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Fauna Joy

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  1. Trades have been made. Don't need help anymore.
  2. I need three pokemon to complete my Dex for Bee's side quest. I wasn't aware that some of the items I sold were necessary to get Deino and Azurill, and I'm not sure why, but Lunatone isn't spawning in its static spot after I got Solrock.
  3. Can anyone help me out with the Inverse Field in the Labradorra Arena battles? I have the table for the inverse field pulled up, but I can't wrap my head around the type matchups in this particular battle. I've gotten close to defeating them, but I feel like I could prepare my team better if I had a better idea of what matchups I need.
  4. I DID IT. SWEET ARCEUS I DID IT!! Trick Room. TRICK ROOM. That paired with Stealth Rock, I think finally gave me the edge I needed. I kept getting defeated so badly in either the first or the second battles that I just couldn't keep up. I honestly don't know if the EV training helped at all, but at this point I don't care. Maybe now I can actually finish the game, lol.
  5. I have the TM for Trick Room. If I teach it to Delphox, will that help with Sticky Web? Or does it only count un-effected stats?
  6. I'm really not very good at EV training. What EVs they have are ones I used berries and boosters for. I'll look into the moves you mentioned. I'm not used to having to use non-damaging moves so I tend to look right past them.
  7. Also why does Hyper Voice keep getting super effective hits? It's a Normal type move and as far as I can tell the factory field doesn't effect it.
  8. Ugh. I still can't get a handle on this. I did some shuffling around of moves and EVs and now I can't even get past the first battle. Turns out none of the Pokemon on my team can learn Fake Out, and Bullet Punch doesn't do enough damage to Ribombee to stop it using Sticky Web. So... asking for more help. Here's the team now. Honestly at this point I'd welcome someone playing the darn thing for me so I can just get to the next part of the story. Zoroark Night Daze, Payback, Foul Play, Extrasensory Item: Dread Plate EV & IV HP: 138/10 Attack: 133/19 Defense: 29/18 Sp.Atk: 130/0 Sp.Def: 23/15 Speed: 57/30 Skills HP: 247 Attack: 240 Defense: 135 Sp.Atk: 249 Sp.Def: 131 Speed: 133 Delphox Flamethrower, Mystical Fire, Psychic, Dazzling Gleam Item: Firium-Z EV&IV HP: 51/8 Attack: 92/24 Defense: 70/27 Sp.Atk: 161/19 Sp.Def: 47/26 Speed: 89/26 Skills HP: 253 Attack: 171 Defense: 191 Sp.Atk: 263 Sp.Def: 196 Speed: 235 Eelektross Brick Break, Flash Cannon, Zap Cannon, Discharge Item: Zap Plate EV&IV HP: 35/31 Attack: 134/31 Defense: 70/7 Sp.Atk: 53/27 Sp.Def: 37/7 Speed: 181/21 Skills HP: 288 Attack: 242 Defense: 170 Sp.Atk: 253 Sp.Def: 163 Speed: 154 Metagross Meteor Mash, Psychic, Bullet Punch, Flash Cannon Item: Iron Plate EV&IV HP: 53/24 Attack: 118/26 Defense: 36/16 Sp.Atk: 10/4 Sp.Def: 16/0 Speed: 98/15 Skills HP: 277 Attack: 326 Defense: 234 Sp.Atk: 181 Sp.Def: 170 Speed: 166 Volcarona Heat Wave, Quiver Dance, Bug Buzz, Flamethrower Item: Flame Plate EV&IV HP: 5/29 Attack: 16/0 Defense: 4/21 Sp.Atk: 252/17 Sp.Def: 9/16 Speed: 13/7 Skills HP: 280 Attack: 116 Defense: 141 Sp.Atk: 352 Sp.Def: 189 Speed: 194 Garchomp Bulldoze, Dig, Stone Edge, Brick Break Item: Earth Plate EV&IV HP: 37/11 Attack: 178/21 Defense: 33/19 Sp.Atk: 87/21 Sp.Def: 30/28 Speed: 145/17 Skills HP: 312 Attack: 326 Defense: 200 Sp.Atk: 167 Sp.Def: 189 Speed: 236
  9. Ok, I'll look into the berries when I get the chance. I've been wary of the Life Orb since I really don't like moves or items that damage the user. I think I can get through without using a Mega since I don't have the stones for any that I'm familiar with.
  10. Ok, so I went looking for mining rocks and found a ton in Apophyll Cave that I hadn't depleted. Managed to get a good number of Heart Scales there. It honestly never occurred to me to wander back to previous areas. XD Got Hammer Arm, Brick Break, and Bug Buzz. Looking at their base stats on Serebii (Sorry, Karvanha, I'm more familiar with that site than Pokemondb), I think I have an idea where I want to go. Garchomp I think is fine as is since its strongest offense stat is physical Attack. Bulldoze, Dig, Stone Edge, and Brick Break are all physical. Eelektross is probably fine being mixed Special and Physical since there are only ten points between those two base stats. Discharge is one I definitely want to keep on it, since it hits both opponents in the double battle, but I'm open to suggestions for whether I should replace Brick Break, Flash Cannon, or Zap Cannon. Zoroark does okay with Physical, but is a bit stronger in Special with 15 more points there. Something I was wondering with Zoroark, since I have it in front with Delphox: If I taught it Fake Out, could I use that to team up on Ribombee and avoid the Sticky Web? And if so, which move should I replace? As far as the EV's, I did find a couple of items I could use. I found two EV Boosters, and one EV Tuner. If I'm finally starting to wrap my head around all this, I think I should use one booster on Volcarona's Special Attack, the other on Zoroark's Special Attack, and the Tuner on Delphox to switch its Physical and Special Attack EVs. I do still have quite a bit of money left, so if I can just use the EV berries to boost other stats, I'm tempted to do that. Though I might also do some more mining or battling with the clown to get more funds to buy more healing items. (As a side note, I just took a look at the floors of the department store I don't have access to and realized I really should, at the very least, get one more sticker so I can get Full Restores. >_<)
  11. Ah ok. I think I'll just get the ones I need for the move relearner. I'm already doing more than I ever thought I would to win this, I don't think I need to add farming natures to it, lol. So if I'm understanding this right, most of my pokemon's EV/IV stats are more weighted towards physical attacks. Does that mean I should make them all physical attackers, or do I need to look at their actual stats for each to figure that out?
  12. You mean I can earn three heart scales from the psychologist, or I should use three heart scales at the psychologist? I'm a little confused. And yeah, shouldn't surprise you to hear natures are something I don't get either.
  13. Ok, I can definitely look into the EV training stuff for Volcarona. Just making sure since I don't want to assume: do EVs increase on their own, or does the Pokemon's level need to increase for the EVs to increase? I admit, I'm also not well versed in Special stats vs Physical stats. I don't usually have to put this much thought into my games, since I don't do competitive, so sorry for sounding like a complete noob. Where is a good place to get Heart Scales for the move relearner?
  14. So I think I will alter my team a bit. I am swapping out Roserade and Hariyama with Volcarona, and I think Metagross. Since the IV/EV stuff goes over my head, I'm going to include those stats in this list. I'm up for switching around moves if need be, though I think I'm only going to give Volcarona Heat Wave since it's taking me forever to get the shards I need for just that. I'll also go ahead and list the TMs I have. I don't have any Heart Scales, so without an easy way to get those, I won't be able to use that as a way of getting moves. Zoroark Night Daze, Low Sweep, Foul Play, Extrasensory HP: 138/10 Attack: 133/19 Defense: 29/18 Sp. Atk: 70/0 Sp. Def: 23/15 Speed: 117/30 Delphox Flamethrower, Mystical Fire, Psychic, Dazzling Gleam HP: 51/8 Attack: 161/24 Defense: 70/27 Sp. Atk: 92/19 Sp. Def: 47/26 Speed: 89/26 Eelektross Brick Break, Flash Cannon, Zap Cannon, Discharge HP: 35/31 Attack: 134/31 Defense: 70/7 Sp. Atk: 53/27 Sp. Def: 37/7 Speed: 181/21 Volcarona (Just got it and used exp candies to level it, so its stats are way lower than the rest) Heat Wave, Quiver Dance, Flame Wheel, Morning Sun HP: 5/29 Attack: 15/0 Defense: 0/21 Sp. Atk: 5/17 Sp. Def: 1/16 Speed: 10/7 Metagross Meteor Mash, Psychic, Bullet Punch, Zen Headbutt HP: 53/24 Attack: 118/26 Defense: 34/16 Sp. Atk: 10/4 Sp. Def: 16/0 Speed: 98/15 Garchomp Bulldoze, Dig, Stone Edge, Dragon Pulse HP: 37/11 Attack: 178/21 Defense: 33/19 Sp. Atk: 87/21 Sp. Def: 30/28 Speed: 145/17 TMs Work Up, Bulk Up, Venoshock, Hidden Power, Sunny Day, Rain Dance, Roost Safeguard, Frustration, Smack Down, Return, Psychic, Brick Break, Double Team Sludge Wave, Flamethrower, Thief, Low Sweep, Echoed Voice, False Swipe, Scald Charge Beam, Sky Drop, Quash, Acrobatics, Embargo, Shadow Claw, Payback Rock Polish, Aurora Veil, Stone Edge, Struggle Bug, Psych Up, Bulldoze, X-Scissor Dragon Tail, Infestation, Poison Jab, Grass Knot, Sleep Talk, Flash Cannon, Trick Room Secret Power, Nature Power, Dark Pulse, Power-Up Punch, Dazzling Gleam All the TMXs
  15. Yeah, sorry, I tried to read that explanation about IVs and EVs, and my head started spinning. I think part of the problem is very technical walls of text do that to me. Can I get Metagrossite at this point in the story? The wiki says where it is, but I don't know where the "Charous Path" is. Are you saying I can quicksave between the battles? Cause that would be super helpful.
  16. Yeah, I'm the kind of player who never really uses non-attack moves, so I'm definitely lacking in that kind of strategy. XD I can definitely go look for the Larvesta, I don't think I was aware it was an option. I think I will keep Garchomp and Eelektross cause they make a good pair for Discharge and Bulldoze. Delphox and Zoroark have been invaluable too, at least in the start against the Marowak and Ribombee. BTW, is there any way to stop Ribombee using Sticky Web? I feel like the speed debuff is hurting me a lot.
  17. EV and IV stuff go right over my head. I've tried to figure it out, but it just goes in one ear and out the other. Also, I didn't realize ep19 had been released, so I just upgraded to get the passwords, and now I can't get past the first battle again. -_- The strategy I came up with before the update isn't working anymore. I'm going to save a little time and list the pokemon I have in my box. Can train and evolve as needed. Growlithe, Fennekin, Typhlosion, Magcargo, Ponyta, Swirlix Cubone, Milotic, Trubbish, Clefairy, Castform, Kantonian Marowak Dartrix, Pallosand, Purrloin, Steelix, Hoothoot, Corsola Jellicent, Kantonian Grimer, Bronzong, Ralts, Alolan Vulpix, Vanillux Bisharp, Geodude, Braviary, Weezing, Medicham, Archeops Boldore, Ampharos, Abra, Swanna, Lickitung, Alolan Dugtrio Misdreavus, Donphan, Abomasnow, Spiritomb, Mawile, Metagross Gardevoir, Zebstrika, Alolan Exeggutor, Absol Also open to finding something better if need be.
  18. I had no idea the data chip was a thing, I'll take a look. It's nice to know my team will at least be healed between two and three. I don't have a Blaziken, but I do have a level 85 Bisharp that might work.
  19. So I can just barely get past the first two, and only because of the heal-up between them. Then comes the third one and I'm just completely lost. Even if I take the time to heal up my team during Umbreon's Wish/Protect loop, I'm still not strong enough to get through. Heck, I even had to use Common Candies to get several of my Pokemon down to a level where they'd obey me with the current number of badges. Hoping maybe some advice might come down the grapevine. I've stocked up on Hyper Potions and Cotton Candy for healing, but could always spam train the clown at the circus and get more. Though some info on where I might be able to get max potions and/or max revives would definitely be welcome. I have a ton of alts in my PC, but here's my team as it currently stands: Pokemon: Zoroark Item: Dread Plate Moves Night Daze Low Sweep Foul Play Extrasensory Pokemon: Delphox Item: Firium-Z Moves Flamethrower Mystical Fire Psychic Dazzling Gleam Pokemon: Garchomp Item: Draco Plate Moves Bulldoze Dig Stone Edge Dragon Pulse Pokemon: Eelektross Item: none Moves Brick Break Flash Cannon Zap Cannon Discharge Pokemon: Hariyama Item: Fist Plate Moves Smack Down Surf Vital Throw Brick Break Pokemon: Roserade Item: Meadow Plate Moves Magical Leaf Dazzling Gleam Petal Blizzard Venoshock
  20. Good grief, that was well hidden.
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