Gunpowder <ö_ö> Cemetery
Welcome to my latest OU team!
I built around Chesnaught/Magearna/Tapu Fini because I thought they'd make a nice defensive core.
I haven't actually laddered with it, but I've tested it max 3 times, so you'll have to judge a team that is just out of my head.
Enjoy!
@ Focus Sash Ability: Arena Trap
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Sucker Punch
- Earthquake
I wanted a Pokémon that could deal with Heatran quickly and set up Stealth Rock, so here is Dugtrio.
The moveset is pretty basic and self-explanatory.
The attack stat raise this generation has been nice to it.
@ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Encore
- Focus Blast
This is one of my favourite Mega Pokémon.
Trace is such a good ability.
Encore is to stop Calm Mind users and has many other uses.
The attacking moves are perfect for the coverage it needs.
I chose Psychic over Psyshock because it has more power and is generally better against those with lower special defense.
@ Leftovers
Ability: Static
EVs: 252 HP / 172 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Roost
- Hidden Power [Ice]
Zapdos has always been a Pokémon I could count on.
The coverage is fantastic with Thunderbolt, Heat Wave, and Hidden Power Ice.
I figured my physical wall, Chesnaught, was very weak to Mega Pinsir so I put it on the team.
@ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Drain Punch
- Synthesis
- Toxic
Easily one of my favourite Pokémon.
It tanks Earthquake for days and actually walls Tapu Bulu if it doesn't have Dazzling Gleam.
Rocky Helmet + Synthesis + Toxic is a really good defensive set.
Drain Punch heals it and it can set up Spikes to cripple down the opponent really fast.
@ Leftovers
Ability: Misty Surge
EVs: 220 HP / 136 Def / 16 SpD / 136 Spe
Timid Nature
IVs: 0 Atk
- Nature's Madness
- Surf
- Defog
- Taunt
Tapu Fini is a really good Pokémon. It stops negative status ailments like Burn, Freeze, Poison, and Paralysis, which helps out the team a lot.
Nature's Madness deals 50% damage, which really helps when paired with entry hazards.
Surf is to damage Fire types.
Defog and Taunt is to stop the enemy from setting up hazards. Generally, I don't mind them, but just in case.
Also bulk.
@ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Volt Switch
- Aura Sphere
Magearna is a really strong and bulky Pokémon. It gives me momentum for Mega Alakazam and has a lot of type resistances.
Fleur Cannon hits very hard, and Flash Cannon is its reliable STAB move against Fairies.
Volt Switch helps when forcing switches.
Aura Sphere to hit Steel types.
Feel free to use the team and test it. Feedback is welcome and appreciated.