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Pokemon Reborn: Sandbox Mode


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55 minutes ago, Slavetothecaffeine said:

redownloading it fixed it for me so shrug

 

Did you get the right version? It's getting a bit buried now, it'd be nice to update the OP even with the pseudo-fix unofficial one at this point just to prevent people from getting the OP version with the...one on...page 19ish? I am not sure what page its on now either actually...

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9 minutes ago, Ravenleaf182 said:

It's getting a bit buried now, it'd be nice to update the OP even with the pseudo-fix unofficial one at this point just to prevent people from getting the OP version with the...one on...page 19ish? I am not sure what page its on now either actually...

Well, since there's going to be a completely new Ep19 full release version of this mod soon anyway, i think we'll just have to wait for that until the first post is updated XD

 

Any news on the current progress for the new Sandbox Mode, @DerxwnaKapsyla?

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5 hours ago, Ravenleaf182 said:

 

Did you get the right version? It's getting a bit buried now, it'd be nice to update the OP even with the pseudo-fix unofficial one at this point just to prevent people from getting the OP version with the...one on...page 19ish? I am not sure what page its on now either actually...

I had to reinstall to fix the nurse joy bug so i moved my mod folder then moved it back afterwards. I guess it didn't like that.

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So remember how I said it'd be out last monday at the earliest? (Did I say that here, I don't remember... Regardless.)

Well, I'm glad I said earliest, because the day after Episode 19 released... Version 20 of Essentials came out, and my priorities COMPLETELY shifted I've been spending the past week, week and a half (idk time isn't real anymore when you work in a deli) updating my own projects. I haven't even been able to look at Sandbox, let alone make progress on it.

 

Here's the current scoop: Most things are working, and they just require another once over from me. The problem is, there are some NASTY issues that crop up as a result of being able to access the Sandbox anywhere. So, I'm currently left with two options.

Option 1) Release as is (once I finish testing some more), and hope people report issues where using the Remote PC to access Sandbox can break the game. I don't mean break as in "you suddenly have access to sandbox in an area where you wouldn't normally have access to the pc". I mean break as in "You can suddenly use the Remote PC during a Specific Postgame Sidequest and return to the overworld under very specific circumstances that you SHOULD NOT be able to, as a result possibly breaking the sidequest associated with it."

Option 2) I release it to a very small subset of people who are willing to try and break the game for the express purpose of trying to fix these issues.

 

I know what most people are probably going to say, but just in case I'd like to hear feedback. Because yeah the aforementioned issues can be pretty bad and game breaking.

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12 minutes ago, SharlaSmith44 said:

Personally, I think it should be at a physical PC to avoid breakage.

 

BTW, will this have online enabled, since Reborn is finished?

 

We would have to recode how the Portable PC works because it accesses the same type of PC as the Pokemon Centers.

 

And I'm not sure yet, because there's a lot of features in there that still provide a massive edge over non-sandbox players.

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1 minute ago, DerxwnaKapsyla said:

 

We would have to recode how the Portable PC works because it accesses the same type of PC as the Pokemon Centers.

 

Ah, I never thought of that.

2 minutes ago, DerxwnaKapsyla said:

And I'm not sure yet, because there's a lot of features in there that still provide a massive edge over non-sandbox players.

Fair point there. :\

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1 hour ago, SharlaSmith44 said:

BTW, will this have online enabled, since Reborn is finished?

 

1 hour ago, DerxwnaKapsyla said:

I'm not sure yet, because there's a lot of features in there that still provide a massive edge over non-sandbox players.

You do realize that with the currently available version of Sandbox Mode it is possible to enable online again by simply removing the mod from your game folder, which means if players were to create strong mons in sandbox and then remove the mod from the game folder, they could instantly use their strong mons in online battles or trade them around.

 

That being said, it makes no sense to keep the disabling of the online functionality in the mod, unless you also add in a way to permanently disable online on any save file that has used sandbox related features at least once.

 

Also, let's be honest here: There are enough people who'd simpy use debug mode to modify their Pokémon's stats to have all perfect IVs on all stats and teach them the best moves they could legally learn in Reborn (because if online servers detect mons that have illegal moves, you can't use those). So i think it comes around to pretty much the same if i were to just spawn in mons in Sandbox Mode, give them perfect IVs, and teach them all the best moves. So unless online servers also detect and lock out mons that have been tampered with in any way, even if "just" IVs were changed, i don't see a reason to deactivate online with Sandbox Mode installed.

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1 hour ago, ShogokiX said:

 

You do realize that with the currently available version of Sandbox Mode it is possible to enable online again by simply removing the mod from your game folder, which means if players were to create strong mons in sandbox and then remove the mod from the game folder, they could instantly use their strong mons in online battles or trade them around.

 

That being said, it makes no sense to keep the disabling of the online functionality in the mod, unless you also add in a way to permanently disable online on any save file that has used sandbox related features at least once.

 

Also, let's be honest here: There are enough people who'd simpy use debug mode to modify their Pokémon's stats to have all perfect IVs on all stats and teach them the best moves they could legally learn in Reborn (because if online servers detect mons that have illegal moves, you can't use those). So i think it comes around to pretty much the same if i were to just spawn in mons in Sandbox Mode, give them perfect IVs, and teach them all the best moves. So unless online servers also detect and lock out mons that have been tampered with in any way, even if "just" IVs were changed, i don't see a reason to deactivate online with Sandbox Mode installed.

I already know about the ways to get around the online play limitation of Sandbox, and was aware of them long before i even pushed the first build. Here's the thing though:

K8v5Zqq.png

The "Max IVs" password also disables online play. And anybody tech-savvy enough can easily mitigate that. Because of this, I haven't decided what I'm doing yet in regards to online play, that's something I'll be bringing up with Amethyst probably to see what she says. If she's fine with me turning online play back on, then I will. If she asks me to keep it disabled, then I will.

 

  

49 minutes ago, Fayt_Bouleouve said:

Can't you have an NPC in a random spot beside the Grand Hall PC and the circus PC to access sandbox? I think it was done in the initial stages of the mod.

 

Back when I first made Sandbox, I had always wanted it so players had access to the area regardless of where they were, but wasn't sure how to pull it off.  Having it only accessable from those two spots was a result of lack of knowledge. The way it is now is in-line with what I wanted.

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1 hour ago, DerxwnaKapsyla said:

Back when I first made Sandbox, I had always wanted it so players had access to the area regardless of where they were, but wasn't sure how to pull it off.  Having it only accessable from those two spots was a result of lack of knowledge. The way it is now is in-line with what I wanted.

 

Is it possible to add flags where if you are at certain locations or on certain quests (like the postgame ones), the mod stops you from teleporting somewhere that can break the sequencing? Like maybe having the game "remember" your location without triggering any flags that affect the events or hidden mechanics of the game, and warping back to where you left.  I could see some issues where you warp during an escort event or a location locked area, like 

Spoiler

Darkrai's nightmare realm or Celebi's time jumping

Were you can't normally leave.

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1 hour ago, Fayt_Bouleouve said:

 

Is it possible to add flags where if you are at certain locations or on certain quests (like the postgame ones), the mod stops you from teleporting somewhere that can break the sequencing? Like maybe having the game "remember" your location without triggering any flags that affect the events or hidden mechanics of the game, and warping back to where you left.  I could see some issues where you warp during an escort event or a location locked area, like 

  Reveal hidden contents

Darkrai's nightmare realm or Celebi's time jumping

Were you can't normally leave.

The plan would be to find as many places as possible like those to restrict Sandbox Access. I just havent had the time to look into every instance that does that yet.

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8 hours ago, DerxwnaKapsyla said:

The "Max IVs" password also disables online play. And anybody tech-savvy enough can easily mitigate that. Because of this, I haven't decided what I'm doing yet in regards to online play, that's something I'll be bringing up with Amethyst probably to see what she says. If she's fine with me turning online play back on, then I will. If she asks me to keep it disabled, then I will.

Well, i really like the fact that you are putting this much thought into details like that. And i agree with you that it is a good idea to discuss this with Ame. She might be able to provide a good solution for this, especially considering factors like the "Max IVs" password, or people just debugging their way to perfect mons.

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52 minutes ago, IBW_3000 said:

So I copied the sandbox data folder into my mods folder but nothing's happening, no option from the PC or anything. Am I meant to copy the whole sandbox download or is it something else?

Did you make sure to go to the PC at either Grand Hall or Agate Circus? Because in the current release, these are the only places that give you access to sandbox.

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11 hours ago, ShogokiX said:

Did you make sure to go to the PC at either Grand Hall or Agate Circus? Because in the current release, these are the only places that give you access to sandbox.

Yeah I tried both and nothing. I think I should just download the whole game again.

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fgKfjXx.png

 

Quote

[10:47 AM] Amethyst: Yeahhhhh I'd say my feelings on it are ultimately summed up by the 31 IVs password. It's easy to hack around that too but I didn't want to cheapen the work of people who want to put in the full effort of breeding. It's not hard to get around and also someone could just hack in a bunch of cell imprints but it seemed fair to me to make a small baseline effort
[10:49 AM] [Aggressive TV Static]: Yeah thats how I felt as well
[10:49 AM] [Aggressive TV Static]: Like, anybody tech savvy enough can jjst reverse the flags
[10:50 AM] [Aggressive TV Static]: You aren't going to stop people from doing that, and trying to is just going to create an arms race of counter changes
[10:51 AM] Amethyst: Yep. Just a small, easy practical effort to ask people to be considerate
[10:52 AM] [Aggressive TV Static]: Yeah

 

So yeah, that's that. While Amethyst and I do know it's absurdly easy to get around the existing internet blocks, it's more of a small effort to try and ask people to be considerate. We acknowledge we can't stop the dedicated enough to get around the checks, but we want to try and make things as fair for people as possible.

 

With that said, yeah, internet connectivity is staying locked in the next release of Sandbox. I apologize to anybody this may bother, but like I said, I want to try and keep things fair for people.

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1 hour ago, DerxwnaKapsyla said:

fgKfjXx.png

 

 

So yeah, that's that. While Amethyst and I do know it's absurdly easy to get around the existing internet blocks, it's more of a small effort to try and ask people to be considerate. We acknowledge we can't stop the dedicated enough to get around the checks, but we want to try and make things as fair for people as possible.

 

With that said, yeah, internet connectivity is staying locked in the next release of Sandbox. I apologize to anybody this may bother, but like I said, I want to try and keep things fair for people.

If Ame said so, it's fair game by all means. Do you keep the the lockout the way it is now, or are any changes planed? What i'm trying to ask is: if i remove the mod files from my game folder, will i be able to use online again on save files that i already used sandbox on?

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I completely reinstalled the game and it’s still not working for me. I have the modular modpack which functions perfectly but no matter where I put the sandbox data folder it does nothing: no new option for either the grand hall or agate PC.

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9 hours ago, IBW_3000 said:

I completely reinstalled the game and it’s still not working for me. I have the modular modpack which functions perfectly but no matter where I put the sandbox data folder it does nothing: no new option for either the grand hall or agate PC.

Did you put the map data in the data folder? And the mod data in the mods folder?

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1 hour ago, IBW_3000 said:

What do you mean by mod data? And do you mean the folder itself or the contents?

 

Basically, SharlaSmith44 is asking if you installed it correctly.  If you did, you'll find the files in the Data folder of your game. 

 

If not:

- Access the contents of the mod

- Copy the Map-05 file into the data folder of reborn

- Copy the Mods folder within the contents of the mod and put that into the data folder.

- The data folder of the game should have a Mods folder inside of it with a file called "DerxwnaKapsyla - Sandbox Mode" inside of it.

 

If it's all there and the mod is compatible (not using ep 18 version on ep 19 game) it should work.  To access it, go to the Grand Hall PC or the one in Agate Circus.

Edited by Fayt_Bouleouve
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35 minutes ago, Fayt_Bouleouve said:

 

Basically, SharlaSmith44 is asking if you installed it correctly.  If you did, you'll find the files in the Data folder of your game. 

 

If not:

- Access the contents of the mod

- Copy the Map-05 file into the data folder of reborn

- Copy the Mods folder within the contents of the mod and put that into the data folder.

- The data folder of the game should have a Mods folder inside of it with a file called "DerxwnaKapsyla - Sandbox Mode" inside of it.

 

If it's all there and the mod is compatible (not using ep 18 version on ep 19 game) it should work.  To access it, go to the Grand Hall PC or the one in Agate Circus.

… I’m blind. I downloaded the wrong thing altogether.

 

* ahem* put the map and the mod data into their correct positions. Works perfectly fine now.

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