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Cyphre

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  1. She is not one however. On the chessboard presented by Zetta we have all the pieces. We have 2 Interceptors pieces on the side of white, MC and Crescent, and 3 Interceptor pieces on the side of black, Clear, Kieran and third one which is still unknown for now (Eden? who knows, im still going through the full playthrough from the start). Madame X is just a normal chesspiece.
  2. A version of Melia who lived for 6 years in the ruined world and went insane before entity did the reset.
  3. You fight Crescent and destroy the world by destroying Adrest, some mystical entity says "okay, now i'm forced to intervene" and resets it, so you and an insane version of Melia called M2 go around killing and torturing and deleting people with "End of Night" erasure spell. You kill Karrina, you fail to kill Ren because protagonist still needs him, then you delete Talon and Florin and burn main building of GDC to shit, then as a part of Kieran's test you delete Amber but Venam survives, M2 realises that it's a bit more than she can bite after our protagonsit threaten her and it ends on a teaser of V14 where M2 frees Cassandra.
  4. If anyone is replaying the game from the start as well, in GDC after first Risa fight there is a dream with a chess game and a guy asks to input his name. I tried everything i think could be relevant but it's something entirely new i guess, i'm not doing another playthrough just for this so can someone PM me the name? For those interested to see what he says there, it's
  5. How much extra content and dialogues with Talon and the rest we are missing if we continue from current version? Is it worth doing a new save file for this update? I would love to replay it from the start again but by now replaying it from the start is a tremendously gargantuan task.
  6. You guys act like WImp committed a warcrime, it's a simple shitpost with an art. On a side note, don't mind eating something with crushed or sliced olives so can freely genocide the entire Smoliv population~
  7. Electirizer (from Hawthorne after showing him up an Electabuzz after taking the Elekid Egg, 6+ badges) If you took Magby egg he will give you a magmarizer, if you took Elekid egg he gives you an Electirizer. Next one only in West Gearen quite far from now on.
  8. I don't think pure Paradox teams would be fun but adding 1-2 would be alright. Miraidon fits for Kieran since he already fancies electric type, he can be a strong monotype lad. He can keep Xurketree since it's kinda his thing, 252 speed and sp. atk, Timid nature, Choice Scarf. A-raichu is his thing. 252 speed and sp. atk, Modest nature, Choice Specs. Pincurchin to setup Electric terrain on entry, can be tanky and annoying, but generally whatever. Miraidon, 252 speed and sp. attack, Timid nature, Life orb. Iron Hands, 252 Hp and S. def, Careful nature, Assault Vest. Iron Thorns, 252 Attack, 252 speed, Jolly nature, Booster energy. He opens up with Pincurchin, follows up with A-Raichu for elec terrain double speed, if terrain is still up when Raichu dies he switched to Iron hands, if not to Miraidon. after Miraidon to Iron Thorns, last 2 are Iron hands and/or Xurkitree. Obviously got enough coverage to repel ground types.
  9. I very highly doubt it's an issue considering by now Azery and balancing co slap items on Megas on broken fields that can't be changed, forcing you to do very specific things. I haven't seen any issues with adding Dragapult, Grimmsnarl or Dracovish for example. Also crests exist for this very reason, to make a lot of less viable pokemon stronger. As i said in my message, it's up to them where to draw the line with it cause of rebalancing necessary for the teams, so if they decide it's a problem they simply won't do it. Which is why telling them not to add it is silly, they know their game better than any of us. I'm sure Lechonk is a terror that can't be balanced around. Maybe Pawmot is so broken i don't know it. Bellibolt suddenly gonna beat Garchomp? This part is just ridiculous, every generation have monster pokemon and power creep, a lot of good pokemon even now are relegated to endgame.
  10. Glad you got past it, i know of this bug. This happens mostly when you lose in Nightmare casino, try to reload an earlier save file, should be fine. In the save file folder you will have a ton of saves named "game - name - hours" e.t.c. You can delete your "game.rxdata" from current playthrough and rename the save file you need into a new "game.rxdata", it will override your current one.
  11. Several things you can do, for example can catch an Amoongus or Skuntank in the Darchlight woods and stall cradily out with poison/toxic. Less elegant solution is to keep using Megahorn and/or Close Combat from Nidoking and Arcanine in hope it crits. Another way to do it is to catch a Meditite (2%) in Sensu Meadow with huge power, level him a bit and then High Jump Kick the shit out of Cradily. Another thing you can do is to catch a Dusclops in the manor and hope it knows Curse which also can deal with Cradily. There is also a Bronzor/zong in the caves who likely can deal with it with Gyro Ball or Heavy Slam and is resistant to both Grass and Rock AND can learn Heal Block. And lastly there are Wobuffets out there which can Destiny bond or counter them i suppose. I would say Bronzor way to deal with it is the most reliable one.
  12. Knowing your team and moves and which pokemon gives you trouble would help for starters, might be able to figure something out.
  13. I see zero reason to not add gen 9 pokemon. Obviously at some point they need to draw the line and stop adding them, considering immense spriting work and rebalancing of all teams with inclusion of gen 9 pokemon, but as far as player experience go? There is not a single good argument that can be made as to not have them. It just adds a lot and doesn't detract anything.
  14. Just a normal "game.rxdata" without time stamps or anything. Your first playthrough will be "game.rxdata", second "Game_2" e.t.c. if you have more than one saved playthrough, make sure it's the correct one too.
  15. Just in case, you need to go into game folder, there is a shortcut to save folder, gotta find a file named generally "game.rxdata", can be "Game_2.rxdata" if its a second one and drop it here. Then once someone will go past it you just need to replace it.
  16. Internal is also by far the longest period of testing because they fix all the serious bugs and do most polishing, in Alpha people gonna gobble it up in stupid amount of time. I suppose there is no right answer here, there IS a new version right around the corner with full Terajuma rework among other things, but it's still a bit of time away. If you can wait until it drops you should wait, otherwise sure, go for it.
  17. 13.5 coming out any minute now, once they finish testing. Probably withing next weeks, i would wait until it comes out.
  18. First off gargantuan effort and all that, enormous amount of text, structuring and highlighting, massive props for that, but as i read more it just feels like a lot of it is based on random assumptions. I might not remember things as well since i didnt replay it since release of v13, but still. This entire thing is full of assumptions and replacing pieces we don't currently have with what's convenient for the narrative, grabbing for words where there is incredibly clearly no need for it, such as with the maids and them being "created" (i think it's beyond obvious all they mean is that homunculi like them, created only to serve Indriad, have no reason to exist, this have nothing to do with world creation). Also any thesis have a purpose, i can't see any kind of conclusion of purpose of this. What this thesis wanted to say? What's the conclusion or main points or what did it try to say?
  19. They generally warn about places you shouldn't load from previous version in the post with new version, likely will be the same case here.
  20. It actually is, Oranguru is a thing, did one playthrough with that in mind. Trick Room TM is another thing and i hope it will arrive soon actually. That's absolutely fair, i just think many more ice types have much better suited Speed or bulk (yeah, on ice types) to do whatever Aevian Ampharos can do, and Quick Claw is... unreliable at best. The sheep my favorite electric type, so i wish i could use it more reliably.
  21. Aevian lapras is what you would expect, he can utilise No Guard to use very powerful moves like Sing, Zap Cannon, Blizzard and whatnot do you need. It's stat spread is still garbage like with original Lapras so likely better use is a bulky one. Aevian Parasect in it's zombie form is a glass cannon, can just use stabs and Sleep/Stun powder. Aevian Ampharos is just kinda shit normally, Filter won't help with atrocious defensive typing and low speed, however should be an offensive powerhouse in Trick Room, stab Boltbeam combo is a very powerful thing if you manage to work around low speed. Aevian Mismagius is what you see - that you get, it's pretty fast and hits pretty hard. It can be mixed but i found it's better as a purely physical attacker. Aevian Roserade is pretty strong overall, decent speed, great special attack, outside of normal things it does like Focus Blast and Earth Power, it's Technician powered priority Vacuum Wave can shatter a lot of things. Aevian Milotic got the same stats as normal one, just on the phys side, but thanks to the typing i found myself using it more as an offensive pokemon than anything, but it can be whatever you want it ot be. It got Toxic, Pain Split, Charm and whatnot for being tanky, Gunk Shot, Play Rough and cover for being offensive. Aevian Musharna got a much better Dark/Fairy typing, otherwise nonexistent speed make it mostly a Trick Room pokemon. It's alright. Aevian Chandelure is exactly what you would expect. Exchange Overheat/Heat Wave stab with Thunderbolt/Thunder stab, insanely powerful Volt Switch too. But yeah, it's just elec Chandelure. Aevian Toxtricity is a special attacker. That's... kinda it. It can hit stuff, decently fast too. Solid Rock can help it survive most hits at least once. Aevian Palossands i honestly don't know, never bothered to try them much, but they have exact same stats as the normal one, except Ice/Rock/Fire variants all got shit defensive type compared to Ground. I dunno, wouldnt even bother with them unless you love Palossand.
  22. Intense does several things gameplay-wise that are not stated openly, like increasing enemy damage and accuracy on top of higher EVs and stuff, so it is possible it also reduced chances of status effects activating on enemies, although i dont remember it being mentioned anywhere. Also just in case always check Field Manual in your game files, some fields have a lot of effects that can affect the fight.
  23. So, first how i came to this. Paragon route is very straightforward, you are a good guy, you help people, you get liked more, friendship wins. All good. It works in Rejuvenation context because we progressively and naturally do that anyway. The issue with Renegade route is currently that all you can do is to be kinda rude towards people, while still working towards common goal, then you pretty much flip a switch and go on what i assume murderhobo genocide mode with Kieran and Clear after you take them on their offer. It's a jarring change which previous 100+ hours of your playthrough simply does not support emotionally, narratively and gameplay-wise. Thankfully there is a mechanic in the game that, in my opinion, can kinda change it: Help Centers. I fully understand it is a ton of work in writing, scripting and polishing to not make it some spaghetti code, but there can be an option to corrupt/sabotage/whatever you wanna call it Help Requests, and maybe this can extend to major and minor sidequests and other events. Example: you meet team anti-assist, and instead of fighting against them you are getting into their share and gradually take over their organisation and projects (whatever they are). Another example: you can have an option to send orphans to a different place (maybe we can have an earlier Isha encounter) instead of their home and reap another form of benefits instead. Another example: Make another Sylvally form, fully corrupted when he evolves with 255 hatred on him. You already make fantastic alternate Aevian forms, one more shouldnt be an issue. A lot of quests can be rewritten/added to have another route to them, and making our character repeatedly and consistently seeking further power and gains at the cost of everyone around him during 100+ hour playthrough would smoothly introduce us to Renegade route instead of however it starts now. I remember Jan saying that he is especially proud of his Renegade route, and i think to fully agree with it entire game need to be able to fit a Renegade player mindset and playstyle along with narrative flavor. Once again, i understand this is a gargantuan amount of work, but hey, tis only a suggestion and i wish only the best for the game.
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