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enu

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Everything posted by enu

  1. So in most pokemon games including Reborn you have to often have a HM slave or two on your team to move around cerain areas. In Reborn we can just overwrite a HM move with other TM / level-up / move tutor moves (thank God Ame). But of course when going to areas like E16 Azurine Lake or Celestinine Cascade you still have to bring your Bibarel Brobarel. Come on why can't we ride on a Lapras if it doesn't know Surf? Why can't Conkeldur push a bolder unless he knows Strength? Doen't make sense. And switching between battle pokemons and HM slaves all the time is really not something I enjoy. Another extreme are HM items (like in Zeta/Omicron) - I'm not too fond of that either. It somehow breaks the pokemon experience if you ask me. My suggestion is to let any pokemon that can learn a HM move to perform it in the overworld (if you have the badges) regardless whether the pokemon actually knows the move or not.
  2. When you go from surfing back to land there is no animation or dialog, the character just jumps off his pokemon and walks on. When you want to surf you need to go through the annoying dialog whether or not you want to surf every single time. And then watch an animation. I think surfing should be automatic without dialogue as well whenever you try to walk into a square of water (if you have a pokemon with Surf and the badge of course). It would greatly help with certain geyser-strength puzzle in one new E16 cave. The puzzle is great but you need to switch between walking and surfing all the time and the dialog makes it very annoying. Surfing around the Azurine island with all the green walkable patches would be far easier as well.
  3. No it did not. Or at least I don't remember it. I'm suggesting it to be changed to what is currently the new Gym music. Farnsworth above said that he would use the new gym music for Fern instead and Victoria should use the old Rival music. Well maybe - I didn't give that much thought honestly. The old music is indeed way more epic which is why I prefer it for Gym leaders. Especially in Hardcore but even in regular Reborn since my restrictions make even those fights quite intense sometimes.
  4. So am I the only one who thinks the old Gym and Reverse-Gym tracks were better than the new ones? It's not like I dislike the new ones, I wouldn't mind if they were used somewhere. They're just not fitting as Gym music if you ask me. I don't exacly want this reverted if other people like the new ones. It's easy enough to swap them. But if there are other people with the same opinion then I do have a suggestion. I'm not too fond of the Rival music and it doesn't feel right for both Fern and Victoria using the same music. So my suggestion would be like this: - old Gym music - use for gyms (except Terra & Shade) - old Reverse Gym music - use for Shade - new Gym music - use for Victoria - new Reverse Gym music - use for Victoria's E16 battle - Rival music - leave that to the Loser
  5. Not sure either. Considering the answers above I think this topic should be sticky.
  6. soonTM :-) The latest answer from Ame is here: http://www.pokemonreborn.com/forum/index.php?showtopic=23065#entry584905 From what she said I think the Community Release is already done, just hidden from us for now because there is no point to release it and then shut down the forum for a week or so. And there are some problems with the site to be taken care of apparently. Well we have waited for over a year. Now I think we're looking at about 2 more unbearable weeks and then we might get our best Christmas gift. ;-)
  7. Grass simply because I like a challenge and grass is the worst possible mono-type for Reborn. It has many weaknesses and for each of those weaknesses save flying there are two powerful trainers who use that type - Corey, Shelly, Cal, Aya, Bennet, Serra, Blake, Charlotte and Ciel.
  8. About once per year I got an urge to play a pokemon game and find some new fangame to play. About a year ago I found Reborn. I'll never understand how I managed to miss the best pokemon game ever created until just a few weeks before E15 community release. I wish I could have been around longer than that.
  9. Ame said there will be a new Reborn website in the next few weeks with about a week-long unavailability because of the migration. Do you think we should expect the E16 community release before or after that?
  10. Actually I believe that no-items run in Hardcore disables items for most NPCs as well to make it fair.
  11. In the meantime I edited my answer above because I forgot to mention the battle-style feature so you might want to re-read that. Please update your first post when you decide about battle-styles and items usage.
  12. In my opinion a good way to make a game significantly more difficult is to disallow usage of potions and similar items during battle and forcing battle-style set. That's why I asked for no-items mod in Hardcore and want to play that when E16 is out. Your mod will likely use one of two options: - leaving potions enabled and battle-style switchable like normal and balance the difficulity accordingly - in this case I won't play it because my rule is not to use potions and this mod will most likely be impossible to beat without them - lock the battle-style to set and disallow potions just like Hardcore no-items mod does and make it "easy" enough to be beatable with these restrictions - if this is the case, count me in! I think you should pick one or the other as this decition will greatly affect the overall difficulity and it's likely impossible to balance this mod for both. Also one more thing. The main thing that's making regular Reborn too easy even with the competetive teams (not sure about Hardcore as I did not play it yet) is AI stupidity. If this mod will just use OP mons to outweight AI's messups I'm not sure if I can enjoy playing it. I think improving the AI might be a good start. You might want to talk to Commannder about this. I think he made some changes to the AI for Hardcore although probably nothing significant. I'll watch this thread to see what you choose. I'll decide later whether or not to play it based on your decisions. Anyway good luck!
  13. Well I don't mind reading it while being on another plane of existence. :-D Found a Berserk release chart. It seems it's only getting like 5 chapters per year and right now is on hiatus again. I think I'll give it a few more years at least. Like until the last Game of Thrones book is out - I'm postponing reading those too.
  14. Hey I love this image! Fern finally got what he deserves. It feels very satisfying. Who is the loser now? Do you think Berserk will actually be finished some day? I really want to start reading it when that happens.
  15. Well Ame did say she was out of bad TMs. So we should get something useful in E16 finally. Some pokemon like Umbreon and Gogoat are terribly useless without some good TMs / move tutor attacks. I'd like to get something for these two.
  16. Well it's true that my Leafeon doesn't know Wish. It's a nice suggestion, thanks! Too bad there is no room for Sunny Day. Both Synthesis and Leafeon's ability would benefit from that. The main reason why I found Leafeon useless is that there is simply too many bosses with primary type supereffective against Leafeon - Corey, Shelly, Cal, Aya, Bennet, Serra, Blake, Charlotte and Ciel. Against other bosses some different Eeveelution was far better than Leafeon too. Like Vaporeon took down 4 of Terra's pokes, Espeon defeated Samson all by itself and Sylveon crushed Arceus pretty much alone. There was just no place for Leafeon too shine.
  17. Leafeon proved to be completely useless in my eeveelutions-only run. I mean more useless than literaly any other eeveelution. Even including Flareon. What's so good about it in your opinion? It has very bad type both offensively and defensively. It can't learn any useful non-grass damaging attack. And it rarely survived more than one round because of it's horrible HP and spdef stats so it couldn't do anything after swords dance. Can you give me some advice how to use Leafeon? Yeah it's cute but from my experience that's unfortunately pretty much the only thing good about it. ---- Good luck with catching that Totodile. It can be really tricky. Took me several minutes to trigger the battle. Then I of course accidently killed it and had to do it again.
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