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[Potential V10 spoilers] Your favourite thing about Rejuvenation


Zumi

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1 minute ago, Zumi said:

That's not the problem, the thing was that you were being incredibly condescending about it in a way by saying that it's "the most tumblr thing you've read on this site", that's what's the problem (you likely know that tumblr doesn't really have a good reputation anyways). Your manner of speech is backhanded and condescending and may come off as rude more than anything else, so please think twice before you say something, you might unintentionally upset someone.

Ok. Understood. 

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One of my favourite things of reborn are the sprites. I think most of them look really good.

I also love the little 'animations' of the sprites and the scenes. To me it adds to the story in a positieve way. 

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I've been playing since... V3 or V4, and I think the development itself is particularly cool because it's cool to see how Jan + devs increase the quality in old areas in every release. Somewhat annoying when I have to reset over and over .-. but it's totally worth it because the game is great.

 

As far as the game itself, I think each episode is so unexpected and varied that it makes it a fun time throughout.

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1 hour ago, KmK said:

I also love the little 'animations' of the sprites and the scenes. To me it adds to the story in a positieve way. 

I haven't seen the V10 changes but I really have to say that these always bring me a smile as it's a nice touch and always stands out.

 

That's not really a good answer coming from me though and while I could make a joke response like "Melia dying" I do think people feel like I kind of hate the game with all the rants and such. I don't, but it's just that the parts I don't like are the most apparent. This may come to people as a surprise, but my favorite thing would have to be the community around it. Rejuv has a lot of faults and I'm actually taken aback by how open people are about it and often we disagree with each other even to the point we joke around about some of the major faults to the game. It's actually due to fans that made me to decide to give the game a second chance and I can definitely say I don't regret it even at the cost of my ever rising blood pressure. It is a faulty, but really fun game to talk about. But if we are only sticking to the game, you should all know it's easily that play in Goldenwood.

 

 

I'd also be a hypocrite if I hated on tumblr as I found most of the profile pics I've used from there

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Spoiler

ik music is unrelated, but when I first heard Crescent's theme (Bach Harpsichord Concerto No. 5 Remix) I instantly fell in love with it and I often listen to it outside of the game.

 

But in terms of the game's actual development, I would have to say that my favorite parts are the side-quests (which is why I was so disappointed that there weren't any new help requests in V10 and that we got left on a cliffhanger with Ana AGAIN) and the time travel aspect of the game's story. I like the sci-fi/retro aesthetic just like with Terra's 8-bit world in reborn.

 

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14 hours ago, TheLuca said:

oh my, it seems i started a war

im sorry, please do not argue

Not your fault, mate. It's mine.

 

 

This game is to pokemon fangames what Metal Gear Solid and all of the PS1 Final Fantasies were to the original Playstation. Outstanding in cinematic quality

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I love the sidequest system. 

I also really like how the game pushes you to your limits and makes you try new pokemon. I've fallen in love with many pokemon that I'd never use before rejuvenation. You can't imagine my happiness after evolving Dusclops to Dusknoir in V10... I've been waiting like 2 years for this or so, and I was so happy for it. 

Finally, I think that if the tournament will be done in the way I expect it to do so, I will find it extremely awesome. I was really expecting the tournament to happen in V10, but sadly we gotta wait more for that. The good thing is that in its place we had a lot of character development, big things happening and awesome moments. :)

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Having a mother that is active in both our lives and the plot.

It's a unique feature that Reborn, Desolation, Insurgence, and the mainline games really lack. I really felt like our in-game mother genuinely cared about us despite her unknown status as a real human (see dialogue with Crescent). Having her be a skilled fairy type specialist trainer is pretty dope as well and adds to her heroism. 

Spoiler

Her death at the hands of Madame X made me feel some type of way emotionally, which almost never happens from any pokemon game. The nature of her sacrificing her life as well as sabotaging Team Xen show just amazing her character is.

 

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There's a lot of things that I love about Rejuvenation, I don't know if I could list them all off the top of my head but one of them is definitely the sidequests.

Not just the sidequests from the Help center but all of them : Help center, "hidden" ones, sidequests to get X pokemon.

I love how relevant some of them are. For exemple when I completed

Spoiler

Pidove Lady's last quest, I didn't expect her to show up in the story later on, when I saw her I felt happy to see her again and being part of the story.

Or when I come back to older areas at the end of the latest version and find new/hidden sidequests that recently got added.

 

Espuur's quest comes to mind that one was heartwarming, knowing who Veronica mother was probably referencing by "him" or even learning some lore in the Wispy Ruins that may or may not be related to the story too.

Of course that's not the only thing I love about Rejuvenation but they're probably my favorite part of it.

 

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Regarding the Wispy Ruins stuff, i seems to recall one of the chests mentioning that Griselda's sisters held dominion over space in time. Considering that two such people just held a major role in the story, I'd say that the chests are already tied in just fine! I still need to find the gastly, though.

 

But yeah, It's been almost a week since V10 launched, and it looks like people are still finding new changes here and there despite Jan insisting that not much has changed, so that's neat. I plan on making another file myself to try and find any story or Help Quest related alterations soon, which I'd say is a good sign of the ever increasing quality this game has~!

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I really liked how the thoughts and dialogues are conveyed in an eclectic way and also how the background music accompanies it. This sequence is possibly one of my favorite moment in V10, the attention to detail is immaculate.

 

Spoiler

When Vivian is offering prayers at the Spring of Purification, the music initially is intense; when she begins to contemplate, the music becomes calm and the dialogue goes at normal pace. 

 

Then the following line is displayed letter by letter 

 

"I can feel someone watching me, but... I know it's not you."

 

Later the following is displayed in a single frame

 

"...Damn you."

 

From here on the sentences are displayed at normal pace.

 

This method of presentation brought out Vivian's emotions and I found it beautiful.

 

 

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I cant pick just one thing , if i were to talk about rejuvenation it will take some time

 

But if i were to chose it will be the interaction between the characters , i just love this ecpecialy when it comes to the MC 

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So many parts of this game are so good. The visuals + music + events/dialogues create an incredible ambience, and each part of the game is novel in this respect. The epic scope of this is to be recognized. The story and the overall premise is also very good. Characters are pretty good as well as characterization (including pokemon events). I like the side quest system as well, and really appreciate the Audino trainers when grinding. Balance is also very good, and one thing that I really like about both Reborn and Rejuvenation is that you need to make proper use of weaker pokemon, and my appreciation for that has really increased.

 

But, there is an issue that needs to be addressed: (Spoiler intensity: 10/10 - if you haven't played V10 yet, and like me, check the spoiler tags in case it might not spoil it, be warned the below spoilers will kill the game for you)

 

Spoiler

(The below is angry. Very angry. But I'm angry because I love the game, and would love to see it better executed. It is also the main reason I have gone into detail here - I hope it provides useful feedback.)

 

Writing of the dialogues. Some dialogues are great - especially dialogues relating to family matters are very real and very 'empathizable'. Dialogues where vicious-teenage-girl-characters are pettily stinging each other are also good (a little too good actually, certain places). But after having played the last episode up to Souta's gym, I have to say, some dialogues and writing, especially with regards to (world saving) moral matters are incredibly bad. It breaks the immersion so bad that you have to grit your teeth to stick with the game. There were quite a few writing botch ups but I'll put here the ones that stuck most with me.

 

1) The choices Melia is given by Melanie are all immoral choices. The most moral one of them is to return the fake the timestone to Melanie, but doing that gets you game overed. What the heck? If I decide not to risk the lives of the last remaining few thousand people on earth, where there is very clear evidence that they have the means to revitalize their world, I am punished with game over? And if I choose do nothing, to be indecisive at the most crucial moment of the world and not own up to my position and past actions, if I refuse responsibility I am awarded by a Mary Sue deus ex machina? This is bad. Just simply bad. Oh, is the issue about giving in to tyrants? Then you buy yourself sometime to figure out things - like Emma did in Blacksteeple - by playing into the tyrant's hands. You live another day to put up a better fight. You have your friends and allies with you, you can figure it out in due time, and save all worlds the right way. But this simply prioritizes adolescent independence over the lives of thousands of people. This is even worse.

 

2) On the issue of adolescent independence - there is also a serious problem with the alternative future premise. There is barely anything and anyone left alive, but there is a clear road to survival with the DNA stored in the ship. But there are still people interested in being tyrants and the king of ashes, rebel people running away, and the remaining folk simply accept that? Well, let me break it to you, but humans are incredibly cooperative in times of crisis. Tyranny would not be an issue at all. People would be working their asses off to survive and revitalize the world. The cooperation among the survivors would make tyranny pretty much non-applicable. (Example in case: life in the stone ages.) Princess is being spoilt to the point of threatening everyone's survival? There will be one person who gives her a candy (or a fake timestone) and snaps her neck. Tesla would have done it. There is no way in hell that the remaining folk (including Captain Val) would not band up to bring down the tyrant if the tyrant threatens their survival.

 

3) After the talk with Spacea & Tiempa, I think it was Aelita, says that they are "the morally ambiguous type." For one thing, yeah we got that in the dialogue with them. We don't need to be spoonfed right after the dialogue that they have a broader moral perspective, which our dear teen girls can't grasp yet. I don't have a problem with Melia & Co.s reaction, but calling S&T morally ambiguous is firstly inaccurate, and secondly it just says "as the writer of this game I am telling you that I have this trendy morally ambiguous thing in here, if you haven't already noticed it. Now like me." We have noticed thank you. And we appreciate you and the great game you have created. No need to lecture us about it. And for another thing S&T aren't morally ambiguous- Melia and the gang are. What kind of question is it do you let a loved one die to save millions? OF COURSE YOU DO, if you have a shred of humanity in you. If Melia can't know that, why are S&T and Irvin relying on her to save the world? It is an incredibly precarious state to leave the world in, and equally irresponsible. You just don't get Melia to take a waitress job, you drill her on the priorities of saving the world too (which obviously hasn't taken place): accomplishing the mission takes priority over any single life. The issue of adolescent independence being more important than human life returns with a vengeance. And everything turns out well because Mary Sue's and deus ex machinas...

 

4) Really, the kind of creativity the world is counting on to be saved is limited to coming up with plans involving stinkbombs and "acting normal"? I was under the impression that Anju, Vivian, and Cella were adults, but this is 13 years old. Once again, the fate of the world depends on teenage maturity? Where did talking things out go? We get a "No we won't let you commit suicide and condemn every living soul to death" instead of something like "We are really sorry that you have to do this, we promise we will do our best to honor your sacrifice and legacy, the world will remember your sacrifice forever, and we will miss you."

 

All in all, the first rule of writing needs to be reitirated: You cannot write what you do not know. The writer(s) obviously know(s) and understand(s) family related issues very well - this comes through very clearly in the beautifully written dialogues between Amber & Tesla (though Tesla sometimes comes across as a very weak parent), the MCs mother, and especially in the dialogue between Amber & Mosely in V10. But when it comes to moral issues the writers are clueless about moral priorities. This hurts the game really, really bad. Please fix this issue. It is the only part of the game that doesn't live up to its overall quality, and it is one of the most fundamental aspects of the game.

 

All this said, I am ranting here because I really like the game, and would love to see it better executed. My intention is certainly not going about insulting all the effort put into this awesome game, rather to give constructive feedback (hopefully). It is on me to say this as clearly as I can: despite the tone of voice and attitude here, I am not attacking the creators and writer(s) of the game. While I'm being heavy handed with the low quality ideas and their bad execution, please do not take this as a personal attack on anyone involved in the creation of the game. I have chosen not to edit out the aggressive attitude, even if it invites equally aggressive responses which I'd rather not see, because I feel a strong reaction is called for in this case. All in good humour.

 

 

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  • Developers
1 hour ago, Fiasom said:

So many parts of this game are so good. The visuals + music + events/dialogues create an incredible ambience, and each part of the game is novel in this respect. The epic scope of this is to be recognized. The story and the overall premise is also very good. Characters are pretty good as well as characterization (including pokemon events). I like the side quest system as well, and really appreciate the Audino trainers when grinding. Balance is also very good, and one thing that I really like about both Reborn and Rejuvenation is that you need to make proper use of weaker pokemon, and my appreciation for that has really increased.

 

But, there is an issue that needs to be addressed: (Spoiler intensity: 10/10 - if you haven't played V10 yet, and like me, check the spoiler tags in case it might not spoil it, be warned the below spoilers will kill the game for you)

 

  Hide contents

(The below is angry. Very angry. But I'm angry because I love the game, and would love to see it better executed. It is also the main reason I have gone into detail here - I hope it provides useful feedback.)

 

Writing of the dialogues. Some dialogues are great - especially dialogues relating to family matters are very real and very 'empathizable'. Dialogues where vicious-teenage-girl-characters are pettily stinging each other are also good (a little too good actually, certain places). But after having played the last episode up to Souta's gym, I have to say, some dialogues and writing, especially with regards to (world saving) moral matters are incredibly bad. It breaks the immersion so bad that you have to grit your teeth to stick with the game. There were quite a few writing botch ups but I'll put here the ones that stuck most with me.

 

1) The choices Melia is given by Melanie are all immoral choices. The most moral one of them is to return the fake the timestone to Melanie, but doing that gets you game overed. What the heck? If I decide not to risk the lives of the last remaining few thousand people on earth, where there is very clear evidence that they have the means to revitalize their world, I am punished with game over? And if I choose do nothing, to be indecisive at the most crucial moment of the world and not own up to my position and past actions, if I refuse responsibility I am awarded by a Mary Sue deus ex machina? This is bad. Just simply bad. Oh, is the issue about giving in to tyrants? Then you buy yourself sometime to figure out things - like Emma did in Blacksteeple - by playing into the tyrant's hands. You live another day to put up a better fight. You have your friends and allies with you, you can figure it out in due time, and save all worlds the right way. But this simply prioritizes adolescent independence over the lives of thousands of people. This is even worse.

 

2) On the issue of adolescent independence - there is also a serious problem with the alternative future premise. There is barely anything and anyone left alive, but there is a clear road to survival with the DNA stored in the ship. But there are still people interested in being tyrants and the king of ashes, rebel people running away, and the remaining folk simply accept that? Well, let me break it to you, but humans are incredibly cooperative in times of crisis. Tyranny would not be an issue at all. People would be working their asses off to survive and revitalize the world. The cooperation among the survivors would make tyranny pretty much non-applicable. (Example in case: life in the stone ages.) Princess is being spoilt to the point of threatening everyone's survival? There will be one person who gives her a candy (or a fake timestone) and snaps her neck. Tesla would have done it. There is no way in hell that the remaining folk (including Captain Val) would not band up to bring down the tyrant if the tyrant threatens their survival.

 

3) After the talk with Spacea & Tiempa, I think it was Aelita, says that they are "the morally ambiguous type." For one thing, yeah we got that in the dialogue with them. We don't need to be spoonfed right after the dialogue that they have a broader moral perspective, which our dear teen girls can't grasp yet. I don't have a problem with Melia & Co.s reaction, but calling S&T morally ambiguous is firstly inaccurate, and secondly it just says "as the writer of this game I am telling you that I have this trendy morally ambiguous thing in here, if you haven't already noticed it. Now like me." We have noticed thank you. And we appreciate you and the great game you have created. No need to lecture us about it. And for another thing S&T aren't morally ambiguous- Melia and the gang are. What kind of question is it do you let a loved one die to save millions? OF COURSE YOU DO, if you have a shred of humanity in you. If Melia can't know that, why are S&T and Irvin relying on her to save the world? It is an incredibly precarious state to leave the world in, and equally irresponsible. You just don't get Melia to take a waitress job, you drill her on the priorities of saving the world too (which obviously hasn't taken place): accomplishing the mission takes priority over any single life. The issue of adolescent independence being more important than human life returns with a vengeance. And everything turns out well because Mary Sue's and deus ex machinas...

 

4) Really, the kind of creativity the world is counting on to be saved is limited to coming up with plans involving stinkbombs and "acting normal"? I was under the impression that Anju, Vivian, and Cella were adults, but this is 13 years old. Once again, the fate of the world depends on teenage maturity? Where did talking things out go? We get a "No we won't let you commit suicide and condemn every living soul to death" instead of something like "We are really sorry that you have to do this, we promise we will do our best to honor your sacrifice and legacy, the world will remember your sacrifice forever, and we will miss you."

 

All in all, the first rule of writing needs to be reitirated: You cannot write what you do not know. The writer(s) obviously know(s) and understand(s) family related issues very well - this comes through very clearly in the beautifully written dialogues between Amber & Tesla (though Tesla sometimes comes across as a very weak parent), the MCs mother, and especially in the dialogue between Amber & Mosely in V10. But when it comes to moral issues the writers are clueless about moral priorities. This hurts the game really, really bad. Please fix this issue. It is the only part of the game that doesn't live up to its overall quality, and it is one of the most fundamental aspects of the game.

 

All this said, I am ranting here because I really like the game, and would love to see it better executed. My intention is certainly not going about insulting all the effort put into this awesome game, rather to give constructive feedback (hopefully). It is on me to say this as clearly as I can: despite the tone of voice and attitude here, I am not attacking the creators and writer(s) of the game. While I'm being heavy handed with the low quality ideas and their bad execution, please do not take this as a personal attack on anyone involved in the creation of the game. I have chosen not to edit out the aggressive attitude, even if it invites equally aggressive responses which I'd rather not see, because I feel a strong reaction is called for in this case. All in good humour.

 

 

I appreciate the time you took to make such a detailed analysis, and I'm happy that you enjoy the game in general. I think it would be nice to give my perspective on it, though. Which is what I'll do here:

 

Spoiler

1.) Before I ask, what did you choose? To try and escape? if so, then this first point makes sense to me. The story branches here. Yes, all of the choices are immoral. When writing it, that was the whole point. To shove Melia into a corner and make her choose between options that are all terrible. If you choose to do nothing, which is the "best" choice, it's explained that choices were all brought up on the foundation of trickery and deceit. Melanie tries to get Melia to give up the Time Diamond, because that's what would break her the most and give Melanie a chance to overlap her and gain the power that she carries within her. It's not about "responsibility", it's about knowing what cards you have and when to play them. Underneath the skin of morality and immorality is a game you have to play and if you don't play well, you're done for. 

 

2.) I think this point here is a little weird, since a situation like this happened in reality. Namely, the holocaust. An event where a supreme power controlled millions and millions of lives. In a world where a supreme power rules all, fear is what drives people. "People are cooperative in a crisis". This is true, but in the context of this world, where land is scarce, and survival is low, people have no choice but to comply to the princess, or face death. "The clear road for survival" isn't so clear if it isn't public knowledge. Amber didn't even know what it was until she played with the machine a bit.  Even it was, how would they even gain access to it, lol. Pokemon aren't common, so it's not like the people could create their own giant army to fight back. Even if there were Pokemon on the main island, I doubt they'd be allowed to even be seen with Pokemon. In which a point could be brought up. "Why didn't the gang just use the machine to supply the people of the land to fight back?" In that case, it would be because of insecurity, selfishness, and uncertainty. Madame X is only concerned with getting the gang out of that time and back to where they belong. The rest of this world could deteriorate into the crimson sea for all she cares. Valarie is brought to the castle against her will, so she's out.  In the end people want security, and power. Valarie's group is no different from nazi generals during the holocaust who joined and stayed out of fear and protection. It's not about "having fun and playing tyrant". Perhaps the title went to her head, but in the end it's about survival. I also think the example of the stone ages is kind of a stretch since the cavemen weren't good at reasoning. They purely acted off survival instinct. If there were any cases of tyranny present, it would be v.s. nature itself, lol. 

 

3.) In a perfect world, giving up a loved one is the sure fire answer, but this isn't a perfect world (Frankly, if the world was perfect, this whole event probably wouldn't have even happened.). It's easy to sit back and say "If you have any ounce of humanity, this is what you would do." But humans are complex creatures that have different mindsets, personalities, goals, ambitions and emotions.  The concept of "morality" is a -human- based concept. It's not something that's actually real. It's what we've structured as a society as guidelines to live our lives. Perhaps both groups are morally ambiguous? Perhaps what's right is subjective depending on the viewpoint? That choice may be a no brainer for you, but not everyone thinks the same way you do. To expect any different is insane. You can be prepared for any moment, but when that actual moment comes, it doesn't guarantee success. 

 

4.) Fair point. This is a case of Logic vs Emotion. Through the lens of a logical standpoint, "Just talk it out and it will be fine." sounds like the way to go. But from an emotional standpoint, confrontation is a hard thing to do. Something that Cella clearly wanted to avoid (implications of past confrontations) . I'm not saying what they did was the right thing to do, but mistakes are made through history all the time and perfection is something that obviously shouldn't be sought out for in people. 

Edit: "We are really sorry that you have to do this, we promise we will do our best to honor your sacrifice and legacy, the world will remember your sacrifice forever, and we will miss you." This happens though?

This is exactly what happens during the conclusion. At first the group had no idea what Taelia was up to. the whole "bad timeline" is a what if scenario. Melia and the MC go through the what if and realizes that they screwed up, which is why when they get a second chance, they go back and fix it.

 

Don't worry about coming off as aggressive. It's totally fine for me, haha. The more passionate, the better. I couldn't spend too much time on this so I had to rush my answer a bit, but hopefully it's understandable and coherent. 

 

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3 hours ago, Jan said:

I appreciate the time you took to make such a detailed analysis, and I'm happy that you enjoy the game in general. I think it would be nice to give my perspective on it, though. Which is what I'll do here:

 

  Reveal hidden contents

1.) Before I ask, what did you choose? To try and escape? if so, then this first point makes sense to me. The story branches here. Yes, all of the choices are immoral. When writing it, that was the whole point. To shove Melia into a corner and make her choose between options that are all terrible. If you choose to do nothing, which is the "best" choice, it's explained that choices were all brought up on the foundation of trickery and deceit. Melanie tries to get Melia to give up the Time Diamond, because that's what would break her the most and give Melanie a chance to overlap her and gain the power that she carries within her. It's not about "responsibility", it's about knowing what cards you have and when to play them. Underneath the skin of morality and immorality is a game you have to play and if you don't play well, you're done for. 

 

2.) I think this point here is a little weird, since a situation like this happened in reality. Namely, the holocaust. An event where a supreme power controlled millions and millions of lives. In a world where a supreme power rules all, fear is what drives people. "People are cooperative in a crisis". This is true, but in the context of this world, where land is scarce, and survival is low, people have no choice but to comply to the princess, or face death. "The clear road for survival" isn't so clear if it isn't public knowledge. Amber didn't even know what it was until she played with the machine a bit.  Even it was, how would they even gain access to it, lol. Pokemon aren't common, so it's not like the people could create their own giant army to fight back. Even if there were Pokemon on the main island, I doubt they'd be allowed to even be seen with Pokemon. In which a point could be brought up. "Why didn't the gang just use the machine to supply the people of the land to fight back?" In that case, it would be because of insecurity, selfishness, and uncertainty. Madame X is only concerned with getting the gang out of that time and back to where they belong. The rest of this world could deteriorate into the crimson sea for all she cares. Valarie is brought to the castle against her will, so she's out.  In the end people want security, and power. Valarie's group is no different from nazi generals during the holocaust who joined and stayed out of fear and protection. It's not about "having fun and playing tyrant". Perhaps the title went to her head, but in the end it's about survival. I also think the example of the stone ages is kind of a stretch since the cavemen weren't good at reasoning. They purely acted off survival instinct. If there were any cases of tyranny present, it would be v.s. nature itself, lol. 

 

3.) In a perfect world, giving up a loved one is the sure fire answer, but this isn't a perfect world (Frankly, if the world was perfect, this whole event probably wouldn't have even happened.). It's easy to sit back and say "If you have any ounce of humanity, this is what you would do." But humans are complex creatures that have different mindsets, personalities, goals, ambitions and emotions.  The concept of "morality" is a -human- based concept. It's not something that's actually real. It's what we've structured as a society as guidelines to live our lives. Perhaps both groups are morally ambiguous? Perhaps what's right is subjective depending on the viewpoint? That choice may be a no brainer for you, but not everyone thinks the same way you do. To expect any different is insane. You can be prepared for any moment, but when that actual moment comes, it doesn't guarantee success. 

 

4.) Fair point. This is a case of Logic vs Emotion. Through the lens of a logical standpoint, "Just talk it out and it will be fine." sounds like the way to go. But from an emotional standpoint, confrontation is a hard thing to do. Something that Cella clearly wanted to avoid (implications of past confrontations) . I'm not saying what they did was the right thing to do, but mistakes are made through history all the time and perfection is something that obviously shouldn't be sought out for in people. 

Edit: "We are really sorry that you have to do this, we promise we will do our best to honor your sacrifice and legacy, the world will remember your sacrifice forever, and we will miss you." This happens though?

This is exactly what happens during the conclusion. At first the group had no idea what Taelia was up to. the whole "bad timeline" is a what if scenario. Melia and the MC go through the what if and realizes that they screwed up, which is why when they get a second chance, they go back and fix it.

 

Don't worry about coming off as aggressive. It's totally fine for me, haha. The more passionate, the better. I couldn't spend too much time on this so I had to rush my answer a bit, but hopefully it's understandable and coherent. 

 

Thanks a lot for this Jan, I really appreciate the way you've replied. It's in much better style than my first comment. But I still stand behind most my points. The below is spoilers cont. and I've dug a little into philosophy as well. Turned into a mini essay of sorts...

 

Spoiler

1) My choice was to give back the diamond, as it seemed like the surest way avoid further risk + buy time for a better solution. I certainly wasn't expecting to be game overed for it. Trying to escape seemed like the most selfish choice, and after seeing that doing nothing was the right answer I figured trying to escape would have resulted in a different game over. I might try it out in the next run to see how exactly how that happens, I think you've probably put a different ending there? The way I see it, the lives of the people on the island are just as valuable as their lives in other timelines. And when you drill down to the roots of it, security comes before freedom. You need to be alive to be free. Being alive is better than being dead. So security and avoidance of risk comes first. If I were Melia, and managed to keep my cool in that kind of a situation (and we know that Melia can keep her cool, as revealed after the ‘do nothing’ choice, as well as other instances in the past), my solution would have been to start talking to people, since it is all broadcast. (“The lives here are important, as well as the same lives in alternate timelines. + There is a way to fix this world.”) Melia is not necessarily cornered into immoral choices – I think you are forcing that prematurely. I don't remember the sequence of the dialogues now, but as I remember that the DNA of all life forms were stored on the ship was revealed before Melia makes her choice, yes? And since the whole dialogue is publicly broadcast, it is public knowledge now. (And even if the public didn't hear that bit, while they are watching Melia make her choice, she could inform the public of the state of affairs, with the rest of the characters there to vouch for the veracity of her words.) This changes the power the dynamics drastically. If Melanie has the option to use the Time Diamond to restore this timeline, other characters have the same option as well, so even if Melanie blows up the boat, not all is lost. This only leaves Melanie’s Yvettal as leverage, but no matter what she does with the Yvettal, she still relies on her subjects to grow crops etc. Going around killing dissenters won’t get her too far if she doesn’t offer anything good in return.

 

2) The event you are comparing is faulty. It wasn’t the case that it was only Nazi’s and Jews, Poles, Gypsies etc. were left in the world. There were 2.5 billion people on earth, and the vast majority of them were living quite fine – it was not a survival-of-the-species context. Your model here has to be the aftermath of a natural disaster. Say an earthquake has levelled a city and flooded the fields and crops, do you think people will toe the line of a bunch of gangsters who coerce survivors with guns? It won’t fly. Not in the long run. The energy and time invested in keeping people coerced simply does not add up to its rewards. Your context relies on the existence of an unreasonably high number of psychopaths cooperating rather smoothly with each other. It’s not probable.

 

What makes a supreme power is the collection of people who make it that kind of a power. In the context of the Rejuvenation world, the sensible thing would be that all people live under the Princess’ rule, but apply pressure on her so she does not threaten their own lives. She can play princess as much as she wants, and her subjects will even pay tax for it. But if she wants to keep her power, she has to treat the people granting her that power sweet enough. She can be ostracized by her subjects, or if they are pushed to the brink, they can revolt (if it will mean better survival changes). No matter how armed a supreme power is, it is no match for the sheer quantity and capability of the masses. They’ll bring down the castle on her head, because all she has are those people, no one else to help her, and nowhere to run. Fear has its uses, and its limitations. It should not be lost on Val that the loyalty of her babies to her gives her a heck of a lot of power, she can change its direction whenever she wants to. Now that I think about it, since you have not established what Melanie holds over Val (with this exception of Yvettal), Val is actually the most powerful person in that timeline till MadameX shows up and snatches away the loyalty. Val has a loyal group of followers (so she is a good leader), and has access to the S.S. Paradise – the most valuable thing on that world. She has a viable claim to power, so long as she can offer better prospects for the masses than Melanie.

 

We are the same people as cavemen (at least with the ones that lived about up to 50K years ago) – their reasoning capabilities are as good as ours, we simply have more knowledge than them, thanks to writing. You are right to say that they acted purely out of survival instinct, but you should recognize that all actions of all humans today are also guided by the same instincts – including great scientific advances, political expansion, and even our discussion here. There were no cases of tyranny, because the environment in which people lived was not conducive for tyranny. Tyranny became possible only after agriculture and cities became a thing, when a group of people had the means to abuse surplus production. In the alternate timeline, with only 91 species left and dwindling, the kind of social organization the environment would afford people would be closer to stone age life. Life at Telia Hideout is much more realistic in this sense.

 

3) What kind of a mindset or personality would find the choice between one person and the survival of the human race hard? I don’t think this is subjective at all – I think it is a scarily shortsighted thing to suggest that it may be. I don’t think you have properly imagined the consequences of such choices at this scale. That said, there is a range from objective to subjective considering the aspects of morality. Value of life in general is objective. Value of loyalty is a bit more subjective. The more fundamental the value, the more objective it is. The more trivial the value, the more subjective it is. The most fundamental value is life – it is so fundamental and objective is that it is ingrained to the DNA of all living creatures, whether human, or plant, or single celled creature. This, I think, is why pretty much all living things prioritize their own survival – by guaranteeing your own survival, you guarantee the survival of life. Thus, I believe, no matter how complex a mindset you have, so long as you value your own survival, you will pick the life of millions of people over one. You may choose your loved one over, say, 50 deaths (which is a veritable massacre) – but 50 deaths do not threaten the survival of the species. You have more leeway there.

 

Morality is not something unique to humans – many other social animals demonstrate a sense of morality; have a stroll through YouTube and you’ll see a wide range of examples. The moral guidelines we have for society are not arbitrary (we share the fundamentals with other apes and monkeys); they serve specific functions related to the survival and thriving of individuals and societies, and they are rooted in evolved psychological constructs older than homo sapiens itself. The same thing is observed with chimps, and I suspect we will discover similar structures with dolphins too.

 

4) Confrontation might be a hard thing to do, but if the lives of a person and more are what is at stake here, you take a deep breath, steel your nerves and do the adult thing. Having hard talks is part of adult life. You can’t stinkbomb it away. That said, I do agree with your premise – Cella wants to skirt around a hard topic. But I still think it can be executed better. One thing that bothered me there was that these people are tasked with the safety of the world, and their methods of solving their problems include stinkbombs. It felt out of character. I can expect it from MegaTerra, but Cella sounds like she can come up with … different ways.

 

This last one also captures the heart of most of my criticisms regarding dialogues and writing - some ideas, events, decisions, reactions, etc. come across uncharacteristically immature. This includes talking about selfish choices as if they were the moral choices - this is what gave me that strong feeling of adolescence. This game is a-little-help-on-writing away from being perfect. Cause it excels at every other aspect, including many aspects of writing too. When you've set the bar so high, the issues I've brought up here flag up like a bonfire in an otherwise moonless night.

 

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Oh boy I see a debate has been brought up which I'm really surprised Jan went in and answered. I'm not going to ping either of you Fiasom or Jan because my thoughts are very limited due to not reaching that area, but this is an interesting scenario so I'll jump in and throw a little bit of my thoughts on the matter, but remember I only have a vague idea of what was going on and haven't experienced it.

 

Spoiler

1. I'm going to have to side with Jan's thought process and argument here purely for the sake of its original intention. Xenoblade X is a great example of the right choice being much different than a poor choice. This is a minor spoiler to the game, but one of the mission's in this game is to clear out a cave of nearby monsters due to a possible threat. These monsters are completely harmless babies and you could murder them effortlessly. You have a choice not to kill them which is what I chose and the NPC said he'd figure out a way to relocate them. Guess what happened later? That NPC was murdered trying to prevent their rampage in the city which you have to stop these powerful monsters in a difficult battle. Choices should not always be easy or such a simple option which a choice should feel like a heavy weight and consequences even if you felt it was the right choice. That's actually why I think Reborn's E17 path is kind of brilliant.

 

I think the issue here, if there is one, is with the execution and buildup to this event or even the conclusion. I cannot say for certain whether or not how well this is done, but from an outsider's perspective, it actually seems fine. My guess has to do with the aftermath of the scene not revealing why the choice was poor and worthy of a game over compared to the others, but that would be a hasty conclusion. My point is that logic rarely is a good argument to say something needs changed as imo presentation is far more important.

 

2. I have to take a neutral stance and say I can't necessarily agree with either of you. The Holocaust is not an example I like bringing up when proving a point or not as that was a very complicated issue. I'm mostly just going to say, "Does it really matter?" But if you really want to go there, I suppose the good old chaos theorem is a good way to explain it. Basically the theorem was designed as a story about a war one side knew the inevitably were going to lose which they believed their only chance of winning was to destroy the governing officials as the world is naturally built around chaos and destruction which will continue until the brink of extinction so long as a force of power does not fight it. Basically, there is a needs to be a governing force in order for things to coexist and survive. Of course this is all theoretical stuff so arguing who's right or wrong instead of focusing on the enjoyment of the idea is silly. We could spend all day on this and get nowhere as it doesn't matter that much. Of course, I'd love to dive in and see it to give thoughts but alas that is a journey far, far away for me.

 

3. As a writer and someone who's spent time pondering this stuff, Jan's absolutely right. It's just too easy to think that killing off your beloved to save people's lives is the right thing to do, but I guarantee if anyone was put into that situation, they wouldn't so easily pick the "right" option. Have you ever wondered why people in stories do stupid stuff even putting many people in jeopardy just so that they can get someone they care about to return? I don't know those millions of people, but I do know of the one. If I feel if I was in that situation I'd choose to fight and save the one no matter how stupid it may sound because who even knows if this would really work or there's gotta be another way. I could go deeper, but I'm not sure if I should because it's such a hard subject to grasp unless you've studied it enough and so hard to execute well. Also, we're gonna be getting into some deep stuff if I continued, but I made my point.

 

4. Uhhh....I don't really know too much of the context here but I've designed a 45 year old man who used a bouncy ball in a death battle so I can't be too hypocritical. I can't really speak or argue either side because well I don't know these characters but from the sound of it, I guess I have to go with Fiasom from what I've seen. Some things in Rejuv do feel jarring at time to time and I suppose stink bombs would be a poor execution of an avoidance solution. I guess I don't really understand the problem and how to fix it and why it's such a big problem because what's being described could work and not feel immature. Guess I'd have to really experience that part to say my thoughts.

 

It's kind of funny seeing me agree a lot with Jan considering how much I disagree with the game's design (and by that I mean plot). I guess my problem with this discussion is trying to say that a game that started out with Venam being thrown through a roof being logical. Not to bring down your feedback and discussion because it was a fun read, but I just see a list of things you didn't like and wish were different (basically why you were unsatisfied) and not really much of what could be done. Changing stuff isn't a simple snap of a finger as it considers time and thought on it. I am surprised how Jan responded with an essay though.

 

One last thing, you look like a saint compared to some of us who criticize the game so don't feel bad or beat yourself up over it. Just stay away from the youtube comments

 

Huh, positive stuff...uhhh....I made a goddamn post so this should be easy. Does Keta's poofy head count because goddamn I love looking at that. Is it an afro tho? I also for some reason always think its fluffy and nice to sleep on. And before you ask, we already established I'm weird a long time ago.

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Spoiler

My favorite thing about Rejuvenation is the Sidequests.I loved the idea of sidequests center in each city.

They were completely optional yet entertaining.

But the thing that most surprised me was I was interested in both sidequests stories and the main story.

I obviously want to progress through the main story.

But at the same time,I want to know what happened to Mosely.Did the woman die?

Who is ANA? What is ANA?

Where did kid Narcissa go to after running from west gearen?

Where did that strange Rotom go to?

So now I am waiting again to finish the main story line in GDC so the MC can go back to Gearen City and find some answers.

 

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13 hours ago, Commander said:

Oh boy I see a debate has been brought up which I'm really surprised Jan went in and answered. I'm not going to ping either of you Fiasom or Jan because my thoughts are very limited due to not reaching that area, but this is an interesting scenario so I'll jump in and throw a little bit of my thoughts on the matter, but remember I only have a vague idea of what was going on and haven't experienced it.

 

  Reveal hidden contents

1. I'm going to have to side with Jan's thought process and argument here purely for the sake of its original intention. Xenoblade X is a great example of the right choice being much different than a poor choice. This is a minor spoiler to the game, but one of the mission's in this game is to clear out a cave of nearby monsters due to a possible threat. These monsters are completely harmless babies and you could murder them effortlessly. You have a choice not to kill them which is what I chose and the NPC said he'd figure out a way to relocate them. Guess what happened later? That NPC was murdered trying to prevent their rampage in the city which you have to stop these powerful monsters in a difficult battle. Choices should not always be easy or such a simple option which a choice should feel like a heavy weight and consequences even if you felt it was the right choice. That's actually why I think Reborn's E17 path is kind of brilliant.

 

I think the issue here, if there is one, is with the execution and buildup to this event or even the conclusion. I cannot say for certain whether or not how well this is done, but from an outsider's perspective, it actually seems fine. My guess has to do with the aftermath of the scene not revealing why the choice was poor and worthy of a game over compared to the others, but that would be a hasty conclusion. My point is that logic rarely is a good argument to say something needs changed as imo presentation is far more important.

 

2. I have to take a neutral stance and say I can't necessarily agree with either of you. The Holocaust is not an example I like bringing up when proving a point or not as that was a very complicated issue. I'm mostly just going to say, "Does it really matter?" But if you really want to go there, I suppose the good old chaos theorem is a good way to explain it. Basically the theorem was designed as a story about a war one side knew the inevitably were going to lose which they believed their only chance of winning was to destroy the governing officials as the world is naturally built around chaos and destruction which will continue until the brink of extinction so long as a force of power does not fight it. Basically, there is a needs to be a governing force in order for things to coexist and survive. Of course this is all theoretical stuff so arguing who's right or wrong instead of focusing on the enjoyment of the idea is silly. We could spend all day on this and get nowhere as it doesn't matter that much. Of course, I'd love to dive in and see it to give thoughts but alas that is a journey far, far away for me.

 

3. As a writer and someone who's spent time pondering this stuff, Jan's absolutely right. It's just too easy to think that killing off your beloved to save people's lives is the right thing to do, but I guarantee if anyone was put into that situation, they wouldn't so easily pick the "right" option. Have you ever wondered why people in stories do stupid stuff even putting many people in jeopardy just so that they can get someone they care about to return? I don't know those millions of people, but I do know of the one. If I feel if I was in that situation I'd choose to fight and save the one no matter how stupid it may sound because who even knows if this would really work or there's gotta be another way. I could go deeper, but I'm not sure if I should because it's such a hard subject to grasp unless you've studied it enough and so hard to execute well. Also, we're gonna be getting into some deep stuff if I continued, but I made my point.

 

4. Uhhh....I don't really know too much of the context here but I've designed a 45 year old man who used a bouncy ball in a death battle so I can't be too hypocritical. I can't really speak or argue either side because well I don't know these characters but from the sound of it, I guess I have to go with Fiasom from what I've seen. Some things in Rejuv do feel jarring at time to time and I suppose stink bombs would be a poor execution of an avoidance solution. I guess I don't really understand the problem and how to fix it and why it's such a big problem because what's being described could work and not feel immature. Guess I'd have to really experience that part to say my thoughts.

 

It's kind of funny seeing me agree a lot with Jan considering how much I disagree with the game's design (and by that I mean plot). I guess my problem with this discussion is trying to say that a game that started out with Venam being thrown through a roof being logical. Not to bring down your feedback and discussion because it was a fun read, but I just see a list of things you didn't like and wish were different (basically why you were unsatisfied) and not really much of what could be done. Changing stuff isn't a simple snap of a finger as it considers time and thought on it. I am surprised how Jan responded with an essay though.

 

One last thing, you look like a saint compared to some of us who criticize the game so don't feel bad or beat yourself up over it. Just stay away from the youtube comments

 

Huh, positive stuff...uhhh....I made a goddamn post so this should be easy. Does Keta's poofy head count because goddamn I love looking at that. Is it an afro tho? I also for some reason always think its fluffy and nice to sleep on. And before you ask, we already established I'm weird a long time ago.

I'm really happy that Jan responded to my first comment too. And I think one of my favourite things of the game is this discussion that it has generated. I just read a fascinating article relating to my last post, and was going to edit a link into that, but since the discussion is progressing I though I might as well embed it here.

 

Spoiler

1) I agree with you completely on this. I don’t really find any fault with the premise and intentions in this respect. But as I’ve said in the previous posts, I think the execution of it could have been much better. The build up to the choice works in its broad strokes (the game is good), but in the details and the face to face presentation of it there are lots of things that don’t work. I find some dialogues especially jarring out of immersion – e.g. the fate of the world turned into a hellish one because people who have been indicated to possess a degree of wisdom by virtue of their roles (Anju the priestess and Cella the friend/advisor to the Sensei) use methods involving stinkbombs and acting normal – the indicated and executed maturity of the characters are in massive contradiction (I think). The presentation of the aftermath leading to game over – Melanie touching Melia and overlapping her to gain demi-godly powers in my scenario – also works very well. But we have seen before that Melia has the necessary character traits and intellect not to be cornered into the choices Melanie imposes on her. This is further confirmed on the ‘do nothing’ choice, where Melia buys herself a moment to think and wiggle the situation out of its fix. So the build up to the choice works in its broad strokes and the aftermath works quite fine, but the moment of choice broke narrative consistency, in my experience, and choices themselves were not designed very well, I think.

 

2) I just read this really fascinating article, linked below, that squarely talks about this issue, and it is cutting edge science here. The article talks about what the origins of social inequality (and tyranny in its extremes) might be. My argument in the last post was that tyranny and social inequality became possible only after agriculture created a surplus of production (of food, tools, etc.) which a minority was able to abuse for political gain. This is the generally accepted academic argument nowadays. The article first lays out this argument in more detail, and then proceeds to smash it into bits. The punch line is the last paragraph:

 

“Egalitarian cities, even regional confederacies, are historically quite commonplace. Egalitarian families and households are not. Once the historical verdict is in, we will see that the most painful loss of human freedoms began at the small scale – the level of gender relations, age groups, and domestic servitude – the kind of relationships that contain at once the greatest intimacy and the deepest forms of structural violence. If we really want to understand how it first became acceptable for some to turn wealth into power, and for others to end up being told their needs and lives don’t count, it is here that we should look. Here too, we predict, is where the most difficult work of creating a free society will have to take place.”

 

It's a bit of a long read, but I highly suggest anyone interested to read it and grapple with the complexities presented there.

 

https://www.eurozine.com/change-course-human-history/

 

That said, I still think that in a post-apocalyptic scenario people would still have their shit together and do everything within their power to survive and then bounce back to life. I don’t think dominating others would be something on anyone’s mind at all, and if someone wasted their and anyone else’s energy on domination in a way that did not contribute to survival, they’d be swiftly taken care of. In cases where the tyrant cannot be overpowered, her existence and demands would be accommodated and assimilated into the survival effort by the actions of the whole society.

 

3) I would love to see more of what & how you think. Personally, I’m a naturalist, I find myself naturally inclined to try and understand the fundamental nature of things. (Whether I am any good at it or not is a different matter, but I like to think I’m not particularly bad at it.) So let’s say terrorists with a nuke have your loved one captured. They either drop the nuke on New York City (killing approximately 20M people in the NYC metropolitan area) or they kill your loved one. Furthermore, you are aware of this and so is your loved and she has already forsaken her own life to save the 20M. In the Rejuvenation case, it is not even 20M people – it’s the whole damn world. I simply don’t think there is even a question here. You have to have a massive psychological disorder to choose your loved one. For one thing, in the moment of your choice, I don’t think you can fail to instinctively recognize that if you condemn the world to an apocalypse you and your loved one will also die – that in essence both choices lead to her death. So the question then becomes, do you kill everyone else because she has to die? I should also recognize that in the Rejuvenation story the case is not as clear as I have laid it out here, but through the dialogue with S&T we know enough to hesitate before we do something. That said, I am not saying that it is an easy choice to make. But the hardness of a choice and the clarity of it are two very different things. You will certainly be scarred for the rest of your life, and may take it because you can’t live with what you have done, but life will at least continue, and you will know that. (Also, digressing a bit here, why we should love Vivian isn't properly established either - all we get is that Cella, whom we just met, loves her.)

 

The issue here is one of scale. If the choice was between abandoning 50 people on a sinking boat to drown in favour of saving your loved one, now that is a realistically harder choice to make - it is not an apocalyiptic choice. I think most people would simply save their loved one, some of them probably not even sparing a thought for the drowning 50. Have you ever heard of the famous trolley problem? The following vid is a very interesting experiment actually putting people in that spot and looking at their reactions.

 

 

4) Well not for 4, but the following para… Stuff like Venam getting thrown out of a roof isn’t really against anime logic, at least. You got Saki and her metal gear etc. These are fair game, creative, and nicely executed for the most part. Somethings regarding the timline don't really make sense, like nature bouncing back to life within the span of a human life after a major catastrophe, but I'll suspend my disbelief there. (Also, if I'm not mistaken, it is not establshed how old Cella is. Maybe nature regenerates at a massively accelerated speed, the catastrophe wasn't that bad, and people live much longer on this world? It could work?) The main problem I have here is that character consistency is sometimes executed very badly. Somethings that require more maturity (and have been signalled as sufficiently mature in the context) simply do not appear, but are replaced with stinkbombs. I am a writer myself as well, and know how hard things are to write – it is also why I am sensitive to writing issues and care about it in the first place. I think all characters, plot threads and events fit well enough with each other not to necessitate a massive overhaul of the writing. I think with some good feedback & help with the writing, and with the clear view of what he is doing with the game, Jan can edit all existing dialogues to be way more consistent with the characters (only in places where they are necessary, and I don't think it is a long list), I think a collaboration with a good writer or two can tie it all nicely together in time for the next release or the one after. I haven’t suggested any specific improvements while I’m criticising, because telling someone that I can execute their idea better than they can without properly knowing what goes on behind the scenes and what informs the overall narrative would be very presumptuous. So instead I’m providing feedback on what I know: my experience of the game.

 

Oh, also I been meaning to say this for a while. I liked Terajuma Jungle better in V8. It looks prettier now, but it was a sprawling and confusing mess of a forest that gave the chaotic feeling of a wild jungle pretty well imo.

 

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Probably the area design and just how generally nice everything looks. Rejuvenation has come a LONG way since I've first seen it and it's probably only going to keep getting better. Kudos to Jan/Zumi on that one.

 

Another thing is just how varied the cast is. Rejuvenation often gets critiqued for the overly large cast(which Isn't wrong, it is getting a bit out of hand) but the majority of the characters are pretty well defined and likeable in their own ways.

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Episode -1. That was pretty great. Shows how much Jan has improved.

Spoiler

Keta's backstory was a tragic one, whenever things seemed to be going his way, it always took a turn for the worst. Meet the love of his life? She bears a curse, and gets killed later. Their child dodges a bullet by not going to Wispy Tower? Dies alongside her mother a bit later (that hit me the most, bc I thought Nora would become Aelita, so I was not expecting her to die...). Finally makes ammends with his distant brother? Falls of a waterfall and dies. Aelita becomes her new daughter? Team Xen recruits and he isolates from everyone. This guy can't catch a break! And the responsible one of all of his tragedy gets scot free (I bet it is Crescent, it has to be...). 

 

But not all was dark and tragic. We got to meet some known characters like Tesla, whose orphan background makes her more sympathetic when he adopted the protagonist; Venam's mom, her spitting image; Jenner on his Gladion phase lmao. As well as introducing new characters like Theolia and Deagan who play an important part for Kenneth's character. Giving more backstory to the Vivian/Theolia/Aelita crisis that is apparently happening on this new chapter (still have to catch up). The music, THE FREAKING MUSIC! As a fan of mystery dungeon, I felt so pumped up whenever one of the tracks played, especially SMD (like Yveltal theme for Deagan battle, which was even more ridiculously difficult on Set mode).

 

Some things that make me shake my head was the backtracking for Episode 2, it got tedious after a while. And while it gives some answers, it also gives more unanswered questions. What is Sirius' deal, how did he knew about Theolia, and why he seems so blood thristy? Thought he managed to keep a good man impression for his people and kept his shady Giratina business in secret. Who is that red haired masked lady and her purposes? She wanted Theolia dead, as well as ruining Kenneth's life; but why though (my theory is that she is Crescent and is all part of her plan which will be explained on another episode I suppose).

 

Overall, I had fun.........and felt sad :(. These mini chapters were an enjoyable experience. Congratulations to the developmetnt team!

Edited by Mimikyu dayo
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I loved the music in the whole game of V.9 but the new music changes in older parts of the game need to grow on me. I love the Tower of Theolia music in V.9 though, still haven't reached it in my new playthrough of V.10. That music is so good, I wish I had it as my ringtone. I want to save Anju. ;-;

Edited by murloc_rampage
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