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Reborn Development Blog
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Everything posted by seki108
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Well, it's your birthday in my time zone now, so now I can give my well wishes to the birthday man himself.
Take my birthday energy so you can distribute it to others!Anyway, thanks for being a positive everyday sight here. Hopefully today will bring good things.
SpoilerI honestly get impressed when people make cards that play their own things:
Also, two other pictures I was considering before finding the videoSpoilerBirthday wishes from THE STRONGEST
SpoilerAnd a Nuclear Birb
You've gotten One-Piece stuff already, so I'll just stick to being the Touhou fanatic for now
I'll be original by staying the same. If this was last year, it might have been a Kemono Friends picSpoilereven though this image is only a month old........wonder when I will try to live up the Mecha part of my title: -
Turns out Hard-standard mode is definitely a step up from the Hard mode of the past three games, especially getting used to bosses casting spirit commands.
Unrelated, but I do wonder why the FMW team decided to give the start of Tenshi's theme a remix of the opening segment of SRW Z's resident edgelord
SpoilerAlso, Hisoutensoku!
or at least the lame hot-air balloon versionSpoilerAt least they give a potential reason why it's a fully playable, autonomous unit later on
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In case you get back on today. I somehow got this in my suggested video feed from a Touhou video....not going to question that too much after one of Bib's creations showed up while I was looking for Touhou pics.
Anyway haven't watched all of it, but it's an animation colab based on Season 0 I believe. Somewhere between adaptation and parody so far.
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Finally almost caught up with RWBY volume 5. On episode 10 now.
Random thing I remembered/was reminded of when watching Yang's character trailer (the flashback when she's trying to teach Ruby hand-to-hand). If it wasn't drawn during season 4, I would say the artist was trying to make a reference; instead it's just cool in hindsight. You might like it @Wolfox
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Finished the first stage of FMW 4 (56th stage overall). Overall just a starting stage to catch up some of your falling behind units, featuring Team 9 playing a prank and dragging a new character alonge; though Rumia and Mystia are surprisingly difficult bosses because of their fields.
They added a few new features from more modern SRW games, such as the Sub-Order system (Z2--2011) to further help catch up lagging units and Full-Power mode, which simulates the Maximum Break function (2nd OG--2012, though it works more like the system from Z3--2014).
There is also new difficulty slider added, which adds sub-options to the already existing Easy, Normal, and Hard difficulties. The new sub-sections (Basic, Standard and Challenger) can be changed in the intermission menu, allowing existing carryover saves (which are locked to one difficulty) to have some change. I think Hard-Standard is the base Hard diffulty, which adds in Bosses regularly using spirits (SP) that the player normally uses; this has been a feature in Lunatic since the beginning. Lunatic difficulty apparently isn't affected by this slider, but I'm not touching that difficulty with a 10-and-a-half foot pole.
Really, I just wanted to make this post to comment about the final layer of polish they added:
--From the into screen showing a panning shot of several major canon areas (the Human village, Starlet Devil Mansion, the Shrines, ect) and what appears to be a non-canon one (the scarred landscape from the last mission)
SpoilerSpoiler--Adding more variations to character portraits to those who hadn't already gotten some added (ei Reimu). Also a good reaction image to this change
--Adding these NEW tabs to everything new post-mission in the intermission menu (and even a tab to separate returning characters)
SpoilerSpoiler-
@Wolfox now that I've gotten a taste of the next game, I'll probably spend the rest of my free time today binging Season 5 finally. Two character trailers and 14 episodes.
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At least the last game starts off strong, with
theCrossbone Gundam themeMurasa's theme playing before the stage even begins: -
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FINALLY!!!!!! Skill point for Stage 55 of Fantasy Maiden Wars 3 earned. After two-three days of slow progression and restarts, it's finally over. Seeing her death animation is so cathartic (and it honestly looks good with it's imitation of a Supernova). If it was like this one Hard, I can't imagine anyone doing it on Lunatic difficulty, unless they only spent all their money on two or three characters.
SpoilerSpoilerSpoilerPoint get:
SpoilerThis definitely kicked the final stage FMW 2 and even both of Moonbitch's stages from this one off their 'most difficult stage' pedestal. The sheer amount of batshit insanity in all the stages was astounding, especially when I finally got to the end, only to be stonewalled completely when her field took affect again. At least I started making regular mid-stage backups back in FMW 2, or I may have been having a fit during my first attempt at the stage. Dealing with 3 MAP attacks (two with infinite range) was Hell, with just as much fire.
According to this, on my last complete attempt, I soft reset 266 times (not counting all the times I reloaded a backup to try to re-perform a segment). I honestly feel like this is 2 or 3 times higher if you count everything over the past few days.
SpoilerI might have been able to perform a bit better with the Prismriver sisters (best overall unit in the game probably), but they don't have the survivability of the Fairies of Light-----which was vital for living through this stage-----. Also, I wanted them to land the final blow, but circumstances would not let them deal enough damage. Sorry that I could not represent Faries quite as brightly @Wolfox, though they remained dealing damage till the last turn and still survived.
Okuu even managed to snag Moonbitch's record of most damage dealt to me, getting at least double that, for a total of 42120..............
As fed up as I am with the stage, at least it had great backgrounds and it managed to capture a sense of danger/urgency that the canon situation failed to do.
SpoilerSpoiler -
5th complete restart of stage 55...............at least I'm somewhat gotten the unit spacing figured out enough where Okuu won't be in a position to literally nuke a portion of my forces as on the second turn she moves (turn 5 in total).