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pyrromanis

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  1. If you are looking for another special attacker to replace Vile your best bet is Simisage! It's pretty fast and has strong attack options. Plus it can learn Nasty Plot to hit even stronger! Exeggutor is another pokemon that can fulfill the role of a special attacker. It can ever run a Trick Room set since your team is rather slow. Victreebel should be mentioned cause it gets Weather Ball, wich becomes a 100 power rock type move in Sandstorm! Also I agree with Hukuna that you should drop Stockpile from Cradily for Giga Drain, and that Superpower on Torterra is a bit useless ouside from hitting some Normal and Dark type pokes. Air Balloon Probopass and Bastiodon are not even a threat and you can still pop the ballon 1st before slam them with EQ, Aurorus gets OHKO even with EQ unless it has def investment which is very rare and Eviolite Sneasel can be OHKO with EQ after Stealth Rock damage in the switch in
  2. I would say to train MOST of the pokemon but not all. I did almost the same with my ground monorun and it was enjoying and not too tiring. For example grinding all the 5 water/ground types will be a bit useless since you only need Swampert who outclasses all the others and one who can offer water immunity (if you are going to play in e15 swampert is only available as a starter). Also I would like to see you use less dual types cause I end up using only Donphan from pure ground types
  3. I know that they have some good physical attacks, but if you consider that they had to carry both TR and Curse they would have limited attack options left (I had in mind that they would be used for single battles!) Also Slowking can learn Ice Punch, Earthquake and Drain Punch for some odd reason :/
  4. The only non-ghost pokemon that can learn TR and Curse are Slowpoke/bro/king, Exeggutor, Espeon, Chingling/Chimecho and Munna/Musharna. From these none is a physical attacker that can utilize the Curse boosts in single battles. Unless you are talking for double battles so you can pair a Trick Room user with a Curse set-upper, but still it's too situational and it's better to pair with a slow hard-hitter to take advantage of the TR immedietelly
  5. Give you pokemon Air Balloons from the circus! The AI can't recognize the item and will spam Earthquake/Bulldoze if the pokemon holding it is weak to ground
  6. Trick Room has a -7 priority, so it will always go last! If you want to set up TR and sweep with Donphan better give you Gengar a Focus Sash so it can survive the 1st turn. Although I suggest to get a bulkier pokemon to set it up. The most easy available pokemon at this point is Heatproof Bronzong! Other pokemon that were available before Agate and you might have in your pc is Dusclops/noir, Claydol and Thick Fat Grumpig. Also you can catch a Sturdy Graveler at the nearby caves and evolve it to Golem. It will know naturally Stealth Rocks and Earthquake that can help you a lot with Charlotte
  7. If you habe problem with Dragons the only pokemon that can help you,outside of HP Ice, are: (mega)Ampharos (Dragon pulse), Electrivire (Ice Punch, Dual Chop), Heliolisk (Dragon Pulse), Eelektross (Dragon Claw, Outrage), Lanturn (Ice Beam, Dazzling Gleam) and Dedenne due to its typing but I can't see it fitting in you team or do anything else from paralyzing or using Super Fang!
  8. SF and LO with this moveset on Queen is pretty much useless. None of the moves get the boost and Nidoking outcalsses it as an attacker. Better switch the held item with Black Sludge and make it more defensive. OR you can swap Nidoqueen for another physical attacker that apreciates the Speed Boost passing! Krookodile can also set up rocks and punch holes in enemy team with LO. Also Moxie is the prefered ability over intimidate since it can sweep the whole team if it gets one or 2 KOs. Other physical attackers that can replace Nidoqueen are non-mega Moxie Heracross, non-mega Lucario and Toxicroak. All of them can give you a nice Fighting coverage that you team lacks and can free one of their moveslots for more coverage if you can pass them a Swords Dance. The downside is that they can't use Stealth Rocks, but honestly I don't think you need rocks anyway. Krookodile can block Voltswitches from Glavantula and can KO with Stone Edge or Earthquake with LO, while Galvavtula needs the LO recoil to ensure the 2HKO with HP Ice Lucario OHKOs Cloyster and if it holds Sash and try to Shell Smash you got a plenty of priority moves to finish it off. Toxicroak can survive a full 5 hit Icice Spear on the switch in (unless Cloyster has LO), Drain Punch to heal itself and finish it of with Sucker Punch. In addition it can block any water move Cloyster might use and can resist Rock Blast.
  9. Grimer was my MVP in my 1st reborn run! Its bulk is respectable and its poison gas is really helpful in many double battles since it poisons both opponents. The bad thing is that is outclassed from other poison types that become available around the Wasteland The early event Numel after you defeat Julia is stupidily good!!! It gets very strong STABs really early and can destroy many of the fields with Lava Plume and Earthquake. It helps a lot with Florinia, Tangrowths are a joke, Corey wants to suicide as soon as he sees it, Shelly goes and cry in the corner when you burn her forest and smash her bugs under Rock Slide and his multi target hit moves make most double battle much easier. Mareep is one of the bulkiest electric types you can find alongside with pachirisu. Both can support the team spreading paralisis and tank like a boss! However Pachi becomes less good around mid game while Ampharos can still go on with the rest of the team. Kricketune with Technitian and Fury Cutter cuts the whole early game like a hot knife in a butter . Tangrowths are not even a threat and Julia with Rini can be 6-0ed if you don't miss a Fury Cutter Male Meowstic with prankster is the best supporter for the early game. Priority Double Screens and Charm is one of the most common strategy for the hard boss battles. I'll advice you not to catch an early game Noibat. It's really bad until it evolves at 48 and it's a pain in the *ss to grind at that level from the start. Better catch a high level in the railnet later, it would bee much easier to grind it at that level
  10. Whichever you choose Giga Drain is a must! Being locked in Petal dance and getting confused is frustrating most of the time. Personally I run a stall Venusaur with Giga Drain/Leech Seed/Poison Powder/Synthesis holding a black sludge or a big root. It's walled by any steel and most poison types however, but pairing it with a good ground type you will have no problem
  11. For Golurk if you go wih Iron Fist then Hammer Arm and Shadow punch are prefered (Hammer Arm gets the boost!) If you choose No Guard then Dynamicpunch is a must and Phantom Force is better over Shadow Punch I would go with No Guard cause the speed drop from HA negates the speed drops you can get with the Rock Tomb
  12. My Eelektross has the following moves: Thunderbolt, Flamethrower, Brick Break, Thunder Wave You can go physical with: Coil, Wild Charge, and any 2 of Crunch/Acrobatics/Brick Break/Rock Tomb or special with: Thunderbolt, Flamethrower, Acid Spray, Grass Knot(or Charge Beam)
  13. I have many charmanders with 24/31/31/30/30/31! Pm me what can you offer unless you find someone else with a better one
  14. I want to see the Illumise to be named after us! After all we are Shelly's friends too :/
  15. Set for Castform: Rain dance, Hurricane, Weather Ball, Icy Wind/Shock Wave (Thunder from preE13 if you want to revert)
  16. Double Battle supporter Gallade with defencive EVs! Heal Pulse, Helping Hand, Buldoze and a STAB move. Other notable options Wide/Quick Guard, Skill Swap, Ally Switch, Memento, Trick Room, Misty Terrain and weather moves. Just for the lols :P
  17. Does the Public Release has fixed bugs that the Community Release had?
  18. To whoever is interested I have: Shiny Lapras 24/8/31/13/31/3 IVs Shiny Cyndaquil 29/15/9/23/25/11 IVs Shiny Squirtle 10/31/30/31/31/31 IVs Charmander 24/31/31/30/30/31 IVs Bulbasaur 17/29/31/31/19/31 IVs with Giga Drain as an egg move
  19. Heracross is bit faster than Gallade and has an overall better bulk, although from the special side Gallade is better. But Gallade has something Heracross doesn't have for now and that is a set up move in the form of Swords Dance! I know that Hera has Moxie but it needs to KO 2 pokemon to reach the levels of Gallade that only needs one turn to use SD. You can even get lucky with any of Gallade's abilities and have more stat boosts. From type coverage both have a wide variety of moves and possess strong STABs. I would suggest Gallade cause both in normal and mega form run the same sets, unlike Heracross that has different sets in normal and mega form (whenever we are able to use them though)
  20. For the 1st set I would go with Rock STAB instead of Dragon STAB and Thunder Fang over Fire Fang cause Ice-Electric gives way better coverage. Also I prefer Dragon Dance over Crunch but if you believe you need the dark coverage it's fine. For the 2nd set Zoom Lens are a must for the hold item. Edit: For me best set is Rock Head 252 att/252 speed DD/Head Smash/Dragon Claw/EQ
  21. I'm waiting to see the showdown beetween GOD and the gym leader's ace PS: Plz name the Altaria after me
  22. Yeah, same here! And it takes even longer to hatch it
  23. Aurorus is a beast! Please use it when time comes!!! Kepp up the good work, I'm really enjoying your monorun
  24. Just be sure that while breeding none of the move you want to pass down will be forgotten by the day-care couple
  25. Now we have an earlier acces to Pancham line! In ths Obsidia Slums there is a a small area with a jumping puzzle called Side Room. You can find wild Pancams in there.
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