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  1. 08-26-2025 Dev Blog Firstly, sorry for the 3 month delay in posts. Pretty much everyone has been extremely busy with either school, work, or other circumstances, and I myself have been utilizing pretty much every free hour I have to work on story development. For this post, we will be going over some more collab information with Vanguard, a redesigned Aevian form, and some pretty important information on the future of development. Starting with the collaboration, as you probably already saw today in the Discord. Almost a year ago, we announced a collaboration with Pokemon Vanguard, where we traded forms from both projects, as well as added a custom sidequest, and protagonist from Vanguard into Overseers. I am glad to announce that we are once again collaborating, and adding more content to both projects. Project Vanguard will be implementing Aevian Thievul, and Aevian Swanna (known as Overseer Forms in Vanguard) Overseer Files will be receiving Ayreian Hatterene, a Bug/Dark type form. (I don't have art so I'm stealing your banner Ayrei) This form will be available from an exclusive sidequest within the Overseer Files mod. Overseer form locations in Vanguard are to be determined. Continuing on with our redesigns, we have another form redesign to showcase. This form being Aevian Deerling, and Sawsbuck. While Deerling itself hasn't drastically changed too much, Sawsbuck has received a glow up, and is looking fancier than ever. Thank you Omens for the art & redesign. Typing, statline, and moveset will not be changed, this is purely a design overhaul. > Now for probably the most important part of this post, so please read. < To start, when I started Overseer Files, I didn't expect it to grow as large as it was, or contain an overly fleshed out story that we have in the works. Its intended release time was supposed to be a few months, if not a little bit longer. As you can see, that didn't happen! And we are now a year and a half into development. It has been in discussion lately on how we want to handle releasing the mod with how development is going. As mentioned previously, a lot of us have been extremely busy. I myself, am working 5-6 days a week, and 40-45 hours, on closing shifts. I go to work at 11:30am, and come home at 8:00pm, almost every day. Needless to say, I don't have a whole lot of time with these hours! And my job will fire me if I change them (pretty cringe). So! We have devised two solutions, and are leaving it up to the community to decide how to handle releasing the mod. Below will be two options, each with pros, and cons, and a poll you can vote on. Additionally, you can leave a comment if you'd like. If you say anything mean, I'll just delete your vote, and pretend you don't exist. As of now, we have guaranteed that the story for both Paragon, and Renegade, will be split into 4 Acts. 3 main acts, and a postgame. You all have the choice to determine if we release all 4 Acts at once, or split it into 2 parts (Act 1 & 2 for Part 1, Act 3 & Postgame for Part 2). Pros of 1 Part release -Experience the full story and postgame all in one go -Every sidequest, feature, etc. planned for implementation will be present at launch Cons of 1 Part release -Will release much later than a 2 parter release, an ETA cannot be feasibly provided at this time -Later public feedback of cNPC dialogue, fights, navigation etc. -Far more demanding of retained audience hype, which is unreliable given the premise of Overseer Files is a mod within a fangame. As for 2 Part Pros of 2 Part Release -Experience half of the full story sooner -Access every currently revealed Aevian sooner -Earlier public feedback into cNPC dialogue, fights, navigation etc. -Much sooner release expectancy and an ETA public release of 2026 post v14 can be provided -Every cNPC up to tier 3/4 will be fight-able by the end of Part 1 Cons of 2 Part Release -Public/Beta testing periods would effectively have to happen twice, which can drag out all-around dev time -Non-required sidequests planned to be included in the full release will be absent in part 1 -Other miscellaneous features and additions will likely be absent from being obtainable in part 1. Such as boss rematches, certain planned areas, and etc. You may vote on this Google form. There is no set end date at this time for voting. We mainly want to hear what the community has to say. https://forms.gle/SBKGARHKJ27nRurZ7 Now that that's done, have some various screenshots from the Paragon story as a little treat for reading all of that. And finally, as per usual, the next Aevian form reveal Aevian Houndour / Houndoom Art & Design by Chrys Ground / Fairy Type Houndour: They are difficult to spot in their natural desert habitat, since they camouflage easily and are adept at creating illusions. Houndoom: Aevian Houndoom haunt the ruins they used to protect, misleading intruders with their illusions. The sand that makes up Aevian Houndoom's body is said to bring restful sleep. This concludes the post Please check out the poll, as it will really determine how we handle development, and releasing the mod. Also check our Discord for further updates, teasers, and other info. Overseer Files Discord
    7 points
  2. DDDL: -added VS sprites for Delicia and Crolea -added item Jubilife Muffin (available at Olidroll Sweets Shop) -Frustration TM changed to Secret Power -fainting and herbs no longer lower a Pokemon's happiness Spork Updates: -added VS sprites for human player characters, rivals, Gym Leaders, Elite Four + Agne, Team Portal, and Smoothie; made by Palletite -new custom shiny Throh and Sawk; made by Steffi and based on Bert and Ernie from Sesame Street -added a way to keep track of guests you've already talked to at Crolea's birthday party -added item Jubilife Muffin (available at Olidroll Sweets Shop) -in some conversations, Raymond will now have dialogue acknowledging if the player has done any police quests -at starter selection, regional variants are now selectable both in the original form's region and in the region they're a variant in (ex: Alolan Vulpix was already in the Alola room, now it's also selectable through regular Vulpix in the Kanto room, etc.) -added a line of dialogue for Litwick at starter selection if you choose Buneary (wondering how it forgot since you and Emily both have one), and Staryu if you're playing as Sierran (referencing Sierran's Staryu hair clip) -added expanded choice menu to the Family Feud and Food Fight battle selection in Sushi's dream arena -added female Eevee sprites (made by Vince&Sylveon) -credits have been updated (VS sprites; Headphones Badge credit was missing for Steffi) -added the happiness changes from last reupload to the evomethodsandotherchanges notepad file Spork Fixes: -the Battle Frontier now unlocks when it's intended to; it's been inaccessible since the Serafew and Veyle map revamps because I used the wrong control switch for the door -Grim Neigh and Chilling Neigh now activate after an opponent faints instead of every time you attack -Belinda, Belladonna, and Ryoko's battles in Sushi's dream arena now play (they were still scripted with the Simulation trainer class from before they had their own sprites, and instead of activating the battles the game would ask if you wanted to add them as trainers) -player is no longer layered over the couches at the Ceolis Ranger Base -Feud is no longer misspelled as Fued for the Family Feud battles in Sushi's dream arena and when it's mentioned in the legendarysidequests notepad file -the display location data on the region map for Staryu Cove and Serenity Seaside is now correct (they were in the opposite places) It's exciting to have VS sprites in the public download now! They've been in the works for a while - the first batch was the Gym Leaders, which were started in February. Thanks to Palletite for making them, I really love how they all came out! The VS sprites I showed at the top of the post were a mix of some of my favorites and ones I thought would be fitting to place next to the players. In regards to the shiny Phanpy line I mentioned in the last post, it's still in development and has expanded beyond just shinies. Steffi wanted to do a post of her own when the time comes, so I won't go into many details about it here yet. However, Steffi did make shinies for Throh and Sawk this morning based on Bert and Ernie from Sesame Street! I was surprised to see them when I woke up, and I think it's a cute idea! Rejuvenation used to have Bert and Ernie shinies for Throh and Sawk too, but looking at the current version, it seems they've been changed. I guess we can keep the legacy going! While this is an emergency reupload to allow access to the Battle Frontier after the issue was reported yesterday, there's a ton of updates this time! Phanpy became more ambitious, and there are more VS sprites on the way (Enigma asked for Kelani and Alexander), but this still feels like a great spot to update on! Welcome to Spork Street!
    3 points
  3. Dj Ultrabeats Dj Ultrabeats during Pride Month Felcia Strawberry Delicia Carol Chelsea
    3 points
  4. new update is out! patch 0.7.0 updates all move learnsets by pokémon to their most recent (gen 8/) depending whether they appear in these generations! also several minor and major fixes and two new megas! Links on the front page are updated!
    2 points
  5. So, I’d like to start by saying that it should be obvious I don’t intend to play the game with any online features. I just really enjoy using Debug because it lets me have my whole team in a specific type of ball (Reborn Ball, for anyone wondering). While experimenting with Debug in my latest run, I noticed the “Form” option for Pokémon and saw that their forms could be changed into their Mega Evolutions! Naturally, I got excited about the idea of trying an all-Mega run with basically every difficulty-altering password enabled. However, I noticed that after leaving battle, the Pokémon always reverted back to their base forms, along with a pop-up message. I’m not sure if anyone knows a way to disable this, or if there’s a mod that allows permanent Megas? This is just for fun, guys, so please don’t eat my soul. <3
    2 points
  6. Spade emote, art by Yoru91!
    2 points
  7. What should you expect from Extremejuv? 100% Completed and reworked up to the end of the current version! Difficulty is handled with password!!! "extreme" "normalmode" "casualmode" offering 3 distinct and unique difficulties to enable every kind of player to enjoy the game! EVERYONE CAN PLAY!!! (new beta difficulty insane mode) Mechanical changes, Mods, QoL: https://docs.google.com/spreadsheets/d/1UQItit2tI66P3o2J6uRTR-OnYcBW0WcZIvmbx72jeMk/edit?usp=sharing Pokemon Encounter Locations/Changed Evo methods: https://docs.google.com/spreadsheets/d/15RGoBeG6zY5IqtzZttMX9Y4nYfOIVuIsu6nqmbU9rM0/edit?usp=sharing -Every Pokemon obtainable Gen 1-8 (earlier then you think) and a handful of Gen 9 pokemon. All legendaries/Mythical/sub legends/sudo legends from gen 1-9 obtainable! Megastone/Z-Crystal/Crest/Item Locations: https://docs.google.com/spreadsheets/d/1zEO7SyoDpEnFDsErxZJ2LdzeEW9n0y60QGfEdtuiBBE/edit?usp=sharing -Every mega stone obtainable yes even Mewtwonite X and Y and Eternamax stone +++ Every crest is obtainable yes even SILVALLY CREST! Custom Moves/Reworked Moves/Custom Abilities: https://docs.google.com/spreadsheets/d/18o65_bRdpIB1LAxig8DfXnnfP0A5RkFmR8jSwr8p6rE/edit?usp=sharing -65 Custom Abilities! 90 Custom moves! Loads of useless moves - reworked! All included in the AI and with proper Animation to keep the high quality and integrity! Field Manual: https://docs.google.com/spreadsheets/d/1_KoIuS2FrgL5zDF3Mtpinl9NEDZGDui-ut03JkN5m_A/edit?usp=sharing 56 Fields in total every field is used throughout! Major battles guide order: https://docs.google.com/spreadsheets/d/1NDqjEbCPPDdn3fUWzD3B1FEoxeHwWxwdn1DE0a-gfKk/edit?usp=sharing -ALMOST 300 UNIQUE FULL FLETCHED BATTLES WITH MANY TWISTS AND CREATIVE IDEAS!! TM Locations: https://docs.google.com/spreadsheets/d/1FaMdgyVG9Rm58iIMr5Db2BRPzvxLhyl5O8e6cwC0_Bo/edit?usp=sharing -every TM is obtainable (160 in total) || Move tutor has changed, moves unlock automatically after badges!!! ______________________________________________________________________________________________________________________________________________________ This mod is a stand-alone game, you dont need a clean vanilla file you just download - unpack, update your game and start! Please dont add any mods or anything else, the game got drastically edited, adding mods could heavily impact the games performance! -Engage in cool battles with chracters across rebornverse! (Deso and Reborn) -Allgen eeveelutions obtainable in the game post angie (all of them) -Rebalanced every field and added 3 complete unique from scratch made custom fields! (Stormy field and Battlefield of Gods + new field Dojo) -New field overlays: Volcanic, Starlight, Corrosive, Dark crystal cavern, Swamp, Icy, Stormy (new field as overlay). -Polished base game adding massive Qol to make repeat runs more feasable. (Fast travel teleporter, story skips, quest skips) -Mono/Dualtype challenge lobby that presets your starting roster and simply adds the pokemon for free. (Terajuma Shipyard) -Legendaries obtainable as early as Chapter 7,8 and forward -New accessable custom areas with more fights and high tier rewards throughout the entire game. -Starts with Terajuma password for a better experience skipping the low power creep and jumping right into the action! (Reworked every Terajuma team!) If you need help/support regarding bugs please only ever contact me on discord @crtolu or Grp in the rebornevo discord! Nightclub Trailer + Mewtwo and Tapu-Koko in Chapter 12/13!! README Extremejuv CREDITS.txt
    1 point
  8. I think Bewear does represent Maria: she's a very important character, we simply haven't seen much of her: she is currently missing, and in her place we have Melia, who feels like she's Maria and that she isn't at the same time. The game will have to get to the bottom of it, and that means more screen time for Maria. Also, if Absol, Sableye, a-Ninetales, Togekiss, and Bewear are respectively Erin, Alice, Allen, Melia/M2, and Maria, we have a nice collection of Theolia siblings (sans Melania) being in the puzzle.
    1 point
  9. Reuploaded Spork adding VS sprites for Kelani and Alexander made by Palletite! Also changed directions for Spade, Orange, Cherry, Strawberry, and Quinn's VS sprites, as Spade was facing away from the opponent and the others mentioned were facing away from the player. The screenshots in the previous post have been updated to reflect these changes
    1 point
  10. Thanks! It truly is. As long as I have the determination and time to implement something (and not hold it off for however long it is), it will get done!
    1 point
  11. The end of the main story...truly an end of an era and the chapter finally closed for good!
    1 point
  12. Re-upload! This is a very important upload above all other uploads that were previously there! V9 of Sylph Islands is released now and is also the end of the main story. Since the main story has been finished, I decided to wind down for a while since I currently don't have any plans for epilogue content at the moment. However, there are some miscellaneous stuff like encounters, sprites, etc. that will eventually be implemented, so if you notice a lack of wild Pokemon in some areas, don't worry; I will get them eventually filled! But for now... ...it was quite a wild ride. Me and Vince weren't sure if Sylph Islands were ever going to be finished, but it took about 8 months to finish, which was far earlier than Vince's season 1 of Virtualization (his was around 18 months/1.5 years)! With V9, there's: -Final batch of maps that's part of the storyline. -Winged Sylveon (Rezael the Sylveon) and Rezaelite (available near the end of the main story when there's like one major battle left.) Again, thanks for all of you to stick around and I hope you'll have a fun full adventure from this!
    1 point
  13. Reuploaded: -added VS sprites for Delicia, Emily, Crolea, Gym Leaders, the Elite Four + Agne, Team Portal, and Smoothie -fainting and herbs no longer lower a Pokemon's happiness -Frustration TM changed to Secret Power
    1 point
  14. if youre still looking for solutions i have a prankster perish song murkrow i could trade to you :)
    1 point
  15. [MOD] Unlimited Mega Evolutions This mod removes the one-time-per-battle Mega Evolution restriction from Pokémon Reborn. Both the player and the AI can Mega Evolve as many times as they want during a battle—as long as their Pokémon have compatible Mega forms and Mega Rings. It preserves toggle control via the :No_Mega_Evolution switch, so you can easily re-enable the restriction in challenge modes or special events. Works well with randomizer. (Imagine the shenanigans that would happen) --- Features Unlimited Mega Evolutions for both player and AI in a single battle Modular approach so it will work regardless with any other new megas added by other mods. Respects the Mega Ring check: Pokémon must still be capable of Mega Evolving Optional Toggle: Use in-game switch :No_Mega_Evolution to disable this behavior dynamically No crashes or aliases: Built modularly to avoid compatibility issues with other mods Safe failover logic for both player and AI logic Battle-neutral: Doesn’t affect teams, stats, or damage calculations beyond removing the limit --- Installation Guide 1. Download the Mod File Save or copy the nero_unlimitedmega.rb file to your device. 2. Locate Your Game Folder Open the folder where your Pokémon Reborn game is installed. This is usually the folder that contains Game.exe. 3. Find patch>mods Look for a folder named Mods inside patch folder in reborn file dictionary If it doesn’t exist, create a new folder and name it Mods. 4. Place the Mod File Move or copy nero_unlimitedmega.rb into the Mods folder. 5. Launch the Game Start Pokémon Reborn normally. The mod will automatically load with the game. Also check out my other mods: nero_unlimitedmega.rb
    1 point
  16. Artfight entries!! Sabriel for Enderchu84 Kuiper for Glasshour June for Starrycrim Mako for Greegon_ Bell and her boys for Gardevoirjessie Joanna and Juliana for Julian-Meteor Billy for Endspace_Robot Angel for Kiroons_Moon Ray and Yra for MaggeyDrawey Cotton and Carton for Jazz_Kitty SEISHIN and Elliot for Twixstar Pixel for Solistice Doctor Sparkabelle for Spar-kie Trinity and Stella for Shirupsiau Harlemon for lucaaa Azahara for Cherubinym Chael for Ghost_Chan
    1 point
  17. I was about to make a post about this, but since this is here, i think i will say it here. Usually you achieve the renegade route by being an asshole to your "friends", which to some people seems a bit forced or even wrong within a human standpoint. But id like to propose a reason or interpretaion of the story to why this would make sense storywise. Of course you can be nice and do the stuff to get all the 100 Bad Karma Points but then you enter the renegade and theres a big shift in character, so it makes more sense to be somewhat a "bad person" through your playthrough. This is how i did my renegade route: At the beggining your mother disappeared (since we dont really know what happened), so you are in a new place, basically alone and with a somewhat traumatic event. So here i usually choose neutral / slighly good options, since you are not really a bad person, but you are not overly friendly either. This continues through all the chapters. Even the Marianette stuff which in my opinion is the worst to make "bad choices" (it feels really bad). Because yes, you are trapped in another dimension or whatever, but its not really her fault, and she even helps you so i see no reason to be mean to her. so again, neutral / slightly good options. Now the pivotal moment is the blacksteeple castle stuff. So picture this: Sorry if you guys had to read everything ahah. This is just my interpretation.
    1 point
  18. Was thinking of spriting Silvally just to add some wings, but not to be worried about since there isn't any use for it at the moment.
    1 point
  19. Re-upload! While Vince is still away from RPG Maker for a while once more due to recently playing a game that he enjoyed over a decade ago, I decided to make maps of the final dungeon while waiting for Vince to draw certain things, which he actually did! Again, this is still V8 with the level cap of 50, so story-wise is unchanged. -Made female Eevee sprites (total of 8 due to front and back sprites for normal and shiny counterparts). Sprite wise is mostly editing Eevee's tail, so 99% is the same. -Added encounters for Jungle Joyride and Vitality Forest (there wasn't any wild pokemon before during the previous upload) -Added town map for the Southeast Quadrant and Center Quadrant for Sylph Islands.
    1 point
  20. After 4 months of work (and a year since the first version released), LAWDS version 2.0 is finally done! LAWDS is a difficulty/enhancement mod for Pokemon Rejuvenation aimed to provide a challenging yet satisfying journey through the Aevium region. With multiple difficulty modes, adjustments to Pokemon, and universal changes, LAWDS offers a fresh, original, and challenging Pokemon experience. If you read more and like what you see here, make sure to join our Discord server (linked at the bottom) for updates! Difficulty Overhaul Every single major battle in the game has been heavily reworked to be much more difficult. Other throwaway battles have been retooled into challenging fights, populating the game with many more bosses than in vanilla. These fights are designed to be challenging, memorable, and flavorful, having great variety in Pokémon and fields while staying true to the story and lore of Rejuvenation. Mon Reworks & Custom Crests LAWDS features Pokemon from Gen 9 not available in vanilla. Additionally, every Pokemon has been adjusted in some way, providing new ways to strategize and construct your teams. These changes come in the form of: type changes, moveset additions, different abilities, custom crests, and even full on reworks for some of Pokemon’s forgotten few. Learnsets have been designed with new level caps in mind to create a feeling of smooth, continuous progression throughout the entire game. Battle Mechanics With enhanced difficulty and more engaging gameplay in mind, many battle mechanics have been adjusted for the better. Abilities (as well as moves and items) that were underwhelming or frustrating in the vanilla game have been made more useful, balanced and fun. A handful of original moves and abilities have also been added, enabling new strategies. Custom Aevian Forms We've added several brand-new Aevian forms, each located in a specific part of the region. Each one of these forms gets a completely unique signature move or ability, as well as beautiful custom sprites. Definitely consider using them! Extras We've made heavy changes to many of the game's fields that make them more enjoyable to battle on using a wider range of strategies, adding more variety to battles. These range from adjustments in specific mechanics to revamps of a field's identity. Finally, most fights in LAWDS feature Pulse-3 Pokemon, which have all of their abilities active at once. You'll also be able to find Pulse-3 Pokemon of your own hidden throughout the region! That's all I wanted to cover in this post. Again, join the Discord server to download the mod and stay up-to-date! Documentation, Discord, Download Full mod changelog (except for mon changes): LAWDS Changelog.zip Discord (with download link): https://discord.gg/JraucGkrE5 Credits LAWDS - Credits (POTENTIAL SPOILERS!).txt If anything in the credits is wrong or missing, please let me know immediately!
    1 point
  21. I ended up playing through this fangame recently- absolutely LOVE it. Can't say I havent fallen in love with practically every character, haha, and although I doubt romance is a planned aspect anyway- I couldnt help shipping the protag with Garret with their interactions over the episode. Sooooo I drew some ship art from the perspective of where it ends off in episode six! Hopefully I've spoilered this right- I legit only made an account to post this lol
    1 point
  22. Heya! Been a while~ Progress has been going so smoothly, that I decided to update the Forum page to 19.5! Please remember that it still is a WIP, though in its current state it is most likely even more stable than the pre-19.5 version... If there are inconsistencies with move learnsets, encounters, or whatever else may come up during your runs, always grateful for any reports! (Also on discord) Also, PLEASE be mindful of the patching instructions that will come on the Front Page 19.5 Reborn is not a full download, you will need a clean 19.5 reborn folder and just add the patch folder into the main directory! I will start redoing the front page in a minute, check it out later! I will keep the legacy downloads there too, if anyone may need these.
    1 point
  23. 1 point
  24. If you don't kill her at the end of the Hidden Library quest, you'll have a different issue with her in Renegade. I let you discover that ;)
    1 point
  25. In every generation, the TMs are different while others still stay the same. I guess the tm.txt was based on the super old rejuv V10's tms, and probably the same for the predecessor.
    1 point
  26. Finished recording this morning. Only two videos but overall took almost an hour~! I did notice TM19 being Secret Power instead of Roost and Roost became TM67 via items.txt. So I may have to make an reupload eventually, maybe with or without V9 content.
    1 point
  27. Hi bro. Great! i could manage to go up now. thanks a bunch!
    1 point
  28. Hello everyone! Pokemon Divulgence is a game I've been working on for a couple years now, it's still a long way from being finished, but I really want it to reach its full potential! The game is developed on Pokemon Essentials V20.1 Right now we have these roles in the team filled: BIGFriv ; Mapper / Eventer / Writer Aboodie ; UI and OW Pixel Art Toru ; Character and Regional Pokemon Concept Artist Nym ; Character Concept Artist But this isn't enough. We are currently searching for people to fill these roles: Regional Pokemon Pixel Artist Trainer Sprite Pixel Artist OW Pixel Artist Concept Artist The goal would be to give life to the art the concept artists on the team make (you would also be allowed to make your own stuff) If you're interested, please contact me here or on my discord. If you don't know Pixel Art and you're still interested in joining the team, you can also contact me. (though other roles wont be the priority) The Story: It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember. Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide. But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as it's known today and the history of its current King and Queen. As the hidden secrets become divulged, the dots to your missing mother connect more and more. A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic new and old all collide in a clash that shakes everything you have ever known. Features: Gen 1-9 Field Effects, Terrain Overlays and Field Objects Regional Pokémon New Items galore (there's gonna be a lot and I mean a lot) Cybernetic Pokemon & Runic Pokémon Level Caps & Updated Exp Formula EV Slider Balance Changes (to Pokémon; Moves; Abilities & Items)
    1 point
  29. Heyo! Rejuvenation has a lot of custom assets, and we're more than happy to share them with others so they can serve as a base for other people's projects! However, not everything can be used freely. A certain amount of the custom assets were specifically made for use in Rejuvenation only, and we'd like to keep it that way. We've been getting the question quite frequently lately about what can and cannot be used for people's own projects as it's not fully clear on all fronts, so I decided to put together a comprehensive guide on the matter so you can always check what you can and cannot use! IMPORTANT NOTE: Usage of assets in mods for Reborn and Desolation as well as mods for non-Pokémon games is fine, as long as it is used in a context that involves Rejuvenation specifically and isn't passed off as anything else. It is also fine to use the original tracks in videos as background music, as long as it's not a standalone upload of the song. Usage of any and all assets in the game for mods made specifically for Rejuvenation is completely fine and does not need special permission. Please credit the Rejuvenation Team if you decide to use any of our assets. Thank you! -------------------------------------------------------------------- Field effects Fully free to copy and use. Audio/Music LIMITED USE: The following tracks are not allowed to be used in other fangames: All tracks listed here were custom made for the game (or were given explicit permission to exclusively be used in Rejuvenation) and therefore are not to be used in other fangames. Everything else is free to copy and use. Animations The End Of Night animation is not allowed to be directly copied/used in other games. This one speaks for itself. The assets for it are found in the Characters folder but it counts as an animation—Everything else is fully free to copy and use. Tilesets/Autotile Fully free to copy and use. We do however highly recommend creating your own assets for these in the long run to give your game more of its own unique identity. Battle system LIMITED USE: The things related to the battle system that you aren't allowed to copy over to other games are: The battle UI This includes the boss hp bars—please make your own graphics for this. The shields/type bar is fine to copy over. Moves unique to Rejuvenation (i.e. Arenite wall, Desert's mark etc.)—though this is mostly in name only (see Crests on our stance on the matter.) Ideally you don't use the same move animation as the ones in Rejuvenation either for moves that are just renames, but it's not really a requirement. The exception to this is Cthonic Malady and the petrify effect—we'd like to keep this exclusive to Rejuvenation if possible. Rejuvenation-exclusive custom Pokémon (i.e. Aevian Forms, Rift Pokémon, Karma Beasts, etc.) Field effects are fully free to copy and use. Battlebacks LIMITED USE: The battle backgrounds that aren't allowed to be copied over to other games are: Cave battle backgrounds Forest battle backgrounds Zeight battle backgrounds Grand Dream City battle backgrounds Beach battle backgrounds Blacksteeple battle backgrounds School battle backgrounds Colosseum battle background Concert field backgrounds are exempt due to them intrinsically being tied to the Concert field effect having different stages. Everything else is free to copy and use, including the enemy- and player bases. Pokémon sprites/icons LIMITED USE: Rejuvenation-exclusive custom Pokémon (i.e. Aevian Forms, Rift Pokémon, Karma Beasts, etc.) are NOT allowed to be directly copied/used in other (fan)games. Regular/official Pokémon sprites and icons are free to copy and use, including those of newer generations. Character sprites LIMITED USE: Named NPC sprites (VS/Battle/Overworld) are not allowed to be directly copied over to other games. You can use the sprites as a base to work from and edit, but they should be unrecognizable compared to the character they were edited from—so no recoloring a sprite slightly and calling it a day. Generic characters and trainer classes (Battle/Overworld) are free to copy and use. Other assets in the characters folder (Pokémon and objects/animations) are free to copy and use. We do however highly recommend creating your own assets for these in the long run to give your game more of its own unique identity. Fogs Fully free to copy and use. Fonts LIMITED USE: Please do not copy over the Garufan-Regular font to other games. Everything else is free to copy and use. Items LIMITED USE: Crests are not allowed to be directly copied/used in other (fan)games—But we obviously can't and shouldn't stop people from making enhancement items for specific Pokémon since that'd be turbo stupid, so it really is just specifically calling them crests and using the same icons/terminology for that that we'd prefer that others don't use. Use your own unique ideas and assets for them! Maps Maps are not allowed to be copied. Please map your own areas when making your own game. Panoramas Fully free to copy and use—but it's recommended to not use the location-based panoramas... For obvious reasons. Pictures LIMITED USE: Examples of assets in this folder that you are not allowed to directly copy over to other games: All custom character/CG artwork (including the title screens) Battle UI (see Battle System for more info) Character select graphics Intro cutscene graphics Difficulty select graphics There's a lot more that you probably shouldn't copy over, so I won't extend the list too far, but most of it should be pretty obvious that you shouldn't carry these over to other games. The best thing you can do is use your common sense and delete most of the Rejuvenation-specific assets that are in the folder when using Rejuvenation as a base. Windowskins Fully free to copy and use. -------------------------------------------------------------------- If you still have any questions about usage of specific assets, feel free to ask about it below! Good luck with your projects! o7
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  30. [Mod] Nero Learn Menu – Advanced Move Relearner Integration Overview: This mod significantly upgrades the default Move Relearner system by making it more powerful, flexible, and user-friendly. It introduces a new “Learn Moves” option directly in the party screen and tracks a wide range of move types beyond just level-up moves. (Optional) Added change EVs/IVs/Nature/Ability in party menu See the comment below. --- Features: New: Added menu for (Optional)Edit EV/IV/NATURE/Ability See the comment below. Improved code of the learnpatch and util Significantly reduced the loadtimes. *added comments in the code * Adds a Learn Moves command to the party menu for quick access to move relearning. Includes relearnable moves from multiple sources: Level-up moves up to the current level. Starter / first moves. Egg moves (learned or compatible). Tutor moves previously taught to the Pokémon. Any unlocked tutor moves from a global trainer list ($Trainer.tutorlist), filtered by compatibility. Supports pre-evolution level-up moves by referencing the immediate pre-evolution species. Avoids listing moves already known or duplicates. Modular and form-aware — designed to integrate cleanly with custom tutor/egg systems. --- Dependency Handling: Requires nero_learnmenu.rb and nero_util.rb to function correctly. If either is missing, nero_learnpatch.rb will crash the game with a clear error message, prompting you to install the missing file(s). --- Installation: 1. Drop nero_learnmenu.rb, nero_learnpatch.rb, and nero_util.rb into your Patch/Mods folder. 2. Launch the game — no additional configuration required. --- Check out my other mods: nero_learnpatch.rb nero_util.rb nero_learnmenu.rb
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  31. Peach from Mario and Peach from Spork having a peach picnic! The hills have eyes like in the Mario games!
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  32. This mod is for version 19.16, it won't work for anything past that and the current version of Reborn is 19.5.28. It's also unneeded now, there's passwords (doubles/colosseum.blueberry) you can enter in-game (when prompted if you start a new game or at any PC if you have a Data Chip) to make every battle a double battle.
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  33. congrats on beating him for future reference, if you go to C:/users/%userprofile%/saved games/pokemon reborn you can find your save files in there. The current save is named Game.rxdata, the other files are all backup save files. Just rename them so that one of your backups is named Game.rxdata and load the game. (Alternatively Cass uploaded a shortcut on the reborn discord for getting to the save files folder directly, this can help to get there quickly every time you need to, or just create the shortcut yourself)
    1 point
  34. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    1 point
  35. Hi I was bored last night and I decided to edit shiny pokemon if you have any ideas of which pokemon i should recolor please tell me
    1 point
  36. Hey this is really nice even if it is incomplete! That lucario especially looks awesome! As for the whole motivation thing, I haven't really posted a lot of art here but I have been creating a lot of art and motivation has been something that has wildly fluctuated for me the past. I think the thing about having motivation/inspiration/whatever to do art is that it hardly ever comes to you naturally, oooor at least for me anyway. Often times I have to make myself be motivated to draw something by just sitting down and starting some warm up sketches that will hopefully lead me to drawing something more complete. Back in 2016 I made it my New Year's Resolution to draw every single day, even if it was only just sketch, with the thought in mind that if I can make sketching every day a habit for me then I won't have to wait for motivation/inspiration to strike me in order to create art. Admittedly that doesn't always work for creating competed pieces and sometimes I just end up drawing a few quick sketches before I stop drawing for the day. That's okay too though because at least I drew something and I'm just a little better as an artist for it. So I think the main thing about finding motivation for art isn't so much about waiting to be in a drawing mood but instead is to make drawing a priority (it doesn't even have to be a big priority just something on your list of things to do that day), make drawing a habit and eventually it will lead to you creating more and more artwork for yourself and everyone else to enjoy! That got a bit long but I hope it helps! And while I'm here I'll share one of my own incomplete pieces from 2016 of Heather and Shelly interrupting a gang fight and then redrawing I did of it just today!
    1 point
  37. On Rejuvenation (Linux, Steam Deck, version 13.5.7), I can't hear the Generation VIII Pokémon cries. The audio files are in the right folder, though, so I guess they're not linked properly. From some YouTube videos, it seems that this problem doesn't occur in Windows. I was wondering if there was a way to fix it by editing some .ini files on scripts folder.
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