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VMeemes

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  1. In my defense I relooked over the video and the cutscene was more referring to the proper meeting, that being down in the sewers with the shiny Trubbish and Garbodor. Like that mentality of "seen someone in passing and you know their face, but you haven't officially met them as of yet." So for that moment being down in the sewers was the proper meeting for you and Melia. Semantics yes but for the purposes of friendship that's where you met to be friends and not in the hall where you bumped into her.
  2. Watching someone do a Monofire run, how she got the awakening moment is by both a combo of you dying again (Melia dies too I think) and a pep talk from herself. Specifically her Emma persona from Blacksteeple Castle. You go down memory lane, see the first time Melia met Venam and Ren, and the now strained relationship with him. It also talks about you when you two first met. But in the cutscene you aren't there anymore, because you of course, are dead. At the end of it you fight Emma using Melia's team vs her 3 Pokemon, reiterate that Melia went on the journey not to stop Team Xen, but to repay a debt because she actually went out to save a friend. The bow that you and Venam got for Melia also appears, saying that its transcended time and space to show that friendship with them is eternal. Melia points out that you the MC died but Emma rebukes it with basically "hey stupid we can get a time diamond and go back in time to prevent that from happening." Then her and a mysterious ??? ghost says 'Destiny is not set'. Spoopy. The kicker is also the fact that Melia also made a promise to the MC's mother to look after you in her stead. Melia realizes that "oh damn I wouldn't have made it here if it were for my friends" and wakes up, turning into her golden form. Then you come back to life, Madam X is cryptic, then you team up with Melia to beat the shit out of a child. Then said child tries to Decimate you again but gets occupied by Mimikyu distracting it. Then Melia and Melanie fuse, Melia uses her power unintentionally to restore part of the world (aka the Castle area) and then mostly everything is all good. There's also the fact that you overlap with your previous selves right in front of Cella, cutting time on that front. Not as dramatic as what you saw and went through but I would say its a bit of an improvement.
  3. This is a very good update! The sprite reworks are great and Mr. Luck, clever bastard he is, gets to be more useful. You guys mentioned password use, does that mean it's being implemented in .5 or is it more of a test for the eventual v14? Wonder what passwords are going to be there and how many would be unique to Rejuvination. For Ruthless Pokemon, I suspect that the devs are aware that if given a chance players would 100% just grind out the black shards using item stealing moves/abilities, though I suspect that they'll have a catch only type rule for them in that case. I would say that having better stats would be a downside considering the Hospital of Hope but also I've been at the endgame for v13 for so long that I forgot what it was like to have to care about that sort of thing, same with a contract for egg moves and how move remember guy allows them way late in the game. Wonder where he'll be though, and after what badge. Glitter balls being added is a nice thing, and I am curious about what or who Dottie is and what they'll be selling. All interesting stuff however! Can't wait to see how this goes.
  4. I recommend Eelektross. As someone who is using it myself, it's a pretty strong pokemon if you build it right. It's not exactly the most defensive but it has a good movepool. It also covers the special attacker role quite well, as the difference between both attack stats is negligible at best (115 for attack, 105 for special). With how people build it though, you'll only need one physical move such as drain punch. Or even go all in and add giga drain to it. Because of its slow ass base speed of 50, it can serve decently well in trick room teams, especially since it'll be the mon to take a hit first in battle. It's what the draining moves are for thankfully but it's something to keep in mind. And since there will be absolutely zero speed investment into it, just pump HP instead so that it can eat another hit. Another two important things to consider is the fact that levitate makes it functionally immune to ground moves as long as you aren't in a cave field, but it also prevents access to the grounded effects of fields as well. This can be a plus or a negative depending on the field. Grassy field you can't heal on it but burning makes it so that you can't take damage at the end of every turn. The other thing is how its previous evolution Eelektrik has access to thunderbolt innately at level 44, just 5 levels after its previous form. So once you have thunderbolt you can cruise along well enough when it comes to strong electric type moves. And with a good special attack investment it can likely cause a lot of damage. But yeah that's my recommendation for other party members.
  5. Trash it. Find a different ground type that can learn stomping tantrum. Only that move, in addition to Tectonic Rage and Splintered Stormshards can get rid of the field. So unless the plan is to learn how the chess board works, you're better off destroying the field entirely. Golurk helps a little with that (not that there's many options with learning it through level up, as there are a grand total of 8 pokemon as of SuMo/USUM), though I recommend trick room first. Use that, destroy the field, and bulldoze Radomus with your pokemon.
  6. Another thing I will point out, mostly for OP, is that it has merciless as one of it's primary abilities, an ability normally exclusive to Mareanie and Toxapex. Unlike those two however, A-Milotic has an actual attack stat to back it up. So have someone with toxic spikes and then just critical hit them all day. It might not always help, but if you're facing a particularly bulky pokemon, having always on critical hits is not bad offensively.
  7. I like this update! Really gonna be a good one, though I imagine that since 13.5 is having the Terajuma story beats be accessible later (likely way later) than intended might cause some problems going to v14, needing to move it around and all. But I'm sure you guys will figure it out. Surprised that the Hisuian variants are coming in though. I was under the impression that they would come v14 since 13.5 was more focused on the extra content and move pool wise making some of the pokemon have their SWSH DLC movesets. But if you guys managed to squeeze them in, then that works. I have to ask for clarification though, it says that if you beat Saki you're fine, but are there any locations that you should avoid loading in (Terajuma being the obvious example) to avoid save file breaking? Like would Sashila Village be a good place to load in after the fact? Can answer that later since you guys wouldn't likely know at the moment. Good luck in the meantime!
  8. Sort of. You have to manually set it up that way but after 50 save game states it starts deleting the oldest ones. If you make the backups say, 100, that tells the game to never delete backup saves. Default is 50, but you can make it go higher. No clue if making more backup states make the computer lag at any point but still.
  9. Oh man having a bus feature for Blackview would be great. I hate traveling through there because it's a clusterfuck to navigate, and I've been looking up the in-game map of the city just so that I can find the move remember guy! If this makes it even the slightest bit easier to get through the city then that's a plus for me. Cellia is a bit easier because at the very least it's symmetrical but still is a good thing to have. Good job on the game though! The mushroom place is gonna be neat whenever we arrive to that point. Prepare for the mushroom trip sidequest /j.
  10. Honestly the Typhlosion Crest, minus the Parental Bond part of it, is more or less course correcting what has always been a problem with Typhlosion: It's oddly high physical based moveset despite the high special attack it has. Granted the reason for this is because fire types were special moves back in the day, even if they did have a physical element to them. But that worked in the older gen games. It doesn't work now, where we have the physical/special split and Typhlosion's moves didn't 100% get updated to match. Even the Hisuian variant, having an even higher special attack (not by much, 119 for Hisuian and 109 for regular) still gets a good chunk of physical moves until late level where it gets flamethrower and overheat. You mostly need TMs in order to make Typhlosion viable with its moveset. The Zangoose one isn't really that OP when you think about it. For the most part it has really middling stats, and if you do run it, chances are that you'll slap a toxic orb onto it anyway to get full advantage of Toxic Boost. The difference is that the crest gives it Poison Heal so that it can heal chip damage instead of lowering it. Gives it a chance to shine at least but other than that you would need to dedicate time into Zangoose.
  11. Honestly as someone who is using an Eelektross, the difference between physical and special is negligible at best (115 attack vs 105 special attack), but you'll be using eelektross more often as either a pivot into baiting matchups with volt switch or using coverage such as flamethrower, giga drain, and pretty much every move that isn't an electric type. Granted mine has garbage IV wise (1 attack and 0 special attack) but I love her too much to let her go. However Eelektross has one benefit over Ampharos pretty much right away: It's previous evolution Eelektrik learns thunderbolt innately at level 44, compared to Ampharos and its line, which can't learn it innately and requires a TM to teach. So build Eelektross right and you can have a stronger electric type. Eelektross also has levitate, so anything involving spikes and such it just don't work against it. However this also means it's counted as not grounded, robbing it of any field effects that affect grounded pokemon. Though since Ampharos will very much be used solely for its mega evolution later the argument doesn't 100% work. At the same time late game you can get the assault vest for Eelektross, and since 99% of kits for the guy is attack attack attack this isn't a downgrade. Puts its defenses somewhat on par with others but that's also late game stuff. All-in-all I would say go with what you like. If you got Tynamo then EV train the shit out of it and train it up until it's Eelktrik at 39 and you got 5 levels until it learns thunderbolt. Then you got something that's probably on the weaker side when directly compared to Ampharos but the coverage is valued. Also always consider a trick room team. You never know when it might come in handy.
  12. The reason why fire moves don't work is because fire moves gain a dragon subtype when under fairy tale field. And since fairy types are immune to dragon moves, you may as well consider all fire moves to be dragon type moves while it's in effect. The Torterra can take a hit from Gardevoir, so as long as you hit it like a truck it'll be fine.
  13. That might help out thanks. It's that stupid hawlucha being able to outspeed nearly everything and the attack boost slaying everything in my party with acrobatics. The hariyama at the start is slow so free tailwind. I may or may not have used my focus slash in another fight, so noivern is out right away. Other than that I just need to spend the time EV training the rest and things should be good. Edit: I do still have focus slash! So go me.
  14. Man I don't expect to get any help since he's likely a pushover boss, but: Samson Current team: Delphox, level 67 No item Ability: Magician Timid nature Moves: Flamethrower Psyshock Light Screen Mystical Fire Galvantula, level 68 Magnet Ability: Swarm Timid nature Moves: Bug Buzz Electroweb Sticky Wed Discharge Mismagius (Aevian Form), level 67 Miracle Seed Ability: Poison Point Mild nature Moves: Perish Song Giga Drain Power Whip Shadow Ball Drifblim, level 65 Flame Orb Ability: Flare Boost Hasty nature Moves: Charge Beam Shadow Ball Explosion Weather Ball Noivern, level 68 No item Ability: Telepathy Timid nature Moves: Tailwind Air Slash Dragon Pulse Air Cutter Dugtrio, level 68 No item Ability: Arena Trap Jolly nature Moves: Earthquake Bulldoze Sucker Punch Dig PC Pokemon that I use and are on standby: Carbink, level 40 Emboar, level 64 Scrafty, level 67 Sandslash, level 62 Swalot, level 63 Eelektross, level 66 Exploud, level 65 Gothorita, level 36 (will be planning to train it soon) Ursaring, level 45 Golurk, level 56 It's very likely a 'fight using the field' type situation but I wouldn't be surprised if I'm doing something wrong. Doesn't help how this fight is in a point of no return either for now.
  15. As of now from what I remember from other dev posts, Jan and the other devs have placed in a mercy ruling for v13.5. Because there are events on Terajuma Island that would be long gone by now because you would in theory do them on your very first visit in the story, the devs have made it so that in v13.5, you can access that event and part of the Island story. However they also pointed out that this only extends to v13.5. Once v14 proper comes out, the Terajuma Island story events will be reset back into place timeline wise. The only other things that are effected by this as far as I am aware of is the free Aevian Feebas you get at Gearen City no longer being available post v14. You should be good for the time being.
  16. It does not stack. Never has in the main games, therefore the fan games tend to follow this as well. I know Reborn has an egg incubator but I'm fairly certain that is either locked behind a password or I haven't gotten the side quest for it yet. As of now Rejuv doesn't have anything like that.
  17. I remain amused at the vast amount of differences between V13 and whatever version Sean's currently playing. Because that shit with Golden Girl Melia never happened (I think so anyway. Been awhile since that part of the game). The alternate timeline is still fucked up and never getting better as far as I know. Still this went smoothly enough, losses notwithstanding. And now you get to go back to the time where you need to stop the ritual from being stopped and force the region into what it is now. Good times.
  18. I've mostly noticed this with some of the Pokemon that got more of a 'showing' if that's the right word for it in Sun and Moon, when it comes to move lists and whatnot. How does the dev team determine what game to use which moveset when it comes to X Pokemon? And when it comes to custom megas how does the design process tend to go? Is it the common focus of 'lesser used Pokemon get the megas' or is it like a dev team vote for which ones get the next mega and go on from there?
  19. Thanks! I'm on badge 5 so this is good to know!
  20. So when it comes to how episodes work is it whatever act it is? Is episode 6 act 3 or am I being dumb here? For context I am just before the part where
  21. Worth a shot asking at least. Your games pretty fun though!
  22. Just starting Desolation for the first time! Very stylish UI so far. Also Conner is an ass and I don't like his shitty attitude. Can't wait to beat him in a battle and rub my eventual victory all over his face. And this can be answered as a yes or no question (avoid spoilers and all in case it's part of a side quest I don't know of yet), but is there an IV modifier in this game? If there isn't then that's ok, was just wondering.
  23. It's probably obvious by the time I ask this question I would come to the conclusion myself, but for future episodes I take it that you would want to be saved in your manor as to avoid any potential save file breaking?
  24. I never knew that was a legitimate trope. Touching past selves=destroyed sure but never an alternate selves version of that. My best explanation for this is because this is still an alternate timeline, just a destroyed version of it. So in a bizarre leap of logic princess!Melia is the future version of base Melia, who only exists because of a time gear necklace. It also really depends on what one considers an alternate universe. Do alternate timelines count as that despite the fact that it's merely a branching path from your own home timeline? Or does this hypothetical person only count 'true' alternate universes, such as what Spiderverse does? Going by what rejuvenation goes with, alternate timeline ≠ alternate universe. Maybe. This is the only arc that really touches upon this concept so hard to say how it will look in future episodes.
  25. Love these designs! Using Areo at the moment and the fact that they got a fucking mask like some sort of Power Rangers member. Though then again they all kind of look like a Power Ranger... Though I am curious about how the team decided that the 'titles' (for lack of a better term), were decided. If there's ever a proper QnA I'll probably send it there later if it isn't answered here but I am just curious. That being said good work on the designs! They look great!
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