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bloo123

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by bloo123

  1. breh we've been waiting on reborn for years, waiting for rejuv to update is laughably fast in comparison . we're all here for these quality games anyway, so you don't need to appease us with extra unnecessary content. your team's general well being and sanity are more important and these short update posts are more than enough for us to stay optimistic. so basically take care of yourself before you try to take care of others lol. also puppetmaster hype
  2. since you're answering questions regarding gen 8, will pokemon's level up moveset be transitioning to swsh level up movepool or will they stay at usum (referring to non gen 8 pokemon but those that did not get dexited)? is rejuv going to transition to gen 8 tms or stick with gen 7 tms, or are you guys just going to add any extra tms that were added in gen 8 to the existing gen 7 ones? will technical records be added into the game as well? also are you guys going to retroactively remove moves that were removed in gen 8 (e.g. return, hidden power, pursuit, etc.)? my concern with the addition of
  3. late but do you have proof that this is a change that is being made or is this just empty conjecture?
  4. ah classic meme. thanks for the providing my daily dose of schadenfreude, the latest episode was lacking in it from double team+x item spam
  5. out of my own morbid curiosity, how would reborn dark mode stand up to mods like memeborn in regards to difficulty? also can you alternate between difficulties during a playthrough or is it set at the start of a run?
  6. jynx is his only way for him to muscle past her team since it also walls quagsire and can deal with garchomp, if he reteaches it blizzard which is 90% accurate somehow and uses an x speed and x sp atk he wins, but i doubt he will.
  7. i don't remember playing reborn much in its early days other than florinia having perma sand and a curse/rock tomb cradily, but how bad was aya nerfed out of curiosity? pretty sure shade losing chandelure made him easier as well, but i think that was necessary since chandy is sirius' ace.
  8. wow this is extremely impressive! i have super fond memories of emerald's battle frontier as a wee lad so am definitely looking forward to this. aside from battle tower, battle factory is probably my favorite format in the battle frontier so will that ever be implemented considering all the new sets you created? i don't want to put anymore work on your plate than you already have but it would be cool if that would be possible in the foreseeable future, though i am unsure the exact scope in which that would comprise of.
  9. wow i expected more of a trainwreck this episode but dude's got the devil's luck with those sleep turns; would love to see how far he can take this(not counting for the impending garchomp). on a sidenote, can someone tell him to equip odd and wave incense on jynx and ludicolo? also ability capsule his growlithe to intimidate, his team doesn't look too to bad and he knows what he's doing for the most part, but can't help but think he's taking a lot of stupid and avoidable risks he otherwise doesn't need to. also aster+eclipse is going to push his shit in since his team is very rock weak and the
  10. locked out of episode 12 because i can't go through the train on route 9 to get to the tournament building please help me. Game - 1302 - Crystal - 109h 3m - 13 badges.rxdata
  11. just a few general battle bugs i came across: nature power in doubles can hit either the left or right pokemon despite allowing you to choose which one to attack, a pokemon is unable to attack after being sky dropped if it is slower than the user of the move, rage powder is a powder move and should not affect grass types but it does (found this out vs rogue nim) and also for some reason i kept attacking nim's vivillon after i put it to sleep even though it was not able to use rage powder. cloud nine only works turn 1 to cancel out strong winds entirely vs souta and it does not work any other t
  12. just a few general battle bugs i came across: nature power in doubles can hit either the left or right pokemon despite allowing you to choose which one to attack, a pokemon is unable to attack after being sky dropped if it is slower than the user of the move, rage powder is a powder move and should not affect grass types but it does (found this out vs rogue nim) and also for some reason i kept attacking nim's vivillon after i put it to sleep even though it was not able to use rage powder. cloud nine only works turn 1 to cancel out strong winds entirely vs souta and it does not work any other t
  13. don't know if this has been mentioned already but legendary pokemon specific move tutors would be nice like vcreate secret sword relic song zygarde etc. loving the mod though keep up the good work!
  14. swablu

    1. Exalted

      Exalted

      search bar is above member info

  15. just a few questions if anybody can answer them: 1. is there anymore story involved after meeting up with the new ghost gym leader spector or is that the extent of his appearance this episode? 2. when you steal a certain item from the flower shop in which the police intervene, where does the florist's sister go or is she MIA? 3. has anybody found items coming out of the sewage the lady alluded to you being able to get? 4. can someone remind me the last time we saw saki, adam, and valerie at? just for memory's sake. 5. how to hide with spoiler? :x
  16. It's fine, went with chimchar in the end, but it happened in v1.2 so idk what's up with that
  17. Is there no dream world abilities for the starter mons in the professor's lab? tried a bunch of times but isn't working which is weird since I've seen Gale wings fletch and drought vulpix -.- also red hair guy won't stop following me which is annoying. Hoping ability capsules are implemented soon too . Sick game, and would love to see this game distinguish itself further from reborn and rejuvenation if possible
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