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Michael_

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Michael_

  1. Found a bug or typo in the current version? Let us know!
  2. For anyone who wants to contribute fan content to the game.
  3. Want to review the game or make a suggestion? List it here!
  4. The game is now on 1.4, fixing more bugs found over the last few days - hopefully updates slow down as people begin to finish the game.
  5. Game Version is now 1.3! Fixes a lot of bugs and typos found over the last few days, including some game breaking ones, Download up above! ^ For those experiencing the crashing bug in Case 8, you may need to leave the room and re-enter.
  6. The game has been updated to 1.2.5! This fixes some major crashing issues as well as a slew of typos and other small errors.
  7. Ah, I know what's causing that - I'll have that fixed as soon as I can!
  8. Updated the game to 1.2.4. Fixes a few issues found today!
  9. After nine months of work, Ashen Frost has finally released! Time to relax for a bit. 

  10. After 9 months of work, Ashen Frost is finally out! Linked above! Enjoy!
  11. After nine months of work, Ashen Frost is finally released! Links up above!
  12. You're probably better off asking here: https://www.rebornevo.com/forums/forum/188-discussions/
  13. Ah, neat. I didn't realize so my mistake. Thanks for letting me know!
  14. http://prntscr.com/u89l3v - Another bug - in Mauviel City, you can walk down into the door from the ledge above it and softlock yourself. http://prntscr.com/u89utl - Small tiling error here with the priority. Also just a suggestion - I'd maybe change the obedience cap, seeing as the Bergmite doesn't obey you from when you first receive it.
  15. Hey, I've been playing through the game and I've come across an interesting glitch on route 1.
  16. So uh, I've been quite dead on the forums when it comes to game updating. But for those who don't know, the game has been in playtesting for several weeks now - we're aiming for a early-mid September release. But seeing as I haven't posted anything in ages, here's a teaser of what's to come: Also join the Discord for quicker updates and potential early access - link up top It won't be long now!
  17. I was told to post this:
  18. July 20th 2020: Time for a follow-up on my last post: As you can tell by the screenshots above, the majority of these modifiers are ready and working. In fact, I even have a Google Doc detailing all the effects as well as some other Serenity stuff. Feel free to make any suggestions you might want to see over at the Discord or right here! That's about it, cheers!
  19. It's the daytime feature of their runic sign and therefore intended - I believe it's the Vampire?
  20. July 11th 2020: Hey guys, I know it's been actual ages since I've written a post here so I'm sorry for that! Here's the updates! We're currently sitting at the ending portion of Case 13! It's super spoiler-y so I can't really show anything but know that it involves the Case system in full force! We're well on track for our tentative release in August, depending on how long our playtesters take. That's right, one more month until the expected re-release of the game! I can't believe we were originally only gonna take the game down for two weeks! I've been once again hand
  21. Yeah I agree with this - making them toggleable wouldn't be hard, you just define them based on a global switch defined in the options menu
  22. Houndour evolves at level 24, there's no item needed unless the method was changed
  23. You go through that building to unlock the hotel door - it can be accessed through Cypruss Field
  24. I'm pretty sure this game does have a town map, you might've just missed it earlier
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