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Memedealer

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Memedealer

  1. To add to what Arka said, it's not like people use debug to break the game (tho, I must admit, sometimes it's fun to change shit and see how far you can go) or anything evil. I'd bet most of us use it to avoid grinding for evs and changing natures/ivs/abilities (something that should be on any game at this point); making custom runs possible, etc. If anything, I'd be proud to see people showing interest in my game, even if they're asking for "cheats", that means they enjoy it and want to play it.
  2. You can use a v11 game with debug installed, and then keep playing normally in the v12 one. I didn't get to v12 content yet, but as long as you save and change between versions in a place that wasn't changed, you should be good. I think. That's what I did, anyways. It didn't work properly in v11 either, iirc. It didn't affect "rare" encounters (low %).
  3. just put the party debug back in who cares... it's a single player pokemon game...
  4. Thank you very much for the mods. These mod packs for Rejuvenation and Reborn are kinda mandatory for me now. Should be stickied. PS: I hope you reconsider adding an option for the other debug menu, the one that lets you add items/pokemons. It's really good for making specific runs, fk around, test stuff, etc. Maybe as a separate module?
  5. Oh! I forgot about the debug in the main menu. Thanks for reminding me haha.
  6. I was wondering if it'd be possible to "turn on" the itemfinder since the beginning of the game. As if you had it. That's cheating, I know. But is it possible to do this? Maybe have it as a mod?
  7. Awesome, but would you be willing to port Aironfaar's mod? He said he doesn't do it because he didn't play Rejuvenation yet. I just want the debug mode, tbh.
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