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Fauna Joy

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  1. Trades have been made. Don't need help anymore.
  2. I need three pokemon to complete my Dex for Bee's side quest. I wasn't aware that some of the items I sold were necessary to get Deino and Azurill, and I'm not sure why, but Lunatone isn't spawning in its static spot after I got Solrock.
  3. Can anyone help me out with the Inverse Field in the Labradorra Arena battles? I have the table for the inverse field pulled up, but I can't wrap my head around the type matchups in this particular battle. I've gotten close to defeating them, but I feel like I could prepare my team better if I had a better idea of what matchups I need.
  4. I DID IT. SWEET ARCEUS I DID IT!! Trick Room. TRICK ROOM. That paired with Stealth Rock, I think finally gave me the edge I needed. I kept getting defeated so badly in either the first or the second battles that I just couldn't keep up. I honestly don't know if the EV training helped at all, but at this point I don't care. Maybe now I can actually finish the game, lol.
  5. I have the TM for Trick Room. If I teach it to Delphox, will that help with Sticky Web? Or does it only count un-effected stats?
  6. I'm really not very good at EV training. What EVs they have are ones I used berries and boosters for. I'll look into the moves you mentioned. I'm not used to having to use non-damaging moves so I tend to look right past them.
  7. Also why does Hyper Voice keep getting super effective hits? It's a Normal type move and as far as I can tell the factory field doesn't effect it.
  8. Ugh. I still can't get a handle on this. I did some shuffling around of moves and EVs and now I can't even get past the first battle. Turns out none of the Pokemon on my team can learn Fake Out, and Bullet Punch doesn't do enough damage to Ribombee to stop it using Sticky Web. So... asking for more help. Here's the team now. Honestly at this point I'd welcome someone playing the darn thing for me so I can just get to the next part of the story. Zoroark Night Daze, Payback, Foul Play, Extrasensory Item: Dread Plate EV & IV HP: 138/10 Attack: 133/19 Defense: 29/18 Sp.Atk: 130/0 Sp.Def: 23/15 Speed: 57/30 Skills HP: 247 Attack: 240 Defense: 135 Sp.Atk: 249 Sp.Def: 131 Speed: 133 Delphox Flamethrower, Mystical Fire, Psychic, Dazzling Gleam Item: Firium-Z EV&IV HP: 51/8 Attack: 92/24 Defense: 70/27 Sp.Atk: 161/19 Sp.Def: 47/26 Speed: 89/26 Skills HP: 253 Attack: 171 Defense: 191 Sp.Atk: 263 Sp.Def: 196 Speed: 235 Eelektross Brick Break, Flash Cannon, Zap Cannon, Discharge Item: Zap Plate EV&IV HP: 35/31 Attack: 134/31 Defense: 70/7 Sp.Atk: 53/27 Sp.Def: 37/7 Speed: 181/21 Skills HP: 288 Attack: 242 Defense: 170 Sp.Atk: 253 Sp.Def: 163 Speed: 154 Metagross Meteor Mash, Psychic, Bullet Punch, Flash Cannon Item: Iron Plate EV&IV HP: 53/24 Attack: 118/26 Defense: 36/16 Sp.Atk: 10/4 Sp.Def: 16/0 Speed: 98/15 Skills HP: 277 Attack: 326 Defense: 234 Sp.Atk: 181 Sp.Def: 170 Speed: 166 Volcarona Heat Wave, Quiver Dance, Bug Buzz, Flamethrower Item: Flame Plate EV&IV HP: 5/29 Attack: 16/0 Defense: 4/21 Sp.Atk: 252/17 Sp.Def: 9/16 Speed: 13/7 Skills HP: 280 Attack: 116 Defense: 141 Sp.Atk: 352 Sp.Def: 189 Speed: 194 Garchomp Bulldoze, Dig, Stone Edge, Brick Break Item: Earth Plate EV&IV HP: 37/11 Attack: 178/21 Defense: 33/19 Sp.Atk: 87/21 Sp.Def: 30/28 Speed: 145/17 Skills HP: 312 Attack: 326 Defense: 200 Sp.Atk: 167 Sp.Def: 189 Speed: 236
  9. Ok, I'll look into the berries when I get the chance. I've been wary of the Life Orb since I really don't like moves or items that damage the user. I think I can get through without using a Mega since I don't have the stones for any that I'm familiar with.
  10. Ok, so I went looking for mining rocks and found a ton in Apophyll Cave that I hadn't depleted. Managed to get a good number of Heart Scales there. It honestly never occurred to me to wander back to previous areas. XD Got Hammer Arm, Brick Break, and Bug Buzz. Looking at their base stats on Serebii (Sorry, Karvanha, I'm more familiar with that site than Pokemondb), I think I have an idea where I want to go. Garchomp I think is fine as is since its strongest offense stat is physical Attack. Bulldoze, Dig, Stone Edge, and Brick Break are all physical. Eelektross is probably fine being mixed Special and Physical since there are only ten points between those two base stats. Discharge is one I definitely want to keep on it, since it hits both opponents in the double battle, but I'm open to suggestions for whether I should replace Brick Break, Flash Cannon, or Zap Cannon. Zoroark does okay with Physical, but is a bit stronger in Special with 15 more points there. Something I was wondering with Zoroark, since I have it in front with Delphox: If I taught it Fake Out, could I use that to team up on Ribombee and avoid the Sticky Web? And if so, which move should I replace? As far as the EV's, I did find a couple of items I could use. I found two EV Boosters, and one EV Tuner. If I'm finally starting to wrap my head around all this, I think I should use one booster on Volcarona's Special Attack, the other on Zoroark's Special Attack, and the Tuner on Delphox to switch its Physical and Special Attack EVs. I do still have quite a bit of money left, so if I can just use the EV berries to boost other stats, I'm tempted to do that. Though I might also do some more mining or battling with the clown to get more funds to buy more healing items. (As a side note, I just took a look at the floors of the department store I don't have access to and realized I really should, at the very least, get one more sticker so I can get Full Restores. >_<)
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