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Dreamy

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Everything posted by Dreamy

  1. Dreamy

    Ep19

    https://www.rebornevo.com/forums/forum/231-e19-community-open-beta/
  2. They're purchasable postgame for BP in the nightclub I believe?
  3. Well, you made an account to post this, so you should already be done! now you can just head over here: https://www.rebornevo.com/forums/forum/231-e19-community-open-beta/
  4. It appears when it's raining and you have pokesnax in your bag, but also I believe it won't appear until after you have one badge. If you want other good options for the first gym, Fury Cutter Kricketune and Moxie Mightyena are classics. if you got zigzagoon from on the bridge rather than pacharisu, mud sport from that can also destroy the electric field.
  5. None of them are available before Kiki (and many probably wouldn't even be able to fully evolve with the level cap at that point) Most of the pseudo's become available at around 14-16 badges, with Beldum being the earliest. I believe E19 might've moved it back to the 9 badge mark (though it's very convoluted to get), but otherwise it's after badge 13 still.
  6. Yeah not so much spoilers as theories based on hints in the previous episodes of the game that accurately paid off
  7. I can never remember how the yureyu/tanzan splits work with which decisions lead to who gets kidnapped/partnered with you - does anyone have a good breakdown of all the options on hand?

    1. OmegaSolare

      OmegaSolare

      In order from worst to best :

      Fight Sigmund in Yueryu, then go upstairs -> Laura kidnapped

      Fight Sigmund in Yueryu, then stay downstairs -> Noel and Anna kidnapped

      Don't fight Sigmund in Yueryu, then go upstairs -> Shelly and Charlotte kidnapped

      Don't fight Sigmund in Yueryu, then stay downstairs -> Saphira kidnapped

       

      If you meant in Belrose Mansion where happens kidnapping, that is.

  8. Any PC with data chips in your bag. there also should be an NPC in the calcenon pokemon centre who'll do a few of them for free on old saves
  9. It's a bug from having the Jukebox running when you last saved on E18. if you load back up on E18, turn off the jukebox, and save again, it should then load properly.
  10. Ghost/Dark (the readout should be somewhere nearby), so hitting it with fairy moves works, and toxic can also be effective. knocking out its partner before it acts can also get an entrainment redirected onto your side of the field, which can be handy
  11. Now that there's a single spritesheet for the various sprites of each mon I believe it looks for specific areas on the images, so your old method won't work, and you'd have to edit each image to recolour / move the sprites around, which isn't very practical. However, as an alternative idea, if you go into scripts -> reborn -> settings.rb, open it with a text editor and change SHINYPOKEMONCHANCE from 700 to 65535, all wild/player pokemon at least should display as shiny for you. (not sure it'll work with trainer teams that have predefined shininess though)
  12. Your game folder looks like it's missing a lot of files tbh, it should look something like this. Your download may have been interrupted or something?
  13. omg yes sea bunnies @Cerise@crimsoncrim ily both you're the best! oh yeah I guess the itemfinder thing is also pretty neat Jan
  14. I'd put totodile much higher - It does take a while to come online with d.dance, but with its solid coverage from some tutors and sheer force (especially with Life Orb later) it's incredibly destructive lategame after even a single dance, and monowater is good defensively too for helping it set that up. I'd put it high B to A from personal experience and comparing to what else is in those tiers
  15. oh hey, my two nickels
  16. every time another one of these is posted my brain is like "hmm what should I comment on this one" "tell them how much you fvckin love and appreciate them and this game!" "but I already did that!" "do it again!" so I'm doing it again god dammit I love the hell out of all of you and this game
  17. I'd disagree and say worrying a lot about these things isn't particularly necessary on normal mode, especially for the first half of the game. The game also provides legitimate ways to optimize these things as you progress such as the nature mints, EV training rooms, power items, reduction berries etc, and even an IV fix, though that one in particular is pretty late.
  18. I love all of this (and you) very much! one question - is the in-battle evolution still easily cancellable? just thinking of a few cases where you don't want it to occur (like getting the wrong eeveelution or something)
  19. Torchic is still pretty much the univeral 'easymode' pick because bulk up + speed boost can just solo a vast quantity of singles fights.
  20. The current version now has 15/18 gyms, the latest generation of pokemon, new visual/QoL updates, and revamps/polishing to a bunch of that early-midgame content. So yeah I'd say a decent amount has changed.
  21. ma'am I just came here to sit on a train and be along for a ride i don't need this kind of t-shirt-based pressure in my life
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