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  1. ───────────── TIMELINE CASE: AEVIUM-SWAP ───────────── "Scanners for dangerously close parallel dimensions have been going haywire. A parallel universe is on course to colliding with our own. The source of this chaos? None other than the dangerous region of Aevium. No one else is up to the task with correcting the course of this world and ours, so it's up to the ATRU (Alternate Timeline Research Unit) to get to the bottom of it, and learn just what this alternate reality really is. Good luck team! ...What's that? You're an "Interceptor"? I have...... absolutely no clue what that is, but hey! All hands on deck!" ───────────────────────────────── What is Rejuvswap? ───────────────────────────────── Rejuvswap is an AU (Alternate Universe) roleswap AU! It takes every existing character in Pokemon Rejuvenation and swaps their placement in the story with another character! This is a mod that has been in development for quite some time, focused more on story and content! This mod seeks to add: - An entirely parallel league with 15 gym leaders! - A chapter's worth of post-karma files story content! - Story splits based on Paragon/Renegade! - New Aevian Forms! - New Crests! - New Rift Battles! - New Music! - Over 50 new battles! - Multiversal Dread! - And more! Currently, this mod is still in development. However, we have just finished our public release demo for you to try out! Download the demo here: https://drive.google.com/file/d/1zUYI14Sex5IRJphzcimezYq6BwZ6LmeH/view?usp=sharing Please note that this demo is its own game installation. Make a copy of your existing post-karma files save that you wish to use for the demo in order to prevent your save file being unusable when future updates to vanilla Rejuvenation release. Don't load your save on the following maps: - Any Goldenwood Forest map - Chrisola Hotel - Gearen Park - Gearen Lab - Deep Terajuma Jungle - Mynori Coral Reef - Fort Rysterine - Scholar District - Dream District - Tower of Theolia Want to get more updates on the state of the mod? Join our Discord Server! https://discord.gg/jJHZvKUSbG Happy Swapping!
    5 points
  2. Pokémon Resurgence Introducing Pokémon Resurgence! A mod focused on bringing Insurgence's content into Pokémon Rejuvenation! Most features and story content will be featured in this mod, attempting to connect the two games in the best way possible. Revisit Rejuvenation with a breath of fresh air or possibly feel the nostalgia of Insurgence! DISCLAIMER: This mod and its developers are NOT connected directly with the development of Pokémon Insurgence or Rejuvenation or either of their teams whatsoever. This is a fanmade project and is not related to the canon of either of these games. Do not message the Insurgence or Rejuvenation teams regarding any questions or concerns with this mod. Features: - Most Delta Forms and custom Mega Forms from Pokémon Insurgence! - Most custom Insurgence abilities, moves, and items! - Crests for some of the Delta Forms! - Mild rebalancing of some Delta species to make them fit Rejuvenation's balance better. - New quests and puzzles to obtain the Delta Forms scattered throughout the Aevium Region! - Returning characters from Insurgence's storyline integrated into Rejuvenation's plot! - Battle Bond Forms for Greninja, Delphox, and Chesnaught! - Partner Pikachu and Eevee obtainable in-game (along with Mega Forms for the both of them!) - Trainer adjustments to feature the custom forms from Insurgence! - New mega Evolution forms for most of the Aevian Forms, Delta Aggron, and Shadow Mewtwo! - The Frostbite status from PLA replacing the Frozen status, as well as new items, moves, and abilities surrounding the Frostbite mechanic! - A spreadsheet will be included listing out all of the new encounters, quests, puzzles, and item locations. Side Note: The Demo version does not have full implementation of all content yet. Lots of story still needs to still be rewritten and many assets still need to be made. For the most part, this is just meant to give people access to the Delta Forms that have been fully ported over into Rejuvenation. The Delta Starters are obtainable at the start of the game as a choice for your first starter. Go to the door to the back of the starter room and you will have access to them. Also, all the Battle Bond Gen 6 starters are available when you fully evolve them. At the final stage of their evolutionary lines, use an ability capsule on them to switch their ability to Battle Bond. Note for how Noctem, Shadow Sky, and Shadow Dance work: Due to Darkness not being a vanilla weather effect, we had to make a suitable one for Noctem and Shadow Dance. We were too lazy to have to make a new weather, however, and simply decided to use an existing one in Rejuvenation that is mostly unused: Shadow Sky. Currently, Shadow Sky is a weather effect that simply boosts Shadow Pokemon and damages everything else, and it can only be summoned with the Storm-9 ability. So, I decided to use Shadow Sky as the weather to be summoned by Noctem and Shadow Prayer (a new move that's replacing New Moon) instead, but I edited it to be in line a bit more with how Insurgence's Darkness works. Shadow Sky: Increases the power of Shadow, Ghost, and Dark-type moves by 35%. Decreases the power of Fairy-type moves by 25%. Damages all non-Shadow, Ghost, and Dark-type Pokemon by 1/16 of their HP every turn. Lunar Cannon becomes instantly charged under this weather. Pokemon with the Shadow Dance ability increases their Speed by 50%. Additionally, Shadow Dance's ability activates under a Dark Crystal Cavern. Shadow Sky will turn a Crystal Cavern into a Dark Crystal Cavern. Terminates the Rainbow field effect. Synthesis and Morning Sun all have decreased healing under this weather. Moonlight has increased healing under this weather. Solar Beam and Growth fail under this weather. Additionally, Lunar Cannon fails when it's Sunny. Hone Claws' boosts are doubled. Flash's accuracy drop is doubled, Illuminate's Evasion is increased. Geomancy's boosts are halved. Fairy Aura does not boost any attacks. Dark Aura boosts are increased. Phantom Force takes only 1 turn. Reflect and Light Screen have their effects boosted. Nightmare and Bad Dreams have their damage boosted. Download Link: Mirror 1 (MEGA) Mirror 2 (Google Drive) Installation: This mod uses its own customized version of Rejuvenation. You do not need to download Rejuvenation nor merge anything with vanilla Rejuvenation in order to play this mod. Simply download the .zip file from either one of the mirrors above, extract it anywhere you'd like, and run the updater.exe and then you can start the Game.exe. The mod uses a separate save folder from vanilla Rejuvenation, so if you want to port over an existing save you will need to copy your save data from where vanilla Rejuvenation's saves are stored and place it in Resurgence's save location. Updating: This mod comes with its own custom updater that will receive patches through our Github. We will announce whenever a patch is released for players to run their updaters. Guide for Resurgence Content: Link to Guide Things to do: Finish adding documentation for all of the changes made both to some vanilla Pokémon Abilities and Delta Form Abilities, as well as moveset and TM compatibility changes. Finish the Resurgence Discord for people to join and discuss Resurgence's development. Finish up the rest of the back sprites for Insurgence's Custom Forms and incorporate the rest of the forms into Rejuvenation. Make an NPC that allows you to change Delta Muk's form whenever the player wants. Balancing tweaks (if necessary) Animations for moves I'm not the best at pixel art and I'm even worse at animating. This might not come for a while, and I don't like acting like I'm begging for free help here but if there's anyone who can help me with animating moves I'd really appreciate it. Adding more Delta Forms into the mod if possible We're still working on getting permission from other fangame authors, so we'll have to see what we'll be able to add. FAQ: Is this canon to Insurgence or Rejuvenation? As stated earlier, this project is in no way connected to Insurgence or Rejuvenation's development. This is merely a passion project for some people who are huge fans of both games and wanted to see Insurgence incorporated into Rejuvenation. Please do not bother the Insurgence and Rejuvenation staff and developers if you have any questions or concerns with this mod. Contact either AsN or Sapphiada regarding those questions instead. Why are there missing Delta/Mega/Other Custom Forms? Unfortunately, we do not have the permission to include all of the Delta species into this mod. This is due to most of the original artists behind these forms having been inactive for many, many years now and we have no means to contact them. As a result, we cannot include every Delta form from Insurgence into this mod, but we'll do my best to properly incorporate the forms we do have permission to use into Rejuvenation. Other than that, we currently do not have all of the back sprites finished for the forms yet and I'd rather not include forms that still use a Gen 4 style back sprite into a Gen 5 style game with animations to accommodate that. The only exception to this is Delta Graveler since its final evolution does have a proper back sprite along with a Crest, so we'd like for people to play with it if they'd like. Can I use this on my current save? Do I need to restart the game? As stated earlier, you will need to copy your save data over from where vanilla Rejuvenation saves are stored and place them in the save location for Resurgence's save data. For the current Demo, you do not need to start a new save file, but it is recommended you do so so that you don't miss any features at the beginning of the game. Since the Paldean Forms and Evolutions are included in this mod, will you be adding the rest of Gen 9 as well? How long will that take? We do not plan on adding the rest of Gen 9 into this mod. Even though this mod does use the Gen 9 Mod as a baseline for development, incorporating all of Gen 9 into the current state of the game would be far too much. Rejuvenation v14 will be including Gen 9 into the game, so I'd rather wait for Rejuv's Devs to properly incorporate Gen 9 rather than our shabby attempt at it. Are you planning on adding terastallization? Hell no lmao. Are you planning to make this for Reborn as well? At some point we plan to, but we were definitely ambitious going into this project as just a 2 Developer team. Plus, both of us are very busy with other responsibilities, so we'll have to see when we can get around to that. This Pokémon seems too broken/overpowered, can you adjust it? We'll try to! Just let us know what you prefer and we'll take a glance over it ourselves. We're always open to feedback, but we will mostly try to stay as close as we can to Insurgence's canon stats for the Delta Forms. Can I edit certain things about the mod myself? Of course! The Scripts files are included in the game files. If you know what you're doing and want to edit some things yourself, or fix something that we broke, then by all means! However, if you break something while you're modding on your own, please give a detailed description of what you did. Otherwise, we don't be able to help you much. How can I contact the Developers for questions? We'll try to check the forums as much as we can, but it's better to reach us in the Resurgence Mod Discussion Thread on the Reborn Discord if you need anything. Either reach out to AsN (@katowoozy) or Sapphiada (@sapphiada) for anything regarding this mod. If there are any other bugs that people run into, let us know and we'll fix it as soon as we're able to! Mod Compatibility: (Note: We have not had the chance to test every other Rejuvenation mod with Resurgence. If there is anything that is compatible or non-compatible, please reach out to AsN and he will update this list accordingly.) Compatible Most mods from the QoL Modpack A list of all of the incompatible mods will be listed in the Non-Compatible section. Haru's GBA Cheats Non-Compatible Any large-scale overhaul mods such as: LAWDS Overseer Files Rejuvenation Extreme Gen 9 Encounters Mod Anything non-modular. If it has to replace any of the actual game's files (Scripts, Data, etc.), it's mostly likely not compatible. List of QoL modpack mods that are not compatible: AEC - Mining Overhaul* Universal Accuracy x1.2 Battle_SpeedUp** ShowEnemyStatsOnInspect** *This is already incorporated into Resurgence's base game. **I've made these mods compatible but do not plan on releasing them publicly on this forum. Please visit the Reborn Discord and find them in the 'Resurgence Mod Discussion Thread' if you'd like the compatible versions. Credits: Will be included in a text document within the game's files.
    3 points
  3. Reuploaded Spork: -new custom shiny Flygon line; Trapinch made by me, Vibrava made by Steffi, and Flygon made by Palletite -on Orange's team, changed Hariyama to Pawmot (nickname Kiriko) -changed Carol's birthplace from Cianosa City to Ballonlea, Galar -expanded the conversation where Emily meets Crolea for the first time in Ocean Coast -added a few NPCs A shiny Flygon line with trans flag colors was Steffi's idea! Each of us worked on a different stage of the line, and had different references and inspirations for the shades. I'm not sure what Palletite's references were for Flygon, but for Trapinch, I used shades from an image I saw of a keyboard with trans colors that I thought looked cool, and Steffi's Vibrava was partly based on the Transpinch colors and also directly from the trans flag. I'm happy we were able to finish it for Pride Month! Aside from the new shiny line, there isn't as much content in this reupload because it comes between two short periods where I was/will be away (I got back on June 6, and I'll be away for around a week or two again starting July 3), and was also playing Deltarune. The change on Orange's team is because I suddenly started wondering if there are any orange Pokemon in Gen 9 that could fit Orange, and Pawmot seemed perfect with its friendly expression and Revival Blessing (although I wasn't able to add it to Spork) while Orange likes to help people. The nickname isn't a perfect match because Kiriko is a more sinister doctor, but I wasn't able to find much in the way of 100% Orange Juice characters with electric attacks, and Kiriko seemed the closest match to Pawmot with the doctor/Revival Blessing connection (maybe Double Shock could also be seen as a defibrillator?). Happy Pride Month!
    2 points
  4. I'm reposting the blog post here since I feel like it's important to be known on this thread too! ________________________________________________________________________________________________________________________________________________________ Hey everyone! This is the last blog post before the release of the game. So for this final blog post I want to talk about some last minute features that got added, well, only 1 really big one. The fast travel. I was unsure if I wanted to add one, and then I was unsure how I wanted to add it, but I think we got a decent way of doing it. As I mentioned previously, after this release, there will be some more patches, bug fixes, pokemon rebalancing, custom shiny sprites, maybe some new additions, from suggestions, to things we put in the back-burner because we didn't find them necessary to add right now. Game is definitely not going to be perfect, but I do want to try to listen to as much feedback as I can (there's a limit to how much Ill listen though lol). This does also mean that I will finally start searching for more people to join the team. Spriters (Trainer and Pokemon), Concept Artists and Coders mostly. But of course theres other roles to fill, it would help a lot. If any of you are interested tell me, though I would prefer you play the game first. Now without further ado, the title of the update! ________________________________________________________________________________________________________________________________________________________ EPISODE 1: AULD LANG SYNE ________________________________________________________________________________________________________________________________________________________ It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember. Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide. But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as it's known today and the history of its current King and Queen. As the hidden secrets become divulged, the dots to your missing mother connect more and more. A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic new and old all collide in a clash that shakes everything you have ever known. Join up with new friends and rivals, as you find your way through unprecedented challenges and enemies. Do everything you can to protect the ones you love. Never back down.
    2 points
  5. ________________________________________________________________________________________________________________________________________________________ Hey everyone! This is the last blog post before the release of the game. So for this final blog post I want to talk about some last minute features that got added, well, only 1 really big one. The fast travel. I was unsure if I wanted to add one, and then I was unsure how I wanted to add it, but I think we got a decent way of doing it. As I mentioned previously, after this release, there will be some more patches, bug fixes, pokemon rebalancing, custom shiny sprites, maybe some new additions, from suggestions, to things we put in the back-burner because we didn't find them necessary to add right now. Game is definitely not going to be perfect, but I do want to try to listen to as much feedback as I can (there's a limit to how much Ill listen though lol). This does also mean that I will finally start searching for more people to join the team. Spriters (Trainer and Pokemon), Concept Artists and Coders mostly. But of course theres other roles to fill, it would help a lot. If any of you are interested tell me, though I would prefer you play the game first. Now without further ado, the title of the update! ________________________________________________________________________________________________________________________________________________________ EPISODE 1: AULD LANG SYNE ________________________________________________________________________________________________________________________________________________________ It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember. Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide. But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as it's known today and the history of its current King and Queen. As the hidden secrets become divulged, the dots to your missing mother connect more and more. A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic new and old all collide in a clash that shakes everything you have ever known. Join up with new friends and rivals, as you find your way through unprecedented challenges and enemies. Do everything you can to protect the ones you love. Never back down.
    2 points
  6. This a small script which repurposes an old essentials function which let you take pixel perfect screenshots. I modified it to change the keybind tthe 'P' key when ingame. The screenshots are stored in the game's root directory in the Screenshots folder. To use, put this file into patch/Mods (create the folder if it doesn't already exist and run the game. System_ScreenshotFix.rb Report any bugs (there really shouldn't be any) here on ping me @paradoxvault in the #reborn-mods channel in the server.
    2 points
  7. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    2 points
  8. the design and mapping are amazing, it's really up there like Rejuv, Reborn and Ashen Frost
    1 point
  9. DEVELOPED BY: BIGFriv - Mapper/Eventer/Writer Aboodie - Pixel Art/UI/Difficulty The Story: It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember. Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide. But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as it's known today and the history of its current King and Queen. As the hidden secrets become divulged, the dots to your missing mother connect more and more. A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic, new and old, all collide in a clash that shakes everything you have ever known. Features: Gen 1-9 Field Effects, Terrain Overlays, and Field Objects Regional Pokémon New Items galore (there's gonna be a lot, and I mean a lot) Cybernetic Pokémon & Runic Pokémon (future content) Level Caps & Updated Exp Formula EV Slider Balance Changes (to Pokémon; Moves; Abilities & Items) DOWNLOAD: Full v1.0.2 Download Here (Dropbox) or Download Here (MEGA) Patch v1.0.2 Patch (Google Drive) or Patch (Dropbox) or Patch (MEGA) Canorr Region : In-Depth info: Regional Forms: Credits: Discord | Twitter
    1 point
  10. Its a shadow pokemon in ch 13 you can catch, the docs should list everything as details
    1 point
  11. Versión 0.4 de la versión del juego en español. Es una recreación hecha por mí mismo del mod original que tradujo el juego entero en la versión 19.0. A diferencia de esa versión, esta tiene sus extra-complicaciones, y faltan aún cosas que no se han traducido si quiera debido a como interacciona el código. Por esto y motivos personales, he decidido llamarlo una beta en versión 0.4. Version 0.4 of the Spanish version of the game. It is a self-made recreation of the original mod that translated the entire game in version 19.0. Unlike that version, this one has its extra complications, and there are still things missing that have not even been translated due to how the code interacts—for this and personal reasons, I decided to call it a beta in version 0.4. Este mod traduce lo siguiente/ This mod translate the following: - La mayoria de dialogos/Most of the dialogues - Tipos de Pokemon/Pokemon Types - Caracteristicas del Pokemon/Pokemon Stats. - Habilidades/Abilities - Todos los Items/All the items - Ataques fuera de combate/Attacks out of combat - La mitad de mensajes a mitad combate/Half of the messages mid combat Este mod aun no traduce lo siguiente/This mod still doesn't translate the following: - Naturalezas/Natures - La otra mitad de mensajes a mitad combate/The other half of the messages mid combat - Ataques a mitad combat/Ataques mid combat - Pokegear: Notas de campo/ Notefields in the pokegear - Dialogos en mitad combate/Mid combat dialogues Trailer de presentación/ Teaser: Enlace de descarga/Download Espero que lo disfruteis en todo lo que se pueda. / Hope you enjoy this mod as much as you can. PD: Porfavor, reporten todos los bugs que encontreis por aqui./ Please report all bugs you find here.
    1 point
  12. Te dire novedades comforme pase la siguiente actualización. No te estoy denegando tu ayuda, pero tampoco puedo aceptarla hasta que yo tenga noticias sobre algunas novedades en el siguiente parche.
    1 point
  13. You don't start a new game for this mod! After beating .Karma Files, head to Gearen Lab and talk to the person waiting there (near the top-left of the room) to start the demo.
    1 point
  14. This mod allows you to change what Types Pokemon have, though those changed types are only shown in-battle (and can be checked using Inspect), not in the summary screen or Pokedex. It's highly configurable, with you being able to change the settings within Options, and allows you to choose from a variety of modes The modes allow you to determine if you want the mod to only effect monotype Pokemon, only effect dual-typed Pokemon, modify a Pokemon's primary type, modify a Pokemon's secondary type, set a Pokemon to a particular Type or Type combination, and combinations thereof. All modes have explanations that are are shown when a mode is selected. The mod also allows you to determine if only Player Pokemon are effected, only NPC Pokemon, all Pokemon, or all Pokemon but Player and NPC Pokemon each are effected differently. You can also choose whether this mod applies on top of certain transformations like Mega Evolutions, Silvally Memories, and Arceus Plates. Does not effect the results of the move Transform. You can, of course, also select the Types in the Options menu as well. This includes the ???/QMARK/Bird type and the Shadow type, though I have not tested those and they may cause issues. This mod *is* compatible with Alemi's QoL Mod Compilation Pack, though for some reason whether those settings or this mod's settings come first seems to change. Planned additions: Progression mode that changes types based on the number of gyms completed and MonoMono which removes the second type of any dual-typed Pokemon Google Drive Downloads Reborn Rejuvenation Desolation forcedTypingReborn.rb forcedTypingRejuv.rb forcedTypingDeso.rb
    1 point
  15. Hello, I'm Ace! Are you tired of accidentally skipping dialogue? Have you ever thought "wait, what the hell were they talking about again?" on the middle of a scene? Do you wish there was a quick, easy way to read those missed lines? Well, my accursed brain certainly said "yes" to all these questions, but as much as it is the one which creates the ailment, it's also the one which tries to provide the cure. And so hopefully this mod I've created for myself (by irresponsibly forgoing my real job duties) these past couple weeks should improve your experience as well! The Message Log: Since messages and dialogues are not really categorized on a code level (afaik), I've had to make a few assumptions when developing this mod as I really wanted to differentiate the messages based on their context or source. So for example, in the first screenshot above, those were only dialogue messages, which colors the star prefix and character name as blue. Below I will list all the message types I've categorized, with a screenshot as an example. There might be a minor spoiler or two for Chapter 6, so beware of that. I've also added the following options: Installing the Mod: Just copy all files from the zip directly to your game root folder and you should be golden Compatibility: This mod touches quite a few files due to the nature of how messages and events are executed in the game, so it might be incompatible with another mod or two I can definitely say though that _at least_ any other mods touching "Options" will conflict with it All these changes should be located at "/MessageLog/_Overrides.rb" and "/MessageLog/_Options.rb" and they're all commented with "## ACE MOD", so hopefully it won't be difficult to check if any other mod conflicts with it Accessing the Message Log: "Message Log" entry in the game menu Pressing either "Z" or "Ctrl" in the game menu Pressing either "Z" or "Ctrl" during any active message, except when in battle You can also instantly go to the first logged message by pressing "Home" or the "Quick Item" key, and to the last logged message by pressing "End" or the "Confirm" key. And yeah, that's all, I think. Please lemme know if you find any major issues with this mod. I hope this is as useful to you as it has been to me! Ace Mod - Message Log.zip
    1 point
  16. 1 point
  17. Hello. I'd like to introduce my Generation 9 Encounters + Shadow Paradox Mod. Discord Thread updater.yaml Installation: Download the updater.yaml attached to this post(above and below) or download directly from github. (It'll be a zip from github as I cannot make the yaml file a direct release, just unpack it.) Copy and paste the updater.yaml into your Pokémon Rejuvenation root folder, replacing the existing one. Run updater.exe. It now downloads all files required and places them in the proper folders. In this forum, if you cannot see the file or it says "unavailable" - you need to be logged into the forum with an account. Don't have one? Go ahead and register! In-game, use debug, to "Compile All Data". You can check if the mod is working correctly by using debug to test battle against any Xen Executive, everyone was given a Shadow Paradox Pokémon. CAUTION about the map called "Ira's Playground": This map is used for testing and debugging, DO NOT GO THERE, as there are multiple events, some invisible, that alter switches and variables in your save file, potentially corrupting it. For future updates, all you need to do is run the updater.exe again and it'll get you up to date. Mod Compatibility: This mod will not function with any other mod that replaces existing files of vanilla and or modded rejuv. Plugin mods are perfectly fine. Description: This mod does NOT change the existing story, it is purely meant as an addition to the vanilla game(plus minus whatever other mods you want to use.) This mod adds encounters for the new Pokemon introduced in Generation 9 to Pokemon Rejuvenation. The creatures are added in various areas throughout the game, such as cities, routes, caves, and other locations. This mod is intended to be a "sane" way to add the new Pokemon to the game, meaning that it does not add them in every single area, but rather in areas that make sense for their type, location and strength. All Paradox Pokemon can be encountered as Shadow Pokemon in several battles. They have been added to "minibosses", such as Xen Executives. The earliest you battle one of these Shadow Paradox Pokémon is at Terajuma Island. By that time, you should have access to several 500+ BST Pokémon. There are 2 versions of this mod: Legal: Replaces existing Pokémon from affected Team with a fitting Paradox Pokémon. Illegal: Adds a Paradox Pokémon to a Team, increasing the team size to 7, sometimes 8 Pokémon per battle. Might be considered a "harder" difficulty. The goal is to provide a balanced and coherent experience, while still allowing players to get every creature in due time. To address the potential issue of not being able to treat Shadow Pokémon, I've added a Relic Stone to Mr. Luck's Tent and other areas throughout Chapter 10-13. Changelog: TODO: Thanks: Huge thanks to Jan and the Pokemon Rejuvenation team for creating such an amazing game. Special thanks to Alemi, Mat(Jarred), AsN, 2ndCatch, Sapphiada and Tayro for creating the Gen 9 base mod. Without it, this would not have been possible. Heartfelt thanks to everyone from the Reborn Evolved Discord that helped me learn and figure things out. Special thanks to crtolu/grp on Discord for helping pretty much around the clock and pointing out very important things for me to pay attention to, such as an option to treat Shadow Pokémon during Chapter 10-13. Make sure you check out their mod, "Rejuvenation Extreme" here: Compatibility: The mod was created using V13.5.7 of the game together with the "Gen 9 Base Mod v0.85" and is intended to be used with them. There is no guarantee that it will function on other versions of the game. It will not function without the "Gen 9 Base Mod". If you do not have the Gen 9 Base Mod, you can find it here: Wild Pokémon Locations: Shadow Paradox Pokemon Locations: Here's some hastily thrown together images. If you encounter any bugs or other issues, please do let me know. Feel free to contact me on discord as well, I'm on the official Reborn Discord, usually hanging out in the rejuv-mods channel. Hope you enjoy! updater.yaml
    1 point
  18. I've made a seeded wild Pokemon randomizer for Rejuvenation! By default it uses your trainer ID as the seed, but you can edit it near the top of the file if you want to manually change it Encounters are random by species and environment, so if you encountered what normally might be a Buizel while surfing you might encounter a Dialga instead, while if you encountered what might normally be a Buizel in grass you might instead encounter a Magikarp. Static encounters are included. NOTE: THE FIRST TIME YOU ENCOUNTER A POKEMON IT WILL TAKE A BIT. THAT'S WHEN IT RANDOMIZES ALL POSSIBLE ENCOUNTERS. THIS IS A ONE TIME THING. If you want to reset it, such as if you've changed the seed, you need to, while in Debug, press F6, and type in $game_variables[2000] = 0 At the moment normally unobtainable forms, such as the Amalgamations and Mega forms, are included, but I plan on adding a way of disabling that in the future Google Drive: https://drive.google.com/file/d/1MiW_x3wT9xYCt2N3JXpYhTZDoEshm3Oj/view?usp=sharing seededRandomizer.rb
    1 point
  19. Currently there is a list of known bugs occuring, they are not game breaking but i patched a new text file in the games main location! Make sure to frequently run your updater to enjoy the game at its full scale. Have a good one!
    1 point
  20. Important note: the download links in this thread are the only official download links and the only ones that can be trusted to be up to date. There are other game-hosting sites that made their own custom download links of Spork without my knowledge or permission, and those links are outdated. Some of them are older versions of episode 8, and some of them are episode 4.5. I've had people message me thinking they were stuck because they downloaded years-old episodes from one of those sites. STORY You and your big sister, Emily, are on vacation in the Ceolis region. Although both of you already have a Pokemon, they've just been pets for you up until now and so neither you or Emily have ever battled before. Along with exploring the region, you and Emily decide to try out the Ceolis League and test each others' skills along the way. Sometimes, you'll cross paths with an organization called Team Portal. Team Portal has a leader, three admins, and an army of agents. The admins are Barker, Felicia, and Quinn. Barker's areas are business and physical labor. Felicia is a magician. Quinn handles water-related missions. The leader's identity as well as Team Portal's objective are for you to discover on your own as you play the game, so I won't mention those here. I will mention that Team Portal isn't an "evil" team, as the concept of evil doesn't exist in the Spork universe. Not even their leader approves of their actions, but they don't think they have any other way of achieving their goal. During your adventure, you'll come across a species of beings called Sea Stars that aren't human or Pokemon. They were the first inhabitants of Ceolis and have their own society. The region is named after one of them; Ceolis became the Champion after the Pokemon League was first established. However, at the start of the game, his whereabouts have been unknown, and he resigned from being Champion just before the last time he was seen. The story is more lighthearted than most fangames as well as the canon games. Death does not exist here. That doesn't just mean that no characters will die, it also means death literally isn't something that happens to people or Pokemon. Ceolis has 18 Gyms, one for each type. There are no level caps or field effects. While the main story and postgame are complete, the game is still updated regularly with revamps, bug fixes, and other various improvements. FEATURES -Can choose any first-form Pokemon as your starter (including standalone Pokemon that don't evolve and legendaries) -In addition to the EV/IV screen on Pokemons' summary pages, there are also EV training centers with rooms for each stat. There are three of these in Ceolis. The first one has Pokemon that give 1 EV in their respective stat, the second give 2, and the third give 3. -Holiday Pokemon that you can turn into and access exclusive areas (4 total) -You can sing and join an idol group in the postgame -Eeveelution Zodiac: at the False Fortunes tent in the town where the 3rd gym is, you can choose a birth month. Each birth month is associated with Eevee or an Eeveelution and provides different overworld benefits -Battle Frontier. There are five facilities total. The Battle Tower and Battle Factory are among them, and the other three are new. -Sidequest areas similar to Rejuvenation's help centers and Desolation's rangers' guilds. There are five total. Each has its own theme. There's the Ranger HQ, Police Station, Pokemon Research Institute, Help Section in the Sea Star Society, and a fifth which contains major postgame spoilers. -An NPC who can teach any type of Hidden Power to a Pokemon (available at an area between the 7th and 8th gym) -All Pokemon have max happiness by default -can turn debug mode on and off by speaking to a tree in Pokemon Centers -changed gender mechanics: infatuation and the move Captivate work on all genders (including genderless Pokemon) unless they're immune like through the Oblivious ability all Combee and Salandit are female for evolution convenience both male and female Kirlia can evolve into Gallade, and both male and female Snorunt can evolve into Froslass Pokemon can breed with Pokemon of the same gender SCREENSHOTS EPISODE 8 DOWNLOAD LINK Google Drive: https://drive.google.com/file/d/1dM3LZhlVfzw6CMwJ1hSKK2gA57fwNlr1/view Mediafire: http://www.mediafire.com/file/w8bdb6j8ltoqjt8/Spork_8.zip/file A wild Pokemon availability list is included in the game's folder. DELICIA'S DELICIOUS DREAMLAND Delicia's Delicious Dreamland is a sidegame focused on Delicia and Felicia that takes place years before the start of Pokemon Spork. In addition to other events, Delicia's Delicious Dreamland shows: -Delicia meeting her first three Pokemon and making her start as a trainer -Felicia performing her first magic show -How Felicia and Delicia ended up joining Team Portal SCREENSHOTS DELICIA'S DELICIOUS DREAMLAND DOWNLOAD LINK Google Drive: https://drive.google.com/file/d/1lzle0Jtj9-JlB7lwdGAP73Hai04-29zw/view Mediafire: http://www.mediafire.com/file/mzo6e6mh57ea7vb/Delicias_Delicious_Dreamland.zip/file
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  21. Done, you're the best. Appreciate you
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  22. Awesome, meeting those goons outside the Fight Club and reading the note they drop should have triggered the side quest Criminal Activities. Just complete that side quest and that egg is as good as yours!
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  23. You can just pick the route preference with the password
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  24. I again recommend still starting in terajuma, the game is balanced around starting there!
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  25. Yea it will show 13.5.6 but i ported over the most important updates no worry!
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  26. Remove the #, you have to reactive it every time the game updates. The # blocks the activation for some reason, I’m not a coder of any kind but removing that worked for me just fine.
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  27. No problem at all! It’s quite a bit of fighting lol. You’ll know if you triggered it if you talk to the judge in the Fight Club and he gives you a wad of credits and says something to the effect of there’s not much more you can do. Hope you get your axew soon!
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  28. Hello gamers. Id like to conclude this Version! Starting of by laying down my most favorite change so far. As you all know backtracking for move tutors was always annoying, well not anymore! We got rid of the whole Luck section and instead your tutor moves now conveniently unlock and expand with your badge count! But thats not all. We also finally have an officiall doc for move changes. https://1drv.ms/x/c/54ebf0be198fba3d/EfRi2CKmdrlHkhEYEK78a7sBg1SznEHBSolS_9weDIr1sg?e=kgfURy Now hear me out, it might not look perfect right now, but have some mercy with me as I am doing all of this practically alone I noticed a lot of people started picking up Extremejuv (or RE) whatever you call it - and hopefully you will have a blast just as much as im having! You should also note to frequently run your updater please this is essential if you want all the changes! On top of that please absolutely also make sure to check these documents they are so useful!!! List and order of Major fights (Extreme Major battle guide) Field manual (Extreme_Field manual) Important NPCs (Extreme Important NPCs) <- this is very useful as it lists some of the bigger QoL changes which could be for example the machine in Cairos house on route 4 (which basically removes all the grinding aspect you would normally need for Red essence) the TM Changes breaking down how some TMs got changed (All 150 TMs are in the game available!) Including around 30 Custom move tutor moves. (Move tutor app revamp) Exclusive Shadow pokemon which lists almost all Legendary locations and many many more cool stuff. If you encounter any issue please do tell me and remember folks, update your game and check your documents in case of doubt, or just directly contact me! @crtolu on discord
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  29. Story: A place further away from Azure Bay at the Kalos region, it contains several islands that are combined to become the Sylph Islands, which houses mostly Fairy-type Pokemon and Pokemon from the Fairy Egg Group. Yancy just received a mysterious invitation to Sylph Islands after a couple unfortunate events of her life, and that might just help her wind down and take a vacation to uplift her spirits. But she might get more than she bargained for, as she embarks on an adventure after she encountered a friend nicknamed Sally and help fulfill her quest to restore the power of the elements. Ocassionally, you'll cross paths with an organization called Team Archfairies, with the only leader, Ivoch. They, too, seek to acquire the same elements that Yancy and Sally are holding. Whether purpose they have to steal those elements remain to be seen at the moment. During this quest, Yancy and Sally will encounter each Eeveelution, which will challenge them as their "trial battles". They serve to guard the temple but will let them pass if Yancy manages to clear those battles. Those will be hard, so she'll need all the power she can get! Sylph Islands currently has 5 badges, and would continue to be developed until it is truly finished Features: -Pixie City is a "sandbox mode" in which the player will have access to almost everything such as powerful items, move tutors, relearner, name rater, nature changer, and EV training rooms. However, the prize money received from trainers will be extremely low. -The Sylph Islands Pokedex - with a dex cut that makes Sword & Shield Pokedex seem larger in comparison - contains over 120 Pokemon! -Thanks to DemIce, persistent weather and inspecting element are enabled: -----Inspecting Element is for viewing the stats and other aspects of a battle from both your and/or your opponent's Pokémon before you select a move. Pressing the S button will get you to view from one of the selected targets. -----Persistent Weather makes it so that the weather will return to what it once was (the initial weather took over again). So, if the weather was rainy in the first place, and you change it to hail, sand, or sun, it'll last for a specific duration, and after that will revert back to rain weather. -Field effects from the archaic Rejuvenation V10.2 (with a bit of modifications due to Gen VIII/IX stuff) and one new field called Speed World that is based on an emphasis on speed! Download Link: (to be relinked later)
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  30. 1 point
  31. I can trade you an Eevee. Let me know when you're free. I live in GMT+2 timezone.
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  32. Alt link for people who have problems with mega: https://www.filemail.com/d/xfdbukgzdkfxksa
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  33. From first party sources? Sure, lost. But the Wayback machine has started archiving up the Rejuv download page since v12 was out (I guess everything up to v11 is lost media, save some extensive web archaeology). The earliest snapshots have a working Mediafire link (https://www.mediafire.com/file/784pyjinnklll9a/Rejuvenation_-_V12-1.zip/file), a working Mega link (https://mega.nz/file/FBhA3KRS#535II3c8ChGdf5iJfQP5bxp7_-Mq8jEppIVH2fogk-E) and a direct HTTP download (https://web.archive.org/web/20201127205412/http://45.55.245.165/downloads/RejuvV12-1.zip).
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  34. Note: Besides adding Gen 9 the code, this mod also fixes several Vanilla bugs and has lots of code improvements from Reborn 19.5 (not all though), so I reccomend using this over vanilla even if you aren't planning on using this to make a mod or debug yourself Gen 9 mons. Visit our Discord to know the last news We know a lot of you were waiting for it, and it is finally here, the Gen 9 mod for Rejuvenation 13.5! We have been having a closed beta for a while, and now we are moving to an open beta. What is the difference between a beta and final release? We would be glad if you can report any bugs you find and use the mod being conscious that such bugs may appear. Bugs need to be reported to us and not the game devs if you are using this mod. Also, while this was made to be used as a base for other mods, it being in beta may mean having to update everything each time a new update of the base mod is released. Remember that as a base mod, this adds the gen 9 to the code of the game, but not to the content. You can use this mod as a base to add your content. There is a FAQ that will be downloaded with the mod, but if you have further questions, you can ask them in our discord. Main team of Rejuv 13.5 Gen 9 Mod (Full credits on a file included with the mod): Alemi Mat (Jarred) AsN 2ndCatch Sapphiada Tayro If you want to get the mod you must follow the instructions below: Make a copy of your rejuvenation folder or unzip it anew. This isn’t mandatory, but we recommend having always a clean copy just in case. Download the updater.yaml from this post and replace the one on the game folder with it. Run the updater. Once it finishes, you will be on the last version of the mod (all changes from 13.5.0 to 13.5.6 are included, so you can do this from a fresh unzip without issues) Easy, right? When you want to update the mod, you just need to run the updater again, and it will update. Update notices are published on our discord. IMPORTANT: The mod uses a separate save folder. You can copy your saves from unmodded Rejuv 13.5 and they will work, but there may be issues when moving saves of the mod to normal Rejuv until Rejuv adds Gen 9, and there is guarantee of compatibility. Mod Compatibility: Download the updater file: updater.yaml Download the compatible version of the QoL Modpack: 13.5 Modpack - Gen 9 Mod Version 0.51+.rar Old versions of Gen 9 QoL Modpack some files won't work on 0.51 onwards:
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  35. We have a Discord server now! Join here: https://discord.gg/69pSkRFKH7 Submit your teams Here Overseer Files Story Expansion & Community Battles Mod Welcome, Interceptors. You have been invited to the Pinnacle. A realm built deep within the confines of the Core. Here, you will have the opportunity to meet other Interceptors from across space, and time. Explore the Pinnacle, take on excursions, battle other Interceptors, and unlock the secrets of the Overseer Files. _______________________________________________________________________________________________________________________________________________________________________________ About the Mod Hello! Thank you for taking interest in our story expansion project. What started out as a simple Rejuv-gen meme, quickly got out of hand, and turned into the full development of a fan made story telling project. Additionally, the mod heavily involves you, the community. 70% of the NPCs in this mod, or as we will be calling them, cNPCs (Community NPCs), are designed and submitted by the community. We're giving everyone the opportunity to design their own characters, and submit it into the mod. Additionally, each character added will have their own battle, which will also be designed by you, and thrown into a Battle Pavilion-style format. The goal is to have a custom trainer for each field (Although multiple trainers on the same field are allowed), as well as having custom made maps for each field. About the Story On top of all this, the writing team has made a custom, non-canon story line for this mod, which we project will be around the length of a full chapter, showing our ideas, designs, and other neat things that was brainstormed. The story will bring the player to a place called the Zeight Pinnacle. A hub built for Interceptors from failed, or completed timelines. Upon entry, you will immediately meet two of our new characters, who will show you around, and get you familiar with how things work in the Pinnacle. We will be revealing them later once character art is done. Additionally, the mod will have alternate story routes for both Paragon, and Renegade, each being unique, and offering a different ending to the story. _______________________________________________________________________________________________________________________________________________________________________________ New Forms The Overseer Files will introduce brand new Aevian Forms, Almost every form introduced in this mod will be obtainable at some point. Each form has their own unique move pools, and stats. Below, you will find just a few of the Aevian forms that are fully designed, and ready to be shared. And yes, it has the Scizor I've been teasing for ages. _______________________________________________________________________________________________________________________________________________________________________________ Dev Team Finally, I will introduce the dev team for this mod! Each and every person listed has played a key role in getting this mod working, from art and sprite design, writing the story, to mapping and eventing. Some Developers have chosen to remain anonymous at this time. Please respect this, and do not harass any other devs to find out who they are. Lead Devs Dred IronicOmens Anonymous Spriters / Artists Halcy Nym Chrysanthemum MoonPaw Scripters jz (Special thanks to Soulja, Ace_Stryfe, and Lab102 for additional sprites used in this mod). Interested in joining the team? Shoot me a message on Discord @Dred1125, with your skills, and reference. _______________________________________________________________________________________________________________________________________________________________________________ As of the current moment, we are still in early/mid development, and have no estimated time of release, however, we hope that we can release the mod before the release of Version 14. (Ps: Jan, please don't release v14 tomorrow.)
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  36. Hi everyone! Some of you might already know that a new Follower Pokemon mod is in development. While we're not yet done I'd like to give you an update on the current state. We're also looking for a few volunteers to help us. Preferably from someone who is already familiar with Reborn's story, including Post-Game content. More information near the end of this post. Scope Let's deal with the most obvious question first. Why is the mod taking so long? It should be relatively easy to update the e18 mod to e19, right? Well... yes that's technically correct. Updating the old mod is relatively straight-forward. However those of you who played with it know that it was filled with various bugs, had repetitive lines and generally just wasn't all that great in practice. I'm a perfectionist with a high quality standard so no way I'd be satisfied with that so I knew that if I took this on I'd aim much higher. I'd never attempt doing this project properly alone but fortunately I got help from a few others. So instead we're making an entirely new mod and giving it the attention it deserves. Reborn is the best pokemon game and as such we want the mod to meet the same quality. Our work actually isn't based on the old Follower Mod for Reborn. Instead it's based on Following Pokemon EX which is a newer base mod for Essentials-based games. Now to give you an idea about the scope of the project. Make sure to read to the end as the last change is the most important one: Reborn compatibility While Following Pokemon EX is great, it's based on much newer Essentials than Reborn is so of course it doesn't work out of the box. Also Reborn is using many things the mod didn't account for. It took a lot of time and effort to make it compatible with this old version and also all the Reborn-specific changes. Movement fixes I adjusted follower movement to work correctly with all kinds of movement. Jumping over ledges, between stones, ice sliding, surfing, rock climb and Victory Road mine carts should work well with followers. I also fixed the broken walk animation and missing water reflections NPC followers had in pre-e19 Reborn. Most of these fixes have been backported into base Reborn or will be included in the next update. Map transitions Going from one map to another also needed a ton of adjustments to work well with followers. Between simple event-based teleportation, map connections, fly, dive, rock climb, escape rope, waterfall, whiteout and all the other various ways that can take you from one map to another we had a lot of issues. Fixing one thing often broke another. More testing throughout the entire game will be necessary later on but for now it seems relatively stable. Sprites We combined several sources and adjusted the sprites when needed. We're also working on normalizing the sprites between base Reborn and the mod to avoid inconsistencies. Reborn Shinies As you likely noticed Reborn is using different shiny sprites than the main games. However only the battle sprites have been recolored so the shinies would have wrong colors when following you. So Nico and A1mon are recoloring the overworld sprites of all mons to match Reborn's shiny battle sprites. Interactions Now this is most likely the coolest change we're doing. In the main games the interaction lines were quite generic and felt repetitive after a while. It would be much cooler if the pokemon was able to react to what's going on around them. Be it weather, specific map, showing off the item they're holding, having nature-specific lines and various other conditions. We have many ideas what the mons could react to. The old mod had a few map-specific interactions but it was implemented in a way they they overrided any other interactions and the follower soon started repeating the same thing. So I implemented an entirely new subsystem where the interactions are split to groups with weighted chance to be triggered. Also the mod remembers the recently used lines and prevents their selection again for a while. This should greatly improve immersion as the follower will always have an interaction you've never seen before. We've also added several new emote animations which can be used with the new interaction lines. Call for help Now for the part where you can get involved and help us finish the mod. If you read the paragraph above about the new interaction system it might be obvious. While the new system is cool we need someone to write the actual new lines for various conditions. I set it up in a way that no coding is required. Instead we have a shared google spreadsheet where we can just go and add the lines we want. Then I have a script which will download and transform this into a format that the mod can use. UnclePops already singlehandedly doubled the total amount of lines we have but there is more to be added. In particular we'd like the follower to react to the map you're currently in. This needs someone who is already familiar with Reborn's story, preferably including Postgame. DM me on Discord if you're interested in helping us with these. I can give you access to the spreadsheet to let you add all the funny lines you can think of. Another thing is sprites. For certain mons all the existing overworld sprites are pretty much useless as followers for various reasons so preferably we'd need entirely new sprites for those. This of course needs an experienced artist so my hopes for actually finding someone willing to help with those aren't high but it doesn't hurt to ask. Let me know if you'd like to try making a new overworld sprite. Discord: enumag#2976 As for release, we don't have any ETA. We'll release the mod whenever we're satisfied with the quality. Which also depends on if we get more of you to help. ;-) That's all for today! Thanks for reading.
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  37. Set foot on another adventure in the Kalos Region! The Kalos Region needs another hero. Would you step in? Story: This story takes place 10 years after the events of the Pokemon XYZ anime. As such, there may be new and/or familiar faces the player would encounter. Previously, Lysandre's plan to take over Lumiose City has been thwarted by major trainers such as Gym Leaders and two regional Champions. But while it seemed like the end of Team Flare, there was but one thing he still had, and it is just as bad as this attempted takeover. Starring as Troublemaker (the player protagonist), they happened to be one of the eight individuals who were subjected via Lysandre's project, which is to create the eons whose objective would be to help humans solve humanity's problems. But while Troublemaker and the other individuals were free from the project's grasp, the lasting effects did traumatize them as time passes. Not wanting to cower in fear forever, Troublemaker sets out in vengeance to take on every Knights of Flare and gather information as to why they had to suffer. Armed with a crucial eyeball that the Knights of Flare are after, their adventure truly begins... Features and Synopsis for Virtualization I: -Lumiose City is almost like a "Sandbox Mode" in which the player will have access to almost anything the game offers, with a few others being slightly pushed to other towns/cities. Some facilities may include: -----Move Tutors, Move Relearner, Name Rater, and Nature Changer -----EV Training Rooms inside Lumiose High Battle Academy -----Lots of Poke Marts selling a variety of stuff such as Evolution Stones, in-battle items, held items, Z-crystals, etc. -Four of five sidequests will greatly help the player get through their adventure. (Running shoes, Bicycle, Mega Ring, and more!) -This adventure contains 18 badges, but they're not emphasizing the need to participate on a Pokémon League as they are just measurements for level caps. -Thanks to DemIce, persistent weather and inspecting element are enabled: -----Inspecting Element is for viewing the stats and other aspects of a battle from both your and/or your opponent's Pokémon before you select a move. Pressing the S button will get you to view from one of the selected targets. -----Persistent Weather makes it so that the weather will return to what it once was (the initial weather took over again). So, if the weather was rainy in the first place, and you change it to hail, sand, or sun, it'll last for a specific duration, and after that will revert back to rain weather. -Field effects from the archaic Rejuvenation V10.2 (with a bit of modifications due to Gen VIII stuff) and one new field called Speed World that is based on an emphasis on speed! -The majority of the opponents will use Pokémon that is subjected to STABmons. STABmons is a metagame where Pokémon can use any move of the same type(s), and that even extends to having access to other types from their previous evolution, but not when it temporary changes type (i.e. Mega Evolution). For instance, Greninja is a Water/Dark type, so it can have access to any Water and any Dark-type moves. That means it can utilize Night Daze and Steam Eruption at will! Sylveon, Mega Gardevoir, and other fairies can get access to Geomancy! Mega Metagross, Lucario, and Excadrill can even go nuts with Shift Gear! And so forth! Battles can be fast paced or a drag depending on the moves Pokémon get access to. -At least 15 gift Pokémon with optimized stats, natures, and moves to help get you through this exhilarating adventure! *Virtualization I is considered to be completed, but updates/revamps may occasionally happen if there are some inquiries that may be considered fixing if applicable, but other original aspects of this game may not be undermined. Unchanging aspects include trainer padding (mass quantity of standard trainers, usually with a full team of six Pokemon, or twelve in Doubles), the many maps that resemble Pokemon Mystery Dungeon floors and other aggravating maps that resemble like a maze, and frequently massive dialogues under a black screen. Download link: https://www.mediafire.com/file/jfp2uta28hyncm3/Virtualization_V14.zip/file
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  38. Re-upload! -Added the "Dropped Item" sidequest that can be started after getting the 8th badge. -Added the PC option on the pause menu. One more upload for 2024! Initially there was only one thing I was planning to make (sidequest) but I somehow went back to looking at Spork as reference and decided to try and see if it works, and it actually does (thanks Icy!). Now the player can access the Pokemon Storage System without having to go to the PC each time. With the "Parallel Process" insta-healing that can be enabled after completing a sidequest from the help center (which I decided to make every single map I currently have '597') and accessing the PC anytime from the menu, this will drastically reduce the need to backtrack to the Pokemon Center or previous areas...unless you still need to backtrack to Lumiose to buy items or to teach certain moves. As for the other sidequest that starts shortly after saving LINK VRAINS near the end of season 1, this is just a bit of extra lore between the player's parents as the player go through a scavenger hunt to collect every single conversation that both Nate and Yancy had. And if all call logs have been collected, only then will getting the Flying Sylveon counterpart will be obtained. I won't be able to put an image due to space issues, but the Flying Sylveon is somewhat based on a unit from Vanguard called Liael. I hope that there isn't anything more I can do for Virtualization since I'm trying to move on to hypothetical future projects, but sometimes other ideas may get in the way, so I may come back to it if I feel like it. But for now, I think I can say that I can finally rest and enjoy the last day of 2024. Have a Happy New Year!
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  39. Re-upload! -Updated most TMs and Move Tutor compability! -Added static unlimited encounters of Galarian Articuno/Zapdos/Moltres. This has been long overdue as I've realized that there are many more Pokemon that can learn certain moves that couldn't in previous generations. Sometimes you've got previous stages that can also learn moves that their final evolution counterparts already have, so I have to account for that as well. Additionally, when looking through the list of TMs and Move Tutors list, I also looked through the myriad of TMs and TRs from Sword and Shield standards. Turns out I only had 153 of 200 TM/TRs on those lists, so I had to fill in 47 more missing moves, make them compatible with current generation, and to even include Pokemon that used to learn it but not in future gens. Which speaking of those 47 moves, I've also went through existing NPCs and even adding new NPCs in various areas whose role is to teach moves. Unless I take a leap of expanding options, each NPC can only have up to three options (moves), and I occasionally placed them close to each other in the same location. Overall, I actually had to go through all 300+ moves on my txt files and make sure those Pokemon can learn it in Gen IX. It's hard to explain, but there's still no gen IX Pokemon, but the move compatibility for both TMs and Move Tutors are under Gen IX standards. This actually took me over a cumulative of roughly a week to do. No, I did not go to the computer every day as if I was on an ongoing streak, but rather some separate occasions for when I am able to do so without interruptions. One thing I've realized is that even after reuploading this I forgot to include internal names of other regional counterparts for a few moves with almost 100% distribution such as Toxic and Rest (i.e. Alolan forms and Galarian forms), but I'll hope to fill them whenever I have the opportunity to do so. Another thing I forgot was to add static encounters for Galarian Articuno, Zapdos, and Moltres. It's mostly an oversight as I have missed them but are finally added next to their original counterparts. So, if you're seeing two overworld sprite of Articuno, one is the regular one while the other one is the Galarian form. This has been an exhausting but fun marathon when it comes to typing stuff in ALL CAPS on Notepad, but it's very well worth it. Otherwise, there will be players that become extremely frustrated because some of their Pokemon couldn't learn that move even though they already do in the core series games. Hope you enjoy your upcoming holidays. Not sure what I'll do then, but I'll find something!
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  40. Small reupload: -Dealt with a facility on Route 18 that has been inaccessible for quite some time. The facility in question is Psychic Inver's House in which the majority of battles with that specific trainer will all be under Inverse Field and that their team is at Level 60. There are 29 trainers of the same name; 11 of which they'll give you an Evolution Stone and 18 of which they'll give you a berry that reduces damage taken from a specific type. Whereas the original XY had Psychic Inver's house contain one room, this one..............contains around 30 rooms!!! Yeah, besides that, not much has been made because I think I covered what I've needed to do for Virtualization I. There was something else I had in mind, but didn't want to mention it in case I didn't actually accomplish them. Guess for now it'll be either slow or no news. Enjoy!
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  41. FOLLOWING POST CONTAINS SPOILERS FOR THE RENEGADE .KARMA FILES ROUTE FOR REJUVENATION . . . . Similar to my Melia Reborn modpack, I've put together another pack that will replace the Ari sprites with M2 from Rejuvenation! Bike, Surf, Battle, Versus, and Fishing sprites have been replaced with her Archetype form Dive is M6 Play as M2 and cause mayhem upon the Reborn region RENEGADE SPOILER !!.zip
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  42. Because I know that future battles will be hard and cause I am bad I wanted to list some pokemon that have carried me and create a thread so more people can recommend strong pokemon they used in their playthrough. Garchomp Competative players didn't lie, that 2 speed over 100 really does matter. It's able to setup rocks or just attack slightly faster than most other mons which is often the difference in winning or losing a fight. Toxapex Big stall itself. In my opinion the best toxic mon available. You don't have many options for toxic since the tm is unavailable but even if it was available Toxapex would still be top tier. It completely destroys any boss encounter that doesn't heal status. Ninetales-Alola Best Aurora Veil setter. It's very useful for any battle where you can setup weather and will be even better if hail is changed to snow in a later update. Doesn't do much in battles where you can't setup weather but those are few. Sneasler Unburden, Fake Out, Normal Gem. Sneasler was not made for a game with gems and especially not a game with field seeds. Since seeds are finite I would only use them on especially hard battles. Ampharos-Aevium Use it with Crest. For an ice type it's tanky. With Filter + the Crest it may as well not have weaknesses. Unfortunately if you want to use it to it'x max capabilities you will have to gamble with 70% accuracy moves. Samurott-Hisui Best spike setter with Ceaseless Edge. For being a spike setter it also hits way harder than it should. Sharpness boosted Razor Shell and Ceaseless Edge both have around 100 base power. Blaziken Only available if picked as a starter. It outspeeds a lot things after 1 turn of Speed Boost. Run protect to get a free turn then sweep with it's very good attack stat. Mega Mawile Huge Power 105 attack stat. Mega Mawile's one job is to hit things extemely hard. It's two job is to destroy everything with a dark weakness with sucker punch. 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252 Def Yveltal: 456-536 (100 - 117.5%) -- guaranteed OHKO. Golisopod-Aevium Especially strong against shielded foes. With Skill Link and a really high attack stat it has the power to break through multiple shields of a pokemon with a super effective attack. It's bulky too so it's low speed shouldn't be a problem Hydreigon Another strong pseudo legendary dragon type. Unlike Garchomp, Hydreigon is a special attacker meaning it can run Draco Meteor effectivly. It gets good coverage options too with Flash Cannon and Earth Power. Gliscor Would be way stronger if it had access to Toxic. Even without Toxic it's still very strong being able to be easily switched against anything with either Ground or Electric attacks and using Knock Off against it's item. ??? (New Game + exclussive) Thought I would mention this mon for anyone who has it. If you have this Pokemon you are set. It's restricted Legendary Pokemon levels of strong.
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  43. It can be a pain to find that info individually, especially if like me you don't like discord, so here it is for everyone else. Hisuian starters: Use Ancient Teachings on their mid evolutions, i.e. on Quilava, Dartrix and Dewott. Hisuian Growlithe/Arcanine: Valor Mountain (much later Fort Rystrine), evolves with Fire Stone as usual. Hisuian Overqwil: Level up Hisuian Qwilfish (whirlpool on Route 6 if i remember correctly with a Stabilizer (found inside the base on Helojak island)) while it knows Barb Barrage. I leveled it up at night, maybe that doesn't matter. Hisuian Liligant: Evolve Petilil with Sun Stone while in Sheridan Village. Hisuian Zorua/Zoroark: Found in Cubi Excellus (ruins under Carotos) after statue pushing puzzle, after that they appear all around Evergreen Forest. Hisuian Voltorb/Electrode: Voltorb is found in the grass in Tyluric temple, evolves with Leaf stone. Hisuian Braviary: Level up Rufflet on the Evergreen Island. Hisuian Sliggoo/Goodra: Level up Goomy in the Kingdom of Goomidra, i did it right in the garden where you catch them. Then just level up Hisuian Sliggoo. Hisuian Avalugg: Use Fire Stone on a normal Bergmite. Kleavor: Use Black Augurite (found in the building where you save Oshawott) on a Scyther. Wyrdeer: Level up Stantler that knows Psyshield Bash. Basculegion: Level up white striped Basculin, found with Super Rod in the 3rd layer. Sneasel/Sneasler (Jan lied about him not existing, shame on you): In the Syxten Bit cave, the digital world inside Eclysia Pyramid, not a random encounter, overworld sprite. Level up with Razor Claw during the day. Ursaluna: Nope. I geniunely don't remember where i found Ancient Teachings, so i dug out those locations, don't quote me on this. Given by Mr. Luck outside of the Goldenleaf Gym, after beating Narcissa and doing the Bad Luck quest. In Carotos Mountain, in a locked area that requires the V.G.C.R. Key. In the Hidden Library’s west wing, accessed during the third part of its associated quest. In the area that contains Registeel, beyond a rift in space in the Axis Factory.
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  44. The thing about the guy behind the counter in the Grand Hall, Lost, is that he only directs you towards the next gym. Sometimes, the story doesn't quite allow for the player to follow his advice.
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  45. You rang? ...Oh, wait. If someone actually gets lost. Not me. Okay. /terrible joke There is the guy at the counter in the Grand Hall, but I actually have forgotten he exists myself. (Not that I've ever needed his help, since I tend to remember where to go, but, regardless.) So this should (hopefully) cut down on the amount of "Where do I go next what is happening what" threads. ...Well, after we start directing people to it when they ask, like the Gym Leader Help thread.
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  46. I am fan of SV but I feel like there is already too many pokemon in the game. Don't you all agree? I am sorry for posting this but I do feel like it be better there is a limit like reborn
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