Jmanultrax1 38 Posted June 23, 2017 Share Posted June 23, 2017 darkness terrain. on this terrain all ghost/dark types have increased damage while pokemon that aren't of this type take little damage each turn. Link to post Share on other sites
Amine 171 Posted June 24, 2017 Share Posted June 24, 2017 Rise Up: all stats +1 on switch in Link to post Share on other sites
Jmanultrax1 38 Posted June 24, 2017 Share Posted June 24, 2017 full spirit: when hp is dropped below half (a quarter is left) all stats are boosted by 1 (even evasiveness). If this is caused by a critical hit the stats are boosted to plus 2 instead. Link to post Share on other sites
Hycrox 273 Posted June 24, 2017 Share Posted June 24, 2017 Guilt trip: when this pokemon is knocked out, the opponent's pokemon that's on the field at the end of the turn has its attack and sp. atk decreased by 1 Trickery: Activates Trick Room upon entering the field Link to post Share on other sites
Swampellow 116 Posted June 24, 2017 Share Posted June 24, 2017 Haunting Presence : Paralyzes the opponent(s) with fear upon switch in. (Think what infatuation does) Link to post Share on other sites
Animefan666 62 Posted June 24, 2017 Share Posted June 24, 2017 Shield Breaker - End moves that boost the opposing Pokemon's team such as Light Screen, Reflect and Tailwind. Link to post Share on other sites
Alex 185 Posted June 24, 2017 Share Posted June 24, 2017 Fluffy Buff: Halves the power of non-contact moves, but doubles the damage of fire-type moves. - Jumpluff only. Magic Horn: All attacks have an extra 10% chance of putting the opponent to sleep. - Stantler only. Moneybags: Gives the Pokemon's level*7 money at the end of a battle. Link to post Share on other sites
Animefan666 62 Posted June 24, 2017 Share Posted June 24, 2017 3 hours ago, Alex said: Fluffy Buff: Halves the power of non-contact moves, but doubles the damage of fire-type moves. - Jumpluff only. This already exists. It's called Fluffy and Jumpluff being a grass type, would be dead in one shot with even the weakest of fire type moves. Link to post Share on other sites
Alex 185 Posted June 24, 2017 Share Posted June 24, 2017 1 minute ago, Animefan666 said: This already exists. It's called Fluffy and Jumpluff being a grass type, would be dead in one shot with even the weakest of fire type moves. I said non-contact Link to post Share on other sites
Animefan666 62 Posted June 24, 2017 Share Posted June 24, 2017 17 minutes ago, Alex said: I said non-contact Yeah, but don't you think this would be better suited for a non-grass type like Mareep, Flaffy and Mega Ampharos? Link to post Share on other sites
Amine 171 Posted June 25, 2017 Share Posted June 25, 2017 2 hours ago, Animefan666 said: Yeah, but don't you think this would be better suited for a non-grass type like Mareep, Flaffy and Mega Ampharos? Well to each their own No fighting~ Equality: gets the Raised stats of an opponent upon switch in Link to post Share on other sites
Animefan666 62 Posted June 25, 2017 Share Posted June 25, 2017 46 minutes ago, Another Retired Shipper said: Well to each their own No fighting~ Equality: gets the Raised stats of an opponent upon switch in Their's a difference between debating and fighting. A difference in opinion doesn't automatically equate to fighting. Quicksand - Upon entering battle, the opponents Speed lowers by one stage. Effect doubles in a Sandstorm. (limited to Sandygast and Palossand) Link to post Share on other sites
Jmanultrax1 38 Posted June 25, 2017 Share Posted June 25, 2017 armor up: When hp drops below a certain threshold, the user is enshrouded in protective armour. Raises def&sp.def by 15% and drops attack and sp.attack by 10% exclusive to only steel types. Link to post Share on other sites
J-Awesome_One 1328 Posted June 25, 2017 Share Posted June 25, 2017 Damage Reverse: Not very effective moves become super effective and while super effective moves become not very effective. Link to post Share on other sites
Amine 171 Posted June 25, 2017 Share Posted June 25, 2017 Skin Change : When Hp drops below half, heals status ailment and restores some Hp ( Seviper, Ekans) Rock Climber: 10% chance of dodging rock moves Link to post Share on other sites
HUEnd 129 Posted June 25, 2017 Share Posted June 25, 2017 Tough mind: Halves the damage taken from moves that does not make direct contact, but doubles that of Ghost-type moves. (a variation of Fluffy) Scavenger: Copycats half the effect of an ally pokemon's item - Comments: A doubles/triples ability, so you could enjoy some extra recovery from your partner's leftovers or berries (status berries would have a 50% of healing a status or not) or boosts from Life Orb/Choice items without a drawback. Link to post Share on other sites
Alex 185 Posted June 25, 2017 Share Posted June 25, 2017 Momentum: 20% of the speed stat is added to the attack and special attack stats. Shorty: Halves the Pokemon's height. This has absolutely no effect. Surprise: This Pokemon gains a random ability when it enters the field. Link to post Share on other sites
Hycrox 273 Posted June 25, 2017 Share Posted June 25, 2017 Fire starter: At full health, all of this pokemon's fire-type moves have a priority of +1 Smash mouth: Gives sound-based moves a power boost of 1.3x. It also makes them unresisted Link to post Share on other sites
Swampellow 116 Posted June 25, 2017 Share Posted June 25, 2017 Unbreakable Will: This pokemon does not suffer from status affects. Notes: This basically prevents negative effects from status, so no attack half from burn, no speed drop from para, etc, however it still takes damage from Burn/Poison. Link to post Share on other sites
Animefan666 62 Posted June 26, 2017 Share Posted June 26, 2017 Rusty - Water attacks reduce Speed by one stage. Activated by Rain Dance as well. (limited to Steel types) Link to post Share on other sites
Jmanultrax1 38 Posted June 26, 2017 Share Posted June 26, 2017 Soulless: Any moves that affect this pokemon spiritually become invalid. (spite, grudge, perish song, disable, encore, swagger, flatter, ex) Link to post Share on other sites
Hycrox 273 Posted June 26, 2017 Share Posted June 26, 2017 Precipitation: If its hit by a Water-type move, it loses its water typing Swooce: The pokemon is immune to trapping and can always run away from battles Link to post Share on other sites
Bazaro 133 Posted June 26, 2017 Share Posted June 26, 2017 Tenacity: The user takes 1% less damage from direct attacks for each 1% missing HP. Caps at 90% reduction at 10% HP. Link to post Share on other sites
Animefan666 62 Posted June 26, 2017 Share Posted June 26, 2017 Lunar Eclipse - Boosts Fairy type moves by 16.7%. Reduces the healing power of Moonlight by 16.7% and doubles the effectiveness of Cosmic Power. Stacks with Fairy Aura. (limited to Solrock and Cresselia) Solar Eclipse - Boosts Dark type moves by 16.7%. Negates and prevents the use of light-based moves and abilities and doubles the effectiveness of Cosmic Power. Stacks with Dark Aura (Limited to Lunatone and Darkrai) Link to post Share on other sites
HUEnd 129 Posted June 26, 2017 Share Posted June 26, 2017 Cleanse: Removes entry hazards on switch-in. Link to post Share on other sites
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