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Mint_Spaghetti

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  1. "Any contributions means the developer can spend less time working behind the counter 9-5 and more time producing quality content for you!" Everyone donate 1$ for increased dev speed
  2. Dragon Ascent is now base 240 without STAB... souls will be reaped today.
  3. Well it's been a few months since I last came to forum. How's the progress going? My hype train hasn't died yet!
  4. Hey guys I'm working on my own game and I was wondering - how does one fit the 160x160 sprites from older gens? They are always cut off on the top and if I scale them to something smaller than 200%... well you know how that might look. How did you guys get around this? This is for the battle sprite (ie a gym leader, youngster, hiker, etc...).
  5. Hi, guys. Don't forget tl;dr on bottom. Long story short; for some mathematical coursework I'm doing I need to know how encounter rates work. Read bulbapedia article and searched around but still no avail. Also made a thead on /vp/ (check spoiler) but still don't really understand it. Pasting basic here for those who don't want to get on the 'chan: Only concept that I can't really figure out how it works. Someone please explain with example? Like is there an x% chance each time I step/rotate on tile to get x% chance of a certain Pokémon? Equations would be helpful too. Meaningful responses: 1. You have a % chance upon moving to a new tile to encounter a pokemon. If the game selects 'encounter', it then rolls on a list of possible encounters, with different pokemon having different odds of being selected. 2. First the game rolls to see if you'll even get an encounter based on speed and location and then it checks from a different table to see what it will be. Dunsparce for example has a 1% in gen 2 has 1% encounter rate in Dark Cave so that means that every time you battle a wild poke there it rolls hundred sided die, and every time it rolls it rolls a 1 that poke will be a Dunsparce. My response: Any calculations for determining whether "encounter" or not? Also is the calculation on bulbapedie P=x/187.5 correct for determining the Pokemon encountered? 3.Assuming Bulba's formula is correct, every step you take you have a x/187.5 chance of getting a wild encounter, where the value of x is determined by the particular area you're at. So in an area with a 'common' encounter rarity (x=8.5), every step you'd have a 8.5/187.5 = 4.53% chance of finding a wild pokemon I also remember reading somewhere that running increases the encounter rate The thread: Furthermore does anyone know how exactly running affects it more? I'm planning on running on the grass ingame as trials for primary data. Also items and abilities I'm taking into consideration. My question about those is WHEREABOUTS does it calculate it? tl;dr: don't understand encounter rates after reading bulbapedia or thread, probably better you read long tbh Thanks and sorry for sh*t formatting
  6. Have a house for gym dude after he got sacked from his job as a sidequest or something!
  7. Banned because episode 16 hype.
  8. Yash tell us what your's was .3. Meanwhile... ???@Amethyst pendant Ability: Nature: impish -V-create -Helping hand -Copycat? -
  9. Indeed. It was a pretty short episode but be sure to check the locations you specifically NEEDED to go through to comlpete EP15 happy hunting.
  10. Better bite the pillow, newfriend, i'm going in dry
  11. This:http://www.pokemonreborn.com/forum/index.php?showtopic=15171&hl=
  12. Name: Pigolo the Gigolo < one of many nicknames Animal: Penguin Boys Name: Peter Girls Name: Paloma Occupation: Pathologist? Colour: Purple Something you wear: Piercings (not me personally) Drink: Pinapple juice (don't like pinapples tho) Food: Pistachio Something you find in the bathroom: Pliers < don't question Place: Paraguay Reason to be late: Plane was taken by terrorists Something you shout out: P*ta<just in case someone takes offense to swearing in other language
  13. definitely up for the house thing, Reborn Cribz with new items to furnish the more you progress through story/sidequests. What I really would like to see is some gang storyline development, I know we took down the rival but could do with some more
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