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Everything posted by seki108
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Someone on Wonder Trade REALLY wants Azurill
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New translated stage for FMW 4 is out.......yes! I do wonder if Something Awful changed their policies, since I can consistently access the thread for the translation LP now.
It's been like this since December, but I'm definitely not complaining. I haven't tried to access any other threads though, for fear of whatever miracle disappearing.
Well, time to read.
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It's funny how Super Robot Wars has so many mission's skill point be time based and most of them are simple enough (usually with a good turn or two of leeway unless you drag your feet---or are doing a 'no upgrade' run), but FMW makes the few stages where the skill point is on a timer complete hell.
First the stage with Letty in the second game (so far the only Skill point I've failed to get because I got frustrated after 3 time restarting back then), then the boss rush stage and the second Moonbitch stage in the third game, and now just the second mission in the forth game.......... Mixing a partial water stage (complete with "we're awesome in water" mooks) with other mooks that are deploying fields that absolutely kill movement is not making this fun.
SpoilerWhy can't my Kappa be anywhere near as useful as the generic mook ones???
Dammit Nitori, power creep already doomed you by the time you appeared in the second game.SpoilerI've already taken it out of Hard-standard mode, since the time I tried it the boss outright killed two of my best units with the help of spirit commands (spells) before they could do any damage. I completely don't know how to deal with bosses using yet, though I might try Hard-standard difficulty again on a less rage-inducing stage. SRW games might be more challenging if they actually let bosses use spirit commands freely on higher difficulties (instead of making them tied to events or a "cast every turn variety). Might be too much of a spike though............