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wcv

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Everything posted by wcv

  1. They didn't figure out the trick with ground types and that Muk which is kinda sad (and I mean I'm legit kinda sad they didn't, I don't mean that I think it was pathetic).
  2. If you upload your save file I can finish it. But I can't explain how to finish it without having it in front of me. The last section is the trickiest.
  3. That's a bug. Map753.rxdata Paste that into the Data folder and replace the old one.
  4. Is dragon pulse a TM move? It hasn't been in the games since Gen. IV.
  5. Ah. game.rxdata Gave it adamant.
  6. If you have three heart scales you can go the Pokemon psychologist down in 7th street and he'll let you set the nature you want.
  7. Nope, they say in the episode that they lost.
  8. For Aegislash, your team seems to be fairly special focused with Gardevoir and Charizard, so physical set would probably be best right off hand. Invest in Special defense evs primarily. King's Shield is a must of course, letting you play gotcha with the AI, and giving your Pokemon significant staying power. For physical attacks Shadow Claw and Iron Head give STAB, and will hit for at least neutral on most Pokemon. For the final move you can go with Sacred Sword for additional coverage against Dark Types, Swords Dance to allow for a physical attack boost that will allow Shadow Claw and Iron Head to rip through everything more than Aegislash already does, or my personal pick: Toxic. Toxic gives King's Shield additional utility, and the residual damage rapidly weakens opposing Pokemon. For Swampert I see two directions. First make it the Aegislash mirror, focusing on Physical bulk rather than special bulk. Then load it up with Stealth Rocks, Roar, Earthquake, and Scald. That will give it the ability to get build up entry damage off of Stealth Rocks and Roar, while giving your team attacking ground and water attacks. The alternative is an all-out attacking set with a Choice Band. It naturally learns Earthquake and Rock Slide, can can be taught Waterfall and Ice Punch, giving wide coverage and relying on its natural bulk and lack of weaknesses apart from grass to keep it alive to attack.
  9. Aegislash is considered stupidly powerful for a reason. I'd go with that over Gengar. As for pseudo-legendary, Salamence is better than Dragonite in pretty much every way. Or Naganadel of course.
  10. I believe early September has been the time thrown around, though since the community release has gone smoothly (relatively) it could be earlier. On the dev page Ame has said that there is some extra work on Mega Evolutions and the like they hope to do before public release. As for difficulty, the most difficult battle of the game so far was in this episode.
  11. *shrug* As I see it I could spend hours and hours breeding Pokemon with good IVs, or soft-resetting for them. I understand the principles behind it. But I don't want to spend that long doing so. Instead I just randomize them until the IVs are decent (maybe specifically tweaking them to odd or even based on hidden power needs). And only late in the game when I have the resources for a long, long breeding project but don't feel like doing so (and IMO using the Pokemon I originally got from their events makes it more personal.) But, IVs aren't all they're cracked up to be. They are important in competitive play because when playing against another human you can expect them to take either optimal, or close to it, in most situations. AI (even really, really good AI) isn't as smart as a person. It will do dumb stuff, stuff that doesn't make sense, or things that are actively unhelpful to its team. A human player will always have an advantage over the computer due to this. If you are having difficulty in a fight one or two extra stat points aren't going to make it easier enough to matter. What matters is an understanding of the field, knowing your opponent's team, and going in with an idea of how you plan to win. TL;DR: Breeding is time-consuming and boring.
  12. Nappy has the Starly line. As for the critical hits, bleh it happens. The odds for getting hit by a critical hit on the first turn are exactly the same as getting hit by a critical hit on the second, third, or sixth turn. Pokemon's always had that kind of stuff, it just goes with the territory. Complaining about it as the reason why you lost is pointless since its the same as complaining you lost to literally any other game mechanic.
  13. There are no legendaries on that list.
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