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Michael_

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Everything posted by Michael_

  1. Super satisfied with the direct, Definitely much better than what they pulled with USUM imo. It's about half the price and already looks like more content is being added than what existed in the Gen 7 sequels. The chocobo Zapdos is definitely my favourite of the reveals in this direct. The new Gigantimax forms for the Kanto starters turned out great as well imo. They deserved them for all the bias that's constantly placed on Charizard. Also a side note they finally fixed the meme tree graphics so it looks like that complaint is out the window as well.
  2. Sleepy sheep

     

    gYZ7FaFVKG.gif.500ebc3f6fa57546c0115bd8e2eb3333.gif

    1. Michael_

      Michael_

      And also Nosepass returns. (Yeah, I'm more bored than anything.)

       

      Pr8FARwHZL.gif.d5f8d05a11a1254be09534c7692d50b9.gif

  3. Probably Duraludon and Sandaconda. Copperajah and Runerigus are close runners up though.
  4. Os9pVI71pa.gif

     

    That's it. We've finished Present. Everything we've done on the game has lead up to this.

    1. Scyl

      Scyl

      It's too early for April Fool's.

       

      We all know I would have had to playtest the Nosepass' passableness.

  5. First, you must extract the .rar file using a software that's capable of it, most notably WinRAR or 7-Zip (As you can see, I'm using 7-Zip for this process as I prefer it.): Then, you just run Game.exe from the Redux folder that is created after extracting as normal and you should be all good!
  6. Nah, there's no postgame. You can explore around if you want and see if you missed something though
  7. Ah, fair enough, that's probably just the level cap jump or something then since it increases again after talking to the mayor in the cemetery.
  8. Yeah, it's Mt. Cypress afaik. I don't remember it being too unbearable though.
  9. Hey! I've enjoyed reading this series so far and am excited for the next part of the run! Seeing as it seems like you keep getting fucked by the upload limit, I'll share a piece of information with you on how to get around it being annoying: Links. When you upload a link to a server post that contains an image, it automatically embeds itself into the post. In saying such, if you upload all of your images to an external site like discord or imgur, you won't be constantly screwed over by the upload limit since you're not actually uploading a file to the forums. I'm also not sure if you embedded the wrong link for the Corey fight because it just links to the top of the thread and not anywhere on streamable. This could also have been intended and I'm just an idiot as well, who knows? Hope this helps!
  10. There's a guide in the folder with all the trades so it doesn't get all that cluttered. It contains everything from eggs to candy trades so it should help you out in that regard! Most, if not all of the music comes from other Nintendo games or final fantasy so I doubt any companies are gonna destroy us for it.
  11. Well uh, since there wasn't an update post to bump the thread, I'll just say that the game is now out!
  12. I'm using Paint.net because it's what I'm familiar with: To resize the image from a 1x1 ratio while maintaining quality, first go here: Next, click "resize and this window should pop up: Change the resampling type to "Nearest Neighbor" then select the "By percentage" bullet and change the value to 200. Click "ok" and you should be done
  13. Although seeing as it's a pixel sprite, always resize on the nearest neighbour setting to preserve quality
  14. The way I'd go about it is to purchase the exp all first, followed by the cards to get into the different EV/IV training rooms. The replacement items for the HMs aren't all that necessary so I'd save them for last.
  15. That's because I've been being lazy and I have to: A) Finish the PBS for the boss fights B) Test said boss fights
  16. So Present has been going through a huge graphical update with all of the trainer sprites, many overworlds and several areas being uodated. Among other things, we've gotten around to updating the look of our mafia!

    trainer079.pngtrainer080.pngtrainer081.pngtrainer082.pngtrainer099.pngtrainer098.pngtrainer097.png

     

    New update soon! :]

     

  17. There are several ways to go about this. Essentials has a method known as skill codes which is an unused function to get certain trainers to do certain things. This method is the last parameter that can be set in the trainertypes PBS file. Here is a reddit post where Maruno, the creator of essentials, talks about how to set one out. Reborn uses a more advanced switching method for pokemon, (def pbSwitch I believe) to calculate which pokemon to switch to, based on a number of factors. The default switching method (pbWithdraw or something along those lines) is still within the AI script, just commented out. It may be possible to write a skill code that forces the trainer to use the default switching method Which causes them to switch pokemon in order. Another method involves using a similar method as the Shelly battle. There is a section in the AI script which forces Shelly's Illumise to always use rain dance on the first term. It might also be possible to throw the switching method into a similar piece of code which should grant the same effect. Hope this helps!
  18. No problem. Good luck with your game! Always cool to see new devs join the community.
  19. It really is - 3k lines of code as opposed to 40k really makes a difference
  20. I can tell you from experience that it's much easier to work off of Reborn or Rejuv as a base instead of the other way around. While Rejuvenation seems like its updated to the latest version, its actually a combination of small pieces from essentials 17 while the majority of scripts still keeping their v15 base. It requires a heavy amount of editing to actually be able to transfer from one project to another, especially for major scripts like the ai where a ton of cleanup is needed. So overall, you're better off just using one as a base instead of the other way around, especially if you don't have much experience with the Ruby language to begin with. I'd definitely replace the debug menu script though with the one from v17, seeing as its an easy replace and makes things much neater.
  21. Seeing as our tweaks on this game's current demo are endless, I guess I can show off the new billboards with the only one that actually matters.

    NKEuANPRjx.gif

     

    Hopefully now that this demo is out, I can actually do something else with my time before jumping back into Present dev. Probably not though.

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