Jump to content

If you could make your own ability...


Recommended Posts

  • Replies 290
  • Created
  • Last Reply

full spirit: when hp is dropped below half (a quarter is left) all stats are boosted by 1 (even evasiveness). If this is caused by a critical hit the stats are boosted to plus 2 instead.

Link to post
Share on other sites

Guilt trip: when this pokemon is knocked out, the opponent's pokemon that's on the field at the end of the turn has its attack and sp. atk decreased by 1

 

Trickery: Activates Trick Room upon entering the field

Link to post
Share on other sites

Fluffy Buff: Halves the power of non-contact moves, but doubles the damage of fire-type moves. - Jumpluff only.

Magic Horn: All attacks have an extra 10% chance of putting the opponent to sleep. - Stantler only.

Moneybags: Gives the Pokemon's level*7 money at the end of a battle.

Link to post
Share on other sites
3 hours ago, Alex said:

Fluffy Buff: Halves the power of non-contact moves, but doubles the damage of fire-type moves. - Jumpluff only.

This already exists. It's called Fluffy and Jumpluff being a grass type, would be dead in one shot with even the weakest of fire type moves.

Link to post
Share on other sites
1 minute ago, Animefan666 said:

This already exists. It's called Fluffy and Jumpluff being a grass type, would be dead in one shot with even the weakest of fire type moves.

I said non-contact

Link to post
Share on other sites
17 minutes ago, Alex said:

I said non-contact

Yeah, but don't you think this would be better suited for a non-grass type like Mareep, Flaffy and Mega Ampharos?

Link to post
Share on other sites
2 hours ago, Animefan666 said:

Yeah, but don't you think this would be better suited for a non-grass type like Mareep, Flaffy and Mega Ampharos?

Well to each their own No fighting~

 

Equality: gets the Raised stats of an opponent upon switch in

Link to post
Share on other sites
46 minutes ago, Another Retired Shipper said:

Well to each their own No fighting~

 

Equality: gets the Raised stats of an opponent upon switch in

 

Their's a difference between debating and fighting. A difference in opinion doesn't automatically equate to fighting.

 

Quicksand - Upon entering battle, the opponents Speed lowers by one stage. Effect doubles in a Sandstorm. (limited to Sandygast and Palossand)

Link to post
Share on other sites

armor up: When hp drops below a certain threshold, the user is enshrouded in protective armour. Raises def&sp.def by 15% and drops attack and sp.attack by 10%

exclusive to only steel types.

Link to post
Share on other sites

Tough mind: Halves the damage taken from moves that does not make direct contact, but doubles that of Ghost-type moves. (a variation of Fluffy)

 

Scavenger: Copycats half the effect of an ally pokemon's item

  - Comments: A doubles/triples ability, so you could enjoy some extra recovery from your partner's leftovers or berries (status berries would have a 50% of healing a status or not) or boosts from Life Orb/Choice items without a drawback.

Link to post
Share on other sites

Momentum: 20% of the speed stat is added to the attack and special attack stats.

Shorty: Halves the Pokemon's height. This has absolutely no effect.

Surprise: This Pokemon gains a random ability when it enters the field.

Link to post
Share on other sites

Fire starter: At full health, all of this pokemon's fire-type moves have a priority of +1

Smash mouth: Gives sound-based moves a power boost of 1.3x. It also makes them unresisted

Link to post
Share on other sites

Unbreakable Will: This pokemon does not suffer from status affects.

Notes: This basically prevents negative effects from status, so no attack half from burn, no speed drop from para, etc, however it still takes damage from Burn/Poison.

 

Link to post
Share on other sites

Precipitation: If its hit by a Water-type move, it loses its water typing

Swooce: The pokemon is immune to trapping and can always run away from battles

Link to post
Share on other sites

Lunar Eclipse - Boosts Fairy type moves by 16.7%. Reduces the healing power of Moonlight by 16.7% and doubles the effectiveness of Cosmic Power. Stacks with Fairy Aura. (limited to Solrock and Cresselia)

 

Solar Eclipse - Boosts Dark type moves by 16.7%. Negates and prevents the use of light-based moves and abilities and doubles the effectiveness of Cosmic Power. Stacks with Dark Aura (Limited to Lunatone and Darkrai)

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...