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Everything posted by Cyphre
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13.5 coming out any minute now, once they finish testing. Probably withing next weeks, i would wait until it comes out.
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First off gargantuan effort and all that, enormous amount of text, structuring and highlighting, massive props for that, but as i read more it just feels like a lot of it is based on random assumptions. I might not remember things as well since i didnt replay it since release of v13, but still. This entire thing is full of assumptions and replacing pieces we don't currently have with what's convenient for the narrative, grabbing for words where there is incredibly clearly no need for it, such as with the maids and them being "created" (i think it's beyond obvious all they mean is that homunculi like them, created only to serve Indriad, have no reason to exist, this have nothing to do with world creation). Also any thesis have a purpose, i can't see any kind of conclusion of purpose of this. What this thesis wanted to say? What's the conclusion or main points or what did it try to say?
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They generally warn about places you shouldn't load from previous version in the post with new version, likely will be the same case here.
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Aevian pokemon & Strategy
Cyphre replied to Sir Galahad's topic in Official Rejuvenation Club's Discussions
It actually is, Oranguru is a thing, did one playthrough with that in mind. Trick Room TM is another thing and i hope it will arrive soon actually. That's absolutely fair, i just think many more ice types have much better suited Speed or bulk (yeah, on ice types) to do whatever Aevian Ampharos can do, and Quick Claw is... unreliable at best. The sheep my favorite electric type, so i wish i could use it more reliably. -
Aevian pokemon & Strategy
Cyphre replied to Sir Galahad's topic in Official Rejuvenation Club's Discussions
Aevian lapras is what you would expect, he can utilise No Guard to use very powerful moves like Sing, Zap Cannon, Blizzard and whatnot do you need. It's stat spread is still garbage like with original Lapras so likely better use is a bulky one. Aevian Parasect in it's zombie form is a glass cannon, can just use stabs and Sleep/Stun powder. Aevian Ampharos is just kinda shit normally, Filter won't help with atrocious defensive typing and low speed, however should be an offensive powerhouse in Trick Room, stab Boltbeam combo is a very powerful thing if you manage to work around low speed. Aevian Mismagius is what you see - that you get, it's pretty fast and hits pretty hard. It can be mixed but i found it's better as a purely physical attacker. Aevian Roserade is pretty strong overall, decent speed, great special attack, outside of normal things it does like Focus Blast and Earth Power, it's Technician powered priority Vacuum Wave can shatter a lot of things. Aevian Milotic got the same stats as normal one, just on the phys side, but thanks to the typing i found myself using it more as an offensive pokemon than anything, but it can be whatever you want it ot be. It got Toxic, Pain Split, Charm and whatnot for being tanky, Gunk Shot, Play Rough and cover for being offensive. Aevian Musharna got a much better Dark/Fairy typing, otherwise nonexistent speed make it mostly a Trick Room pokemon. It's alright. Aevian Chandelure is exactly what you would expect. Exchange Overheat/Heat Wave stab with Thunderbolt/Thunder stab, insanely powerful Volt Switch too. But yeah, it's just elec Chandelure. Aevian Toxtricity is a special attacker. That's... kinda it. It can hit stuff, decently fast too. Solid Rock can help it survive most hits at least once. Aevian Palossands i honestly don't know, never bothered to try them much, but they have exact same stats as the normal one, except Ice/Rock/Fire variants all got shit defensive type compared to Ground. I dunno, wouldnt even bother with them unless you love Palossand. -
Intense does several things gameplay-wise that are not stated openly, like increasing enemy damage and accuracy on top of higher EVs and stuff, so it is possible it also reduced chances of status effects activating on enemies, although i dont remember it being mentioned anywhere. Also just in case always check Field Manual in your game files, some fields have a lot of effects that can affect the fight.
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So, first how i came to this. Paragon route is very straightforward, you are a good guy, you help people, you get liked more, friendship wins. All good. It works in Rejuvenation context because we progressively and naturally do that anyway. The issue with Renegade route is currently that all you can do is to be kinda rude towards people, while still working towards common goal, then you pretty much flip a switch and go on what i assume murderhobo genocide mode with Kieran and Clear after you take them on their offer. It's a jarring change which previous 100+ hours of your playthrough simply does not support emotionally, narratively and gameplay-wise. Thankfully there is a mechanic in the game that, in my opinion, can kinda change it: Help Centers. I fully understand it is a ton of work in writing, scripting and polishing to not make it some spaghetti code, but there can be an option to corrupt/sabotage/whatever you wanna call it Help Requests, and maybe this can extend to major and minor sidequests and other events. Example: you meet team anti-assist, and instead of fighting against them you are getting into their share and gradually take over their organisation and projects (whatever they are). Another example: you can have an option to send orphans to a different place (maybe we can have an earlier Isha encounter) instead of their home and reap another form of benefits instead. Another example: Make another Sylvally form, fully corrupted when he evolves with 255 hatred on him. You already make fantastic alternate Aevian forms, one more shouldnt be an issue. A lot of quests can be rewritten/added to have another route to them, and making our character repeatedly and consistently seeking further power and gains at the cost of everyone around him during 100+ hour playthrough would smoothly introduce us to Renegade route instead of however it starts now. I remember Jan saying that he is especially proud of his Renegade route, and i think to fully agree with it entire game need to be able to fit a Renegade player mindset and playstyle along with narrative flavor. Once again, i understand this is a gargantuan amount of work, but hey, tis only a suggestion and i wish only the best for the game.
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Ability capsule on route 2
Cyphre replied to behemoth911's topic in Official Rejuvenation Club's Discussions
Ability Capsule (small flower petals space middle the grass patch lower right the area, right the bridge under the big sakura tree) Quoting item guide. -
I lost my save files recently so had to replay from the start, i've been very familiar with the game after playing it so many times so i skipped all the dialogues, this time used debug mode instead of breeding and EV training to save time, always used speed up function and by the end of whats there by now i ended up with 210 hours of ingame time still, speed up is x4 so i would say took me at least 50 hours. With reading everything again it's gonna be at the very least 80+ hours.
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13.5 Status Discussion Thread
Cyphre replied to Jan's topic in Official Rejuvenation Club's Discussions
*cough* Spector -
Nastasia and Cassandra are admins. Zetta, Geara, Neved and formerly Madelis, as well as possibly Keta (dont know his official status on the team when he was part of Xen) are executives. It is possible that character we know for a while is also a Xen admin in disguise, but also possible that Cassandra and Nastasia are just 2 admins.
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They didnt, it's always the last glass you break on the ground floor.
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Oh the first floor of Mirage Tower you can break the glass and that leads to a basement with Mimikyu and another door.
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Some kind of video or screenshots still would be nice, by this point people are just burnt out with all those unnecessary puzzles.
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Theory Crafting Thread
Cyphre replied to enderowl's topic in Official Rejuvenation Club's Discussions
I gave a link to the topic with most information we got on page 33 in here, you can check it out.- 833 replies
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- v13
- theory_crafting
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(and 2 more)
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Since i'm in a habit of answering my own questions today, for everyone who was stuck here as well: you can run from the status to the nearby Malamar, touch it and run back without breaking your "spectral" form. The way it works is you can have a certain amount of steps from the point you started until your spectral form dissipates. However before the limit of steps you can go and backtrack as much as you want.
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Feel like a big dumdum by getting stuck in here while i handled most other puzzles with relative ease, but i just dont see a way to progress in this room. It's the second room of this place where you need to combine Malamar changing tiles with walking on air with Arceus statues. If someone could point out what to do from this particular statue or if there is a video/steps for it would be great. Stuck around this statue in particular with this section only looping on itself, unless i missed something.
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Okay so for anyone like me who missed forest behind the trees, right before the door with the deadend i mentioned you just need to move the block to the bottom-left place you can. It was that simple.
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So when you go with Saphira into the basement, get to the deadend and she says you gotta find a different way around. Obviously game implies i should get to this door in the other, crystal variant of this place but i'm having troubles getting to it. I get the general idea of what i need to do, but the ladder blocks seems to reset when i pass through certain doors, however i cant notice a pattern of when it happens. Anyone got detailed directions or a video to help with that perchance?
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Since it's a massive and unnecessary incredibly boring waste of time which consist of you just running around and writing jumbled alphabet, here is the solution to save time. First area: Sorrow = f5@@5# Anger = gmkr@ Guilt = k=xj7 Second area: Joy = %5h Passion = ygffx5m Fear = ?rg@ Love = j5tr Hope this will save people some time from this travesty.
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Pretty much the title.
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This is the last pokemon i need for complete dex and all guides point me to South Obsidia Ward post renovation during the morning/day, but i've been here for hours, both in alleyways and in the grass and havent seen them at all. Could anyone direct me to exact place and time you can find them?