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Seel The Deal

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  1. On Intense, Geara's Clefable has a seed that will activate in the sky field, setting 8 turns of Tailwind for the duo. However, on Normal/"Reborn", (at least according to the wiki, I've never played through Normal myself) it simply has a Sitrus Berry. Therefore it's pretty much straight advantageous to change it to a sky field, as it makes a number of their mons lose their neutrality to Rock (rock moves are Rock/Fire on the volcano, so Gyarados, Typhlosion, Dragonite etc. don't care about them). Mantine with Bounce is a good setter and also comes with Wide Guard to protect from Rock Slide, Erup
  2. Head over to the move tutors in the revamped Peridot ward, iirc even before Adrienn you get access to the elemental punches, Metagross could do with either Thunder Punch or Ice Punch.
  3. I think the big thing with Tailwind for me, is not only does it double your team's speed, BUT changing the field removes the 50% special defense boost from the Misty terrain, which makes special attackers, like, actually usable. Even super-effective hits from Pokemon with over 100 base SpAtk would be doing less than half to her bulkier mons like Togekiss and Florges, and don't even bother hitting Granbull at that point since it's at 2.25x after the Assault Vest and also has Intimidate. With mostly physical attackers it's a more manageable field but changing it makes the battle faster and clean
  4. If you want a Grass starter, imo Rowlet is the way to go. I used it on my Intense semi-blind playthrough; takes advantage of a lot of the early fields and scales very well into lategame with its bulk and movepool. Popplio also seems like it would be a great starter but I haven't tried it myself. ...actually, now that I think about it, the whole Gen 7 trio is probably the best (or very close) of each type. Huh. Neat.
  5. Set up Tailwind, and get a few Pokemon with Slash. Bisharp and Braviary work wonders as they offset the two Intimidate users with Defiant, both learn Slash, and the latter gets Tailwind. After using Tailwind, you'll be in a Fairy Tale Field (boosts Slash and makes it Steel-type, then boosts Steel moves, so it's disgustingly strong and super effective) and your entire team will have doubled speed, likely for the duration of the battle with how hard you'll be hitting. Bisharp might consider a Focus Sash to avoid getting taken down turn 1 by Gardevoir (your base speed is lower and Reborn uses gen
  6. For Klefki, Aggron would work, but you can also consider a Bisharp: Dark typing makes it immune to Prankster and Steel makes it neutral to Fairy and gives it a STAB, field-boosted Slash that should easily take it down. You also get Low Kick via move tutor which should do excellent damage to her Fighting-weak mons. Could swap it for Absol since Sucker Punch absolutely demolishes Aegislash in Blade Form and her AI should notice you're an easy OHKO and just attack (if not just keep spamming Knock Off/Night Slash with Defiant to offset King's Shield). Empoleon would be a bit more comfo
  7. The "starter quest" in question can be accessed after completing the restoration project in the Grand Hall. Go downstairs and you can find someone who wants eggs of every starter up to gen 7. I forget at which milestone you get Garchompite, but the final reward is the Shadow Ball TM so it's well worth doing the whole quest regardless. As for a comprehensive guide to Mega Stones/Z Crystals, I'm not aware of such a thing, but the E18 item guide is the closest thing to that. You can Ctrl+F stones you're missing to avoid having to browse every item pickup listed there. If you don't get
  8. Since Typhlosion because noticably weaker with even a slight bit of chip, you'd probably want a backup sweeper. Mega Houndoom is just about the strongest Sun attacker you can get your hands on, spamming Solar Power, Burning Field, Sun-boosted STAB Heat Wave to bust through even bulky resists. Houndoom + Ninetales is one of the few 2-mon combos that reliably beats the entire gauntlet, and that's without even setting terrain. Also keep in mind that you don't need pledges to set the Burning Field. It's probably better to make use of Bloom Doom since that's also a strong attack, covera
  9. He just beat Crawli. Give Mr. Mime a try, if you haven't. Fast dual screens and Technician Icy Wind give it a cool niche in a lot of tough battles (especially doubles); for example I led with one alongside Incineroar against Angie to set up screens and slow her leads for a safe Noivern and Lycanroc sweep. Oricorio's been a beast so far on my mono-Flying run (just past Rift Carnivine). Electric/Flying is just so damn good for so many battles, and that's just one of its possible typings. Later on you can even get a crest for it so its stats don't fall off too hard.
  10. I don't think Blizzard removes the Burning field, just Superheated. You could use something with Fake Out (or Powder, if you have a Vivillon) to guarantee Typhlosion can't get off Eruption turn 1, or a fast Rain Dance user as that prevents the Burning Field from being created (Crobat outpaces Typhlosion, and depending on IVs might even do it uninvested; Meowstic-M with Prankster works too and can also use Misty Terrain AND it gets Fake Out).
  11. There should be a vendor with Common Candy at the circus (probably either the Cotton Candy guy or the general goods guy). Worst comes to worst, most of your current team is less than ideal for Terra anyway (4 ground weaknesses and only Empoleon makes good use of the field) so you'd need to make some swaps regardless.
  12. Well, training up near or to the cap would be a nice start. Lycanroc should outspeed and OHKO Typhlosion at that point (or weaken it to the point where Eruption is negligible) and do a good chunk to Darmanitan. Bronzong would have a lot less trouble getting off Rain Dance + TR and Empoleon wouldn't die to literally everything. Walrein is a good catch for this battle. Blizzard gets rid of the Superheated field and Thick Fat ensures it lives long enough to get it off, even without EVs. It has hard-hitting Surfs especially under Rain, so it's not dead weight after that either.
  13. Use the upper Peridot alleyway (levels average around 11-12) to beef Kricketune up to the level cap. Would be surprised if at level 20 it still can't survive Oricorio Air Cutter + Electrode Charge Beam given the relatively low levels of Julia's team. This should just clean sweep if it lives those hits. (Can also avoid damage from Oricorio with really lucky Sing hit + good sleep turns) Volt Absorb Pachirisu puts in hella work in this fight, don't underestimate it. It doesn't do much damage but there's next to nothing any of Julia's team can do to it and you can switch in from anothe
  14. If you've beaten the game as of E18, just do rebattleable trainers in the Grand Hall either by switch training or using the Exp. Share. They should all be around level 85-90 and level you up from 1 to 50 in just a couple battles. There's a particular double battle there on some days that includes a Chansey, I believe, and totals 6 mons, which is absolutely amazing for experience - the old man with Braviary, Goodra and Mega Garchomp is very good too. If for some reason you really don't want to use the Grand Hall, train somewhere outside of Reborn City, or in an area unaffected by re
  15. General guideline I've been following when doing my Nuzlocke attempts (so these are all "safe" bets) is: Seacrest's garden in Peridot ward from to level 3-8, upper Peridot alleyway from 10-17, onyx ward rooftop from 14-20 (unless I'm grinding for Florinia, since it's the best place to get to 25, but usually trainer's school gives enough exp), beryl cemetary from 20-30 (very safe with Electric or Rock types so you might go to 35 there instead of under the grand stairway), grand stairway from 25-35, and from then on it's more effective to use the rebattleable Grand Hall trainers. If said trainer
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