SonOfRed 0 Posted June 28, 2016 Share Posted June 28, 2016 Taboo: Any contact with this pokemon has a 30% chance to curse. Riposte: This pokemon always goes last and if hit before it attacks that attack gains a 1.5x boost. Endothermic: Changes ALL fire type damage to ice type damage. Selfish: Receives any for of healing while on the field. (i.e. if the opponent has leftovers, the Selfish pokemon gets the recovery, or if another pokemon puts out leech seeds, then the selfish pokemon gets the health.) Link to post Share on other sites
Jmanultrax1 38 Posted June 29, 2016 Share Posted June 29, 2016 gleam eyes: upon being hit with a super effective move the users evasiveness increases by 20% odd paring: the users not effective moves do 10% more damage nocturne: dark type moves used against the user are normal damage. Link to post Share on other sites
dead account 27 Posted June 29, 2016 Share Posted June 29, 2016 I would make some pretty dumb abilities. Pocket Sand: After every move this pokemon makes, there's a 20% chance it'll use Sand Attack on a random opponent(or just the one opponent in Singles). Chance and effects of this ability are doubled if holding Soft Sand. Armour Smash: Every physical attack made by this pokemon carries a 30% chance to lower the defence of the opponent by 2 stages. Subs are always destroyed in 1 hit, regardless of the BP of the move used or either pokemon's stats. Vapour Release?(I don't really have a better name for this): When this pokemon faints, a permanent fog occurs, in all it's inaccuracy-causing glory. Combine with Pocket Sand to make your opponent love you. Link to post Share on other sites
Lugruf 50 Posted June 29, 2016 Share Posted June 29, 2016 Invariable: This pokemon's moves won't have their damage incresed or lowered by type effectiveness. Dense fog: This pokemon creates fog for 5 turns when entering. Fog's effects from Bulbapedia: Multiplies Accuracy of all Pokémon battling by 6/10. Doubles the power of Weather Ball (but does not change its type). Causes Moonlight, Synthesis, and Morning Sun to only recover ¼ of max HP. The move Defog removes fog in battle Link to post Share on other sites
Ironbound 110 Posted June 29, 2016 Share Posted June 29, 2016 I've got more steel! Braveheart: If the possessor gets hit by a super effective attack, this ability activates and raises the attack and special attack stat of all steel types on the possessor's side of the field by one stage each. This includes the possessor itself, if it is a steel type. Braveheart will proc as soon as damage is dealt, and not after surviving the blow, so in a multi battle, the possessor may faint from the blow and still give a boost to its steel type teammates. Activates for every hit of a multi-hit move. This is workable on bulky steel types that can stomach one super effective hit and abuse the boosts later. Anti-projectile: Boosts both defenses by 25% when calculating damage from non-contact moves. Also excellent on bulky steels. Icebreaker: Punching, Smashing and Tackling moves have an added 50% chance to lower the target's Defense stat by one stage. Link to post Share on other sites
Alchemia Chan 0 Posted June 29, 2016 Share Posted June 29, 2016 Transparent: This Pokemon is immune to light-based moves. Tactile Mimicry: Copies the foes typing on contact. Link to post Share on other sites
Lugruf 50 Posted June 29, 2016 Share Posted June 29, 2016 Merciless: Ignores sturdy, endure, focus sash and focus band. Battering ram: +30% damage to head based moves (Headbutt, Head Smash, Skull Bash, Head Charge, Iron Head, Zen Headbutt... I might have forgotten some) Unstoppable: This pokemon can't be stopped from attacking. In other words, it will always wake up and thaw the first turn and it can't hit itself in confusion, get full paralysis, flinch or stop attacking because of infatuation. Exception: Rest will still sleep you for 2 turns. Trust in my self righteous suicide Surprise attack: +1 priority to self destructing moves (Explosion, Self-Destruct, Healing Wish, Memento...) Omnishield: This pokemon will be immune to all damage the turn it uses Protect, Detect, King's Shield, Spiky Shield and Mat Block if they don't fail. This includes damage from status, weather, leech seed... Link to post Share on other sites
Jmanultrax1 38 Posted June 29, 2016 Share Posted June 29, 2016 trickster: any status enhancing moves that the opponent uses are applied to the user instead ex, clefable uses calm mind, instead the buffs are added to the pokemon with trickster and clefable just wasted a turn. Link to post Share on other sites
Raviel the Phantom 1 Posted June 29, 2016 Share Posted June 29, 2016 Incorporeal: Makes the Pokemon immune to all physical based attacks. Enraged: When health is below 50%, causes the Base Power of affected "breath moves" to increase by 100% Link to post Share on other sites
Lugruf 50 Posted June 29, 2016 Share Posted June 29, 2016 Brute force: No pokemon can use status moves. Link to post Share on other sites
Jmanultrax1 38 Posted June 30, 2016 Share Posted June 30, 2016 spell weaver: special attack moves gain 1.5% power boost Link to post Share on other sites
Honchy 0 Posted June 30, 2016 Share Posted June 30, 2016 Flammable: All normal moves become fire types moves and gain a 30% boost in power Link to post Share on other sites
Jmanultrax1 38 Posted June 30, 2016 Share Posted June 30, 2016 grounded: allows user to hit opponents that cant be hit with ground type moves. Also the moves do normal damage. Link to post Share on other sites
guy who doesn't post 0 Posted July 1, 2016 Share Posted July 1, 2016 Hive Mind: All attack used are multi-hit moves (Of course, damage is divided, though). I actually made this ability to coincide with a Fakemon I wanted to make, which was based on a swarm of flies. It's probably my favorite fake concept I've made. Link to post Share on other sites
Jmanultrax1 38 Posted July 1, 2016 Share Posted July 1, 2016 team-up: when the user is near an ally, it boosts the user and the ally's attack and special attack stat by 1 Link to post Share on other sites
Lugruf 50 Posted July 18, 2016 Share Posted July 18, 2016 Avenger: Boosts attack and special attack by one stage when entering after a friendly pokemon dies. Link to post Share on other sites
IntSys 106 Posted July 19, 2016 Share Posted July 19, 2016 Maneuverability: If the user's Speed stat is increased, any move with accuracy below 100 will miss all the time. However, if the user's Speed stat is decreased (Including Paralysis speed drop), any move with accuracy below 100 will hit all the time.Cowardice: If the user's health drops below 50% of its base HP in a turn, a switch will be forced at the end of that turn.EDIT: Crap, GF beat me to it. The official ability is called Wimp Out. Link to post Share on other sites
Alex 185 Posted July 19, 2016 Share Posted July 19, 2016 Monotonous: Using a move multiple times in a row results in a 10% power boost per use. Maxes out at 50%. Mini Sized: Evasion boosts have double the effect. First Strike: On the first turn this Pokémon takes after being switched in, the priority of the move it uses will be increased by +2. Link to post Share on other sites
Jmanultrax1 38 Posted July 20, 2016 Share Posted July 20, 2016 frostbite: when the opponent is hit with an ice type move their attack is lowered by 1 (10) for two turns Link to post Share on other sites
Alex 185 Posted July 23, 2016 Share Posted July 23, 2016 Power Draw: Special Attack increases by 5 points per turn the user is active for the rest of the battle. Caps at 200. Maintenance: At the end of the turn, this ability has a 30% chance to activate. If this ability activates, one of three things will happen: the user will recover 10% of its health, all negative stat changes are removed, or the user's status is cleared. Burning Passion: Being hit by a Fire-type move raises the user's Special Attack by one stage Link to post Share on other sites
Jmanultrax1 38 Posted July 24, 2016 Share Posted July 24, 2016 self heal: being it with a move the same type as the user will heal the user by 10% burning soul: when the user reaches below 30% all stats are increased by one (10) (this includes crit chance also) copycat: if the opponent uses a move before the user and that move is the same that the user used, when the user attacks that attack does double damage. backstab: if the user defeats a teammate their attack and special attack will be increased by 2 (20) Link to post Share on other sites
Alex 185 Posted July 24, 2016 Share Posted July 24, 2016 Hard Knocks: All attacks gain a 10% chance of causing confusion. Sweet Dreams: If the user is asleep, 12.5% of HP will be recovered per turn. Legendary: Dragon-type moves deal normal damage to Fairy-type Pokemon. Link to post Share on other sites
Jmanultrax1 38 Posted July 25, 2016 Share Posted July 25, 2016 despair: when the opponent lands a super effective move they take 5% of the damage also. reflection: the user has all screens activated as soon as it enters, but they leave as it leaves. This can only apply to the user combust: poison type moves deal normal damage to steel types Link to post Share on other sites
Lugruf 50 Posted July 27, 2016 Share Posted July 27, 2016 Ace up the sleeve: Using a self destroying move at full health will leave the user at 1 HP instead of fainting. Healing Wish and Lunar Dance will make you switch the same way U-Turn does. Link to post Share on other sites
Jmanultrax1 38 Posted July 27, 2016 Share Posted July 27, 2016 repulsor: aura/pulse moves do 1.2 more damage and have a higher critical hit chance Link to post Share on other sites
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