zimvader42 5 Posted June 9, 2016 Share Posted June 9, 2016 Tad too complex, this last one. Ironclad: This Pokemon takes halved damage from contact moves. Give it to more steel types. Profit. >Ferrothorn >Ironclad >Rocky helmet >Leech seed, rest, sleep talk, gyro ball >L·O·L this set is not responsible for any special fire and/or fighting opponents the player might find. Link to post Share on other sites
Ironbound 110 Posted June 9, 2016 Share Posted June 9, 2016 Oh, I'm sorry, I forgot to mention the Mega Ferrothorn I'm going to do shorty will have that ability. Clever of you to guess. And it will also get a long-overdue access to Spiky Shield...and Synthesis. I like to watch the world suffer. And here's another one, for relevance's sake: Berserker: Certain moves which involve a great risk to the user deal 1.3x damage. This includes all recoil moves and moves which cause a rampage and subsequent confusion, as well as moves that cause self-stat drops. Give this to a Dragon/Fighting Pokémon. Abuse Close Combat/Superpower/HJK, Outrage, Draco Meteor and Head Smash. Hahahahahaha. Link to post Share on other sites
zimvader42 5 Posted June 9, 2016 Share Posted June 9, 2016 Oh, I'm sorry, I forgot to mention the Mega Ferrothorn I'm going to do shorty will have that ability. Clever of you to guess. And it will also get a long-overdue access to Spiky Shield...and Synthesis. I like to watch the world suffer. And here's another one, for relevance's sake: Berserker: Certain moves which involve a great risk to the user deal 1.3x damage. This includes all recoil moves and moves which cause a rampage and subsequent confusion, as well as moves that cause self-stat drops. Give this to a Dragon/Fighting Pokémon. Abuse Close Combat/Superpower/HJK, Outrage, Draco Meteor and Head Smash. Hahahahahaha. As long as you give said dragon/fighting type an attack stat of 70 so that it has to rely on choice band and make it weak enough so that fairies can OHKO it, it should be not -too- destructive. But give its evolution 135 attack, 120 special attack and 105 speed, for that matter. I have an ability called berserk, but its effect is a bit different: if this pokémon is made to flinch by a foe, its attack stat gets raised 6 stages. Kinda like anger point but for flinch instead of crits. Keeps fake out lopunny and iron head jirachi the fuck away from the field, considering the mon that would get such ability would get access to sucker punch and the likes. To this day I'm not yet sure if the name fits the ability, however. Link to post Share on other sites
laggless01 51 Posted June 10, 2016 Share Posted June 10, 2016 Serenade - Sound-based moves will infatuate the opponent.Shock Buzz - Contact moves have 20% chance to flinch (stackable). Link to post Share on other sites
Honchy 0 Posted June 15, 2016 Share Posted June 15, 2016 Dodge Spirit- when evasion up moves are used, it doubles in effect Link to post Share on other sites
laggless01 51 Posted June 16, 2016 Share Posted June 16, 2016 Dodge Spirit- when evasion up moves are used, it doubles in effect Name should be changed to MC Hammer. (petition to add matching music when using said moves) Pressure Puncher - When missing a physical attack, still inflicts 20 BP Flying-type damage. Link to post Share on other sites
deadpool848 0 Posted June 17, 2016 Share Posted June 17, 2016 How about something like this: Quicken: Damage moves with power 40 or less get +1 priority. Depending on who you give it to, can gives moves like water gun, ember and the like the ability to be priority, giving them more usability and what not, plus opens up the door for a lot of special attack priority moves of more varied types. Link to post Share on other sites
Alex 185 Posted June 17, 2016 Share Posted June 17, 2016 Sweet Dreams: Lets the user of this ability use moves while sleeping, with accuracy reduced by 15%. Fatal Blow: Deal 50% more damage if the opponent is afflicted with a status condition. Corrosive Gas: Lowers the Defense and Special Defense of all Pokemon on the field by one stage at the end of the turn. Link to post Share on other sites
IdleThoughts 0 Posted June 17, 2016 Share Posted June 17, 2016 I always wanted to see some kind of ability used by an Unkown that would set up a field effect. Enigma: For 5 turns, the type of every Pokemon on the field is changed to their Hidden Power type (Dual-Types do not keep their secondary type); furthermore, every STAB move also has its type changed to match its user's new type. Hidden Power also deals x 1.5 damage. Annnnnddddd another random one... Prolong: While this user is on the field, any field conditions active on the field will not end unless replaced by another. Link to post Share on other sites
Lugruf 50 Posted June 17, 2016 Share Posted June 17, 2016 Desperate measures: Doubles attack and special attack when below 25% health. Predictable: Secondary effects won't happen unless they have a 100% chance to happen. Attacks always hit for 85% of their damage (Instead of a random value betwen 70-100%). Pokemon can't be stopped from attacking because of infatuation, confusion, paralysis, flinch (except fake out)... Moves with accuracy equal or greater to 70 can't miss. Basically things will either never happen or always happen, thus negating all hax. Link to post Share on other sites
Ironbound 110 Posted June 17, 2016 Share Posted June 17, 2016 It's been a while since I've unloaded my brain-poop here. Let's commence. Merciless: Contact moves deal x1.33 damage to a target afflicted with a major status ailment (that is, Poison, Bad Poison, Burn, Freeze, Paralysis or Sleep) Last laugh: Increases attack and special attack by 1 when an attacker faints itself via non-direct damage (move recoil, rocky helmet of the user, status or weather damage in that turn when this Pokemon is active, other than on the turn out was switched in... So no switching it in on an almost-dead-by-toxic Mon and then getting boosts on that turn.) Link to post Share on other sites
IntSys 106 Posted June 18, 2016 Share Posted June 18, 2016 Cursed Force: The user may stack multiple major status conditions on the target, but Freeze cannot stack with Sleep. (For example, Scald will be able to burn a poisoned Pokemon.) Anti-air: Non-contact moves deal x1.5 damage against Flying-type Pokemon, Pokemon with the ability Levitate, Pokemon under the effect of Magnet Rise and Telekinesis. They also deal x3 damage against Pokemon in the semi-invulnerable turn of Fly and Bounce.Siphon: Contact moves drain 4 points of PP from the last-used move of the target, and recover 12.5% HP to the user. Activates multiple times with multi-hit moves. Link to post Share on other sites
Alilatias 53 Posted June 19, 2016 Share Posted June 19, 2016 Power Surge: If struck by a contact move upon switch-in, the attacking Pokemon will be Paralyzed.Momentum: Speed is increased by 1 stage after using a priority move. Link to post Share on other sites
Alex 185 Posted June 19, 2016 Share Posted June 19, 2016 Curse Eater: Heals 1/16 HP for each negative stat stage on this Pokemon. Cold Fusion: When hit by an Ice-Type attack, negates the damage and raises Special Attack by one stage. Firefighter: Prevents Pokémon on this side of the field from being burned. Link to post Share on other sites
Ironbound 110 Posted June 19, 2016 Share Posted June 19, 2016 Scratchproof: A variant of Bulletproof, this ability grants immunity to scratching slashing moves. This includes everything from Fury Swipes and Cut/Scratch to Sacred Sword and Night Slash. Give it to Escavalier or some other steel type. Profit. Link to post Share on other sites
Tartar 103 Posted June 19, 2016 Share Posted June 19, 2016 Curse Eater: Heals 1/16 HP for each negative stat stage on this Pokemon. Give this to Snorlax and it will suddenly find itself in Uber. Though I do really like this ability. Link to post Share on other sites
Vinny 27 Posted June 19, 2016 Share Posted June 19, 2016 Second Wind: When this pokémon gets to 50% HP, it goes back to full heatlh. Only works once in the battle. Rust-ed: When this pokémon is on the field, Steel types lose 1/8 of their HP. Bomberpoke: When the pokémon uses Self-destructing moves, they cut the opposing pokémon defense in half get a 50% damage bonus. Link to post Share on other sites
Maelstrom 312 Posted June 20, 2016 Share Posted June 20, 2016 Bomberpoke: When the pokémon uses Self-destructing moves, they cut the opposing pokémon defense in half get a 50% damage bonus. self-destructing moves used to do that on their own. They got rid of that for a reason. =P pack hunter- gain 1 stage of attack if fighting a pokemon that was injured by another pokemon on your team. gain an additional attack stage if that pokemon the opponent is suffering from a status ailment. Link to post Share on other sites
Ironbound 110 Posted June 20, 2016 Share Posted June 20, 2016 Rust-ed: When this pokémon is on the field, Steel types lose 1/8 of their HP. This is my mortal enemy. I cannot tolerate it. Rustproof: Grants a resistance to Water type moves and prevents secondary damage for steel types. So in a way it is a better Magic Guard, but it doesn't work if it's on a non-Steel type (if Skill Swapped or Entrained, for instance.) Give it to any offensive Steel type, slap on a Life Orb, Profit. Link to post Share on other sites
laggless01 51 Posted June 23, 2016 Share Posted June 23, 2016 Better than rust-ed:Corrosive - Poison-type moves deal super-effective damage to Steel-types.Techie - Can use (some) Trainer items in battle.Vengeful - When hit, badly poisons the opponent when landing a physical hit in return.Infernal - When KO'd, burns all mons on the field.Anger issues - Keeps hitting the target, even when it has 0 HP. In return, always hits for the maximum amount of times. (A nerfed version of Skill Link, but with a different idea behind it.)Cursed Blade - Reduces attack, but inflicts Cursed-status when landing a 'sword'*/physical hit. (Hey, a possible decent Hidden Ability for the Aegislash-line!)(*to add Air Slash, Secret Sword...)Swift Strike - Adds +3 Priority to priority attack moves. (seems weird, but being able to outspeed Pranksters and Protect is pretty scary) Link to post Share on other sites
Maelstrom 312 Posted June 24, 2016 Share Posted June 24, 2016 Anger issues - Keeps hitting the target, even when it has 0 HP. In return, always hits for the maximum amount of times. (A nerfed version of Skill Link, but with a different idea behind it.) How is this different from skill link? The only difference is that the animation keeps going 5 times even when the foe was fainted at the first or second hit. Link to post Share on other sites
pyrromanis 70 Posted June 24, 2016 Share Posted June 24, 2016 How is this different from skill link? The only difference is that the animation keeps going 5 times even when the foe was fainted at the first or second hit. Activates Rocky Helmet more times Link to post Share on other sites
Personthing 64 Posted June 24, 2016 Share Posted June 24, 2016 Reservoir: All moves that have their power change depending on the users current HP (Eruption, Reversal, Water Spout, etc) always have full power. Link to post Share on other sites
Bessi 2 Posted June 28, 2016 Share Posted June 28, 2016 narcissistic-all moves at the same type as the user go always first and receive 30% more power Link to post Share on other sites
Debojit97 0 Posted June 28, 2016 Share Posted June 28, 2016 Boomerang : All Special attacks of foe will miss the ability bearer and instead will hit the foe in the next turn. Haunted : At the end of a turn , opponents pokemon will be switched with another one from his party as long as the bearer is on the field . Link to post Share on other sites
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