Developers Caz Posted March 27, 2016 Author Developers Posted March 27, 2016 (edited) Caz, perhaps you should write up a plan for yourself which gyms will have what level caps in effect when they are reached so that you have in mind an idea of how to work the advancementI did this back in Episode 1, but there's so much content I like to add that following the plan is difficult. In the future I'll have to find a way to stick with it.Edit: Happy 420 posts to me, it's an honour to be here and it's great that the memes are still dank. Edited March 27, 2016 by Caz 2
Pandalex12 Posted March 27, 2016 Posted March 27, 2016 2 gym leaders to look forward too?!?! Or should I say two gym leaders two look forward two! HAHA I'M SO FUNNY AND HAVE SO MANY FRIENDS!! Jesus i'm pathetic Nah, you're just very jolly ^.^
Phi-Bi Posted March 27, 2016 Posted March 27, 2016 Glad to know episode 3 will be a long one. As for the level caps thing, this may not be a good idea but maybe the way level caps works can be changed so your pokemon stop getting exp at certain level similar to Pokemon Insurgence's in hard difficulty, not in episode 3 of course...
Alilatias Posted March 27, 2016 Posted March 27, 2016 (edited) If I may say something, keeping the level caps as low as possible wouldn't be necessarily a bad thing. It would actually encourage players to level up a reserve set of Pokemon for different situations instead of spamming Common Candies on overleveled Pokemon. Or so I'd hope. The main complaint about level caps for Reborn-type games tends to be less about the cap existing and more about the difficulty in actually leveling up reserves (though more of an issue in Reborn than Rejuvenation). The amount of new Pokemon available per episode from this point on would have to drastically increase to encourage that, though. Edited March 27, 2016 by Alilatias 1
Phi-Bi Posted March 27, 2016 Posted March 27, 2016 If I may say something, keeping the level caps as low as possible wouldn't be necessarily a bad thing. It would actually encourage players to level up a reserve set of Pokemon for different situations instead of spamming Common Candies on overleveled Pokemon. Or so I'd hope. The amount of new Pokemon available per episode from this point on would have to drastically increase to encourage that, though. Good point here. I think it's not a bad thing either, it's just me that got overthinking for other players especially player outside this forum. Oh yes, a lot of available pokemon. Wish for more ground pokemon~
Developers Caz Posted March 27, 2016 Author Developers Posted March 27, 2016 If I may say something, keeping the level caps as low as possible wouldn't be necessarily a bad thing. It would actually encourage players to level up a reserve set of Pokemon for different situations instead of spamming Common Candies on overleveled Pokemon. Or so I'd hope. The main complaint about level caps for Reborn-type games tends to be less about the cap existing and more about the difficulty in actually leveling up reserves (though more of an issue in Reborn than Rejuvenation). The amount of new Pokemon available per episode from this point on would have to drastically increase to encourage that, though. Hmm, I'll note this down because it's a really good point and also a unique idea, thanks.
ArmoredGuardian Posted March 27, 2016 Posted March 27, 2016 Wow, this game has really improved since Episode 1. Good Job Caz!!!
Developers Caz Posted March 28, 2016 Author Developers Posted March 28, 2016 (edited) I've aimed to start showing some updates via video for a while but I've been working too hard on the actual game lately to get started. I thought I'd start today showing a little preview of Blackview City, enjoy! Thanks for the support and stay tuned frens [: Edited March 28, 2016 by Caz 8
Tempo17 Posted March 28, 2016 Posted March 28, 2016 wow it feels as though i just watched a clip from reborn or rejuvenation
nepeta100 Posted March 28, 2016 Posted March 28, 2016 (edited) amazing cant wait til the release :3 Edited March 28, 2016 by nepeta100
Atlas105 Posted March 28, 2016 Posted March 28, 2016 Jesus that's a big city!! aaaannnd I'm gonna get lost, a lot
Shing Posted March 28, 2016 Posted March 28, 2016 I like that new big city. Also played Episode 2 done, it was very fun actually. Felt nostalgic with the picture when the other characters like ava talks. It reminds me of those old games room hack. Also the trainers is BIG, which reminds me also the room hack games. I'm looking forward for episode 3 Caz!
Phi-Bi Posted March 28, 2016 Posted March 28, 2016 Wow, that's a big city we are going to explore. I also like it for being "messy", it's like giant 7th street which is a good thing considered the city name: Blackview. Looking forward for Episode 3 ^^ 1
0 SPD Slowpoke Posted March 28, 2016 Posted March 28, 2016 Oh hey, I didn't realise Gastly was available. It's not even that strong, I don't understand why the others seem allergic to having it in their games. Thanks, I love Gastly. I have a few new thoughts. You really should reconsider the credit system, the quests themselves, even in the episode that introduced them, get pretty repetitive and boring. I suggest making fewer, but longer and more detailed sidequests that give up more rewards instead of a few copypasted search for X quests, for example. Looking forward to whatever's coming next. I mean it when I say this is looking really good so far, but do your best not to fall into the same traps lots of romhack or fangame makers do.
Shing Posted March 28, 2016 Posted March 28, 2016 Oh hey, I didn't realise Gastly was available. It's not even that strong, I don't understand why the others seem allergic to having it in their games. Thanks, I love Gastly. Actually it's really strong and is super fast especially when it's evolve. Just his level up movepool is meh. Gastly is pretty cool as fuck tho. Also agree on your quests too btw. Could give it more detailed/longer sidequest so it's memorable.
0 SPD Slowpoke Posted March 28, 2016 Posted March 28, 2016 Actually it's really strong and is super fast especially when it's evolve. Just his level up movepool is meh. Gastly is pretty cool as fuck tho. Also agree on your quests too btw. Could give it more detailed/longer sidequest so it's memorable. It is, but no much more than say, a starter. It's hard for it to OHKO anything and easily gets OHKO'd in return.
Global Mods Ice Cream Sand Witch Posted March 28, 2016 Global Mods Posted March 28, 2016 I personally like the credits and ranger guild quests. Unfortunately, I used my only Super Potion in the Weeping Depths because I forgot about the little girl that wans to drink one, so I'm missing the credits for that one D:
Shing Posted March 28, 2016 Posted March 28, 2016 It is, but no much more than say, a starter. It's hard for it to OHKO anything and easily gets OHKO'd in return. You have actually point. He's frail and he doesn't learn any good moves besides tms. I agree you on that one fully.
Developers Caz Posted March 28, 2016 Author Developers Posted March 28, 2016 (edited) Oh hey, I didn't realise Gastly was available. It's not even that strong, I don't understand why the others seem allergic to having it in their games. Thanks, I love Gastly. I have a few new thoughts. You really should reconsider the credit system, the quests themselves, even in the episode that introduced them, get pretty repetitive and boring. I suggest making fewer, but longer and more detailed sidequests that give up more rewards instead of a few copypasted search for X quests, for example. Looking forward to whatever's coming next. I mean it when I say this is looking really good so far, but do your best not to fall into the same traps lots of romhack or fangame makers do. Did you do the final rangers quests?Besides that, Ive changed the way most credit quests work - with your views I think the change will be for the better, at least for you. Especially with the addition of the treasure isle side quests. Edited March 28, 2016 by Caz
0 SPD Slowpoke Posted March 29, 2016 Posted March 29, 2016 Yeah, I did all of them. Hope that book does something nice. Exploring treasure isles sounds really nice. Personally, I love the remote islands adventure feel Desolation has, at least so far. Sevii islands was my favourite part of FRLG.
Developers Caz Posted March 30, 2016 Author Developers Posted March 30, 2016 (edited) Announcement! Let's get roiiiiiiighhhhtttt into the news! Fight me keemstar. Introducing the final new character of Episode 3, the lovely but sarcastic and somewhat narcissistic, Emily! Name: Emily Occupation: Gym Leader Type Preference: Electric Hometown: Blackview City Emily is the famed Gym Leader of Blackview City. She's looked up to as the city's icon, a celebrity. Emily acts very vibrant and lovable, but hides her actually dark and self absorbed personality underneath, which we'll see in the next Episode. Emily hates Connor and is extremely jealous of Rosetta as she believes Rosetta 'stole' her potential fame as Ayrith's Idol. She refuses to believe the problem is really in her toxic character. But hey, people can change, right? Right?! Classic Caz posting while everyone is asleep. Edited March 30, 2016 by Caz 9
Zargerth Posted March 30, 2016 Posted March 30, 2016 Timezones are a funny thing. In all seriousness, it seems like 2 leader - episode is confirmed. I really hope Emily doesn't have Galvantula...
Lord Drakyle Posted March 30, 2016 Posted March 30, 2016 I don't think we will battle her as i'm sure we faced an Electric Leader already but still...
Global Mods Ice Cream Sand Witch Posted March 30, 2016 Global Mods Posted March 30, 2016 I don't think we will battle her as i'm sure we faced an Electric Leader already but still... We haven't. We've faced Fire and Flying.
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