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Bazaro

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  1. The shading on the red parts are really hard to see, same goes for front sprite. There's also some blue pixels caught in the outline of the purple around the neck. Looks nice though I'm not an official judge but looks much better imo Also Emboar:
  2. The shading is hard to see, try making the shaded areas and lightly shaded outlines (like around Golurk's waist) darker on the blues and the greens
  3. Gibbe da zebraz baws EDIT: Since everyone's dead, I have to edit the sprites into this post so I don't get #WarnedForDoublePosting Also @Jan you forgot to mark Sandile as claimed with the rest of its line have zeebrawz:
  4. Methinks you mixed up the shades on the main body, the dark purple you used for the top of the head should be the lightest color on the body, not darker than the rest
  5. @Jеriсhо: Oh right @Jеriсhо: Haley has nothing up top @Jеriсhо: Unlike her sister %RLDR Ariel: How original. %RLDR Haley: Says the one with nothing between his legs #Noble Kakyoin: r i p +Jmanultrax: burn %RLDR Ariel: hah. pyrromanis: damn! get burned! Sarunae V: Quite a burn from an Ice leader. #Noble Kakyoin: >When haley becomes the fire leader for a sec
  6. Classic Pyrrhon @Ringаbel Torkoal gets rocks? That's crazy @Bazaro ... yep no recovery tho R: It's always something with weather setters though The only one that actually has any great form of recovery is bazaro B: pelipper d'aw R: K hold up My brain died B: LOL brb qb R: I saw "Bazaro is typing" and typed Bazaro and not pelipper W H O O PA
  7. So our staff and leaders are having a bit of scheduling issues, and here's a good fix for us, but what do you think? On a side note, we are permitting Rock (Helen) to use Aggronite to help cover the type's several otherwise uncoverable weaknesses. The "same type before-and-after mega" rule will still apply to Flying currently, we may re-review this later.
  8. I pause to have existential thoughts about how I even got in this scenario before punting Santa like a soccerball as far as inhumanly possible.
  9. Can't help noticing you have 2 EQ users, 2 weak to it, and only one frail resist. It's workable but you should be careful about dropping EQ's in triples/doubles. Aside from FraRPetO's suggestions, you have no way to stop Trick Room aside from Sleep Powder. Investing in at least one Trick Room on Chandelure or Porygon might prove useful. Also maybe Crunch over Bounce on Gyarados in case you wanted to use Mega?
  10. I just realized I meant to say "make /back check for authority level" instead of "/away" my bad. I... suppose making both check wouldn't hurt, right?
  11. Quick question, if you find the "end path" and find the Elite Four, you still need 8 badges, right? And what about the Gym Leader/E4 teams, would they all be randomized too? Random selection of types, or would it be the same Gym Leaders every time, just in different places?
  12. Tonight's final leader reveal of Bracket 2 is brought to you by the magnificent Bazaro. Bask in my glory! Bask! Haley: Ice A brilliant young girl, Haley grew up an orphan, caring for not only herself but her sister, Helen for 10 years. Self-educated in books and on the streets, Haley has grown to shut out the cold, unforgiving world around her, symbolized by the coat she seemingly never takes off. She often comes across as cold, but under the rough exterior beats a warm heart.
  13. S'all good, just gotta call some family

  14. [16:36] +Quіnn: DEEZ NUTS [16:36] Kitеrugumа: . [16:36] #Bazаr: thats only one nut [16:36] #Bazаr: so its DIS NUT [16:36] +Quіnn: i got the other removed to pay ren [16:36] +Quіnn: t [16:36] YinYang9705: why [16:36] +Quіnn: sold it on the black market [16:36] #Bazаr: I'd apologize but youre a butt [16:36] TheMoltenGuy: kidneys are worth more [16:36] +Quіnn: so is your face baz [16:36] Kitеrugumа: is this the high quality entertainment I signed up for [16:37] +Quіnn: its why you stink so bad [16:37] #Bazаr: Then kiss my ass [16:37] #Bazаr: ;) [16:37] +Quіnn: i don't make out with nerds [16:37] Kitеrugumа: shits are being fired today [16:37] TheMoltenGuy: fancy shits [16:37] +Quіnn: question [16:37] #Bazаr: answer [16:37] +Quіnn: if azery's face is a butt [16:37] +Quіnn: when he burps [16:37] TheMoltenGuy: yes [16:37] +Quіnn: is it a burp [16:37] +Quіnn: or a fart? [16:37] @RBRN Azery: suck my ass [16:37] #Bazаr: yes [16:37] @RBRN Azery: and find out [16:37] Kitеrugumа: ._. [16:38] pyrromanis: it's a furp [16:38] +Quіnn: holy shit [16:38] Kitеrugumа: .______. [16:38] +Quіnn: i typed azery [16:38] TheMoltenGuy: Does Azery have two butts? [16:38] +Quіnn: but meant baz [16:38] +Quіnn: LOL [16:38] #Bazаr: LOL [16:38] Kitеrugumа: LOL [16:38] +Quіnn: i roast azery so much [16:38] TheMoltenGuy: Kappa [16:38] pyrromanis: hahahaha [16:38] YinYang9705: alas [16:38] #Bazаr: should I QB this [16:38] +Quіnn: my mind is programmed to type his name [16:38] Kitеrugumа: yes [16:38] #Bazаr: or Ace QB [16:38] Kitеrugumа: you really should [16:38] Kitеrugumа: uh [16:38] TheMoltenGuy: QB? [16:38] Kitеrugumа: borderline r7 [16:38] +Quіnn: im sorry azery [16:38] Kitеrugumа: eh it can pass I think [16:38] +Quіnn: :( [16:38] pyrromanis: don't be, he deserves it [16:38] @RBRN Azery: </3
  15. Once our Card Makers finish making all of the Trainer Cards that constantly pop up/need fixed, we will get a public thread where everyone can keep track of other trainer cards. When they have the time, they will update the cards with the proper badges and post them there.
  16. Hey, Redemption here with some updates and clarifications. The League will be running from 12pm-3pm and 6pm-9pm EST every Wednesday, Friday, Saturday, and Sunday. League will also be running this Tuesday, January 31st. After this, we will not be running League on Tuesdays. Just to clarify how to challenge leaders for those who weren't around before, or may have forgotten... All activity including battles will take place in the official back channel http://reborn.psim.us/theredemptionleague Queues will be opened 30 minutes early, and will remain open the entirety of the session. During this time, use /leaguechallenge [leader name] to enter the Queue. The Queue shows up as one list of everyone who challenges a leader in the order that they challenged. The Leaders will follow their challenges in the order they appear on the Queue. If there are any issues, such as illegal Pokemon or using something that isn't on your Trainer Card without telling anyone publicly, you may be delayed in the Queue that day and possibly lose your right to battle that day. Exact action for these situations will be taken case-by-case, so PLEASE make sure to let us know if you make changes to your team prior to the Queue opening. The Leaders will challenge you when it is your turn. Please do not challenge the leaders to a battle, use the Queue provided. If you challenged the wrong leader, or want to change your choice for whatever reason, use /removeleaguechallenge, and you may challenge another leader. Keep in mind this will result in you being moved to the end of the Queue. You may only challenge once per day. Both the Early (12-3) and Late (6-9) times count as one day, so you may not challenge in both the Early and Late times. Retry Tokens, for those who have those, may be used once per day, at any time during League hours. You must re-challenge the same leader you battled that day, and you must have lost that battle that day. Retry Tokens cannot be "bought" but may be randomly rewarded for winning Redemption Tournaments. Members of Pokenation 2's Atlantis Nation start with one Retry Token for their victory. Hope this helps, good luck to all!
  17. A menu option to make battle messages not show up in main chat would be nice (except for tournaments if you have those turned on still.) It would certainly help keep chat much cleaner for people when others decide to spam battles. Also, making Breloombot able to battle more than one person at a time would be nice. And here's some very minor errors with that I've noticed involving the server... Numbers in /away are considered normal characters and will effectively change your User ID, meaning you lose your authority level. Additionally, using /back does not re-check for authority level, so if you type "/away 2" and "/back" you will temporarily lose any authority level. Currently the only way to fix this is to log out and log back in, or using /nick to change your name to something else and back again. If a user says one of their own pings in any chatroom and refreshes the page, when they log back in it will show up as the user pinging themselves, highlighted and everything. Not sure how to fix this one. SUGGESTED CHANGES: Create unique characters for numbers, like the bubble characters we have for letters. This way, they would not affect User ID. Make /away check for authority level. There might be some stuff I'm forgetting... I'll post them if I find any. Hope this helps
  18. Maybe make different branches of the map "gated" by certain HM's, so the player has to backtrack to a different area/branch to find the HM that "opens" that "gate." To keep level curve consistent, you could make the levels of routes beyond those "gates" level scale follow the level of the city where you found the "key" HM instead of the map before the "gate." A simple 1-dimensional example of what it would look like: [Surf gym] --15-- --10-- --5-- [Starting Town] --5-- [Surf route] --20-- (so on so forth...) The route after the Surf Route would start scaling off of levels after the Surf Gym, since that's realistically what level the players would be at at that time. This could work in several different places, and would really help players get a full experience of the entire map, assuming every main "branch" of the map was gated by a certain HM that would require traveling a different branch. Just my 2 cents, it's your game and I don't know how much stress this would make for you, involving your mapping/map level algorithms you've made, all very well done might I add. I don't want to pressure you with things you don't want in your game. Best of luck!
  19. TFW no one noticed the teaser

  20. "I'm here because Bibs tole me everything about you." ~Vagabond

    I'm not sure who I should be more concerned with @Kiteruguma

  21. That blood-red really doesn't balance with any of the other colors, so either the oranges around it need to be darker gradients of red (preferably angled slightly towards orange as they get lighter) or make the blood-red a brighter yellow-orange and leave the other orange shades as they are.
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