dromero2001 Posted September 17, 2021 Share Posted September 17, 2021 I tried installing these mods and after I overwrote the script file, the game won't open. Any help would be greatly appreciated. Here is the message I get. Link to comment Share on other sites More sharing options...
Kikss Posted September 18, 2021 Share Posted September 18, 2021 11 hours ago, dromero2001 said: I tried installing these mods and after I overwrote the script file, the game won't open. Any help would be greatly appreciated. Here is the message I get. you dont have to overwrite the script file anymore, just place the mods folder in the data folder and done. However some mods need slight changes, for example the itemfinder and the encounter mod. Some people have postet newer versions of them in the last few pages Link to comment Share on other sites More sharing options...
Diourne Posted November 15, 2021 Share Posted November 15, 2021 Probably a little late to ask but will headbutts autohook and smokeball work in v13? everything else i dont really need. thanks in advance Link to comment Share on other sites More sharing options...
Notforutoknow Posted November 30, 2021 Share Posted November 30, 2021 does unreal time work? Link to comment Share on other sites More sharing options...
Rez-san Posted January 3, 2022 Share Posted January 3, 2022 Hello just recently started playing the rejuvenation and added the mod, things works fine except I cant play the game in large screen. Any ideas? Link to comment Share on other sites More sharing options...
Blaster Posted May 14, 2022 Share Posted May 14, 2022 (cropped because it had my real name in the screenshot.) The "Message" was an "Unexpected Return" and the "Exception" was "LocalJumpError" This happens whenever I turn the itemfinder on with the mod installed. I know it's not currently updated to v13 yet, but is there a workaround for this until it does? Link to comment Share on other sites More sharing options...
Dowkc Posted August 16, 2022 Share Posted August 16, 2022 About the Item Radar in game 13.0.5, about not working, i found a post of resolution of this problem on reddit (DuckfrogZ), by this method, it active forever. First remove the return from line 10, not sure if this does anything but I did it anyways since it fixed other people's. Then replace the following code: if !defined?(@aItemsFoundVisible) @aItemsFoundVisible = false end from lines 18-21 with this: @aItemsFoundVisible = true follow the configured file ItemRadar.rar 1 Link to comment Share on other sites More sharing options...
SadBoyLavin Posted April 7, 2023 Share Posted April 7, 2023 Hello, is there a way to toggle the clock in the top left corner or to only show it in menu? Link to comment Share on other sites More sharing options...
xsilverr Posted June 2, 2023 Share Posted June 2, 2023 Im not very tech savvy, but is there a way to make the encounters mod work with v13? Link to comment Share on other sites More sharing options...
JuanJSAR Posted yesterday at 04:27 AM Share Posted yesterday at 04:27 AM (edited) This repository was created with the goal of restoring and maintaining support for the SWM Modular Modpack for Pokémon Rejuvenation, which stopped receiving official updates some time ago. The SWM Modular Modpack is one of the most complete and flexible mod packs in the Rebornverse, designed to be fully modular, allowing players to enable only the components they want to use. My intention is to revive its compatibility with Rejuvenation, adapt it to modern versions, and make long-term maintenance easier. At the moment, I do not have access to all of the original SWM modules that existed for Rejuvenation, which means that not all mods from the modpack are currently available. If anyone still has older versions of these mods (backups, original files, or old installations), I would greatly appreciate it if you could share them so they can be properly updated and restored. Due to the lack of original material, several modules are currently being ported using the Reborn version as a base. While this is possible, it makes the process more complex and time-consuming, as Rejuvenation has important differences in scripts, events, and internal structure. Any contribution from the community, even partial, would be extremely helpful in achieving a more faithful, stable, and complete port of the modpack.SWM-modular-modpack Edited 8 hours ago by JuanJSAR Link to comment Share on other sites More sharing options...
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