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Lillietea

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Everything posted by Lillietea

  1. Here, tried to fix what you have pointed out
  2. So I've decided to try out this whole spriting thing, needed a lot of references though (oh and after this you can say that I.... stole Taka's pants pffft) Maybe I'll do all the sprites needed in the game (as in the vs sprite, walking, fishing, etc.) later, if I'm not lazy like usual Anyways, your thoughts? That's my first time drawing a new (if you can actually call it "new" after all the references I've used haha) sprite, rather than re-coloring an old one
  3. Zero (oh and um, don't mind the other sketch, I just have a tendency to draw lots of random stuff on a single sheet of paper, would've cut the image, but then the quality would've been even worse, and we don't want this, right?)
  4. Wow, that's good, personally, I don't speak Spanish, but I know that translating something, especially a game, is a lot of work. I've tried translating Reborn into Russian, but I know way too little about RPG Maker and such, soo.. Maybe I'll try again when e19 comes out, but right now I have other stuff to do and I'm kinda lazy haha, and that's why what you did is amazing, cuz I probably would've given up halfway. Anyways, keep up the good work when e19 comes out and good luck!
  5. Well I've used pickup in Rejuv and Deso and it seems that they use Reborn's pickup table, altough it would've been better if they changed it slightly, cuz you keep getting pokesnax which won't work with pokemon in overworld
  6. AMB: Dem's Modpack (check the Scripts folder for an archive): SWM (just in case, why not):
  7. Well, while it is not advised, you can use debug to change IVs and EVs, you can find it in AMB, which you can easily find in the Mod Market There is also a mod that makes all mons' IVs maximum by default (unless they are specified, such as shadow mons' IVs) This mod is called IV range mod and is a part of Dem's modpack that can be found in Scripts folder of Rejuv MKXP port (don't worry, it's compatible with Reborn as well as Rejuv (obviously) and Deso)
  8. Well, it is very easy to find: all graphics are in the Graphics folder of the game, scripts in Scripts, etc. Pokemon sprites are in the Battlers folder of the Graphics folder and Terrains are in Pictures, if I remember correctly I know that right now I'm not very helpful cuz you ask for a zip with everything, but uhhh.. It's really, really easy to get, that's not a ROM or something, after all Hope that helps
  9. You must have completed the police quest that Rosetta gives you before that to earn her trust
  10. Zero, Eve and Lumi (yeah im bad at backgrounds 'n such stuff)
  11. I don't remember the exact choices, but they are made at the orphanage and Saphira, Laura and Charlotte's home In the end these choices make it so that Saphira is abducted by meteors and you are in tanzan depths with both her and Laura
  12. Well, overall it is a fine team, but magnezone can suffer from the fact that fire type moves are stronger during sunny weather, (as well as leafeon to some extent, but due to chlorophyll ability it doesn't really matter) I'd suggest using a mon that benefits from weakening of the water type moves due to sunny weather Also maybe you can replace oricorio's hurricane with icy wind or hidden power, depending on it's IVs, dunno
  13. So, this is a bit offtopic, but I've figured out why all mons' IVs are set to 31 Apparently, there is such a thing as IV Range mod by DemICE, which is a part of Dem's modpack that is included in MKXP Port's Data folder The MKXP Port can be downloaded here:
  14. I didn't lie, ALL of the pokemon except the shadow ones (which means stationary mons, wild mons, gift mons, mons from breeding, other trainers' mons, etc.) have 6x31 IVs in hard mode Maybe your game is outdated, maybe my game is broken, maybe it's cuz of the mods, I dunno But I definetely did NOT lie, why would I? And I am sure I am not mistaken as well EDIT: For reference, I play Rejuv V12.2 with MKXP port and Rejuvenation Modular Modpack I've also edited Scripts.rxdata to enable debug
  15. Adrienn and Arclight (finally)
  16. There's a guy somewhere in Akuwa that can repair it, if I remember correctly he'd need 2 Light Clays and either Metal Powder or Magnet (dunno, maybe just clay) to do so
  17. You can add debug by editing Scripts.rxdata file with Gemini, how to do it is described here: Also I'd advise NOT using soft-reset option (aka pressing F12) after modifying Scripts.rxdata And if you accidentally did, create another folder for rejuv elsewhere, unpack the clean game from an archive, install mods, switch original Scripts.rxdata file with modified one And move your save files in that folder if they are not saved in the Users/[user name]/Saved Games/Pokemon Rejuvenation, but in the folder with the game itself After that you can just delete the old rejuv folder, you won't need it
  18. As far as I know, there's no such mod, but there's a mod that shows a mon's types in battle, it's a part of SWM modular modpack
  19. Didn't draw much recently, cuz I'm naturally lazy and I have school and all, and I still haven't drawn Arclight and Adrienn, but oh well, here's what I do have, heh http://imgur.com/a/cXz60bO https://imgur.com/a/6Em7VoN https://imgur.com/a/Tts7ika https://imgur.com/a/TFjcgmX Oh, and on the other note, I've asked my friend to take the pics, so photo quality isn't shit for once, yay
  20. Is it a theory at all? Cuz I think that's what actually happenned, GG's dialogue in the Void proves it
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