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Fayt_Bouleouve

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About Fayt_Bouleouve

  • Birthday June 22

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    Fayt
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    Male
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    Ontario, Canada

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    bouleouvefayt@gmail.com

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  1. Downloading the zip from the main download page should be safe. Just unzip, maybe make a game.exe shortcut, and play.
  2. It doesn't need compiling iirc. Editing the scripts is editing the game code itself.
  3. Maybe just make the masks work like Silvally's memory discs. We already have Multi attack and Silvally's forms work in conjunction with whatever memory disc it holds. Can't the same be implemented with Ogrepon? Maybe add an event for obtaining the masks like you have with the paradox pokemon. Of course, I'm assuming you are adding the masks if you're adding the DLC pokemon, but that's entirely up to you.
  4. @Zigvolt to transfer your save files to All Gen on mobile, download and extract the All Gen files somewhere, then move your save files from the base game to the extracted game. Once you do that, you're all set. Your save files are the .rxdata files that appear alongside the game folders such as "Audio", "Graphics" and "Scripts". I recommend you use ZArchiver or some other file manager app to have more control over your files. Your main save currently in use is your Game.rxdata file. You might notice some other .rxdata files with descriptions like runtime, number of badges and location - those are your backup saves. If your main save ever gets softlocked or bugged to hell, delete the current Game.rxdata file and rename a chosen backup to Game.rxdata to make that your main save.
  5. @Fervis hope you did well with that exam. I've been through that with 2 whole college programs, so i also know what it's like. New update is looking good and I hope my Lilligant sprite fix helped. Looking forward to the finished mod. Cheers!
  6. @Fervis I got 2 files you can use for the mod. Just changed the Lilligant Battlers and Icons files to include a sprite for the Simple ability Altform for one of the postgame Dev fights. 549.png.zip icon549.png.zip
  7. Just noticed something when messing around. One of the Dev battles uses a Lilligant with a form of 1 (the simple ability altform). It has no sprite.
  8. Make sure you have the patch for 19.16 installed. The bug is in 19.12 that gets fixed in the 19.16 patch. I don't know why they only have 19.12 on the download page. You can get it from the troubleshooting section of the Readme file from the base download. You're going to want a save file from before you got the Standard badge.
  9. You, my friend, are an unfeeling buffoon. No sympathy for BT's situation at all.
  10. Actually, I just read the most recent post of his. His life's gone to far downhill and he's starting over. Entirely. All the PoA stuff and other projects are still there and PoA has a team working on it, but he's no longer involved in any sense in the community. Safe to say you can use his assets, but as the other members of the PoA team first to be safe. BlueTowel has a good legacy someone should take the reigns of and see it through. No doubt he won't see this, but to wherever his life takes him, I wish him the best.
  11. Just changed the rosters on the trainers in the PBS files. Put debug on and hit compile trainers. Basically made all the story battles and grunts more powerful up to the episode 19 content. I'm using the PBS files from the FAQ, if that makes a difference. Story battles are running fine, but I get this error message when I try to access test trainer battle from the debug menu. Not that it's affecting gameplay, but wondering why it happens. [Pokemon Reborn e19.16] Exception: ArgumentError Message: invalid byte sequence in UTF-8 PBIntl:741:in `gsub!' PBIntl:741:in `block in _ISPRINTF' PBIntl:740:in `each' PBIntl:740:in `_ISPRINTF' PokemonEditor:2562:in `block in commands' PokemonEditor:2559:in `times' PokemonEditor:2559:in `commands' PokemonEditor:1207:in `pbListScreen' PokemonDebug:683:in `block in pbDebugMenu' PokemonDebug:295:in `loop' PokemonDebug:295:in `pbDebugMenu' PokemonPauseMenu:232:in `block (2 levels) in pbStartPokemonMenu' SpriteWindow:923:in `pbFadeOutIn' PokemonPauseMenu:231:in `block in pbStartPokemonMenu' PokemonPauseMenu:140:in `loop' PokemonPauseMenu:140:in `pbStartPokemonMenu' Scene_Map:217:in `call_menu' PokemonTime:177:in `call_menu' Scene_Map:189:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:24:in `block in mainFunction' Compiler:66:in `pbCriticalCode' Should note this is not your mod, so don't panic about errors in your files. It's just a little editing by me to make my game more challenging.
  12. Trying out editing the PBS to change trainer rosters and I ran into an issue on debug. Not related to this mod, but don't know where to post. Any guidance?
  13. I think you should still be good even if Mightyena does not have sucker punch. It has no moves that can hit dark types for super effective, just make sure he does not hit you with hypnosis. It's naturally faster than 2 of the 3 pokemon that will give it trouble as long as you invest a big into speed. The only one that you should be wary of is the Mimiku because of it's disguise and higher speed stat.
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