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Karvanha

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  1. Looking at the scripts it seems the only form of Pumpkaboo and Gourgeist in the game is 'Small'. The base stats are [44 HP, 66 Atk, 70 Def, 56 Speed, 44 SpA, 55 SpD] for Pumpkaboo and [55 HP, 85 Atk, 122 Def, 99 Speed, 58 SpA, 75 SpD] for Gourgeist. I do not know if it was the same in E18
  2. You mean the postgame endings? In the Anna route (I assume that's what you mean by Reshiram), at the very end, Anna asks you something and depending on your answer there are 2 endings for her. In the Lin route too there are 2 endings depending on an action choice at the very end. EDIT: Ignore that, I think I know what you mean now.
  3. This is normal, the quest is not over yet.
  4. I have only completed the postgame on the Lin route, but from looking around it seems the overall difference in the Anna route is that In that case, not only is the Anna route not the 'better' route, but it also isn't really a 'true ending' imo. Sure, it has some extra lore, but it is very little relative to the size of the game. For a very rough analogy, in Undertale,
  5. Yes, you should definitely get Fake Out on Zoroark. I'd say replace Low Sweep for it. It will help in the second double battle too. And don't get rid of Flash Cannon on Eelektross, it's boosted 2x on the Factory Field. Sounds good, but you'll have to use the EV-reducing berries to get rid of EVs in less helpful stats (because there is a limit on total EVs). Also you should buy the Power Items from the Dept. Store. They have been buffed, so training from 0 to 252 EVs only takes 5 minutes when you make your Pokemon hold them. You can get some pretty good held items at this point too btw. Some of them require completing quests which I wouldn't tell you do right now, but you can get a Life Orb in Celestinine Mountain (going from the North Aventurine Woods entrance) now that you have Rock Climb. (Also I'm kinda surprised you don't have a Mega on your team?) Also just in case you didn't know, all of your non-fainted Pokemon are fully healed after the second battle.
  6. Just wanted to drop in and say, don't be disheartened because you're stuck at a fight! All of the things you're learning and the preparations you're making will make your life easier for the rest of the game, trust me. So yes you should look at what the base stats of your Pokemon are. EVs and Natures are only supposed to boost your useful stats by a little. For an obvious example, Delphox has 69 base Attack and 114 base Special Attack, so its Special Attack is always going to be stronger, and so it is always better to invest there. A lot of the time you can tell just by looking at the Pokemon, but otherwise I find the quickest way to check stats to be to look up the Pokemon on https://pokemondb.net. You can reduce EVs in the wrong stat by using EV-reducing berries on your Pokemon (sold on Dept. Store 2F), and train EVs by KOing Pokemon while holding a Power Item (sold on Dept. Store 4F). Also, the nature changer in 7th Street requires only 2 Heart Scales for each Pokemon now.
  7. What you're seeing is one single Rock Climb path. You can't reach it because the bridge you're standing on is distant from the mountain wall behind you. Just keep going through Victory Road, you'll get to it later. It's not even for a spirit iirc
  8. Did you close the game and reopen it? Pressing F12 to reset doesn't reload all of the data because it is cached I think
  9. Don't know about Hardy, but Arclight has a music-themed Theme Team called 'Make Some Noise' that you can fight in the Nightclub
  10. I went ahead and checked, I was able to do the third project right after beating Amaria
  11. I think the last one is available after Amaria in E19
  12. Enter Agate City from the Route 1 entrance
  13. If you only need to change the teams, it should be pretty straightforward. You'll need the PBS files for the game which are available here. Put the PBS folder (the folder inside the .zip) in your Reborn folder, where you find Game.exe. Inside the PBS folder, you'll find the file trainers.txt. It's just a text file, you can open and edit it with any text editor. You'll have to find in it the exact teams which you want to change (the main game E4 teams start at line 1194), make the desired changes and save it. (Btw, you might have to spend some time figuring out what's what in the file, but it shouldn't be too difficult.) Then you have to compile the trainers.txt PBS file into trainers.dat so the game can actually use it. First, make sure to have a backup of the original trainers.dat (from the Data folder) in case you want to go back. Now, if you don't have RPGMaker like me, you can carry out the compiling process via the Debug Menu Mod, which you will find here of course. In the 'Pause' Debug Menu, scroll to the option 'Compile Trainers' and select it. The process will take some time (make sure the PBS folder is where it should be as said above), and by the end, the original trainers.dat file will have been overwritten to include your new changes. And that should be it! The next time you open the game, it should apply the changes you made. It would probably be best to test one of the battles if you have a save near there. You can copy the edited trainers.txt and trainers.dat files to somewhere else for safekeeping. (I don't actually know much about this stuff but I'm pretty sure this should work. Someone more experienced might be able to help you better, but in the meantime, why not I share my two cents of knowledge lol)
  14. Yes, that was intentional. I thought Erza's theme suited the more triumphant Titania in Zekrom, and Zinnia's the guilty Titania in Reshiram
  15. The Grand Hall in Opal Ward has repeatable trainers (near the top right corner) that also give Exp. Candies
  16. This works for all stuff in E19. There are new tracks, but not as many as you might expect. I tried to work with what I already had and to not leave any of the base game tracks unused. I am open to suggestions if you find it's not quite up to the mark
  17. This is my attempt at updating the Reborn battle music pack for E19. Thanks to @Dreamy and Jasper Fox for creating the previous versions, and to @fish_gaming for helping me with the initial stages of this version! Description: For anyone not familiar, the purpose of this mod is to give unique themes to significant trainers (as well as postgame legendaries) in order to provide more music variety to the game. Download (~190 MB): https://drive.google.com/file/d/138NCY3TZz0WrBrDROu64EiVGOEizsBLW/view?usp=drivesdk Installation: When you unzip the file, you'll find in it a single folder called patch. You just need to drop this folder into your Reborn game folder and merge it with the already existing patch folder there. You don't need to overwrite any files. Compatibility with other mods: This mod should be compatible with all other mods, since it is completely modular. Changing tracks for yourself: If you want to change any of the tracks for yourself, you can just go to patch/Audio/BGM/ and replace the existing files with the ones you want (just make sure they're the same name). You can look up which tracks belong to which characters in the list of tracks below. List of tracks along with the YouTube sources: (Full playlist here: https://www.youtube.com/playlist?list=PL94K0fRsQOw6cCkQlDxtnpGjmJhlIjObX) Changelog: For v19.0.16:
  18. The NPC also tells you "from left to right, the notes go low G, A, B, C, D, E, F, high G". That's why I said he gives you the complete solution. The only way you could have missed it is if you never tried to do it without a guide. Yeah, I don't have anything to say in defense of the chess puzzle. I guess Ame just overestimated the amount of people that know chess these days. But it might be worth mentioning that besides the rules, the game also gives you feedback on your moves during the puzzle. The Chess Arena field effects have nothing to do with knowledge of chess though. They do make the battle quite complicated, which is a double-edged sword as half of the players might love that and half of them hate it
  19. After you come down from the ladder, run straight to the right till you hit a wall. Take the nearest turn and you should be able to go from there
  20. The NPC standing at the top left is the answer to all your problems. He gives you the complete solution to the puzzle
  21. I guess the choose starter mod only lets you choose the default forme for each Pokemon, but specifically makes an exception for regional forms. And Aevian Misdreavus is coded as a forme like this instead of a regional form, so it wouldn't be selectable either. Btw, there's also Breloom Bot and Purple Kecleon for unobtainable formes, and Also also, there is (Rejuvenation spoiler) in the code but I don't know if it's used anywhere
  22. Editing battle music involves getting major spoilers for the rest of the game, and you also need to have played the whole game to know exactly which trainer is which, especially when even E18 content is going to be changed. So I don't think anyone will be able to do it anytime soon. I'd say you should experience the first playthrough with the music the devs intended anyway
  23. From what I know, the first episode was released publicly on April 17 2012, so it's pretty cool that the community release is going to be on/around the day of the 10th anniversary!
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