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bloo123

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  1. do a speedrun, here's a reference. i recommend routing for a terajuma or a story mode speedrun since that has not been done yet. its a very rewarding and challenging endeavor. i also think monotypes and nuzlockes are too easy on repeats, especially if you know the game well. https://www.youtube.com/playlist?list=PL10KJ7nQuJ7r9Cdm5AeeTPXmXx0ZJq3wk
  2. playlist for postgame speedrun https://www.youtube.com/playlist?list=PL10KJ7nQuJ7pCPC-S_LMk5KhtfoY1IkSA postgame speedrun notes https://pastebin.com/JZmiYZbF this is just to showcase the routing and serves as a reference to myself once I eventually do this in a single segment run. granted i won't be attempting this any time soon and will do so whenever the new patch drops since they will have ng+ shards i will need for certain sections of the game, but just thought i'd post here if anybody is interested. the postgame is approximately 4 hours which is almost as long as the main game speedrun is. we do also use 2 new members to help us get through these postgame fights more easily. i'm not going to spoil who they are, but they were chosen based on their viability, team synergy and overall convenience in getting (there were a lot of good options). there's too much to say in regards to all this, so ill just let my notes and sample route speak for itself. if ya'll have any questions or anything feel free to shoot since i left a lot of stuff unclear but yeah enjoy!
  3. so what exactly is the process in how to get the renegade route? i know it entails joining clear and kieren during the school of nightmares section, but don't you need very bad relationship values for that path to open? i guess my question is what exactly do you need to do/the bare minimum for that path to open at all? how much do you have to make everyone hate you lol.
  4. Notes: https://pastebin.com/E9LLZeaf this took a minute, but i finally did it. execution wise the run was pretty on point outside of a couple mistakes, but overall still a good time. there were a couple of fights that trolled me but that's bound to happen in a game like this over the course of hundreds of battles. my sum of best is ~4:30, so there's about 5 minutes of resets that happened due to some miscellaneous bullshit. will try to get this down to at least sub 4:35, but just wanted to showcase the run in its entirety for anybody interested. this is a very execution heavy speedrun that's reliant on muscle memory for the most part but anybody can do this if you just follow the notes/video and you'd probably average 4:45-4:50 for a first time. when i get a run i'm satisfied with ill post a public video (i'm slightly embarassed by my performance in this one) notable instances of time loss: -maxwell trolled me 40:00 -let sharpedo faint to togedemaru, was supposed to switch to nidoqueen 1:11:30 -bad reset vs double before sirius, evs would be screwed up otherwise 1:16:08 -accidentally fought this hiker and went over the ledge, cost me my hjk pp which made the other hiker fight slower 1:54:35 -charlotte crit me which changed her behavior, tried to adapt but costly reset 2:08:40 -mantine crit me, didnt have revives to so had to improvise vs the trainer after with no blaziken 2:26:25 -fern+blake kept trolling me, walrein is cringe 2:35:05 -slightly screwed up this fight 3:36:25 -fought the knight first, was supposed to fight zoroark first and menu after for the knight but zoroark likes to take its sweet time sometimes 3:52:05 -forgot to protect vs haxorus woops 4:26:45
  5. finished routing for e19, this is up to date with patch 19.08. this speedrun is using the speedrun password, but i ban weathermod and powerpack since they make the game too easy, overpowered or what i consider to be instances of cheating. estimated time is still around sub 5 hours, but victory road will probably require a lot of practice to execute perfectly. all the fights are down to an exact science, but a couple of tag fights will require some minor in battle adaptations. i don't anticipate this route to change any time soon unless there are any more drastic changes to the ai, though there might be some more ng+ stars to bypass a couple more puzzles. other than that this is a really tight speedrun that is very execution and memorization heavy with minimal instances of rng, so will need to do a lot of practice before i attempt actual runs. here's the route for anyone interested and crazy enough to run it lol. reborn_pw_speedrun_notes.txt
  6. I wouldn't mind a full changelog once the game is fully released, though not sure how practical that would be without cutting too deep into spoiler territory. surprised you didn't axe the nature changer since mints are being implemented so my assumption is that mints are postgame i guess. kind of interested to see how the new short circuit and crystal cavern work exactly in terms how they cycle so that's cool. move relearner at your disposal in particular is hype. party quick swap mode am i reading that correctly? so i can swap pokemon directly from my party to pokemon in my pc from my party menu? would that also fully heal weakened pokemon from my party if i drop them in the pc and put them back in to my team? that seems like it would invalidate light shards and pokemon centers but i might be misinterpreting this. didn't realize resets can get even faster but i'm all for it. thanks to all the testers and dev team for streamlining gameplay and general qol for the rest of us, can't wait to not touch grass for the forseeable future. :)
  7. bloo123

    e19 when

    If you're looking to cut down on general tedium and needless backtracking, might I suggest making a set of stairs here to replace this rock climbing wall? The player has to go from fiore to the circus multiple times and having to go through the canyon and grass every time is a little annoying. Its not like I would ever use this part of the map currently since by the time you get rock climb you already have fly which is a much more efficient means of travel. If you can include more fast travel options for certain sections of the game, similar to being able to fast travel with radomus and co. back to the castle after dealing with adrienn and el that would be nice for qol, A couple of instances off the top of my head that make sense would be after saving victoria from aster and eclipse at the bottom of the grand stairway and going with her to shelly's place and going with amaria from the harbor to break into the factory, etc. Another thing that I figure would be appreciated by players that replay this game is if you can make the void segment after the glass gauntlet an optional choice to go through. This section mainly serves as story and lore dump which is nice on the first playthrough, but gameplay wise is a bit uneventful and drawn out? That's a creative decision I am less inclined on making a judgement call on though but just wanted to bring it up. Didn't mean to tell you how to do your job, so sorry for rambling. Thanks for trying to streamline gameplay even if it is just moving a tree or two, truly makes a difference.
  8. breh we've been waiting on reborn for years, waiting for rejuv to update is laughably fast in comparison . we're all here for these quality games anyway, so you don't need to appease us with extra unnecessary content. your team's general well being and sanity are more important and these short update posts are more than enough for us to stay optimistic. so basically take care of yourself before you try to take care of others lol. also puppetmaster hype
  9. since you're answering questions regarding gen 8, will pokemon's level up moveset be transitioning to swsh level up movepool or will they stay at usum (referring to non gen 8 pokemon but those that did not get dexited)? is rejuv going to transition to gen 8 tms or stick with gen 7 tms, or are you guys just going to add any extra tms that were added in gen 8 to the existing gen 7 ones? will technical records be added into the game as well? also are you guys going to retroactively remove moves that were removed in gen 8 (e.g. return, hidden power, pursuit, etc.)? my concern with the addition of implementing gen 8 is that some pokemon will benefit from the transition while others will not and am overall curious how this will affect rebalancing the game as a whole.
  10. late but do you have proof that this is a change that is being made or is this just empty conjecture?
  11. ah classic meme. thanks for the providing my daily dose of schadenfreude, the latest episode was lacking in it from double team+x item spam
  12. also wanted to share my updated notes that incorporates no kricketune amongst other tweaks. having no kricketune saves on average 10 minutes for the early game, though it does make florinia split a bit more scary not having it. this also means that torchic gets a lot more extra useless evs which means that we buy ev reducing berries to compensate for that. in particular the shelly fight is much shorter since we approach that fight completely differently by teaching blaziken fire pledge and setting her forest on fire instead of having to stall out her rain. no kricketune also means combusken gets more experience for the early game saving us having to use a rare candy on it, which saves money on having to buy an extra one and time by picking up less things to sell and fighting less optionals. aside from that we do some other strats to make a couple fights faster but there's too much to mention. major congrats on the new pb though, here's hoping for a sub 5 https://paste.ubuntu.com/p/4RcVT829f7/
  13. out of my own morbid curiosity, how would reborn dark mode stand up to mods like memeborn in regards to difficulty? also can you alternate between difficulties during a playthrough or is it set at the start of a run?
  14. bloo123

    Coromon

    I guess 2020 is the year for the monster collecting genre lol. Demo's already out and the game was recommended to me by a friend of mine. Unfortunately I don't have the time to really dig into it but overall looks very promising for what it offers so I figured you guys might like it as well. My personal hot take is that this looks way more polished than TemTem despite it being overshadowed even though they both released at around the same time. Check it out if it interests you! https://www.coromon.com/?locale=en https://store.steampowered.com/app/1218210/Coromon/
  15. first battle should be pretty easy, second fight focus on beating either fern or blake down first. hippowdon will yawn either haxorus or walrein (assuming 18.2) which invalidates one of their slots which you can focus on the other. once one of them is done just focus on the other. florinia's team is also buffed in 18.2 so should be more manageable. third fight is dependent on whether julia or florinia is your partner, but as a rule of thumb focus down solaris first since john can't do much with whishcash. you can also quicksave during the cutscenes in between each battle so you can restart before any one fight. if you are still unprepared then go back to an older savefile and stock up on healing items.
  16. jynx is his only way for him to muscle past her team since it also walls quagsire and can deal with garchomp, if he reteaches it blizzard which is 90% accurate somehow and uses an x speed and x sp atk he wins, but i doubt he will.
  17. i go by ~(^.^)~#3568 and i'm in the reborn server as well. just to make sure, is your run segmented or is it done all in one go? i skimmed over your notes and its pretty detailed, demanding and balls to the wall risky and rng reliant for that matter, so i'm unsure on how consistent some of your routing is. however, since you play without speedup i figured a non-segmented run might be less intense to execute. still wanted to confirm what kind of run yours was so i can make sense of some of the times you got on each split. also if it's any consolation, partner ai has also been buffed quite a bit so a lot less can go wrong in certain tag battle fights and florinia's team in particular for fiore has been buffed.
  18. hey dude really cool run and ideas you brought up, i'll give it a look see when i have more time. that said me and arkadius are playing and rerouting on 18.2 since the aiupdate amongst other things like the fast travel forfeit feature really do make a lot of changes to the current run. here's my run on 18.1, unfortunately my pc isn't the strongest and has a lot of overworld lag hence the bad time but it showcases all the new (or should i say old) strats that i employ. also for future reference it would be great if you recorded a run since i would have loved to see it in its entirety but major props on creating your own original route and putting your own spin on things! im currently at charlotte rn for 18.2 but so far things seem a lot better, granted i did have to get creative with a lot of things. hit us up on discord if you wanna chat about anything
  19. yeah i sure hope so, like i said wildcards are likely to be possible so i genuinely hope we can get some interesting/difficult battles and not anything too one note. i'm uncertain how difficult the e4 will be compared to all the gym leaders and boss fights we already faced, but outside of the champion battle, the rest of them can be cheesed by altering their terrain (especially flower garden) which more or less would invalidate the challenge i'd assume, so i kind of hope their teams aren't too reliant on the field effect itself. it would also be interesting if they forced the player to not use items and/or be in set > shift mode to bump up the difficulty but i kind of doubt it.
  20. so i was a bored and wanted to figure out what we the player will have to face later on in e19. this is just my speculation based on prior events leading up to it as well as information one can glean from the field effect manual, feel free to chime in and fill in any gaps i may have missed. saphira is up first, and the final gym leader that we'll have to face. it's probably no secret as to what field we will be facing her on so i'll just assume it's this one. well her dragonite is going to be a royal pain in the ass, but aside from that i'm going to go out on a limb and say her mega will probably be mega charizard x. even though it's not really a true dragon type, considering how utterly op it is on this field and her mother caroline having its megastone in the back of her gym, it seems the most plausible. definitely no kingdra considering how much its nerfed here and amaria already having it. ampharos, sceptile, altaria, salamence, garchomp, hydreigon and dragalge will likely not be seen as they are all megas and/or aces of other characters (besides sceptile). other pseudos in goodra and kommo-o will likely be used (assuming assault vest and clangorous soulblaze), as well as haxorus as they have not really been used by any other relevant characters. her last is likely a lesser dragon and what's left is exeggutor, flygon, druddigon, tyrantrum, noivern, turtonator and drampa. my educated guess would probably be either flygon, druddigon or tyrantrum but can't say for sure. aside from that she might use pokemon from the dragon egg group but not likely considering that all gym leaders battle using monotype for gym battles with the exception of noel's clefable, but how cool would it be if she used an unburden seed sceptile or marvel scale milotic? not sure if she is going to be fought in singles or doubles but going to go with singles since we just faced hardy in doubles, also not accounting legendaries for obvious reasons. from what's left in the tm pool, we get dragon claw after defeating her. to recap, my guess as to what saphira's team will be is: dragonite, charizard, kommo-o, goodra, haxorus, filler next up is the elite 4. not sure the order we face them in or if there even is one and we can fight them in any order (like in BW), but going to start with the next belrose sister in laura. jfc i know grass types suck but this just seems like overkill. ame is ramping up the bullshit to a whole nother level which i gotta say, you can never have too much of i guess. needless to say decontructing this will take quite a while but at the risk of coming off as a sadomasochist, this battle will be a 6v12 double battle vs laura AND bennett. the reason i believe that to be the case is as follows: 1) this field effect is meant to be fought in doubles and also boosts bug type moves 2) there is not enough room for bennett to be in the elite 4 after he has helped laura reclaim her position 3) it makes sense in regards to the overall plot to fight them both here 4) this is not unprecedented as the player has already fought in 6v12 battles during the glass gauntlet 5) it would be too easy otherwise of course the one argument against this format would be that it may be inconsistent with respect to the other elite 4 members, as the rest of them are likely to be fought 1 on 1 and them not having 12 pokemon. all i can say in response to that is they will also be equally difficult, but bug and grass aren't the best defensive types and is moreso a handicap on the player to make this fight as reasonably difficult as possible. there is also the possibility that we fight laura and bennett separately, but both on flower garden as well. because this is the elite 4, i'm going to assume legendaries and wild cards likely to be used. based on first impressions alone, this fight seems to be weather based and benefits from either sun with chlorophyll and rain to nerf fire types and not turn the terrain into a burning field. this of course is questionable as interchanging between sun and rain makes a rainbow field, which completely invalidates whatever the fuck flower garden is. while lilligant is guaranteed to be her ace, i think it's safe to say that she also has a cherrim considering how much flower gift utterly buffs her teammate and the terrain itself. flower veil florges in a similar vein, but less certain as it is adrienn's ace and idk if she will overlap and use it as well, also it not actually being grass type. her options for a mega are venusaur, sceptile and abomasnow, with the most likely being venusaur for obvious reasons. grass type legendaries include celebi, shaymin, virizion, tapu bulu and kartana with shaymin being a prime suspect. her last member(s) will most likely be support based and help set up weather. ninetales isn't too much of a stretch given its history with charlotte, nor is politoed as poliwag is indigineous to tanzan cove. hell she may even set up manual weather with something fast like jumpluff or whimsicott idk. to recap, my guess as to what laura's team will be is: lilligant, cherrim, venusaur, skymin, filler, filler as for bennett, i'm expecting him to stick to some of his core pokemon but still deviate a bit and benefit from the field effect. volcarona is pretty much a given, but i also think he'll keep his butterfree since it is his primary ace and can abuse 100% accurate sleep powders with tinted lens. flower garden also specifically buffs infestation, and a prime abuser of the move would be shuckle which would act as a defensive anchor to his team. bug type legendaries include genesect, buzzwole and pheromosa of which genesect would seem to be the most fitting given his scientific nature. choice in mega comes down to beedrill, pinsir, scizor and heracross. while bennett did have a scyther before, titania already used mega scizor with fern and solaris having it as well. it also conflicts with my guess in him having genesect so i think it's safe to rule that out, but going to go with pinsir as it metamorphasizes into something with wings, similar to a butterfly. not sure what his last may be as bug types are extremely versatile, could even be a wild card to cover his weaknesses so can't say for sure. to recap, my guess as to what bennett's team will be is: volcarona, butterfree, genesect, shuckle, mega, filler heather specializes in flying types and seeing how there are only two fields that specifically boost that type in mountain and snowy mountain, i'm going to assume she will be fought on mountain as the player has not really fought on this terrain, with snowy mountain being essentially the same thing but also making her much more susceptible to ice. this one appears vague and is subject to much more interpretation. not entirely sure whether or not she will be fought in singles or doubles seeing as they both are viable options, but going to assume the rest of the fights are going to be in the traditional singles format. based on her character profile, heather hates cute pokemon and prefers tough, powerful ones which makes it a lot easier to narrow down her options. she will also most likely employ tailwind to enable strong winds, which is important considering mountain buffs types that flying hates as well. salamence is no doubt her ace and doubles as her mega. she has a lot of options in regards to potential legendaries, but i think it's safe to assume she won't use one with more than 600 bst. this leaves the kanto birds, unovan genies and celesteela. of these, any of the genies seem to be the most likely considering they are the most viable, take advantage of mountain quite well and frankly are the least "cute" of the bunch. i wouldn't be surprised if she had more than 1 genie to be quite honest or zapdos for that matter. as for other pokemon that fit her strong and tough persona, gyarados and honchkrow come to mind which i wouldn't be surprised to see. talonflame and crobat are notable as well, with the former benifiting from prenerfed gale wings and the latter as a homage to her late father corey. there's not much else i can really see heather using aside from maybe a bug flying type as a sign of friendship with shelly, but nothing really comes to mind as far as potential wild cards go. to recap, my guess as to what heather's team will be is: salamence, genie, talonflame, crobat, filler, filler el is an expert in normal types, with holy field acting as his field of choice. There's not really much we know about el's team other than the fact that he will probably have a choice scarf imposter ditto to reverse sweep degenerates using blaziken so that will be fun. if anyone has played reborn in its early stages, they might remember that you could in fact challenge el before fighting serra at her mansion. he only had one pokemon which was snorlax at the time, so i think it's safe to assume he will still have it here. his potential mega options include pidgeot, kangaskhan, lopunny and audino. either kangaskhan or audino seem to be the most plausible as they can take advantage of the field much better than the other 2, but probably kangaskhan since it is more offensively potent. regigigas, arceus, meloetta and silvally are the only normal type legendaries, with the two former exceeding 600 bst and the latter two being the most likely. meloetta is probably his legendary of choice considering how buffed it is by the field and silvally being nerfed by being a dark type for some reason. also going to say that smeargle is a likely option given its vast toolkit and it generally being a good lead. his last can probably be anything, another legendary, a wild card, or a generic shitty normal who knows. to recap, my guess as to what el's team will be is: ditto, snorlax, kangaskhan, meloetta, smeargle, filler anna is a professional in psychic types and this is going to be the field she's fought on probably. anna's potential team is just as much an enigma as she is, but there are a couple pokemon that stand out here. jirachi obviously being her ace and choice in legendary, as it is the only pokemon known that she is alluded to have. her mega selection is pretty diverse, but i have no doubt that she will have a mega metagross to back her up as it is the one that benefits the most from starlight arena. starmie is also a very obvious pick as most of its moves are boosted and it is the only psychic type with illuminate which gets +1 sp atk upon switching in (also the fact that it's a star). those are three i think she will have for certain, as the rest of her team can be anything. i wouldn't be surprised if she had extra legendaries since a fair amount of them can take advantage of the terrain quite effectively like lati@s, victini and hoopa. nothing else really comes to mind in terms of potential wild cards other than maybe a cloud nine pokemon to negate weather which would eliminate her field. to recap, my guess as to what anna's team will be is: jirachi, metagross, starmie, filler, filler, filler lin is the champion that we need to overcome. i don't believe she is confined to any one type but i would wager that her theme revolves around legendaries. while this field effect isn't as egregious as laura's, i'd say it comes pretty close. what immediately sticks out to me is grounded pokemon have halved speed, no weather or terrain cheese and every legendary getting buffed. i'd expect nothing less to be honest. new world seems tailor made for lin's hydreigon, i just wonder if it won't be overshadowed by whatever else she may have up her sleeve. that being said, the creation trio as well as arceus seem to be likely members given their overall significance in reborn's setting and story and i would be surprised if she didn't have at least one of them on her team. we don't really know much about lin herself so anything beyond this would be pointless conjecture. hell she might even use gossip gardevoir as a pulse2 against us for all i know, but all in all seems like an actually challenging final fight so looking forward to whatever it will be. to recap, my guess as to what lin's team will be is: hydreigon, arceus, palkia, dialga, giratina, filler (mega?) well those are all my thoughts. not sure if this post counts as spoilers but it's nothing that isn't within the realms of possibility. regardless, hope ya'll enjoyed my supposition on what's planned for e19 :p.
  21. i don't remember playing reborn much in its early days other than florinia having perma sand and a curse/rock tomb cradily, but how bad was aya nerfed out of curiosity? pretty sure shade losing chandelure made him easier as well, but i think that was necessary since chandy is sirius' ace.
  22. I'm getting this error when i try to start the game after i replaced and added the files. I'm using a fresh copy of the game as well so kind of confused why this isn't working.
  23. wow this is extremely impressive! i have super fond memories of emerald's battle frontier as a wee lad so am definitely looking forward to this. aside from battle tower, battle factory is probably my favorite format in the battle frontier so will that ever be implemented considering all the new sets you created? i don't want to put anymore work on your plate than you already have but it would be cool if that would be possible in the foreseeable future, though i am unsure the exact scope in which that would comprise of.
  24. wow i expected more of a trainwreck this episode but dude's got the devil's luck with those sleep turns; would love to see how far he can take this(not counting for the impending garchomp). on a sidenote, can someone tell him to equip odd and wave incense on jynx and ludicolo? also ability capsule his growlithe to intimidate, his team doesn't look too to bad and he knows what he's doing for the most part, but can't help but think he's taking a lot of stupid and avoidable risks he otherwise doesn't need to. also aster+eclipse is going to push his shit in since his team is very rock weak and they spam rock slide, so probably should tell him he's going to be ambushed by a pretty tough doubles battle, which will be trouble for him if he's not prepared for it.
  25. you are right in your assessment that not going with the story split of saphira getting kidnapped results in two grunts surviving and having to face those 3 battles later on, but those three fights are much easier since two of them are partnered with aya and cal, while the last one is easily swept by blaziken. having to do the extra double battle in tanzan is actually worse since it is by yourself and the pokemon they have are not ideal vs our current team since we are also ev training them as well (doing this extra battle also overlevels our pokemon). also the experience given from the the battles on route 3 and on ametrine are essential for blaziken later for certain fights, specifically charlotte and blake and are pretty much free experience since they are with a partner. i've also tested out the story split of not giving blake the ruby ring, this means we will have to fight aster at ametrine for waterfall as opposed to during the glass section of the game which is longer since sharpedo with waterfall sweeps more than half that fight, having waterfall early on also makes the fights up ametrine in general faster. this also swaps our partners for the trainers up ametrine which isn't too bad, but is notably worse than the route of giving him the ring in the first place. beating solaris 1 is pretty important since it makes solaris 2 with julia>florinia a much better fight, and the experience given early on from a level 75 garchomp is nice. i'm not to familiar of the other story splits in the twins getting kidnapped and laura getting kidnapped, but if there are any notable time saves there i would love to know, this route currently isn't done however since it forces you to fight sigmund at yureyu with cain which is a much harder fight than sirius.
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