with Yang's new level caps! I cannot remember its exact name but it is an EXP related mod with "Monkey Patched" in it (from the AMB pack I think?) I'd assume this is due to some EV gaining mod you have? Intense mode will reset your EVs whenever it sees you are breaking the current EV cap, and it additionally removes EV gain, so there is likely some external thing increasing your EVs causing a reset.
    1 point
  19. Well ye, don't know too much about what they're doing with Rejuv but I've seen their little... Teaser? V14...
    1 point
  20. Bro Desolation is both art and a passion project and those things take a load of time. Also if you look at the grand picture, development is going at a decent paste. Every episode feels like an entire new game, so it is reasonable that it will take a couple of years per episode.
    1 point
  21. Welp this post just made the rest of the year better. I am sooooo happy that Reborn is still active and going on and still recruiting new members . Good luck with everything the team has in plan for update.
    1 point
  22. Thanks to @Aephiex for creating the original E18 version of this mod, to @BurstNeon for the initial E19 port, and to @TailsDoll2537 for help with the sprites! This mod simply adds Ash-Greninja to the game. Battle Bond is available normally to Greninja as a third ability and can be acquired by using Abiliy Capsules. Downloads: Reborn (v19.5): https://drive.google.com/file/d/1dpRBQ19OX5_f_EjWvrTSLG28MFGFljFL/view?usp=sharing Rejuv (v13.5): https://drive.google.com/file/d/1q5dO5tBwp_WvWMWkc8KlmixA6Z0clgkP/view?usp=drive_link Deso (v6.0): https://drive.google.com/file/d/1c25I_T-SsDwPTbk3xI0b6dKwBqs_G6dI/view?usp=drive_link Installation: Unzip the .zip file, drop the contents into your game folder and merge. No need to overwrite anything. Compatibility: Should be compatible with almost all other mods. For Reborn v19.0.16:
    1 point
  23. Hi everyone ! I was pretty bummed to find there was no guide for this game when I discovered it three weeks ago, so I decided to try my hand at it. Here's the result. I even made a couple of maps for Blackview and North Ceilia to help with navigating the places. https://drive.google.com/file/d/1ZnX8PFf5YOT46w9Et2pfXZissBQSgQBP/view?usp=sharing My apologies in case of awkward phrasing, I usually have a pretty good grasp on english, but sometimes my inner frenchman forgets how to put words in the correct order. I am, of course, open to feedback and will try to include suggestions/stuff I missed, so don't hesitate to comment in this thread. I don't frequent the forums a lot, so I may be a bit slow to react a couple months down from there, though. I still have no idea where in the hell Wynaut is supposed to be, despite the available chart listing him as existing somewhere in the game. If anyone knows something about this, please let me know. (EDIT: After asking caz, it's extremely likely this is an error on the availabilty chart : Wobbuffet is available in the wild, Wynaut must be bred.) - Thanks a lot to Caz, Posty, Ruby and their patrons for answering my questions on their discord and helping making this as accurate as it is. - Thanks to CheddarSouffle for the item guide, as i didn't knew about TM20 until after finishing my second playthrough of the game. I hope you have a good time using this guide. Have fun with the game, in any case, it was a really pleasant surprise for me to discover it.
    1 point
  24. I hope I'm not too late- But goddd it would be a dream if Clawitzer had a crest as well! I even had ideas about one, mainly to make Clawitzer's Water Pulse do 2x instead of the usual mega launcher boost- And maybe something that either makes it bulkier, or faster. Either way these are some nice picks.
    1 point
  25. 1 point
  26. Ah, okay! So that explains why you encountered incompatibilities. Nevermind, the following code should work properly if I'm not mistaken:
    1 point
  27. - Go to the Scripts folder, then find and open the script named "PokeBattle_MoveEffects.rb". - Use Ctrl+F and type the name of the move you want to alter to find the class proper to Mat Block. - Replace the code of the class with the one below. - Try to compile your game with RPG Maker to see if something has changed. Don't hesitate to tell me if it worked!
    1 point
  28. Don't report bugs to the devs if you are using mods. If you have issues with the mods use this thread to report it or contact us by Discord. The rars all come with the proper folder structure, just throw their contents into the game folder. This is a compilation of mods working for 13.5 and should all work with 13.5.6. They are very modular and shouldn't break on small updates. Some are original for this version, some had ones with similar effects but aren't actually ported from those while others are ports of mods of other rebornlike games and versions. You can have them all or chose the ones you want. Some of them have dependencies on three scripts that don't do anything unless you have the others. They have code that can be called from other scripts. People who contibuted to this pack besides myself (detailed credits ont he specific mod): @Jarred B Dank aka Matt. Made some of the mods of the pack. He has been the main person who collaborated with me in Discord to make this QoL Mod Compilation Pack for Rejuv 13.5. @AsNKrysis aka AsN. Ported three of the mods available on the pack. He also has his own mod releases for 13.5, so please check them too. @EvGym aka Gym. Battle_SpeedUp is based on his mod for v13, and I also helped him on porting it to v13.5. That said, the version here is slightly different than Gym's. @Lillietea ported the SortPc made by @VeryBasic for Reborn. @Waynolt a lot of his modular pack has been ported to v13. @AiedailEclipsed the Mining Overhaul has been ported from him. @DemICE some of DemICE's mods have been ported or have been used as references when making new ones. @Anddy for the original mods used to create ItemReplaceRestore. You have to drop the folder in your game's folder. The Subfolder Data/Mods is already created with the correct structure. Mod List: Rejuv 13.5 QoL Mod Compilation Pack Changelog: Small Bug Fixes I found small bugs when playing that aren't a big deal and no priority for the mods to fix, but they irked me so I fixed them. The method to apply them is the same as with the mods, but you will have to accept replace the files. Note that fixes depend on the version. These have been updated for Rejuv 13.5.6. List of Small Bug Fixes: Small Bug Fixes Changelog: Downloads: August 12th Update: QoL Mod Compilation Pack Update 21.rar Alternative SystemScreenshootFix.rb by @CrystalStar (May 5th 2025). Save scrrenshot on dedicated folder with current time as file name and png format: System_ScreenshotFix.rb Downloads for fixes: Small Bug Fixes.rar Map119.rxdata You can also check my ShowMoveEffectiveness Mod. Old Downloads:
    1 point
  29. 1 point
  30. Yo, didn't you like read the first few lines of this post? People have lives outside their poke projects... maybe Spanish creators have more time on their hands so they can finish those faster? Plus did YOU ever tried to create this type of game from scratch? Cause I have and man it takes time... a lot of it... and if you work 8+ hours and you travel to work 1+ hours that is 10+ hours of your day gone. So 24 - 10 = 14, lets say you sleep 6 hours (not even 8 hours of sleep) you have 8 hours left, if you live alone you need to cook, depending on meal it can take 3+ hours so you have 5 hours left. You need to clean your living space too which takes 2+ hours so you have 3 hours left... and people have social life... people have friends and family... If you are in school it's a tad better because you have family that takes care of cleaning and cooking, but if you are alone young adult it's different... So please, don't compare how people are creating their games and how they manage their time in doing so.
    1 point
  31. Drifblim, eh? Clearly an on-the-nose metaphor about how alcoholism carries you away from your life, the way the Drifblim family does. (good work, devs!)
    1 point
  32. What’re the odds we get a 19.5 update? this is my favorite mod ever and has given me so many miles with this game
    1 point
  33. Note: Besides adding Gen 9 the code, this mod also fixes several Vanilla bugs and has lots of code improvements from Reborn 19.5 (not all though), so I reccomend using this over vanilla even if you aren't planning on using this to make a mod or debug yourself Gen 9 mons. Visit our Discord to know the last news We know a lot of you were waiting for it, and it is finally here, the Gen 9 mod for Rejuvenation 13.5! We have been having a closed beta for a while, and now we are moving to an open beta. What is the difference between a beta and final release? We would be glad if you can report any bugs you find and use the mod being conscious that such bugs may appear. Bugs need to be reported to us and not the game devs if you are using this mod. Also, while this was made to be used as a base for other mods, it being in beta may mean having to update everything each time a new update of the base mod is released. Remember that as a base mod, this adds the gen 9 to the code of the game, but not to the content. You can use this mod as a base to add your content. There is a FAQ that will be downloaded with the mod, but if you have further questions, you can ask them in our discord. Main team of Rejuv 13.5 Gen 9 Mod (Full credits on a file included with the mod): Alemi Mat (Jarred) AsN 2ndCatch Sapphiada Tayro If you want to get the mod you must follow the instructions below: Make a copy of your rejuvenation folder or unzip it anew. This isn’t mandatory, but we recommend having always a clean copy just in case. Download the updater.yaml from this post and replace the one on the game folder with it. Run the updater. Once it finishes, you will be on the last version of the mod (all changes from 13.5.0 to 13.5.6 are included, so you can do this from a fresh unzip without issues) Easy, right? When you want to update the mod, you just need to run the updater again, and it will update. Update notices are published on our discord. IMPORTANT: The mod uses a separate save folder. You can copy your saves from unmodded Rejuv 13.5 and they will work, but there may be issues when moving saves of the mod to normal Rejuv until Rejuv adds Gen 9, and there is guarantee of compatibility. Mod Compatibility: Download the updater file: updater.yaml Download the compatible version of the QoL Modpack: 13.5 Modpack - Gen 9 Mod Version 0.51+.rar Old versions of Gen 9 QoL Modpack some files won't work on 0.51 onwards:
    1 point
  34. Don't report bugs to the devs if you are using mods. If you have issues with this mod use this thread to report it or contact me by Discord. The rar comes with the proper folder structure, just throw the contents into the game folder. You don't need the old versions unless the current one is giving you issues that an old one didn't. I made this mod separated from the QoL Mod Compilation Pack because I don't want people adding it by mistake if they just add all. This mod adds a QoL present in recent games, the one that shows the effectiveness of our moves. We can already check the types of the enemy, so this is saving us time from checking that fi you don't know the types and having to check what works better. Some people love this, others hate it, which is why I am providing it separate from everything else. Of course, bonus effects from the fields are also shown but that’s already available in non-modded Rejuv. The graphics to show the bonus of the fields differ with this mod to being able to show everything while looking good though. There are five indicators: Ineffective, 1/4, 1/2, x2, and x4, which is shown with colors and symbols very similar to how buffs and debuffs fields were shown on vanilla. Now fields are shown with a big + or - of green or red color on the left side instead. There is also a big brown X when a field make a move ineffective since Update 7. On double battles you are shown both enemies, with the icons on left or right matching the opponent in question. If you think this mod can be improved further because something isn't being shown properly, please tell me. I know I can get more into specifics to get it better. Download Update 10: ShowMoveEffectiveness Mod Update 10.rar Old Versions:
    1 point
  35. For the last week I've been putting together a sprite pack that will add the Rejuvenation protags! It's a full pack, that includes sprites like, Tauros ride, Minecart, the Mewtwo quest, and the Labradora segment The sprites are set up to replace their corresponding protag (white boy replaces white boy, ect..), so please keep that in mind. Aevis (Replaces Vero) Aevia (replaces Alice) Alain (replaces Decibel) Axel (replaces Kuro) Ariana (replaces Lucia) Aero (replaces Ari) Ana (replaces Alice) Since there is an extra protag, Ana and Aevia both replace Alice! You'll have to pick one or the other if you're planning on installing more than one protag at a time (or you can rename the files yourself) So yeah, all 7 protags, 4 outfits each (excluding Ana, since her Xenogene outfit is the same as Aevia) making a whooping 27 sprites to choose from, go wild DOWNLOAD LINK 8/27/24 edit: 8/30/24 edit: -Added the Xenogene outfits! This gives another 6 outfits to choose from, bringing the sprite count from 21 to 27 (Ana's Xenogene outfit has not been added, since Aevia and her share the same sprite) -Tweaked the Installation instructions a bit, making it so the files can now be dropped in the patch folder in located your main Reborn folder, without overwriting the original protag sprites
    1 point
  36. Hello everyone! Long-time fan of Rejuvenation here. I'm not sure if I'm posting this in the right place, but someone advised me to head to the Rejuvenation fanworks page and I think I found it. Anyway, I'm a decent-ish writer who's committed to a novelization of Pokémon Rejuvenation. I've posted my current work (About to wrap up Chapter 2: Redemption) on the various fanfiction and story sites already, and someone recommended me to post it here as well :) English is not my first language. If I make any mistakes when it comes to spelling, grammar or sentence structuring, do not hesitate to let me know and I will fix it. That being said, let's get into the story! Prologue ~~~~~~~(I)~~~~~~~ "Can you tell me the story about the Zorua and the Pangoro again, Mommy?" A smile. "Haha. All right. I will. There once was a lonely Zorua living deep in the darkest of forests. He was a mischievous one. Transforming into other Pokémon and beings that lived around. He would often use this ability to trick others into handing over their food, or to use their homes as his own. Because of this, he didn't have many friends. I'm sure you can piece together why?" Even the first time she heard the story, she was shocked at how mean Zorua seemed to be. "One day," Mom continued, "this changed when Zorua met a powerful Pokémon called "Pangoro". They were fighting over a rare and coveted golden apple. Even after many hours, when their fight came to an end, no victor was revealed. They knew they were evenly matched. One could not take out the other. With both staring at the other intensely, they knew that they were destined for friendship. So, the two became quick companions. They were two peas in a pod, if you will. They travelled the world together. Overcame hardships. Went on thrilling adventures…life was good for the two of them. Until, one day, Zorua went too far." She hated this part. "Zorua planned a devious prank on Pangoro. 'I shall transform into Pangoro's fallen mother. That would surely give him a spook!' Zorua said. 'It'll be my best prank yet!' Zorua said. So while Pangoro left to find food, Zorua put his malicious plan into action. When Pangoro returned home, he was greeted with the sight of his dead mother. Paralyzed with a mixture of extreme emotions, Pangoro dropped his collection of food onto the ground. In that collection of food was…" "A golden apple!" Mom laughed. "Yes, that's right. A golden apple. When Zorua saw this, he transformed back into his normal state, looked down food and said…'Hey! Where did you find this golden apple? It looks fresh and incredibly delicious!' Zorua raised his head again to see a face filled with fury and sadness, but most importantly, disappointment. He realized quickly that he hurt Pangoro very deeply and tried to apologize. But Pangoro wouldn't hear any of it and immediately ran away, back into the forest." Quietly, she pulled her blanket up higher. Hearing this part always hurt the most. "Shaken and worried, Zorua ran after him, but Pangoro was nowhere to be found. Zorua realized that he repelled his only friend with his own selfishness. And Zorua became lonely once more." With that, her mother bowed towards her and planted a kiss on her forehead. "Sleep tight," she whispered. "Maria." Though it did not take long for sleep to claim her after that, her mother's story lingered in the back of her mind. Loneliness such as Zorua's…she could not imagine that. She did not want to imagine that. Somehow, it seemed unfair to her. As she drifted off, she wondered, not for the first time, if someone would not write a second part to that story… When Maria woke up the next forming, she saw that the sun was already rising. Light flooded her room through a gap in the curtains. She struggled against the urge to pull her pillow over her head, slowly blinking the bleary sleep from her eyes. She swung her legs from her bed, knowing that she had things to do that day. She got dressed, passed by mom's copy of the Tale of the Lonely Zorua on the table, and made her way downstairs. "Mommy!" She called as she rounded the corner into the living room. "I'm up, I'm up!" Her mother's warm voice came from the kitchen down to the left. "Ah, good morning Maria! Did you sleep well? I'm preparing breakfast right now. Do you mind fetching your father? He's working in his study. But don't take too long! I don't want his food to get cold." Maria straightened her shoulders. That sounded like a task for her! "You can count on my mommy!" She called out. The rest of the living room was to the right, overlooked by a huuuge picture of her, mommy and daddy. She liked to stare at it for a moment every time she passed by. She might have been much younger when it was taken, but she still remembered when they did it. If only daddy had remembered how to smile that day… As Maria ran down the room towards daddy's study, she spared a glance at the other door at the far end of the living room. According to her parents, it led to the basement, but…daddy didn't want her down there. They said it was dangerous for her, or something like that. The door had "Adventure!" written all over its surface, but that would have to wait until later. For now, daddy needed his breakfast. Maria gently opened the door to the study and approached her father. He…seemed startled when she entered, even though she had been so calm about it. "Ah, Marian - …Maria. How are you doing?" "Mom said breakfast is ready so get your but out of this room and have good food!" Maria exclaimed with a big smile. Her father's stern expression cracked a little bit. "I do love your mother's cooking. All right, I'll be out in a few moments. Go tell your mother that, y'hear?" Maria pouted, but knew better than to argue. "Okay." So…daddy would probably have to eat cold breakfast then. But mommy didn't seem bothered when Maria reported back. "Did he say that now? Well, there's no use in rushing him, I guess," she said. "You should go upstairs and freshen up some more. I'll have your breakfast ready by then." Maria nodded, then glanced at the door to the garden. "Okay, and then afterwards, we get to play outside, right?" "Of course!" Her mother said with a reassuring smile. "Now go on Maria. I'll be waiting for you down here." Oh, Maria didn't need to be told twice! She turned around and ran back all the way upstairs to her room, where - The room shifted and changed. A dark, blue fog seemed to swallow up her stuff, making everything look that much darker and distant. The hairs in the back of her neck rose, and she suddenly felt very, very cold. "…What was that?" Maria murmured. A second later, the sound of dishes breaking broke her from her stupor, and she whirled around. "Mom?!" Silence. "Mommy?" Still no response. Growing nervous now, Maria rushed downstairs again, calling her mother's name again and again. But when she reached the living room again, mommy was nowhere to be seen. A strange person stood in her home instead. Her clothes were all weird; she wore a helmet that completely hid her face and her hair, and her suit looked like that of a movie character. All grey and black. Maybe she was one of those biker people? But then, why the red cape that billowed behind her? Bikers didn't wear capes on the road, did they? "How many times?" The woman demanded, her voice somewhat muffled by the helmet. "Wh-what?" Maria stammered. "How many times are you going to make this little girl suffer?" The woman said, almost growled. As she spoke, her voice steadily rose in volume, until she was almost shouting. "How many times are you willing to put her through this chaos?!" Trembling, Maria took a step back. "I…I'm…I don't know what you're talking about," she admitted,. The woman glanced down at her, as if spotting her for the first time. "I'm not talking to you." "O-Oh…well, do…you know where my parents are?" Maria replied, silently willing her body to move. Fear raced down her spine in waves, rooting her legs to the spot. Where were her mommy and daddy? What was going on? The woman seemed to hesitate. " …downstairs." Maria felt her heart skip a beat. "Oh…! Okay…well, I'm going to go to them now." She tore her gaze from the weird person and started racing towards the basement, but she barely got to the family picture before a sharp voice rang out, stopping her in her tracks again. "Maria." That puzzled her even more than the cape. This woman knew her? "Y-Yes?" The woman stared at her from behind that reflective visor. "No matter what happens," she said slowly, almost reassuringly. "Don't lose hope. Don't you dare lose hope. Don't lose who you are and don't you dare forget what's about to happen. You understand?" No, she didn't. She didn't understand at all. But when she replied, it was almost instinctual, and she said, "Yes. I do understand." Seemingly satisfied with her answer, the stranger nodded. "Good. Go to them now. They're waiting." "O-Okay!" Maria stammered again. More confused than scared now, she ran downstairs, where her father had always forbidden her to go. Her mind spun, anxiety bore down on her like a smothering carpet. The sound of her shoes hitting the polished stone echoed in her ears as she ran down the hallway. Her fingers brushed against the door – it wasn't locked – and she flung it open, desperate to see her parents and tell them what was going on – Her mother lay on the ground, unmoving. Still. Bleeding. Bleeding…! "Mommy!" Maria yelled. She ran towards her mother's side, pausing only to find her father standing opposite of her, with his back to them both. With his back to mommy. "What are you doing to mommy?! Mommy, wake up!" Maria cried. "Mommy wake up! Wake up!" But her mother didn't wake up. The blood came from her mouth, rolling down the corners of her mouth like raindrops. It took Maria a moment that mommy wasn't lying on the floor. It was a pedestal, raised about a foot from the ground. Why? What was happening "Daddy, daddy move!" Maria yelled in desperation. Fear pulsated through her entire body now. They had to find help, they had to get mommy to a doctor! "Why won't you say anything? Why!" "Marianette…your father wishes to see you now," a voice whispered in her ear. Alarmed, Maria spun around, but there was nobody there. "What…are you talking about?" She whispered. "Marianette. Your father wishes to see you now," This time, the voice seemed to come from her father, who still hadn't turned around-! "What are you doing!" Maria demanded. "Marianette." "Marianette." "Marianette!" A flash of light engulfed the basement. For several long moments, Maria couldn't see, couldn't hear, couldn't think. Then as sudden as that happened, the light faded away, and Maria found herself standing in front of a giant mirror. It was even larger than an adult person, and its frame was a solid black. The bricks behind it weren't those of her basement anymore. "What?!" "Now, for the fifth time Marianette…" the voice from behind again, but this time really was someone there. It was a woman clad in an old-fashioned outfit Maria had only ever seen in picture books about kings and queens. The woman was a maid? What was she doing here? "Your father is waiting for you in the East Wing. You're making him wait longer than he has time for. So get to it." "I…" something tugged at her mind, but she couldn't remember. It was important, she knew it was, but she couldn't…it wasn't… The feeling faded away, and Marianette felt like she had lost something important to her. "Wh-what am I doing here again?" She asked the maid. The maid's expression did not change one bit. "Marianette. I won't say it again. Just hurry along then." "My…my name isn't Marianette…" Marianette protested. "It's Maria…" The maid did not grace her with an answer. Instead, she turned on her heels and walked away with a brisk pace, leaving Maria all alone. Alone with a stuffed Zorua doll, a stuffed Pangoro doll and the giant mirror. And more than forty burning candles arrayed along the corners of the hallway. It was too much. Maria ran after the maid, afraid of what would happen if she were to stay there alone. But the basement wasn't her basement. It was bigger, darker and lined with strange pillars adorned with weird scribbles. Chandeliers hung from the walls, burning eerily in the dark. The maid…she was there too. And…and over there? And also down the hall, in front of another door. Marianette counted three maids, all clad exactly the same, all looking exactly alike, and none of them paid her any heed. "What are you going to do about…you know…that problem Indriad told us about," one of the maids whispered to another in hushed tones. "We'll deal with it when the time comes," the other maid replied as Marianette wandered past them. "For now, someone should stop being an eavesdropper and get to their father." A fourth maid stood at the end of the hallway, staring at Marianette with large, empty eyes. "Can you feel it, Marianette?" She said, the corners of her mouth pulled upwards in a wide grin. "The end is near. All it takes is one more person. Just one more…" Horror and despair mingled in her head, and she staggered back from the maid. One more. One more what for? With the maids surrounding her, there really was one way to go. The East Wing. Your father is waiting for you. Marianette pushed onwards, opening the last door that separated her from whatever was going on. When she did, she realized instantly that she was somewhere she really, really shouldn't be. The room was large, far too large to be in her basement. It consisted of an elevated platform surrounded by water, dark and blue and cold. Surrounding her from all directions were the maids. The maids, with identical faces. The maids, all lined up to surround her, and one of their own, standing atop a pedestal that seemed strangely familiar. The door behind her opened again, and Marianette felt the harrowing presence of another one of those maids standing directly behind her. Slowly, the realization dawned on her. She had nowhere else to go. She was trapped. "Where's my mom?" She demanded of them. "Mommy is sleeping with our lord now, Marianette," someone whose voice she didn't know answered her. Maria stepped a couple of feet to her left, and saw that a man stood behind the pedestal. He…he looked wrong. She couldn't tell why or how, but he looked wrong. Her emotions tumbled in her head, over and over. Everything was wrong. Mixed and melded with the horror came a sense of anger so fierce that it startled her. "Stop calling me Marianette!" She yelled, tears prickling in her eyes. "It's Maria!" The man scoffed. His dark eyes smoldered with disdain as he glared at her from under his hood. "What is with this disrespect?" He spat. "Your name is no longer Maria. Now, as I was initially planning to do – " "No need for the explanation sir," the maid on the pedestal spoke. "Demonstration may be the key to this girl's mind." "Hmph. Very well." With that, the man spread his arms and cast his head to the sky. He shouted, but the words that came from his mouth were completely foreign. It…didn't sound like gibberish. It sounded like it should have made sense, but that Maria's mind simply lacked the ability to make sense of it. Power crept into those words, a power that made the ground vibrate and Maria's teeth hum. The maid gasped, her body went rigid – And then her body crumbled apart and disappeared. Gone. Like snow in the sun. Marianette gasped. "She's gone now, Marianette. She is with the lord now. She won't need to suffer the calamity that soon befalls this earth." The man inhaled sharply. "Marianette. It's your turn now." Marianette felt her eyes widen, and she took a trembling step back. "No, you can't make me do it…" "Maids!" the man shouted. "Bring Marianette to the altar!" They came for her, all of them at once. Pale hands clasped her arms and shoulders. Cold fabric rubbed against her skin as they pinned her between them. "No!" Marianette screamed. "Let go of me! Let go of me!" Her words came out desperate and pleading and fell on deaf ears. "You said the same to my mommy!" Maria cried at the man, tears rolling down her cheeks as she fought against the vicelike grip of the monsters surrounding her. "She's gone because of you!" "Enough, Marianette," the man spoke with an annoyed tone even as the maids shoved her to the pedestal. "Go with dignity." "I don't want this! Just let me go!" The man's cruel eyes closed as he spread his arms once more. Again he spoke in that strange language and again, the air crackled with power. "I hate this! I hate you!" Maria cried, struggling with all her might. "Someone please! Don't let him do this to me!" The tears flowed freely now as fear and panic took over every fiber of her being. She didn't want to die. She didn't want to die! "Someone please help me! Anyone! Mommy! MOMMY!" Her vision blurred, the room grew dark. "Please…" ~~~~~~~(I)~~~~~~~
    1 point
  37. Hi! So, uhm... I wanted to start translating the game. I know, the advice is to just wait until it is done... but still, wanted to start. Turns out the amount of lines to translate is WAY higher than I expected... yet, since the program is made, why not upload it? Maybe someone will find it useful. Why would it be useful? Well, for starters it makes it easy to find the untranslated lines. Secondly, it can import older translations into new episodes, which means that it will check on its own which lines have been changed and just import the rest. (The file needed for this is the .txt from the previous episode's Translations folder, which only exists if using this application) Thirdly, it can import partial translations from multiple .txt sources (thus a team can divide the workload by line numbers and then merge each part in a single final result). At least, as long as it actually does what is advertised... as I said, it has been made and tested but never actually used to make a full translation Readme file included in the download. Download link: https://drive.google.com/open?id=1eCMtmW4QcFt361MSGe8t6kx9NsxXKAQW Version 1.14 - updated 4/4/2019 Source code: https://github.com/Waynolt/RebornTranslationManager Extract the downloaded archive into Reborn's folder, load the translation manager, and translate away. After saving your work, load the game - it will freeze a little while it compiles the translation (it only happens once after editing, then never again until you edit the translation again) - and check the result. Anything else should be handled automatically by the translation manager. (Please note that you need to select the desired language in the game's Main Menu in order to be able to see it in-game) (Also, save often, and please note that selecting a different language to translate will discard unsaved changes in the current one) A little bit of info on the relevant files: Required to distribute the finished translation: \Data\english.dat : this is the compiled translation, the one that the game actually uses; it is created/updated when launching the game after using the translation manager \Translations\english.dat.txt : this is the file that the translation manager actually opens and edits, and it's also the one that can be imported in a new episode \Data\Mods\Languages.rb : this is generated/updated by the translation manager, and simply informs the game that a language named English exists, and that the file english.dat is its compiled translation \Data\Mods\Languages_ScriptsFix.rb : this mod fixes a few issues with how Reborn handles translations; it is created by the translation manager when first started Other files (they become mostly obsolete once you finish translating the game): \Data\Mods\Languages_Compile.rb : this tells the game to compile the files edited by the translation manager; it is created by the translation manager when first started Any .temp file in \Translations\ : these are just safeguards against save errors (+ one of them actually acts as a placeholder before compiling the translation) \intl.txt : this is the result of using "extract text" from the debug menu, and is used as a template by the translation manager; when a new episode comes out, this file has to be updated (i.e. extracted again with the option "extract text" from the debug menu) \RebornTranslationManager.exe : this is the translation manager \RebornTranslationManager_ReadMe.txt : this is the readme file for the translation manager (Thanks to @AiedailEclipsed for pointing out that Essentials already has most of the stuff required for translating the game!) (Also thanks to @TheTGU for restructuring the default groups!) Changelog: v1.14 > Better default groups. v1.13 > Fixed a bug in merging files based on line groups. v1.12 > It is now possible to merge files based on line groups. > It is now possible to jump directly to the first line of a group from the groups' menu. v1.11 > Added feature: line groups. > Now saves which were the last selected translation and line and auto-loads them on startup. v1.10 > Added the possibility to export a .zip file with all required to distribute the translation. > Back to being a 64 bit application; I'll recompile it for 32 bit systems only if asked to. v1.09 > Various bugfixes. v1.08 > Hiding/showing the untranslated lines should now be much faster. v1.07 > Recompiled as a win32 application, for increased compatibility (simplified explanation: win64 apps only work on win64 systems, while win32 apps work everywhere) v1.06 > Resizing the translation manager will move/resize its fields, grids, and buttons. v1.05 > Started changelog > Added the option to Import->Merge translation files.
    1 point
  38. That's because you can't. In order to actually edit the game, you first need to create a project file. Enter the directory that contains the Game.exe file, create a text document, type "RPGXP 1.05", and save it as Game.rxproj. Afterwards, you can open it with rpgmaker xp.
    1 point
  39. Just an update; I managed to beat it with a Quiver Dance Wormadan I caught, haha. Raised it and with a little EV training it managed to wipe out most of the team!
    1 point
  40. You know, you could've atleast finished the whole game first before stating a really big opinion with how you blow it into proportions, You dropped it early but you didn't know that the Help center has it's own storyline or arc hence why all of the tedious stuff is done. The good things that you list just made it so you won't look like you are bias on reborn even though you are. It's a side quest, it is optional. I agree that the accept and abandon quest is kinda tedious and very flawed but you aren't supposed to do them in the first place. You should do the main quest but you insisted on doing the side quest that are not even important. The only notable ones are Saving Starly cause of Karen Introduction, The Hidden Library and Novaem's quest. BTW, you could've always just save before accepting a quest and then try it if it is on your level or capability but no! you keep on bitching instead of findings ways to not do all the tedious stuff. It's funny cause Reborn was tedious af and even worse, you made it look like they make amazing sidequest when it's horrible and you almost need guide on every single one of them. You also talk and WALK back to the npc on reborn when you are done with the quest, don't bullshit me with cutscenes on reborn even though those are just tiny in portion compare most side quests. You are just nitpicking on the early quest but okay, the Haircut/Sasha was done so that YOU as a quest helper would inform the daughter on what is happening, you aren't just a sick bastard who do stuff on their own will and bust through the mother's free haircut session on the pier, because you are the hero. This also makes you explore the whole city if you didn't because of the main story. The whole haircut quest was to inform the player how harsh it is living while being monitored by the authorities of Gearen and how Karrina handles things. It is deeper further on the story how it went. The loveletter was weird but how stupid you are not knowing who the white hair guy was? he was the only one on the telescope on the side of berry emporium. It was so clear what was needed to do. Imagine not enjoying the story and all the crap the devs made and heart and soul they pour on the side quest, the rewards don't even matter. Side quest are just mostly to pass time or do other stuff if you aren't keen on doing the main quest. Rewards are like bonus, the real thing are the story on the side quest and how they connect on the main game. You are talking about parallel progression when reborn's quest are all over the place and you won't know what the fuck you're doing until something finally happens or you search for guides on it instead of doing it yourself and places riddled with hard puzzles that removes the freedom on doing that quest until you solve tedious puzzles and all that crap. Also, you can do everything on your own pace, what the fuck are you spouting. The only problem that I agree with you was you are lock on that quest if you don't abandon it, but that only applies on HELP CENTER SIDE QUEST not the other side quests which are more free to ignore and continue which you clearly don't know. You keep repeating your nonsense ideology. You can clearly save scum and try other stuff that let's you skip all the boring things for you. besides, that is your fault if you do side quest first instead of dealing with the major plotline, you are bound to be in a pain if you keep insisting on doing help center quest when you clearly aren't forced to. You can clearly train on the rooftop of Hotel before the hotfix but clearly you insist on the only way was the side quest amirite? You can even train a Dustox and sweep Venam, most of the available mons like Butterfree works like a charm too. There are many ways. Grindy? Yes compare to V12 but I myself didn't even grind from side quest just played the main quest and made the level cap before venam fight. Besides, like the Pyroar sidequest, I was underleveled on that one but beat it easily. Imagine hating on something cause you can;t beat it and then blame the system for it. The progress is beautiful if you know what the fuck is happening, you clearly don't care about it by the looks of it. They aren't less organic, you ain't just paying attention. And here we you are comparing reborn again. I love Reborn, I played it like a lot, I mean a lot even more then Rejuv, The choices you make on the Reborn are what matters not really the side quest. The sidequest are more or less just tedious stuff because you don't have anything to do and you obviously looked up on forums on how to solve certain puzzles on sidequest which aren't even worth doing besides the rewards. They don't hold consequences unlike on Rejuv with the connecting side quest and major arcs and storyline which you clearly don't know. I do wish we could do multiple help center quest(Also every help center on a town is different so you can do other side quest on multiple center) though (I remembered back on past versions you can do multiple, like on V10 cause I used to do that but they removed it, I maybe wrong on that cause that was like 4 years ago). Your point on the walking and tedious abandon and accept is flawed, Save and F12 gg
    1 point
  41. oh well at least you'll have lots of AP after all this.. walking bet MC's legs are hella buff But anyways, on a more serious note, when I first saw the title of this topic I was sceptical, but in the end came to agree with you While sometimes it is kinda logical and real life-like when some quests are got through the Help Center, such as various quests that are "formal", be it quests from companies (the stolen cargo quest) and missing persons quests (the missing mother quest), etc., the majority of the quests have a more "informal" feel and it would have been better if they were got from the NPC's asking for help themselves And the other issue from players checking off boxes is that they may spend so much time on the quests that it feels like a lot of in-game time (and I'm not talking about the number you see when saving, no, I'm talking about days/weeks/months that would've passed if it was in real life) have passed, despite the need to go on to the next main story objective ASAP, like, you know, saving Melia from team Xen? And also it may happen that after so much time neglecting the main story you even forget what have happened and what you have to do (I would know, I have personally experienced this) Overall, all your points are valid and I hope that the devs adress those issues when they have the chance (and knowing them I'm sure this isn't going to just get ignored (unlike how this seems to be the trend with another certain dev team cough cough game freak), seeing that this is probably the best time to point it out, there being a quest system overhaul and all)
    1 point
  42. Wow.............................................the time I used up to read this could have been used for something... kinda...more useful. I think it would be easier to just walk than writing a textwall about a minor "problem" But I appreciate your hard work to show us your opinon.
    1 point
  43. This sounds a whole lot of walking you are doing here for an incredibly minor grievance
    1 point
  44. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    1 point
  45. One more for the road https://www.youtube.com/watch?v=6UWNitDBb9M
    1 point
×
×
  • Create New...