Greetings, allow me to present this unique team of mine.
It is made for triple battles, although it won't do bad for doubles either.
I gathered a few of the rarest seen pokemon, with the exception of Lanturn as it's a very good pokemon with great typing.
And most of the pokemon in this team does not depend on speed, they depend more of taking hits and damage opponents.
Any suggestions are always appreciated.
Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 240 HP / 192 Def / 76 SAtk
Modest Nature (+SAtk, -Atk)
- Surf
- Discharge
- Ice Beam
- Rain Dance
Lanturn, it's a very cool pokemon with nice typing.
This Lanturn is no different. It is gonna STAB Surf or Discharge in triple battles and power up Maractus with its Storm Drain and Emolga with Motor Drive.
Rain Dance is to weaken fire damage against Maractus, and power up Surf. And finally, Ice Beam for types that are weak to it.
Maractus (F) @ Leftovers
Trait: Storm Drain
EVs: 240 HP / 108 SAtk / 160 SDef
Calm Nature (+SDef, -Atk)
- Cotton Guard
- Giga Drain
- Ingrain
- Hidden Power [Fire]
Maractus, so very rare in this game. Its storm drain is useful in triple battles on this team and prevent water type damage to other party pokemon.
Cotton guard to raise defence, Ingrain to get more HP restoration and prevent force switching moves.
Giga Drain will be its STAB attack with ability to heal as well. After Storm Drain surf boosts, it will be deadly for those that don't resist grass type attacks.
Hidden power fire will be for those that resists grass; like steel, bug and grass types.
Grumpig (M) @ Light Clay
Trait: Thick Fat
EVs: 252 HP / 200 Def / 56 SDef
Bold Nature (+Def, -Atk)
- Reflect
- Light Screen
- Heal Bell
- Psyshock
Good old grumpy Grumpig.
Grumpig is this team's supporter with screens and Light Clay to make them last longer.
Heal bell is for status problems and it's always useful.
Psyshock is for taunt users, or if I don't need to use screens or heal bell.
The reason for Psyshock instead of Psychic is because I only have two physical attackers, so it deals damage according to opponents Def stat.
Thick fat for more fire/ice resistance.
Emolga (F) @ Life Orb
Trait: Motor Drive
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Discharge
- Air Slash
- Hidden Power [Fighting]
- Encore
Emolga is this team's super fast special attacker if Lanturn effectively uses discharge in triple battles.
It can also heal Lanturn with discharge as it has the ability "Volt absorb". Outstanding ability.
Hidden power fighting as this team does not have a single fighting type attack.
Encore is for those who use dragon dance, swords dance or any stat boosting move and prevent them from attacking.
Seviper (M) @ Leftovers
Trait: Shed Skin
EVs: 136 HP / 252 Atk / 16 Def / 104 SDef
Careful Nature (+SDef, -SAtk)
- Coil
- Sucker Punch
- Aqua Tail
- Poison Fang
Seviper is an extraordinary pokemon. Being a poison type will make the toxic spikes disappear if the opponent has used them.
Coil is to boost attack and defence. With both screens, this pokemon can be a quite srong pokemon that is not easy to defeat.
Sucker Punch is for faster pokemons, as well against Psychic pokemon.
Aqua Tail is for against dangerous ground types as it will hit hard during rain. Poison fang for STAB attack with a solid chance of badly poisoning.
It's ability shed skin will be useful if this pokemon gets burned, and if my grumpy Grumpig isn't available.
Girafarig (M) @ Cell Battery
Trait: Sap Sipper
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Zen Headbutt
- Return
- Earthquake
Girafarig, one of my favourite pokemon. (Due to having swept an entire OU team with it in only 9 rounds) *Still proud*
With Sap sipper, it will be immune to grass types, as well boosting its attack stat. Also useful if the enemy has spore moves.
With agility, it's gonna get lightning fast, enough to outspeed some fast pokemon.
Zen headbutt is the STAB attack along with Return. Earthquake those who doesn't resist it.
Cell battery item will be a good use to this pokemon, as I have 2 electric type pokemon with discharge. It will boost my attack stat.
With Normal/Psychic typing, the ghost types will have no effect on this beast, as well as normal damage against fighting types and no doubt survive Mach Punch.
nrutnaL (Lanturn) (M) @ Leftovers
Trait: Volt Absorb
EVs: 240 HP / 192 Def / 76 SAtk
Modest Nature (+SAtk, -Atk)
- Surf
- Discharge
- Ice Beam
- Rain Dance
sutcaraM (Maractus) (F) @ Leftovers
Trait: Storm Drain
EVs: 240 HP / 108 SAtk / 160 SDef
Calm Nature (+SDef, -Atk)
- Cotton Guard
- Giga Drain
- Ingrain
- Hidden Power [Fire]
gipmurG (Grumpig) (M) @ Light Clay
Trait: Thick Fat
EVs: 252 HP / 200 Def / 56 SDef
Bold Nature (+Def, -Atk)
- Reflect
- Light Screen
- Heal Bell
- Psyshock
aglomE (Emolga) (F) @ Life Orb
Trait: Motor Drive
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Discharge
- Air Slash
- Hidden Power [Fighting]
- Encore
repiveS (Seviper) (M) @ Leftovers
Trait: Shed Skin
EVs: 136 HP / 252 Atk / 16 Def / 104 SDef
Careful Nature (+SDef, -SAtk)
- Coil
- Sucker Punch
- Aqua Tail
- Poison Fang
girafariG (Girafarig) (M) @ Cell Battery
Trait: Sap Sipper
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Zen Headbutt
- Return
- Earthquake