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Michael_

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Michael_

  1. I could see that creating a few potential issues. For example, what to do about pokemon that can G-max and Mega Evolve like the Kanto starters and Gengar? What about if these pokemon hold a Z-Crystal? How would that work?
  2. What do you mean by Nasty plot only increases by 3 stages? It says it's a decreased effect so did you actually mean 1 instead?
  3. You linked the dust particles gif twice.
  4. Sleepy sheep

     

    gYZ7FaFVKG.gif.500ebc3f6fa57546c0115bd8e2eb3333.gif

    1. Michael_

      Michael_

      And also Nosepass returns. (Yeah, I'm more bored than anything.)

       

      Pr8FARwHZL.gif.d5f8d05a11a1254be09534c7692d50b9.gif

  5. Os9pVI71pa.gif

     

    That's it. We've finished Present. Everything we've done on the game has lead up to this.

    1. Scyl

      Scyl

      It's too early for April Fool's.

       

      We all know I would have had to playtest the Nosepass' passableness.

  6. Nah, there's no postgame. You can explore around if you want and see if you missed something though
  7. Ah, fair enough, that's probably just the level cap jump or something then since it increases again after talking to the mayor in the cemetery.
  8. Yeah, it's Mt. Cypress afaik. I don't remember it being too unbearable though.
  9. There's a guide in the folder with all the trades so it doesn't get all that cluttered. It contains everything from eggs to candy trades so it should help you out in that regard! Most, if not all of the music comes from other Nintendo games or final fantasy so I doubt any companies are gonna destroy us for it.
  10. Well uh, since there wasn't an update post to bump the thread, I'll just say that the game is now out!
  11. That's because I've been being lazy and I have to: A) Finish the PBS for the boss fights B) Test said boss fights
  12. So Present has been going through a huge graphical update with all of the trainer sprites, many overworlds and several areas being uodated. Among other things, we've gotten around to updating the look of our mafia!

    trainer079.pngtrainer080.pngtrainer081.pngtrainer082.pngtrainer099.pngtrainer098.pngtrainer097.png

     

    New update soon! :]

     

  13. Seeing as our tweaks on this game's current demo are endless, I guess I can show off the new billboards with the only one that actually matters.

    NKEuANPRjx.gif

     

    Hopefully now that this demo is out, I can actually do something else with my time before jumping back into Present dev. Probably not though.

  14. Lucile's new battle sprite and Sylvester's new backsprite are definitely contenders for some of my favourite sprites I've created. Both really needed a facelift. :]

    Preview.gif

  15. Been working on some new weather effects and ui! - ShareX really crunched up the gif though.

     

    f7eXCi8bHi.gif

    1. J-Awesome_One

      J-Awesome_One

      That’s super awesome.

  16. I've discovered another major bug. If you end up losing while the city is being taken over and have healed in the cultist hideout, you're sent back their and have no means of escaping. You should probably set the healing point somewhere in the apartment building to avoid this. [EDIT] I've also noticed the takeover version of the city is missing its battle back and a custom battleback for the hideout would be appreciated as well. I'd also add in a different end of battle theme as opposed to the one from default essentials.
  17. I've discovered a major bug while playing - entering and exiting the water treatment centre while the city is being destroyed skips ahead, plays a future cutscene and softlocks the game. [EDIT] Looks like its already been found in the previous post. I assume its a bug though, due to the softlock while playing. Enjoying the game thus far though!
  18. Eventing is basically everything that makes up content in the world - NPCs and their dialogue, items, sidequests, event pokemon battles and even simple things like the lights around the city, etc. Much of what has been done for episode 19 in regards to these effects is probably filler eventing, creating the feature and structuring them around the maps while none of the actual story progress has been complete, thus causing for the 95/0% split.
  19. A fair few people have been expressing concern about the "script is hanging" bug after Adam's fight. Here's a quick summary I wrote up as to why the bug occurs in the game for those who might be concerned. It's a common issue.
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