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Fiasom

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About Fiasom

  • Birthday May 25

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  • Alias
    Fiasom
  • Gender
    Male
  • Location
    Abravan Kingdom
  • Interests
    Fantasy, Philosophy, World Building, and a little bit of everything else...

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  1. So finally I managed to get to the point where I need to decide which restoration project I should do first. Azurine for the bulby? I have a rainbow team centred around my Solar Power Charizard, supported by a Castform for both weathers, a grass type sun setter (currently Vileplume), a Blastoise for rain back up and some nasty water type damage, and a Prankster Meowstik to defensively bracket all the endless setting up with screens. My original sun setter was a Cherrim. May she rest in PC. The set I'm using with Vileplume is: Chlorophyll+Heat Rock/Amplifield Rock/Black Sludge - Giga Drain - Toxic - Sunny Day - Grassy Terrain As it happens Venusaur can do the exact same set. I'm not sure whether Venu or Vile is the better fit to this set as a core member of the squad (so for general use rather than specific boss battles), so looking for some advice on that. As I see it the main difference between the two is that Venu has a lot more speed, freeing up EVs where Vile sinks them, and a bit more bulk, whereas Vile brings in bigger firepower. Given the impact of chlorophyll, I'm not sure if the speed increase is worth it (that sun will always be up - or I'll be using a very different team). Venu can also go Mega-brrrr, but that slot already has competition from at least 4 mons already. So the extra flexibility of mega evolving might not be worth much in the end of the day. The question then boils down to Vile's 110 vs. Venu's 100 SpAttack & Vile's 75/85/90 defensive stats VS Venu's 80/83/100 defensive stats + Venu's peripheral uses in higher speed and Mega flexibility VS the time it will take to catch a female bulba (not to be underestimated) then chain breed it for moves and IVs. Any comments & suggestions? Am I missing something here? Not considering something I should?
  2. Happy Birthday 😄, i hope that you will have a great day 🙂🍰

  3. Nu-uh. I ain't getting hyped till ya tell me that I can teach Hurricane to my Charizard and Weather Ball to my Blastoise. Pfft. Who needs EQ and IB when we all know you're gonna make it useless where it would count anyways? I need Gen 8's updates to perfect my Burning Rainbow team. Also, legit question here: Will terrain moves work like they used to - replacing existing terrain if possible - or will they work like they're working now in Rejuv, just stacking on top of existing terrain? If the latter is the case, Burning Rainbow is largely dead. You killed my character. I'll be very sad.
  4. So lessons taken out of this: 1) My weakness to flying monotypes is legit. Ciel was by far the hardest for me in every run of the game, and even when playing Blaze Black 2 Skyla was the hardest for me to beat. Given Ciel's midling rank, I am definitely flying-impaired. 2) The opposite is true of fighting types. Samson was a walk in the park for me despite the fact that I did not change the field in that battle, and I nearly always do. 3) The less a boss relies on their terrain, the more I struggle against them. Meaning my strategy of carrying my preferred field(s) with me and setting them up behind screens is valid, and likely to be even more valid come E19. I better start grinding that Clafable to set up gravity to get rid of that New World field, so that I may set my own field up then. ... HAH! Don't worry about Lin, he says. Dear devs, this game has been a test of character. Trust me, I've found it easier to deal with job rejections after getting my ass handed to me by Ciel 60 times in a row, after all the grinding, and learning how to IV breed, and not being able to even set up a field after carefully crafting the "winning" strategy throughout the 60 hours I played the game, and ended up having to resort spamming ultra potions till that damned Togekiss ran out of PPs. Aye, I lost that battle, and then bought a win. And 5 minutes after that humiliation, Inner Focus Crobat occurred to me. And that built character. Perseverance and humility. You made me zen, you bastards. Thank you. Now f*ck off.
  5. And just as I was typing this a crit by the Floatzel on the Donphan changed the course of the battle and I won. FTS.
  6. Aye I think that's what happened. Stupid me. I'm drunk. I ought to delete this topic now.
  7. There is something legally impossible about that Lapras outspeeding my Floatzel. What are the mechanics that make that possible? Otherwise of course f*king of course there is nothing impossible about the fight, I've beaten in my previous runs. I want to know what the reigning mechanics are.
  8. Challange is one thing, impossibility is another. What is legal in this game? That Lapras cannot outspeed my Floatzel legally. Reborn is using PULSE mons to give them extra EVs, I get that. Hard challenge. This is something different. I need an answer to whether I need ridiculous gimmicks to win the battles, or can I actually focus on building a proper team? Otherwise - given that quick claw isn't available yet - I know to grind on the Noibats around till I get 252 speed EVs on my Floatzel. Or, since the time sunk to grinding isn't worth it, quit the game.
  9. What is legal in this game? Will my Electrode be outsped by a Shuckle in the future?
  10. What I'm trying to understand here is the mechanics of the game. So I'm fighting Ghost Keta. I use my Floatzel to take down his Donphan no problem. Next he throws in his Lapras; my Floatzel is in a pinch and will go down to one move, no questions about that. But I should be able to hit that Lapras without using a priority move since Floatzel is faster than Lapras by far. I use Tail Slap, but Lapras uses Body Slam first and KOs the Floatzel. My lvl 25 Floatzel has 16 IV and 26 EV for speed at this point, granting it a speed stat of 68 (neutral nature). I check on showdown teambuilder, and a lvl 24 Lapras with a perfect speed IV of 31 and perfect speed EV of 252 plus a speed boosting nature, at maximum gives the Lapras total speed stat of 61. So how the f**k does his Lapras out speed my Floatzel? (There are no relevant field effects in place that will help the Lapras out speed the Floatzel.)
  11. Fresh off the second rift battle as I am - my impression is that grassy surge doesn't always stack on top, but sometimes replaces the field (though not as often as it stacks). Also, sometimes, even when it only stacks instead of replacing, when it wears off it also removes the existing field - at least it did several times after stacking on top of forest field. This could come in handy if it triggers where it matters - e.g. boss battles. But if there is any intention on part of the dev team in this design, rather than just a bug, I'm pretty sure it won't. Devs appear to think hard for the sake of hard is fun.
  12. The story of rejuv is a thorough mess. But is it still a Pokémon game? On the mechanical side of things, I'd say yes. Rejuv is definitely a pokemon game mechanically - just heavily ornamented. On the story side though - Rejuv has many great assets (like the maps and the art work and the help centre sorts of things) and many problems (like cheating AI on top of hellishly hard battles). But its story is by far its worst aspect, and I'm not even talking about its disregard of pokemon and battles - I completely agree with everything said above. The plot is all over the place - I find it really hard to follow (and this is coming from someone whose fav book series is the Malazan Book of the Fallen). The characters are also thoroughly psychopathic, one and all - especially the main characters that are our "friends" and are "the good guys." Who cares if 4 thousand people die if the rainbow of freidnship prevails among our main characters? So many different sets of "overbearing parent cages adolescent in" its tiring. The morality of the story is more inconsistent than the most propagandistic of hollywood films (at least rejuv isn't propagandistic...). Whether it is a pokemon game or not, the story is simply badly written. I can't go into details because I've forgotten the story since V12, and I'm only at the Goldenwood episode now. But of all the fan games I've played - heck, all stories I've engaged with - Rejuv takes the cake for the worst story. One redeeming quality of its story is that the ups and downs and the beats of the story work very well - when it comes to the ... emotional structure? of the story, it works like music. The pacing works fine too (unless, of course, an impossible battle stomps you mid track). But the lyrics are just cringe lvl over 9000. Rejuv isn't a game you play for its story. I'm playing it to see gen 8 and other new mons and I like a big world. But if and when (and I'm pretty certain it is a matter when) I get stuck in a hard battle, I have a hunch I'll drop the game for the last time. Its a contest between how much new material keeps me engaged and how much the story and unnecessarily hard battles push me away.
  13. Looks like a new game then... Sad thing that rejuv delivers these blows after so much effort is put into it. Glad that I've played only a few hours so far. Otherwise I'd've dropped it probably. Especially now that I'm reading some other discussions around the forum.
  14. When I use an ability capsule on my Overgrow Thwackey it shuffles its ability to .... Overgrow. I've used the item on other mons, and it seems to work fine, and I know you can get Grassy Surge in Grookey as I saw quite a few while soft resetting for one with decent IVs. Is this because the Grookey family's abilitys are 1) Overgrow, 2) Overgrow, and 3) Grassy Surge, so when I shuffle it goes from ability 1 to ability 2, both being Overgrow? I can't see why that should be the case because many mons have only 2 or 1 abilities, and you don't really need to name a second ability in between the first and the hidden. If that is the case I just need to waste an ability capsule to bad luck, and wait till a second becomes available. (Can anyone tell me where the second earliest ability capsule is available pls?) Alternatively, it might be that Ability Capsules don't shuffle to hidden abilities as in the canon games. In which case I'm early enough in the game that I'll restart and ensure that I start with a Grassy Surge Grookey - but that doesn't make sense either because the item shuffles Pachirisu from Pickup to Volt Absorb. Does this apply only to starters or something? (That would upset me.) On that account, is possible to somehow access the PBS folders? I'm trying to find out info about the new mons - gen 8 mon locations and Rejuv regional variant learn sets, stats etc. (I started looking for the PBS folders to check whether my above hunch about Thwackey's abilities are correct, but) I haven't yet seen a (comprehensive) guide for either the new mons or Pokémon locations online. If you know of one such guide, please drop a link. (I know the PBS folders are locked away for the good reason that folks don't end up breaking their own game accidentally, but I think I should know how to be safe, given that I've dabbled with making my own fan game on RPGMX and know what not to change - golden rule being don't touch anything.)
  15. Meowstic-M > Prankster, Light Clay, Screens Vileplume (or Venusaur) > Chlorophyll, Amplified/Heat Rock, Grassy Terrain, Sunny Day, Giga Drain Charizard > Solar Power, Miracle Seed, Solar Beam. (And Air Slash for the Ludicolo. - Oh, and Dragon Pulse for the Kingdra.) Didn't need anything else. Amy becomes a sitting duck in sunny grassy terrain. No attack, no speed. Surf does less than 50% on Charizard despite it having no spedef investment (and it got hit only because I misclicked).
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